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- // FIG2-9.PI
-
- include "d:\polyray\include\colors.inc"
- include "d:\polyray\include\texture.inc"
-
- //////////////////////////////////
- // The scene starts here
-
- define Water
- texture {
- noise surface {
- color <0.4, 0.4, 1.0>
- normal ripple_normal
- frequency 100
- bump_scale 1
- ambient 0.3
- diffuse 0.3
- specular white, 0.7
- reflection 0.9
- microfacet Reitz 10
- }
- scale<10, 1, 10>
- }
-
- // Make a rippled sea
- // PLANE (Polygon)
- object {
- polygon 4, <-100,0,100>, <-100,0,-100>, <100,0,-100>, <100,0,100>
- translate <0, -1, 0>
- water
- }
-
- define dents
- texture {
- noise surface {
- color <1, 0, 0>
- normal dented_normal
- frequency 2
- bump_scale 1
- ambient white, 0.2
- diffuse white, 0.5
- specular 0.7
- microfacet Reitz 10
- }
- scale <0.2, 0.2, 0.2>
- }
-
- // Sphere
- object
- {
- sphere<0, 0, 5>, 4
- shiny_red
- dents
- }
-
- // The scene ends here
- //////////////////////////////////
-
- // Lights!
- light<-5, 5, -5>
- haze 0.95, 10, black
-
- // Camera!
- viewpoint
- {
- from <0, 0, -1>
- at <0, 0, 5>
- up <0, 1, 0>
- aspect 1.6
- }
-
-