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- ;Unit Type name
- ;Facing ID (BMP file)
- ;Name of light weapon section or NO WEAPON
- ;Name of heavy weapon section
- ;Type of movement "NOMOVE", "GROUND", "HOVER"
- ;Cash to produce
- ;Type of industry producing it "NONE", "TROOP", "FACTORY", "HOVER", "MISSILE", "DROPSHIP"
- ;Action Points
- ;Armor
- ;Upkeep cost
- ;Unit Type Category Squad, SuperSquad, Buggy, LtGrav, LtTank, Tank, HeavyGrav,
- ; LongRange, LongRangeHover, MegaTank, TowerGun,
- ; Dropship, NuclearMissile
- ;MoveSound (Troop, Wheeled, Tracked, Hovering)
- ;Embedded --> Only used for Towers, optionnal field --> TRUE / FALSE
- ;EncyclopediaImg --> Image to display in the encyclopedia
-
- [Squad]
- PictureID=hsqu
- LightWeapon=WEAPON_SQUADL
- HeavyWeapon=WEAPON_SQUADH
- Movement=GROUND
- Cost=20
- ProductionType=TROOP
- TimeUnits=70
- Initiative=1
- Hp=10
- Upkeep=1
- UnitCategory=SQUAD
- MoveSound=Troop
- DestructionAnimation=SQUADEXPLODESHUM
- EncyclopediaImg=e-hsqd8
- EncyclopediaTxt=NUL
-
- [Ranger]
- PictureID=hran
- LightWeapon=WEAPON_RANGERL
- HeavyWeapon=WEAPON_RANGERH
- Movement=GROUND
- Cost=40
- ProductionType=TROOP
- TimeUnits=80
- Initiative=1
- Hp=15
- Upkeep=2
- UnitCategory=SUPERSQUAD
- MoveSound=Troop
- DestructionAnimation=SQUADEXPLODESHUM
- EncyclopediaImg=e-hcom8
- EncyclopediaTxt=
-
- [L.A.V.]
- PictureID=hatv
- LightWeapon=WEAPON_LAVL
- HeavyWeapon=WEAPON_LAVH
- Movement=GROUND
- Cost=100
- ProductionType=FACTORY
- TimeUnits=140
- Initiative=1
- Hp=20
- Upkeep=5
- UnitCategory=LtTank
- MoveSound=Wheeled
- DestructionAnimation=UNITEXPLODES
- EncyclopediaImg=e-hatv8
- EncyclopediaTxt=
-
- [Artillery]
- PictureID=hart
- LightWeapon=WEAPON_ARTL
- HeavyWeapon=WEAPON_ARTH
- Movement=GROUND
- Cost=600
- ProductionType=FACTORY
- TimeUnits=60
- Initiative=1
- Hp=20
- Upkeep=30
- UnitCategory=LongRange
- MoveSound=Tracked
- DestructionAnimation=UNITEXPLODES
- EncyclopediaImg=e-hart8
- EncyclopediaTxt=
-
- [Speeder]
- PictureID=hspe
- LightWeapon=WEAPON_SPEEDERL
- HeavyWeapon=WEAPON_SPEEDERH
- Movement=HOVER
- Cost=200
- ProductionType=HOVER
- TimeUnits=180
- Initiative=1
- Hp=20
- Upkeep=10
- UnitCategory=LtGrav
- MoveSound=Hovering
- DestructionAnimation=UNITEXPLODES
- EncyclopediaImg=e-hspd8
- EncyclopediaTxt=
-
- [Laser Tower]
- PictureID=HTUR
- LightWeapon=WEAPON_TOWERH
- HeavyWeapon=WEAPON_TOWERH
- Movement=NOMOVE
- Cost=100
- ProductionType=NONE
- TimeUnits=10
- Initiative=1
- Hp=50
- Upkeep=0
- UnitCategory=TowerGun
- MoveSound=Troop
- Embedded=TRUE
- AcquireExperience=FALSE
- DestructionAnimation=UNITEXPLODES
- EncyclopediaImg=e-htur8
- EncyclopediaTxt=
-
- ;_________________________________________________________________________________
-
- [WEAPON_SQUADL]
- Name=MORTAR
- Type=1
- Display=S-HMORTAR
- Turreted=1
- Range=4
- Precision=1
- DamageContact=10
- DamageClose=3
- DamageFar=0
- PercentTimeUnits=43
-
- [WEAPON_SQUADH]
- Name=THERMAL DETONATOR
- Type=0
- Display=S-CLOSEATTACK
- Turreted=1
- Range=1
- Precision=-2
- DamageContact=30
- DamageClose=0
- DamageFar=0
- PercentTimeUnits=60
-
- [WEAPON_RANGERL]
- Name=LONG RANGE LASER
- Type=0
- Display=S-HLIGHTLASER
- Turreted=1
- Range=9
- Precision=-2
- DamageContact=10
- DamageClose=0
- DamageFar=0
- PercentTimeUnits=50
-
- [WEAPON_RANGERH]
- Name=THERMAL DETONATOR
- Type=0
- Display=S-CLOSEATTACK
- Turreted=1
- Range=1
- Precision=-2
- DamageContact=30
- DamageClose=0
- DamageFar=0
- PercentTimeUnits=60
-
- [WEAPON_LAVL]
- Name=LASER GUN
- Type=0
- Display=S-HLIGHTLASER
- Turreted=1
- Range=7
- Precision=-1
- DamageContact=4
- DamageClose=0
- DamageFar=0
- PercentTimeUnits=17
-
- [WEAPON_LAVH]
- Name=PULSE LASER
- Type=0
- Display=S-HPULSELASER
- Turreted=1
- Range=6
- Precision=-1
- DamageContact=10
- DamageClose=0
- DamageFar=0
- PercentTimeUnits=31
-
- [WEAPON_TANKL]
- Name=LIGHT LASER CANNON
- Type=0
- Display=S-HLIGHTLASER
- Turreted=1
- Range=6
- Precision=-1
- DamageContact=15
- DamageClose=0
- DamageFar=0
- PercentTimeUnits=33
-
- [WEAPON_TANKH]
- Name=HEAVY LASER CANNON
- Type=0
- Display=S-HHEAVYLASER
- Turreted=1
- Range=7
- Precision=-1
- DamageContact=40
- DamageClose=0
- DamageFar=0
- PercentTimeUnits=50
-
- [WEAPON_SPEEDERL]
- Name=TWIN LASER
- Type=0
- Display=S-HTWINLASER
- Turreted=1
- Range=5
- Precision=-1
- DamageContact=10
- DamageClose=0
- DamageFar=0
- PercentTimeUnits=28
-
- [WEAPON_SPEEDERH]
- Name=MEDIUM ROCKET
- Type=0
- Display=S-HNMISSILE
- Turreted=1
- Range=10
- Precision=-2
- DamageContact=20
- DamageClose=0
- DamageFar=0
- PercentTimeUnits=39
-
- [WEAPON_GRAVTANKL]
- Name=TWIN LASER
- Type=0
- Display=S-HTWINLASER
- Turreted=1
- Range=6
- Precision=-1
- DamageContact=9
- DamageClose=0
- DamageFar=0
- PercentTimeUnits=20
-
- [WEAPON_GRAVTANKH]
- Name=HEAVY ROCKET
- Type=0
- Display=S-HROCKET
- Turreted=1
- Range=7
- Precision=0
- DamageContact=40
- DamageClose=0
- DamageFar=0
- PercentTimeUnits=50
-
- [WEAPON_ARTL]
- Name=LIGHT LASER CANNON
- Type=0
- Display=S-HHEAVYLASER
- Turreted=1
- Range=7
- Precision=-1
- DamageContact=10
- DamageClose=0
- DamageFar=0
- PercentTimeUnits=40
-
- [WEAPON_ARTH]
- Name=ARTILLERY CANNON
- Type=1
- Display=S-HARTILLERY
- Turreted=1
- Range=13
- Precision=1
- DamageContact=30
- DamageClose=15
- DamageFar=5
- PercentTimeUnits=100
-
- [WEAPON_GUNSHIPL]
- Name=TWIN LASER
- Type=0
- Display=S-HTWINLASER
- Turreted=1
- Range=6
- Precision=0
- DamageContact=10
- DamageClose=0
- DamageFar=0
- PercentTimeUnits=12
-
- [WEAPON_GUNSHIPH]
- Name=ARTILLERY CANNON
- Type=1
- Display=S-HARTILLERY
- Turreted=1
- Range=8
- Precision=1
- DamageContact=50
- DamageClose=20
- DamageFar=0
- PercentTimeUnits=60
-
- [WEAPON_BUGGYL]
- Name=LASER GUN
- Type=0
- Display=S-HLIGHTLASER
- Turreted=1
- Range=6
- Precision=-4
- DamageContact=5
- DamageClose=0
- DamageFar=0
- PercentTimeUnits=30
-
- [WEAPON_BUGGYH]
- Name=LONG RANGE LASER
- Type=0
- Display=S-HHEAVYLASER
- Turreted=1
- Range=10
- Precision=-4
- DamageContact=15
- DamageClose=0
- DamageFar=0
- PercentTimeUnits=51
-
- [WEAPON_TOWERH]
- Name=HEAVY LASER CANNON
- Type=0
- Display=S-HHEAVYTWINLASER
- Turreted=1
- Range=7
- Precision=-4
- DamageContact=60
- DamageClose=0
- DamageFar=0
- PercentTimeUnits=100
-
- [WEAPON_ZENL]
- Name=ENERGY TRANSFER
- Type=0
- Display=S-SHOCKBOLT
- Turreted=1
- Range=6
- Precision=-3
- DamageContact=100
- DamageClose=0
- DamageFar=0
- PercentTimeUnits=20
-
- [WEAPON_ZENH]
- Name=KARATE CHOP
- Type=0
- Display=S-FUSIONCANNON
- Turreted=1
- Range=1
- Precision=-2
- DamageContact=250
- DamageClose=0
- DamageFar=0
- PercentTimeUnits=30
-
- [WEAPON_MEGATWER]
- Name=BIG GUN
- Type=1
- Display=S-TMEGATOWER
- Turreted=1
- Range=48
- Precision=0
- AlwaysHit=TRUE
- DamageContact=28
- DamageClose=0
- DamageFar=0
- PercentTimeUnits=100
-