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- //«OF6»«TS2,4,6,8,10,12,14,16,18,20,22,24,26,28,30,32,34,36,38»«PT2»«PL1»
-
- #define BTYPE_COMMON 0
- #define BTYPE_REQUEST 1
- #define BTYPE_ENTITY 2
-
- #define DTYPE_FULL 0
- #define DTYPE_SKIM 1
- #define DTYPE_IGNORE 2
-
- enum regions_enum {
- No_region = -1,
-
- Region_display,
- Region_screen,
- Region_macro,
- Region_camera,
- Region_monitor,
-
- Last_region
- };
-
- enum sprite_plane_enum {
- No_sprite_plane = -1,
-
- Plane_wall,
- Plane_wall_fixture,
- Plane_vehicle_interior,
- Plane_vehicle_rider,
- Plane_vehicle_exterior,
- Plane_station_wall,
- Plane_station_fixture,
- Plane_npc,
- Plane_item,
- Plane_player,
- Plane_foreground,
- Plane_highlight,
- Plane_interface,
-
- Last_sprite_plane
- };
-
- enum sprite_effects_enum {
- No_effect = 0,
-
- Effect_color_monitor,
- Effect_grey_monitor,
- Effect_amber_monitor,
- Effect_green_monitor,
-
- Effect_grey_out,
- Effect_highlight,
-
- Effect_filter_agent,
- Effect_filter_captain,
- Effect_filter_pedestrian,
- Effect_filter_police,
- Effect_filter_corporate,
-
- Effect_player_1,
- Effect_player_2,
- Effect_player_3,
- Effect_player_4,
-
- Effect_shadow_1,
- Effect_shadow_2,
- Effect_shadow_3,
- Effect_shadow_4,
-
- Effect_text_normal,
- Effect_text_header,
- Effect_text_screen,
- Effect_text_mission,
- Effect_text_last,
-
- Last_effect
- };
-
- enum sprite_banks_enum {
- No_sprite_bank = -1,
-
- S_parallax_1,
- S_parallax_2,
- S_parallax_3,
- S_parallax_last,
-
- S_detail_1,
- S_detail_2,
- S_detail_3,
- S_detail_4,
- S_detail_5,
- S_detail_last,
-
- S_intro_screen,
- S_mission_screen,
- S_theater_screen,
- S_nav_screen,
-
- S_font,
-
- S_player_rest,
- S_player_walk,
- S_player_run,
- S_player_fire,
- S_player_fire_kneel,
- S_player_fire_ladder,
- S_player_fire_up,
- S_player_fire_down,
- S_player_throw,
- S_player_throw_k,
- S_player_jump,
- S_player_ledge,
- S_player_draw,
- S_player_draw_k,
- S_player_ladder,
- S_player_kneel,
- S_player_turn_into,
- S_player_walk_into,
-
- S_player_hit_f,
- S_player_hit_b,
- S_player_hit_lad_l,
- S_player_hit_lad_r,
- S_player_die,
-
- S_elevator_0,
- S_elevator_1,
- S_elevator_2,
- S_elevator_3,
- S_elevator_4,
- S_elevator_5,
- S_elevator_6,
- S_elevator_7,
- S_elevator_8,
- S_elevator_9,
-
- S_elevator_signal,
-
- S_shuttle,
- S_fishtank,
-
- S_null_tile,
-
- S_secret,
- S_armor,
-
- S_respawning,
- S_generic,
- S_cursor,
- S_dialog,
- S_capture,
- S_tier,
-
- S_lamp,
-
- S_grenade,
- S_weapon,
- S_ammo,
- S_flare,
-
- S_cover,
- S_camera,
- S_ibank,
-
- S_shard_spark,
- S_shard_blood,
- S_shard_shrapnel,
- S_shard_fire,
-
- S_clock,
- S_stand,
- S_misc,
-
- S_into_door_0,
- S_into_door_1,
- S_into_door_2,
- S_into_door_3,
- S_into_door_4,
- S_into_door_5,
- S_into_door_5_active,
- S_into_door_6,
- S_into_door_7,
- S_into_door_8,
- S_into_door_9,
- S_into_door_10,
- S_into_door_11,
- S_into_door_12,
- S_into_door_13,
- S_into_door_14,
- S_into_door_15,
- S_into_door_16,
- S_into_door_17,
- S_into_door_18,
- S_into_door_19,
-
- S_robot_walk,
- S_robot_fire,
- S_robot_emerge,
-
- S_switch_box,
- S_terminal,
- S_keypad,
-
- S_critter_1_init,
- S_critter_1_walk,
- S_critter_1_die,
-
- S_key_1,
-
- S_security_camera,
- S_security_gun,
-
- S_anim_0,
- S_anim_1,
- S_anim_2,
- S_anim_3,
- S_anim_4,
- S_anim_5,
- S_anim_6,
- S_anim_7,
- S_anim_8,
- S_anim_9,
- S_anim_lum_0,
- S_anim_lum_1,
- S_anim_lum_2,
- S_anim_lum_3,
- S_anim_lum_4,
- S_anim_lum_5,
- S_anim_lum_6,
- S_anim_lum_7,
- S_anim_lum_8,
- S_anim_lum_9,
-
- S_pedestrian_rest,
- S_pedestrian_walk,
-
- S_officer_rest,
- S_officer_walk,
- S_officer_fire,
- S_officer_climb,
- S_officer_shot,
- S_officer_die,
-
- S_monitor,
-
- S_player_stand_to_walk,
- S_player_walk_to_stand,
-
- S_player_teleport,
-
- S_officer_guard,
- S_officer_ready,
-
- S_teleport,
- S_rubble,
-
- S_prisoner_rest,
- S_prisoner_walk,
- S_prisoner_die,
-
- S_explosion_a,
- S_explosion_b,
- S_explosion_c,
- S_explosion_d,
- S_explosion_e,
- S_explosion_f,
- S_explosion_g,
-
- S_start_player,
-
- Last_screen_sprite_bank,
-
- L_lamp_0,
- L_lamp_1,
- L_lamp_2,
- L_lamp_3,
- L_lamp_4,
- L_lamp_5,
- L_lamp_6,
- L_lamp_7,
- L_lamp_8,
- L_lamp_9,
- L_lamp_10,
- L_lamp_11,
- L_lamp_12,
- L_lamp_13,
- L_lamp_14,
- L_lamp_15,
- L_lamp_16,
- L_lamp_17,
-
- L_player,
- L_officer,
- L_explosion,
-
- L_elevator_0,
- L_elevator_1,
- L_elevator_2,
-
- L_glass,
- L_fishtank,
- L_shuttle,
- L_player_teleport,
-
- Last_sprite_bank
- };