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INI File | 1996-10-29 | 7.6 KB | 137 lines |
- [SoundSchemes]
- Default=1
-
- [Default]
- 1=.\sounds\SWING.WAV<Straight swing with ball hit
- 2=.\sounds\PRACTICE.WAV<Practice swing
- 3=.\sounds\CHIP.WAV<Chip shot with ball hit
- 4=.\sounds\PUTT.WAV<Putt with ball hit
- 5=.\sounds\RATTLE.WAV<Ball falling into cup
- 6=.\sounds\SPLASH.WAV<Ball landing in water
- 7=.\sounds\SANDTHUD.WAV<Ball landing in sand
- 8=.\sounds\TREE2.WAV<Ball hitting tree
- 9=.\sounds\TREE1.WAV<Ball passing through tree branches
- 10=.\sounds\PINHIT.WAV<Ball hitting pin
- 11=<Duck hook sound #1
- 12=<Duck hook sound #1
- 13=<Background sound #1
- 14=<Background sound #2
- 15=<Background sound #3
- 16=<Background sound #4
- 17=<Background sound #5
- 18=<Background sound #6
- 19=<Background sound #7
- 20=<Background sound #8
- 21=<Background sound #9
- 22=<Background sound #10
- 23=<Background sound #11
- 24=<Background sound #12
- 25=<Background sound #13
- 26=<Background sound #14
- 27=<Background sound #15
- 28=<Background sound #16
- 29=.\sounds\Default\NCDRIVEM.WAV<Off Tee, high power, Perfect snap #1(M)
- 30=.\sounds\Default\NCDRIVEF.WAV<Off Tee, high power, Perfect snap #1(F)
- 31=.\sounds\Default\OUTAHERM.WAV<Off Tee, high power, Perfect snap #2(M)
- 32=.\sounds\Default\CRUSHEDF.WAV<Off Tee, high power, Perfect snap #2(F)
- 33=.\sounds\Default\NICEONEM.WAV<Off Tee, high power, Perfect snap #3(M)
- 34=.\sounds\Default\GTAHOLDF.WAV<Off Tee, high power, Perfect snap #3(F)
- 35=.\sounds\Default\THATSHTM.WAV<Off Tee, high power, Perfect snap #4(M)
- 36=.\sounds\Default\GOODSHTF.WAV<Off Tee, high power, Perfect snap #4(F)
- 37=.\sounds\Default\GETDOWNM.WAV<Pin in range, going long #1(M)
- 38=.\sounds\Default\BITEF.WAV<Pin in range, going long #1(F)
- 39=.\sounds\Default\TOMUCHM.WAV<Pin in range, going long #2(M)
- 40=.\sounds\Default\TSTRNGF.WAV<Pin in range, going long #2(F)
- 41=.\sounds\Default\SITDOWNM.WAV<Pin in range, going long #3(M)
- 42=.\sounds\Default\POWERF.WAV<Pin in range, going long #3(F)
- 43=.\sounds\Default\STRONGM.WAV<Pin in range, going long #4(M)
- 44=.\sounds\Default\DROPF.WAV<Pin in range, going long #4(F)
- 45=.\sounds\Default\GOHOLEM.WAV<Pin in range, stops close to pin #1(M)
- 46=.\sounds\Default\THATSNCF.WAV<Pin in range, stops close to pin #1(F)
- 47=.\sounds\Default\CLOSONEM.WAV<Pin in range, stops close to pin #2(M)
- 48=.\sounds\Default\BECLUBF.WAV<Pin in range, stops close to pin #2(F)
- 49=.\sounds\Default\CMONBABM.WAV<Pin in range, stops short of pin #1(M)
- 50=.\sounds\Default\TOHOLEF.WAV<Pin in range, stops short of pin #1(F)
- 51=.\sounds\Default\UPTHEREM.WAV<Pin in range, stops short of pin #2(M)
- 52=.\sounds\Default\GETUPF.WAV<Pin in range, stops short of pin #2(F)
- 53=.\sounds\Default\KEEPGOM.WAV<Pin in range, stops short of pin #3(M)
- 54=.\sounds\Default\GETTHERF.WAV<Pin in range, stops short of pin #3(F)
- 55=.\sounds\Default\GETLEGSM.WAV<Pin in range, stops short of pin #4(M)
- 56=.\sounds\Default\KEEPGOF.WAV<Pin in range, stops short of pin #4(F)
- 57=.\sounds\Default\THERSHTM.WAV<In hole from 40-400 yards out (M)
- 58=.\sounds\Default\NICEONEF.WAV<In hole from 40-400 yards out (F)
- 59=.\sounds\<In hole less than 10 foot putt
- 60=.\sounds\<In hole 10-20 feet, scored eagle
- 61=.\sounds\<In hole 20-100 foot putt
- 62=.\sounds\Default\SOCLOSEM.WAV<Stops within 18 inches of hole #1(M)
- 63=.\sounds\Default\NICETRYF.WAV<Stops within 18 inches of hole #1(F)
- 64=.\sounds\Default\THATDOM.WAV<Tee shot to fairway, Par 4 or 5 #1(M)
- 65=.\sounds\Default\THPLAYF.WAV<Tee shot to fairway, Par 4 or 5 #1(F)
- 66=.\sounds\Default\SHORTSTM.WAV<Tee shot to fairway, Par 4 or 5 #2(M)
- 67=.\sounds\Default\SHRTSTFF.WAV<Tee shot to fairway, Par 4 or 5 #2(F)
- 68=.\sounds\Default\NICEPARM.WAV<Par, Less than 20 feet out (M)
- 69=.\sounds\Default\SMOOTHPF.WAV<Par, Less than 20 feet out (F)
- 70=.\sounds\Default\GRTPARM.WAV<Par, More than 20 feet out (M)
- 71=.\sounds\Default\GREATPRF.WAV<Par, More than 20 feet out (F)
- 72=.\sounds\Default\CALLBRDM.WAV<Birdie, Less than 20 feet out (M)
- 73=.\sounds\Default\NCBIRDYF.WAV<Birdie, Less than 20 feet out (F)
- 74=.\sounds\Default\GRTBIRDM.WAV<Birdie, More than 20 feet out (M)
- 75=.\sounds\Default\GREATBDF.WAV<Birdie, More than 20 feet out (F)
- 76=.\sounds\Default\EXCELNTM.WAV<Scored Eagle (M)
- 77=.\sounds\Default\GRTEAGLF.WAV<Scored Eagle (F)
- 78=.\sounds\Default\EXDEAGLM.WAV<Scored Double Eagle (M)
- 79=.\sounds\Default\GRTDUBEF.WAV<Scored Double Eagle (F)
- 80=.\sounds\Default\YESM.WAV<Scored a hole in one (M)
- 81=.\sounds\Default\ACEDITF.WAV<Scored a hole in one (F)
- 82=.\sounds\Default\NICEPUTM.WAV<Putt in, 15-25 feet, Under Par (M)
- 83=.\sounds\Default\NICEPUTF.WAV<Putt in, 15-25 feet, Under Par (F)
- 84=.\sounds\Default\THATPUTM.WAV<Putt in, over 25 feet, Under Par #1(M)
- 85=.\sounds\Default\PERFPUTF.WAV<Putt in, over 25 feet, Under Par #1(F)
- 86=.\sounds\Default\INTHEREM.WAV<Putt in, over 25 feet, Under Par #2(M)
- 87=.\sounds\Default\READRITF.WAV<Putt in, over 25 feet, Under Par #2(F)
- 88=.\sounds\Default\THERSHTM.WAV<Medium shot, lands near pin (M)
- 89=.\sounds\Default\NICSHOTF.WAV<Medium shot, lands near pin (F)
- 90=.\sounds\Default\ITSTHERM.WAV<Long shot, lands very close to pin (M)
- 91=.\sounds\Default\LOOKGDF.WAV<Long shot, lands very close to pin (F)
- 92=.\sounds\Default\PARTHATM.WAV<Putt in for par (M)
- 93=.\sounds\Default\GDSAVEF.WAV<Putt in for par (F)
- 94=.\sounds\Default\WHOTREEM.WAV<Ball hits tree, #1 (M)
- 95=.\sounds\Default\WHOTREEF.WAV<Ball hits tree, #1 (F)
- 96=.\sounds\Default\WASTREEM.WAV<Ball hits tree, #2 (M)
- 97=.\sounds\Default\HITTREEF.WAV<Ball hits tree, #2 (F)
- 98=.\sounds\Default\DANCINM.WAV<On green from over 100 yards out (M)
- 99=.\sounds\Default\ONGREENF.WAV<On green from over 100 yards out (F)
- 100=.\sounds\Default\YIKESM.WAV<Ball lands in Hazard or O.B. #1(M)
- 101=.\sounds\Default\OOPSOUTF.WAV<Ball lands in Hazard or O.B. #1(F)
- 102=.\sounds\Default\WAYOUTM.WAV<Ball lands in Hazard or O.B. #2(M)
- 103=.\sounds\Default\OUTTHERF.WAV<Ball lands in Hazard or O.B. #2(F)
- 104=.\sounds\Default\ONBEACHM.WAV<Ball lands in sand #1(M)
- 105=.\sounds\Default\INSANDF.WAV<Ball lands in sand #1(F)
- 106=.\sounds\Default\BUNKERM.WAV<Ball lands in sand #2(M)
- 107=.\sounds\Default\OOPSANDF.WAV<Ball lands in sand #2(F)
- 108=.\sounds\Default\OOPSANDM.WAV<Ball lands in sand #3(M)
- 109=.\sounds\Default\SANCITYF.WAV<Ball lands in sand #3(F)
- 110=.\sounds\Default\INROUGHM.WAV<Ball lands in rough #1(M)
- 111=.\sounds\Default\DEEPSTFF.WAV<Ball lands in rough #1(F)
- 112=.\sounds\Default\RUFSTUFM.WAV<Ball lands in rough #2(M)
- 113=.\sounds\Default\INROUGHF.WAV<Ball lands in rough #2(F)
- 114=.\sounds\Default\GOODBYEM.WAV<Ball lands in water #1(M)
- 115=.\sounds\Default\IDOTHATF.WAV<Ball lands in water #1(F)
- 116=.\sounds\Default\HAPPENSM.WAV<Ball lands in water #2(M)
- 117=.\sounds\Default\WETONEF.WAV<Ball lands in water #2(F)
- 118=.\sounds\Default\WETONEM.WAV<Ball lands in water #3(M)
- 119=.\sounds\Default\BYEBALLF.WAV<Ball lands in water #3(F)
- 120=.\sounds\Default\THATWETM.WAV<Ball lands in water #4(M)
- 121=.\sounds\Default\HAPPENSF.WAV<Ball lands in water #4(F)
- 122=.\sounds\Default\CLOSEM.WAV<Stops within 18 inches of hole #2(M)
- 123=.\sounds\Default\WSCLOSEF.WAV<Stops within 18 inches of hole #2(F)
- 124=.\sounds\Default\NICETR2M.WAV<Stops within 18 inches of hole #3(M)
- 125=.\sounds\Default\SOCLOSEF.WAV<Stops within 18 inches of hole #3(F)
- 126=.\sounds\Default\UPTHERM.WAV<Stops within 18 inches of hole #4(M)
- 127=.\sounds\Default\WSCLOSEF.WAV<Stops within 18 inches of hole #4(F)
- 128=.\sounds\Default\RMT_UPM.WAV<Remote-Local player's turn to hit(M)
- 129=.\sounds\Default\CMONBALM.WAV<Remote-Player is prompting to hurry(M)
- 130=.\sounds\Default\YOURUPF.WAV<Remote-Local player's turn to hit(F)
- 131=.\sounds\Default\GOAHEADF.WAV<Remote-Player is prompting to hurry(F)
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