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Extensible Markup Language  |  2004-07-28  |  1.4 KB  |  39 lines

  1. <?xml version="1.0"?>
  2. <WalhallaScene Date="08/22/03" Time="13:25:32" Version="2.00">
  3.     <Object Type=".?AVCWorldRoot@@" Flags="98304">
  4.         <AttachedObjects>
  5.             <Object Type=".?AVCTransformationNode@@" Flags="98304" Name="n03">
  6.                 <AttachedObjects>
  7.                     <Object Type=".?AVCMesh@@" Name="n03Shape" Resrc3DO="N03/objects/n03Shape.3do">
  8.                         <AABB Center="-3.912323 +68.133438 +9.211601 +1.000000 " SpcExt="+52.858246 +68.133438 +45.420349 +0.000000 "/>
  9.                         <EffectContainer Path="N03/baumLerp.bsd">
  10.                             <Material>
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  15.                                 +10.000000
  16.                             </Material>
  17.                             <Textures Number="1">
  18.                                 N03/textures/Baum_N03.aim
  19.                             </Textures>
  20.                         </EffectContainer>
  21.                         <EffectContainer Path="N03/normal.bsd">
  22.                             <Material>
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  24.                                 +0.500000 +0.500000 +0.500000 +0.000000
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  27.                                 +10.000000
  28.                             </Material>
  29.                             <Textures Number="1">
  30.                                 N03/textures/Baum_N03.aim
  31.                             </Textures>
  32.                         </EffectContainer>
  33.                     </Object>
  34.                 </AttachedObjects>
  35.             </Object>
  36.         </AttachedObjects>
  37.     </Object>
  38. </WalhallaScene>
  39.