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- //«OF6»«TS2,4,6,8,10,12,14,16,18,20,22,24,26,28,30,32,34,36,38»«PT2»«PL1»
-
- enum jigs_enum {
- No_jig = -1,
-
- J_player_init,
- J_player_armed,
- J_player_walk,
- J_player_run,
- J_player_personal,
- J_player_jump,
- J_player_ledge,
- J_player_ledge_w,
- J_player_land,
- J_player_ladder,
- J_player_ladder_rest,
- J_player_fall,
- J_player_hit,
- J_player_hit_f,
- J_player_hit_b,
- J_player_hit_lad_l,
- J_player_hit_lad_r,
- J_player_die,
-
- J_player_kneel,
- J_player_rise_kneel,
- J_player_kneeling,
-
- J_player_turn_into,
-
- J_police_patrol_walk,
- J_police_chase_walk,
-
- J_pedestrian_init,
- J_pedestrian_walk,
-
- J_cursor_init,
-
- J_generic_1,
- J_generic_2,
- J_generic_3,
- J_generic_4,
- J_generic_5,
-
- J_lightning_flash,
-
- J_grenade_init,
- J_grenade_spin,
-
- J_grenade_explosion,
- J_grenade_big_flash,
-
- J_flare_explosion,
- J_flare_burning,
-
- J_lamp_0_off,
- J_lamp_1_off,
-
- J_lamp_0_init,
- J_lamp_1_init,
- J_lamp_2_init,
- J_lamp_3_init,
- J_lamp_4_init,
- J_lamp_5_init,
- J_lamp_6_init,
- J_lamp_7_init,
- J_lamp_8_init,
- J_lamp_9_init,
- J_lamp_10_init,
- J_lamp_11_init,
- J_lamp_12_init,
- J_lamp_13_init,
- J_lamp_14_init,
- J_lamp_15_init,
- J_lamp_16_init,
- J_lamp_17_init,
-
- J_pistol_init,
- J_shotgun_init,
- J_uzi_init,
- J_laser_init,
-
- J_ammo_pistol_init,
- J_ammo_shotgun_init,
- J_ammo_uzi_init,
- J_ammo_laser_init,
- J_ammo_grenade_init,
-
- J_health_init,
-
- J_flare_init,
- J_flare_1,
-
- J_player_weapon_draw,
- J_player_weapon_raise,
- J_player_weapon_lower,
- J_player_weapon_return,
-
- J_player_knife_fire_1,
- J_player_knife_fire_2,
- J_player_pistol_fire_1,
- J_player_pistol_fire_2,
- J_player_shotgun_fire_1,
- J_player_shotgun_fire_2,
- J_player_uzi_fire_1,
- J_player_uzi_fire_2,
- J_player_laser_fire_1,
- J_player_laser_fire_2,
-
- J_player_grenade_raise,
- J_player_grenade_throw_1,
- J_player_grenade_throw_2,
-
- J_player_weapon_k_draw,
- J_player_weapon_k_return,
-
- J_elevator_0_init,
- J_elevator_1_front,
- J_elevator_1_back,
- J_elevator_2_init,
- J_elevator_3_init,
- J_elevator_4_init,
- J_elevator_5_init,
- J_elevator_6_init,
- J_elevator_7_init,
- J_elevator_8_front,
- J_elevator_8_back,
- J_elevator_9_init,
-
- J_elev_signal_init,
- J_elev_signal_up,
- J_elev_signal_down,
-
- J_glass_init,
- J_camera_init,
-
- J_fishtank_init,
- J_fish_1_init,
- J_fish_2_init,
- J_fish_3_init,
- J_fish_4_init,
-
- J_subway_init,
-
- J_player_walk_armed,
-
- J_secret_init,
- J_armor_init,
-
- J_into_door_0_init,
- J_into_door_0_open,
- J_into_door_0_close,
-
- J_into_door_1_init,
- J_into_door_1_open,
- J_into_door_1_close,
-
- J_into_door_2_init,
- J_into_door_2_open,
- J_into_door_2_close,
-
- J_into_door_3_init,
- J_into_door_3_open,
- J_into_door_3_close,
-
- J_into_door_4_init,
- J_into_door_4_open,
- J_into_door_4_close,
-
- J_into_door_5_init,
- J_into_door_5_open,
- J_into_door_5_close,
- J_into_door_5_up,
- J_into_door_5_down,
-
- J_into_door_6_init,
- J_into_door_6_open,
- J_into_door_6_close,
-
- J_into_door_7_init,
- J_into_door_7_open,
- J_into_door_7_close,
-
- J_into_door_8_init,
- J_into_door_8_open,
- J_into_door_8_close,
-
- J_into_door_9_init,
- J_into_door_9_open,
- J_into_door_9_close,
-
- J_into_door_10_init,
- J_into_door_10_open,
- J_into_door_10_close,
-
- J_into_door_11_init,
- J_into_door_11_open,
- J_into_door_11_close,
-
- J_into_door_12_init,
- J_into_door_12_open,
- J_into_door_12_close,
-
- J_into_door_13_init,
- J_into_door_13_open,
- J_into_door_13_close,
-
- J_into_door_14_init,
- J_into_door_14_open,
- J_into_door_14_close,
-
- J_into_door_15_init,
- J_into_door_15_open,
- J_into_door_15_close,
-
- J_into_door_16_init,
- J_into_door_16_open,
- J_into_door_16_close,
-
- J_into_door_17_init,
- J_into_door_17_open,
- J_into_door_17_close,
-
- J_into_door_18_init,
- J_into_door_18_open,
- J_into_door_18_close,
-
- J_into_door_19_init,
- J_into_door_19_open,
- J_into_door_19_close,
-
- J_clock_init,
- J_stand_init,
-
- J_robot_init,
- J_robot_inactive,
- J_robot_walk,
- J_robot_weapon_raise,
- J_robot_weapon_fire_1,
- J_robot_weapon_fire_2,
- J_robot_weapon_lower,
- J_robot_emerge,
- J_robot_shut_down,
- J_robot_hit,
- J_robot_die,
-
- J_switch_box_init,
- J_switch_box_open,
- J_switch_box_close,
-
- J_terminal_init,
- J_terminal_on,
- J_terminal_off,
-
- J_keypad_init,
-
- J_key_1_init,
-
- J_alarm_init,
-
- J_anim_0,
- J_anim_1,
- J_anim_2,
- J_anim_3,
- J_anim_4,
- J_anim_5,
- J_anim_6,
- J_anim_7,
- J_anim_8,
- J_anim_9,
-
- J_shuttle_1_front,
- J_shuttle_1_back,
-
- J_player_enter_door,
- J_player_exit_door,
- J_player_wait_door,
-
- J_officer_init,
- J_officer_armed,
- J_officer_walk,
- J_officer_chase_walk,
- J_officer_ladder,
- J_officer_ladder_rest,
- J_officer_hit_f,
- J_officer_hit_b,
- J_officer_die,
-
- J_officer_weapon_raise,
- J_officer_weapon_fire_1,
- J_officer_weapon_fire_2,
- J_officer_weapon_lower,
-
- J_critter_1_init,
- J_critter_1_walk,
- J_critter_1_die,
-
- J_security_camera_init,
- J_security_gun_init,
-
- J_monitor_init,
-
- J_player_stand_to_walk,
- J_player_walk_to_stand,
-
- J_player_materialize,
- J_player_dematerialize,
-
- J_officer_guard_turn_r,
- J_officer_guard_turn_l,
- J_officer_guard_turn_b,
-
- J_officer_armed_turn_r,
- J_officer_armed_turn_l,
- J_officer_armed_turn_b,
-
- J_object_materialize,
-
- J_teleport_front,
- J_teleport_back,
-
- J_generator_init,
-
- J_prisoner_init,
- J_prisoner_walk,
- J_prisoner_die,
-
- J_explosion_a,
- J_explosion_b,
- J_explosion_c,
- J_explosion_d,
- J_explosion_e,
- J_explosion_f,
- J_explosion_g,
-
- J_sun_init,
- J_marker_init,
- J_start_player_init,
-
- Last_jig
- };