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  1. //«OF6»«TS2,4,6,8,10,12,14,16,18,20,22,24,26,28,30,32,34,36,38»«PT2»«PL1»
  2.  
  3. enum jigs_enum {
  4.     No_jig = -1,
  5.  
  6.     J_player_init,
  7.     J_player_armed,
  8.     J_player_walk,
  9.     J_player_run,
  10.     J_player_personal,
  11.     J_player_jump,
  12.     J_player_ledge,
  13.     J_player_ledge_w,
  14.     J_player_land,
  15.     J_player_ladder,
  16.     J_player_ladder_rest,
  17.     J_player_fall,
  18.     J_player_hit,
  19.     J_player_hit_f,
  20.     J_player_hit_b,
  21.     J_player_hit_lad_l,
  22.     J_player_hit_lad_r,
  23.     J_player_die,
  24.  
  25.     J_player_kneel,
  26.     J_player_rise_kneel,
  27.     J_player_kneeling,
  28.  
  29.     J_player_turn_into,
  30.  
  31.     J_police_patrol_walk,
  32.     J_police_chase_walk,
  33.  
  34.     J_pedestrian_init,
  35.     J_pedestrian_walk,
  36.  
  37.     J_cursor_init,
  38.  
  39.     J_generic_1,
  40.     J_generic_2,
  41.     J_generic_3,
  42.     J_generic_4,
  43.     J_generic_5,
  44.  
  45.     J_lightning_flash,
  46.  
  47.     J_grenade_init,
  48.     J_grenade_spin,
  49.  
  50.     J_grenade_explosion,
  51.     J_grenade_big_flash,
  52.  
  53.     J_flare_explosion,
  54.     J_flare_burning,
  55.  
  56.     J_lamp_0_off,
  57.     J_lamp_1_off,
  58.  
  59.     J_lamp_0_init,
  60.     J_lamp_1_init,
  61.     J_lamp_2_init,
  62.     J_lamp_3_init,
  63.     J_lamp_4_init,
  64.     J_lamp_5_init,
  65.     J_lamp_6_init,
  66.     J_lamp_7_init,
  67.     J_lamp_8_init,
  68.     J_lamp_9_init,
  69.     J_lamp_10_init,
  70.     J_lamp_11_init,
  71.     J_lamp_12_init,
  72.     J_lamp_13_init,
  73.     J_lamp_14_init,
  74.     J_lamp_15_init,
  75.     J_lamp_16_init,
  76.     J_lamp_17_init,
  77.  
  78.     J_pistol_init,
  79.     J_shotgun_init,
  80.     J_uzi_init,
  81.     J_laser_init,
  82.  
  83.     J_ammo_pistol_init,
  84.     J_ammo_shotgun_init,
  85.     J_ammo_uzi_init,
  86.     J_ammo_laser_init,
  87.     J_ammo_grenade_init,
  88.  
  89.     J_health_init,
  90.  
  91.     J_flare_init,
  92.     J_flare_1,
  93.  
  94.     J_player_weapon_draw,
  95.     J_player_weapon_raise,
  96.     J_player_weapon_lower,
  97.     J_player_weapon_return,
  98.  
  99.     J_player_knife_fire_1,
  100.     J_player_knife_fire_2,
  101.     J_player_pistol_fire_1,
  102.     J_player_pistol_fire_2,
  103.     J_player_shotgun_fire_1,
  104.     J_player_shotgun_fire_2,
  105.     J_player_uzi_fire_1,
  106.     J_player_uzi_fire_2,
  107.     J_player_laser_fire_1,
  108.     J_player_laser_fire_2,
  109.  
  110.     J_player_grenade_raise,
  111.     J_player_grenade_throw_1,
  112.     J_player_grenade_throw_2,
  113.  
  114.     J_player_weapon_k_draw,
  115.     J_player_weapon_k_return,
  116.  
  117.     J_elevator_0_init,
  118.     J_elevator_1_front,
  119.     J_elevator_1_back,
  120.     J_elevator_2_init,
  121.     J_elevator_3_init,
  122.     J_elevator_4_init,
  123.     J_elevator_5_init,
  124.     J_elevator_6_init,
  125.     J_elevator_7_init,
  126.     J_elevator_8_front,
  127.     J_elevator_8_back,
  128.     J_elevator_9_init,
  129.  
  130.     J_elev_signal_init,
  131.     J_elev_signal_up,
  132.     J_elev_signal_down,
  133.  
  134.     J_glass_init,
  135.     J_camera_init,
  136.  
  137.     J_fishtank_init,
  138.     J_fish_1_init,
  139.     J_fish_2_init,
  140.     J_fish_3_init,
  141.     J_fish_4_init,
  142.  
  143.     J_subway_init,
  144.  
  145.     J_player_walk_armed,
  146.  
  147.     J_secret_init,
  148.     J_armor_init,
  149.  
  150.     J_into_door_0_init,
  151.     J_into_door_0_open,
  152.     J_into_door_0_close,
  153.  
  154.     J_into_door_1_init,
  155.     J_into_door_1_open,
  156.     J_into_door_1_close,
  157.  
  158.     J_into_door_2_init,
  159.     J_into_door_2_open,
  160.     J_into_door_2_close,
  161.  
  162.     J_into_door_3_init,
  163.     J_into_door_3_open,
  164.     J_into_door_3_close,
  165.  
  166.     J_into_door_4_init,
  167.     J_into_door_4_open,
  168.     J_into_door_4_close,
  169.  
  170.     J_into_door_5_init,
  171.     J_into_door_5_open,
  172.     J_into_door_5_close,
  173.     J_into_door_5_up,
  174.     J_into_door_5_down,
  175.  
  176.     J_into_door_6_init,
  177.     J_into_door_6_open,
  178.     J_into_door_6_close,
  179.  
  180.     J_into_door_7_init,
  181.     J_into_door_7_open,
  182.     J_into_door_7_close,
  183.  
  184.     J_into_door_8_init,
  185.     J_into_door_8_open,
  186.     J_into_door_8_close,
  187.  
  188.     J_into_door_9_init,
  189.     J_into_door_9_open,
  190.     J_into_door_9_close,
  191.  
  192.     J_into_door_10_init,
  193.     J_into_door_10_open,
  194.     J_into_door_10_close,
  195.  
  196.     J_into_door_11_init,
  197.     J_into_door_11_open,
  198.     J_into_door_11_close,
  199.  
  200.     J_into_door_12_init,
  201.     J_into_door_12_open,
  202.     J_into_door_12_close,
  203.  
  204.     J_into_door_13_init,
  205.     J_into_door_13_open,
  206.     J_into_door_13_close,
  207.  
  208.     J_into_door_14_init,
  209.     J_into_door_14_open,
  210.     J_into_door_14_close,
  211.  
  212.     J_into_door_15_init,
  213.     J_into_door_15_open,
  214.     J_into_door_15_close,
  215.  
  216.     J_into_door_16_init,
  217.     J_into_door_16_open,
  218.     J_into_door_16_close,
  219.  
  220.     J_into_door_17_init,
  221.     J_into_door_17_open,
  222.     J_into_door_17_close,
  223.  
  224.     J_into_door_18_init,
  225.     J_into_door_18_open,
  226.     J_into_door_18_close,
  227.  
  228.     J_into_door_19_init,
  229.     J_into_door_19_open,
  230.     J_into_door_19_close,
  231.  
  232.     J_clock_init,
  233.     J_stand_init,
  234.  
  235.     J_robot_init,
  236.     J_robot_inactive,
  237.     J_robot_walk,
  238.     J_robot_weapon_raise,
  239.     J_robot_weapon_fire_1,
  240.     J_robot_weapon_fire_2,
  241.     J_robot_weapon_lower,
  242.     J_robot_emerge,
  243.     J_robot_shut_down,
  244.     J_robot_hit,
  245.     J_robot_die,
  246.  
  247.     J_switch_box_init,
  248.     J_switch_box_open,
  249.     J_switch_box_close,
  250.     
  251.     J_terminal_init,
  252.     J_terminal_on,
  253.     J_terminal_off,
  254.     
  255.     J_keypad_init,
  256.  
  257.     J_key_1_init,
  258.  
  259.     J_alarm_init,
  260.  
  261.     J_anim_0,
  262.     J_anim_1,
  263.     J_anim_2,
  264.     J_anim_3,
  265.     J_anim_4,
  266.     J_anim_5,
  267.     J_anim_6,
  268.     J_anim_7,
  269.     J_anim_8,
  270.     J_anim_9,
  271.  
  272.     J_shuttle_1_front,
  273.     J_shuttle_1_back,
  274.  
  275.     J_player_enter_door,
  276.     J_player_exit_door,
  277.     J_player_wait_door,
  278.  
  279.     J_officer_init,
  280.     J_officer_armed,
  281.     J_officer_walk,
  282.     J_officer_chase_walk,
  283.     J_officer_ladder,
  284.     J_officer_ladder_rest,
  285.     J_officer_hit_f,
  286.     J_officer_hit_b,
  287.     J_officer_die,
  288.  
  289.     J_officer_weapon_raise,
  290.     J_officer_weapon_fire_1,
  291.     J_officer_weapon_fire_2,
  292.     J_officer_weapon_lower,
  293.  
  294.     J_critter_1_init,
  295.     J_critter_1_walk,
  296.     J_critter_1_die,
  297.  
  298.     J_security_camera_init,
  299.     J_security_gun_init,
  300.  
  301.     J_monitor_init,
  302.  
  303.     J_player_stand_to_walk,
  304.     J_player_walk_to_stand,
  305.  
  306.     J_player_materialize,
  307.     J_player_dematerialize,
  308.  
  309.     J_officer_guard_turn_r,
  310.     J_officer_guard_turn_l,
  311.     J_officer_guard_turn_b,
  312.  
  313.     J_officer_armed_turn_r,
  314.     J_officer_armed_turn_l,
  315.     J_officer_armed_turn_b,
  316.  
  317.     J_object_materialize,
  318.  
  319.     J_teleport_front,
  320.     J_teleport_back,
  321.  
  322.     J_generator_init,
  323.  
  324.     J_prisoner_init,
  325.     J_prisoner_walk,
  326.     J_prisoner_die,
  327.  
  328.     J_explosion_a,
  329.     J_explosion_b,
  330.     J_explosion_c,
  331.     J_explosion_d,
  332.     J_explosion_e,
  333.     J_explosion_f,
  334.     J_explosion_g,
  335.  
  336.     J_sun_init,
  337.     J_marker_init,
  338.     J_start_player_init,
  339.  
  340.     Last_jig
  341. };
  342.