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  1. //«OF6»«TS2,4,6,8,10,12,14,16,18,20,22,24,26,28,30,32,34,36,38»«PT2»«PL1»
  2.  
  3. enum globals_enm {
  4.     No_global = -1,
  5.  
  6.     G_mda_available,
  7.     G_init_files,
  8.     G_time_trial,
  9.  
  10.     G_sound_on,
  11.     G_ambient_sound_on,
  12.     G_streaming_on,
  13.  
  14.     G_initial_area,
  15.  
  16.     G_use_network,
  17.     G_flat_directory,
  18.  
  19.     G_viewport_top,
  20.     G_viewport_bottom,
  21.     G_viewport_height,
  22.     G_scroll_edge_y,
  23.  
  24.     G_disable_page_flip,
  25.     G_graphics_card_s3,
  26.  
  27.     G_scroll_speed,
  28.  
  29.     G_network_players,
  30.  
  31.     G_sprite_c_heap_size,
  32.     G_sprite_s_heap_size,
  33.     G_sound_heap_size,
  34.     G_jig_heap_size,
  35.     G_tile_heap_size,
  36.     G_tile_loc_heap_size,
  37.  
  38.     G_intro_screen_on,
  39.     G_mission_screen_on,
  40.  
  41.     G_new_lumin_table,
  42.     G_tinting_on,
  43.  
  44.     G_null_tile,
  45.  
  46.     G_shadows_on,
  47.  
  48.     G_max_sounds_impulse,
  49.  
  50.     G_allow_lumin_optim,
  51.     G_page_flip_delay,
  52.  
  53.     G_sync_on,
  54.     G_sync_fps,
  55.  
  56.     G_ambient_lumin_on,
  57.     G_monitors_on,
  58.  
  59.     G_demo_area,
  60.  
  61.     G_ambient_warmth_on,
  62.  
  63.     G_object_respawning,
  64.  
  65.     G_multiplayer_grenades,
  66.     G_game_silencer,
  67.  
  68.     G_sprite_c_heap_design,
  69.     G_sprite_s_heap_design,
  70.  
  71.     G_video_surfaces_only,
  72.  
  73.     G_begin_mission_level,
  74.  
  75.     G_streaming_rate,
  76.  
  77.     Last_global
  78. };
  79.