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Extensible Markup Language  |  2004-07-28  |  3.4 KB  |  84 lines

  1. <?xml version="1.0"?>
  2. <WalhallaScene Date="03/03/04" Time="13:50:18" Version="2.00">
  3.     <Object Type=".?AVCWorldRoot@@" Flags="98304">
  4.         <AttachedObjects>
  5.             <Object Type=".?AVCTransformationNode@@" Flags="98304" Name="Turm">
  6.                 <AttachedObjects>
  7.                     <Object Type=".?AVCMesh@@" Name="polySurfaceShape3" Resrc3DO="HafenTurm/objects/polySurfaceShape3.3do">
  8.                         <AABB Center="+0.000000 +1.434374 +0.000000 +1.000000 " SpcExt="+1.117305 +1.434374 +1.146039 +0.000000 "/>
  9.                         <EffectContainer Path="HafenTurm/normal.bsd">
  10.                             <Material>
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  15.                                 +10.000000
  16.                             </Material>
  17.                             <Textures Number="1">
  18.                                 HafenTurm/textures/Hafenturm_rund.aim
  19.                             </Textures>
  20.                         </EffectContainer>
  21.                     </Object>
  22.                 </AttachedObjects>
  23.             </Object>
  24.             <Object Type=".?AVCTransformationNode@@" Flags="98304" Name="Turm_Geruest01">
  25.                 <AttachedObjects>
  26.                     <Object Type=".?AVCMesh@@" Name="polySurfaceShape2" Resrc3DO="HafenTurm/objects/polySurfaceShape2.3do">
  27.                         <AABB Center="-0.050351 +1.254691 +0.000000 +1.000000 " SpcExt="+1.138833 +1.262972 +1.138833 +0.000000 "/>
  28.                         <EffectContainer Path="HafenTurm/normal.bsd">
  29.                             <Material>
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  34.                                 +10.000000
  35.                             </Material>
  36.                             <Textures Number="1">
  37.                                 HafenTurm/textures/Hafenturm_rund.aim
  38.                             </Textures>
  39.                         </EffectContainer>
  40.                     </Object>
  41.                 </AttachedObjects>
  42.             </Object>
  43.             <Object Type=".?AVCTransformationNode@@" Flags="98304" Name="Turm_Geruest02">
  44.                 <AttachedObjects>
  45.                     <Object Type=".?AVCMesh@@" Name="polySurfaceShape1" Resrc3DO="HafenTurm/objects/polySurfaceShape1.3do">
  46.                         <AABB Center="+0.000000 +1.254691 +0.000000 +1.000000 " SpcExt="+1.117305 +1.262972 +1.146039 +0.000000 "/>
  47.                         <EffectContainer Path="HafenTurm/normal.bsd">
  48.                             <Material>
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  53.                                 +10.000000
  54.                             </Material>
  55.                             <Textures Number="1">
  56.                                 HafenTurm/textures/Hafenturm_rund.aim
  57.                             </Textures>
  58.                         </EffectContainer>
  59.                     </Object>
  60.                 </AttachedObjects>
  61.             </Object>
  62.             <Object Type=".?AVCTransformationNode@@" Flags="98304" Name="Gischt">
  63.                 <AttachedObjects>
  64.                     <Object Type=".?AVCMesh@@" Name="GischtShape" Resrc3DO="HafenTurm/objects/GischtShape.3do">
  65.                         <AABB Center="+0.000000 +0.000000 -0.734978 +1.000000 " SpcExt="+1.451887 +0.000000 +1.255647 +0.000000 "/>
  66.                         <EffectContainer Path="HafenTurm/uvFrames8x2ZOffsetZTest.bsd">
  67.                             <Material>
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  69.                                 +0.500000 +0.500000 +0.500000 +0.000000
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  72.                                 +10.000000
  73.                             </Material>
  74.                             <Textures Number="1">
  75.                                 HafenTurm/textures/Hafenturm_Gischt_TP.aim
  76.                             </Textures>
  77.                         </EffectContainer>
  78.                     </Object>
  79.                 </AttachedObjects>
  80.             </Object>
  81.         </AttachedObjects>
  82.     </Object>
  83. </WalhallaScene>
  84.