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  1. //«OF6»«TS2,4,6,8,10,12,14,16,18,20,22,24,26,28,30,32,34,36,38»«PT2»«PL1»
  2.  
  3. #define BTYPE_COMMON         0
  4. #define BTYPE_REQUEST        1
  5. #define BTYPE_ENTITY         2
  6.  
  7. #define DTYPE_FULL             0
  8. #define DTYPE_SKIM             1
  9. #define DTYPE_IGNORE         2
  10.  
  11. enum regions_enum {
  12.     No_region = -1,
  13.  
  14.     Region_display,
  15.     Region_screen,
  16.     Region_macro,
  17.     Region_camera,
  18.     Region_monitor,
  19.  
  20.     Last_region
  21. };
  22.  
  23. enum sprite_plane_enum {
  24.     No_sprite_plane = -1,
  25.  
  26.     Plane_wall,
  27.     Plane_wall_fixture,
  28.     Plane_vehicle_interior,
  29.     Plane_vehicle_rider,
  30.     Plane_vehicle_exterior,
  31.     Plane_station_wall,
  32.     Plane_station_fixture,
  33.     Plane_npc,
  34.     Plane_item,
  35.     Plane_player,
  36.     Plane_foreground,
  37.     Plane_highlight,
  38.     Plane_interface,
  39.  
  40.     Last_sprite_plane
  41. };
  42.  
  43. enum sprite_effects_enum {
  44.     No_effect = 0,
  45.  
  46.     Effect_color_monitor,
  47.     Effect_grey_monitor,
  48.     Effect_amber_monitor,
  49.     Effect_green_monitor,
  50.  
  51.     Effect_grey_out,
  52.     Effect_highlight,
  53.  
  54.     Effect_filter_agent,
  55.     Effect_filter_captain,
  56.     Effect_filter_pedestrian,
  57.     Effect_filter_police,
  58.     Effect_filter_corporate,
  59.  
  60.     Effect_player_1,
  61.     Effect_player_2,
  62.     Effect_player_3,
  63.     Effect_player_4,
  64.  
  65.     Effect_shadow_1,
  66.     Effect_shadow_2,
  67.     Effect_shadow_3,
  68.     Effect_shadow_4,
  69.  
  70.     Effect_text_normal,
  71.     Effect_text_header,
  72.     Effect_text_screen,
  73.     Effect_text_mission,
  74.     Effect_text_last,
  75.  
  76.     Last_effect
  77. };
  78.  
  79. enum sprite_banks_enum {
  80.     No_sprite_bank = -1,
  81.  
  82.     S_parallax_1,
  83.     S_parallax_2,
  84.     S_parallax_3,
  85.     S_parallax_last,
  86.  
  87.     S_detail_1,
  88.     S_detail_2,
  89.     S_detail_3,
  90.     S_detail_4,
  91.     S_detail_5,
  92.     S_detail_last,
  93.  
  94.     S_intro_screen,
  95.     S_mission_screen,
  96.     S_theater_screen,
  97.     S_nav_screen,
  98.  
  99.     S_font,
  100.  
  101.     S_player_rest,
  102.     S_player_walk,
  103.     S_player_run,
  104.     S_player_fire,
  105.     S_player_fire_kneel,
  106.     S_player_fire_ladder,
  107.     S_player_fire_up,
  108.     S_player_fire_down,
  109.     S_player_throw,
  110.     S_player_throw_k,
  111.     S_player_jump,
  112.     S_player_ledge,
  113.     S_player_draw,
  114.     S_player_draw_k,
  115.     S_player_ladder,
  116.     S_player_kneel,
  117.     S_player_turn_into,
  118.     S_player_walk_into,
  119.  
  120.     S_player_hit_f,
  121.     S_player_hit_b,
  122.     S_player_hit_lad_l,
  123.     S_player_hit_lad_r,
  124.     S_player_die,
  125.  
  126.     S_elevator_0,
  127.     S_elevator_1,
  128.     S_elevator_2,
  129.     S_elevator_3,
  130.     S_elevator_4,
  131.     S_elevator_5,
  132.     S_elevator_6,
  133.     S_elevator_7,
  134.     S_elevator_8,
  135.     S_elevator_9,
  136.  
  137.     S_elevator_signal,
  138.  
  139.     S_shuttle,
  140.     S_fishtank,
  141.  
  142.     S_null_tile,
  143.  
  144.     S_secret,
  145.     S_armor,
  146.  
  147.     S_respawning,
  148.     S_generic,
  149.     S_cursor,
  150.     S_dialog,
  151.     S_capture,
  152.     S_tier,
  153.  
  154.     S_lamp,
  155.  
  156.     S_grenade,
  157.     S_weapon,
  158.     S_ammo,
  159.     S_flare,
  160.  
  161.     S_cover,
  162.     S_camera,
  163.     S_ibank,
  164.  
  165.     S_shard_spark,
  166.     S_shard_blood,
  167.     S_shard_shrapnel,
  168.     S_shard_fire,
  169.  
  170.     S_clock,
  171.     S_stand,
  172.     S_misc,
  173.  
  174.     S_into_door_0,
  175.     S_into_door_1,
  176.     S_into_door_2,
  177.     S_into_door_3,
  178.     S_into_door_4,
  179.     S_into_door_5,
  180.     S_into_door_5_active,
  181.     S_into_door_6,
  182.     S_into_door_7,
  183.     S_into_door_8,
  184.     S_into_door_9,
  185.     S_into_door_10,
  186.     S_into_door_11,
  187.     S_into_door_12,
  188.     S_into_door_13,
  189.     S_into_door_14,
  190.     S_into_door_15,
  191.     S_into_door_16,
  192.     S_into_door_17,
  193.     S_into_door_18,
  194.     S_into_door_19,
  195.  
  196.     S_robot_walk,
  197.     S_robot_fire,
  198.     S_robot_emerge,
  199.  
  200.     S_switch_box,
  201.     S_terminal,
  202.     S_keypad,
  203.  
  204.     S_critter_1_init,
  205.     S_critter_1_walk,
  206.     S_critter_1_die,
  207.  
  208.     S_key_1,
  209.  
  210.     S_security_camera,
  211.     S_security_gun,
  212.  
  213.     S_anim_0,
  214.     S_anim_1,
  215.     S_anim_2,
  216.     S_anim_3,
  217.     S_anim_4,
  218.     S_anim_5,
  219.     S_anim_6,
  220.     S_anim_7,
  221.     S_anim_8,
  222.     S_anim_9,
  223.     S_anim_lum_0,
  224.     S_anim_lum_1,
  225.     S_anim_lum_2,
  226.     S_anim_lum_3,
  227.     S_anim_lum_4,
  228.     S_anim_lum_5,
  229.     S_anim_lum_6,
  230.     S_anim_lum_7,
  231.     S_anim_lum_8,
  232.     S_anim_lum_9,
  233.  
  234.     S_pedestrian_rest,
  235.     S_pedestrian_walk,
  236.  
  237.     S_officer_rest,
  238.     S_officer_walk,
  239.     S_officer_fire,
  240.     S_officer_climb,
  241.     S_officer_shot,
  242.     S_officer_die,
  243.  
  244.     S_monitor,
  245.  
  246.     S_player_stand_to_walk,
  247.     S_player_walk_to_stand,
  248.  
  249.     S_player_teleport,
  250.  
  251.     S_officer_guard,
  252.     S_officer_ready,
  253.  
  254.     S_teleport,
  255.     S_rubble,
  256.  
  257.     S_prisoner_rest,
  258.     S_prisoner_walk,
  259.     S_prisoner_die,
  260.  
  261.     S_explosion_a,
  262.     S_explosion_b,
  263.     S_explosion_c,
  264.     S_explosion_d,
  265.     S_explosion_e,
  266.     S_explosion_f,
  267.     S_explosion_g,
  268.  
  269.     S_start_player,
  270.  
  271.     Last_screen_sprite_bank,
  272.  
  273.     L_lamp_0,
  274.     L_lamp_1,
  275.     L_lamp_2,
  276.     L_lamp_3,
  277.     L_lamp_4,
  278.     L_lamp_5,
  279.     L_lamp_6,
  280.     L_lamp_7,
  281.     L_lamp_8,
  282.     L_lamp_9,
  283.     L_lamp_10,
  284.     L_lamp_11,
  285.     L_lamp_12,
  286.     L_lamp_13,
  287.     L_lamp_14,
  288.     L_lamp_15,
  289.     L_lamp_16,
  290.     L_lamp_17,
  291.  
  292.     L_player,
  293.     L_officer,
  294.     L_explosion,
  295.  
  296.     L_elevator_0,
  297.     L_elevator_1,
  298.     L_elevator_2,
  299.  
  300.     L_glass,
  301.     L_fishtank,
  302.     L_shuttle,
  303.     L_player_teleport,
  304.  
  305.     Last_sprite_bank
  306. };
  307.