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- ---MW2DEMO ADDITIONAL INFO---
-
- Welcome to the MECHWARRIOR 2 demo! While you are no doubt extremely
- excited about playing this demo of the hottest game ever, please take
- the time to examine this file, which should answer most questions
- and provide essential information to play the MECHWARRIOR 2 demo.
-
- This file is a smaller version of the file that is included with the
- full program. Please see the Customer Service section of this document
- for more information on obtaining the complete MechWarrior 2 Frequently
- Asked Questions (FAQ) document via our listserver.
-
- --- Table of Contents ---
-
- SYSTEM REQUIREMENTS
- -- Minimum Required --
- -- Supported Sound Devices --
- -- Supported Input Devices --
- -- Multi-player DEMO requires --
- -- Hard Disk --
- -- Memory --
- -- Other Operating Systems --
- -- A Special Note for Windows 95 Users --
- -- VESA Video Drivers --
- INSTALLATION
- SETUP: GETTING STARTED
- USING THE DEMO
- -- Game controls --
- NETWORK AND MODEM PLAY
- -- Network Play: Startup --
- -- Modem Play: Startup --
- -- Null Modem Play: Startup --
- DEMO SPECIFIC QUESTIONS AND ANSWERS
- -- Common demo questions and answers --
- -- Multi-player games --
- MEMORY
- -- Memory Managers --
- -- Boot Disks --
- -- Optimum Configuration --
- VIDEO
- -- What Is a VESA Driver? --
- -- ATI --
- -- Diamond Video Cards --
- -- MATROX --
- -- OTHER VIDEO CARDS --
- -- Video Questions and Answers --
- SOUND
- -- Miles Design Sound Drivers --
- -- Questions and Answers --
- INPUT DEVICES (Joysticks, Mice, VR Headsets)
- -- Questions and Answers --
- ACKNOWLEDGMENTS
- CUSTOMER SUPPORT
-
-
- SYSTEM REQUIREMENTS
- In order to run the MechWarrior 2 demo successfully, your system must
- meet the following minimum requirements:
-
- -- Minimum Required --
- * IBM PC or 100% compatible
- * 486DX2/66 MHz processor
- * 8 MB RAM (7 MB of free Extended memory)
- * Double-speed CD-ROM drive (300K/sec transfer rate)
- Note: Although not required for the demo, you will need this
- for the full product.
- * Hard disk drive with 22 MB of un-compressed space available
- * VESA Local Bus (VLB) or PCI video
- * 256 color SVGA (640 x 480)
- * MS-DOS 6.0
- * 100% Microsoft¿ compatible mouse and driver
- * 100% Sound Blaster compatible sound card
- (Digital and FM/MIDI audio)
- * Dedicated game card highly recommended for joystick
-
- -- Supported Sound Devices --
- Creative Labs Sound Blaster Basic, Pro, 16 and AWE 32; Media Vision Pro
- Audio Spectrum Basic, Plus and 16; Gravis Ultrasound; Ensoniq
- Soundscape; Roland MT-32; General MIDI devices
-
- -- Supported Input Devices --
- Standard two-button joysticks; CH Flightstick and ProPedals;
- Thrustmaster Flight, Weapons, and Rudder Control Systems; Thrustmaster
- F-16 Flightstick; Gravis gamepad and Phoenix joystick; Virtual
- I/O i-glasses; Suncom Technologies SFX gamepad; Microsoft SideWinder
- joystick
-
- -- Multi-player DEMO requires --
- 100% Hayes compatible modem (9600 BPS or faster), Null-modem connection,
- or IPX/Netbios network
-
- -- Hard Disk --
- The demo requires 22 MB of UN-compressed free disk space. The
- MechWarrior 2 demo will not work properly using compressed hard disk
- space (such as Stacker or Doublespace).
-
- -- Memory --
- In order to run MechWarrior 2 you need over 6.8 MB of extended memory.
- If you have between 6.5 MB and 6.9 MB of extended memory, the demo will
- play, but the mission will run slower. For optimal performance it is
- best to configure your memory so you have over 6.9 MB of extended
- memory.
-
- -- Other Operating Systems --
- MechWarrior 2 demo requires MS-DOS 6.0 or later. Other operating
- systems (e.g., OS/2 Warp and Windows 95) are not supported. Although
- the demo may work just fine with them, we have not tested thoroughly
- with them. If you have a problem using unsupported operating systems it
- is best to contact the company that makes the operating system to try
- and work out compatibility issues.
-
- -- A Special Note for Windows 95 Users --
- MechWarrior 2 demo was released before the commercial release of Windows
- 95. For this reason we were not able to ensure that the DOS version of
- MechWarrior 2 would be compatible with the Windows 95 operating system.
- We are currently working on a Windows 95 version of MechWarrior 2 which
- will be available late 1995. For more information on obtaining the
- Windows 95 version of MechWarrior 2, please contact Activision at one of
- the on-line locations listed in the Customer Support section of this
- document, or write to us at: Activision, MW2 WIN95 INFO, P.O. Box 67713,
- Los Angeles, CA 90067.
-
- -- VESA Video Drivers --
- MechWarrior 2 demo requires that your system have a standard VESA video
- driver to run your video. Please verify that you have one loaded before
- launching MechWarrior 2 demo.
-
- INSTALLATION
- To install the demo, simply change to the CD-ROM drive and change to the
- directory containing the MechWarrior 2 demo files. Type:
-
- INSTALL [drive to install from] [drive to install to]
-
- Example: if your CD-ROM is located in drive D:, and you wish to install
- MechWarrior 2 demo to drive C:, you would type the following: INSTALL D: C:
- and press ENTER. This demo will be installed to C:\MW2DEMO.
-
- NOTE: The demo requires that it be installed in C:\MW2DEMO. If you move
- the demo to another directory, some options in the SETUP program (a DOS
- batch file) may not work properly. If you want to move the demo to
- another directory or drive, you can edit the batch file (at your own
- risk) and change only the references to C:\MW2DEMO to the new drive and
- directory where you moved the demo.
-
- SETUP: GETTING STARTED
- After you have installed the MechWarrior 2 demo, you must run the SETUP
- program located in the C:\MW2DEMO directory. It will be started for you
- automatically after the MechWarrior 2 demo files have been installed on C:.
- The SETUP program will display the following main menu:
-
- 1 = Change Input Device (Joystick/Mouse/Keyboard)
- 2 = Select Sound Card
- 3 = View MechWarrior 2 Demo Technical Information
- 4 = Print MechWarrior 2 Demo Technical Information
- 5 = Start Game or Exit
-
- When you select option 1, you are given the choice of the following
- items:
-
- 1 = CH Flightstick
- 2 = Thrustmaster Flight Control System
- 3 = Microsoft SideWinder
- 4 = Standard joystick
- 5 = Microsoft compatible mouse
- 6 = Keyboard
- 7 = No Change
-
- Select the input device that is appropriate for your system.
-
- Select option 2 from the Main menu to configure the sound options for
- your system.
-
- Options 3 and 4 allow you to view or print this information file.
-
- Option 5 will take you to an additional menu where you can choose to
- launch the game in either VGA or SVGA mode or exit the SETUP program.
-
- USING THE DEMO
- You may begin the demo in two ways. One way, select either "Standard VGA"
- or "SVGA Mode" from the SETUP menu. The other way is from the DOS prompt of
- the demo directory. Here, enter MW2DEMO. This will launch the demo in
- standard VGA mode (320x200x256). Or, If you have a faster machine, you can
- launch the demo in SVGA (640x480x256) mode by entering MW2DEMO -SVGA.
-
- After the intro movie and a brief disclaimer and credits screen, you
- will come to the MechWarrior 2 demo "LAUNCH" screen. You will be asked to
- LOGIN: type in a name and press ENTER.
-
- Next you will be asked if you want to play a One Player or a Network/modem
- game. If you select one player, a 'Mech will appear at the bottom left
- of your screen. If you choose Network/modem play, you may need to refer to
- this information file for setup information. WARNING: If you select N for
- Network play, make sure to press ENTER to be able to select your 'Mech. In
- Network play, pressing other keys before pressing ENTER will end the demo.
-
- Now, select a 'Mech chassis by pressing on the large arrows right and left
- of "MECHS". If you like, you may choose one alternate weapons configuration
- for each basic 'Mech by pressing the small arrows. Once you are satisfied,
- click on <LAUNCH>.
-
- The following list of controls will tell you how to use the game in both
- the "LAUNCH" screen and the simulation. When you are in the "LAUNCH" screen,
- you can press F1 for a graphical set of help screens.
-
- -- Game control list --
-
- "LAUNCH" SCREEN CONTROLS
- Move to next option TAB
- Select 'Mech Left or Right Arrows
- Select 'Mech Variant [ or ]
-
- COCKPIT WEAPON CONTROLS
- Fire SPACEBAR
- Select Weapon/Group ENTER
- Chain-Fire/Group-Fire Toggle \
- Add Weapon to Group 1, 2, 3 SHIFT + 1, 2, 3
- Fire Group 1, 2, 3 Num Lock, /, * (Keypad)
- Jettison Ammunition K
-
- Cycle Through All Targets T
- Previous Target R
- Target Nearest Enemy E
- Target Friendly (Starmate) F
- Target Object Underneath Reticle Q
- Inspect Targeted Object I
- Targeting OFF CTRL + T
-
- HUD SYSTEM CONTROLS
- Cycle Through Multi-Function Display F1
- Displays
- Radar Display (Normal/Full Screen) F2
- Wire-Frame Damage Display F5
- HTAL (Head/Torso/Arms/Legs) F6
- Armor Damage Report F6
- Enable/Disable HUD F11
- Systems Status U
- Objectives/Briefing Summary F12
- Cameras
- Target View F4
- Rear View F7
- Down View F8
- Weapon View F9
- Weapon View (Full Screen, After Launch) F10
-
- MECH PILOTING
- Direct Throttle (Stop to 100%) 1 to 0
- Increase/Decrease Throttle +/-
- Steer Left and Right Left & Right Arrows
- Reverse Direction BACKSPACE
- Torso Twist < and >
- Recenter Torso /
- Recenter Legs to Torso M
- Jump Jet (on applicable Mechs) J
- Jump Jet Steering
- and Turning 6-Key "Home" Keypad
- Select NAV Point N
- Autopilot ON/OFF A
- MASC ON/OFF V
- Manual Shutdown/Restart S
- Override Automatic Thermal Shutdown O
- Pilot Ejection CTRL + ALT + E
- Auto-Ejection ON/OFF CTRL + E
- Self-Destruct CTRL + ALT + X
- Commanding Starmates CTRL+ F1 or B
- Command Point 1, 2 CTRL + F2, F3
-
- PILOT VIEW CONTROLS
- Zoom In Z
- Zoom Out SHIFT + Z
- Reset Zoom Magnification CTRL + Z
- Glance Left, Right Keypad 7, 9
- Pilot Eye Control CTRL + ARROWS
- Low-Light Amplification ON/OFF L
- Enhanced Imaging ON/OFF W
- Satellite Uplink ON/OFF F3
- Radar/Satellite Uplink Zoom In X
- Radar/Satellite Uplink Zoom Out SHIFT + X
- External Tracking Camera (XTC) ON/OFF C
- External Camera Controls CTRL + ARROWS
-
- NON-GAME CONTROLS
- Options/Battle Parameters ESC
- Pause ALT + P/PAUSE
- Snap a Screenshot CTRL + P
- Abort/Exit Mission to Clan Hall CTRL + Q
-
- NETWORK AND MODEM PLAY
-
- -- Network Play: Startup --
- To participate in head-to-head play over an IPX or Netbios
- compatible network, you must first make sure you have all the
- proper network cards and software installed on the computers you
- will be using.
-
- First, go to the directory that contains your network files. Type
- NETBIOS and press ENTER. If everything is working correctly,
- you will get the message that Netbios has been installed
- successfully. You must then go to the MechWarrior 2 demo directory
- and type NETB2 and press ENTER. You will then be taken to the
- network communications screen. Type a message to your opponent to
- ensure you are properly connected.
-
- Once both opponents see their messages, press ESC and you will
- be returnewd to the DOS prompt. At the DOS prompt, type MW2DEMO
- and press ENTER. You will be taken to the MechWarrior 2 combat
- screen. Type in your name at the LOGIN: prompt and press ENTER.
-
- Select "Network/modem game" by pressing N. You will see a picture
- of a 'Mech appear in the lower left window. Choose your 'Mech by
- clicking on the larger right or left arrows. There are four
- different 'Mechs to choose from. You can choose different
- variations of 'Mechs clicking on the smaller left and right arrows.
- Each 'Mech has two variations to select from.
-
- You can type messages to your opponent by clicking your mouse in the
- small black window below the different terrains. Simply click
- in the window, type your message and press ENTER. Now you're
- ready to fight! Just click on the <LAUNCH> button and prepare for
- battle!
-
- -- Modem Play: Startup --
- To play MechWarrior 2 against an opponent via modem, make sure
- your modem is ON and switch to the C:\MW2DEMO directory, type MS and
- press ENTER. You will see the modem control window.
-
- Select a slot and choose E for Edit and type in your name or the
- name of the person you're going to call. Then choose the COM port
- your where your modem is installed, usually COM 2. Next, both players
- should select a baud rate of 9600 and press ENTER. Then, one player
- should type in the other's phone number and press ENTER while the second
- player should simply press ENTER when asked for a phone number.
- Then, keep pressing ENTER until all menu items are chosen.
- REPEAT: Only one plays should enter a phone number. By pressing ENTER
- without a number, the other player should select "ANSWER".
-
- After completing these steps, select C for connect and you will be
- dropped to a DOS prompt. At the DOS prompt, type in MODEM and
- press ENTER The modem will either dial your opponents phone
- number for you or answer their incoming call depending on which
- mode you have chosen.
-
- Once the two modems connect, you will see the chat/communication
- screen. Type a message to your friend to verify your connection
- and then press ESC. At the DOS prompt type MW2DEMO and press
- ENTER. You will see the MechWarrior 2 communications screen.
- Type in your name at the LOGIN: prompt and press ENTER. The two
- machines will connect. Choose your 'Mech and click on <LAUNCH>.
- You will then meet in your chosen machine at your selected
- battlefield ready for intense head to head combat.
-
- TECHNICAL NOTE: To play, you must have a 16550A UART chip on the
- COM port you are using to play. You can use the Microsoft
- Diagnostic (MSD.EXE) utility provided with Windows 3.1 and later
- to determine if you have this chip on your COM ports.
-
- -- Null Modem Play: Startup --
- To play MechWarrior 2 in Null Modem Mode, connect two computers
- via their serial ports with a null modem cable. Switch to the
- C:\MW2DEMO directory and type COMIO 2 and press ENTER.
- Once the two machines connect, you will see the chat/communication
- screen. Type a message to your friend to verify your connection
- and then press ESC. At the DOS prompt type MW2DEMO and press
- ENTER. You will see the MechWarrior 2 communications screen.
- Type in your name at the LOGIN: prompt and press ENTER. The two
- machines will connect. Choose your 'Mech and click on <LAUNCH>.
- You will then meet in your chosen machine at your selected
- battlefield ready for intense head to head combat.
-
- DEMO SPECIFIC QUESTIONS AND ANSWERS
-
- --Common demo questions and answers--
- Q: Where can I buy the game?
- A: At your local computer software retailer.
-
- Q: How much memory do I need?
- A: 6.9 MB free extended memory.
-
- Q: Do I need Expanded memory for MechWarrior 2?
- A: No. MechWarrior 2 uses Extended memory to cache its data.
-
- Q: What do I type to run the demo?
- A: Basically, run INSTALL from the MechWarrior 2 demo directory on the CD.
- This will install the demo on your hard disk. (You will need at least 22 MB
- of uncompressed disk space.) Run SETUP program to select your soundcard and
- your joystick or mouse. Lastly, enter the game through SETUP or type MW2DEMO
- from the DOS prompt of the demo directory on your hard disk.
-
- Q: I started the game and then changed my mind. I don't want to play
- right now. Can I leave?
- A: Cowardice is always an unfortunate option. Press ESC at any time to
- leave the demo.
-
- Q: What do I do after reading the ever-important disclaimer?
- A: Press the SPACEBAR to enter the "LAUNCH" screen. You're just about
- ready to play, but first, you'll need to register as a MechWarrior.
- Notice the flashing green cursor just below "MESSAGES" and directly
- right of the green "LOGIN:". Type your name and press ENTER. You may
- now choose between "Network/Modem game" and "One Player" by pressing N
- or O; however both Network and Modem play requires that you have first
- operated separate commands from outside the game (see the question on
- how to begin two-person play).
-
- Q: I have selected one-person play, and unless staring at a picture of
- a 'Mech and reading mission objectives is a game, I haven't started
- playing. What should I do?
- A: Once you have read your mission briefing (below "MESSAGES") and
- selected your 'Mech, just click on <LAUNCH>.
-
- Q: How do I change 'Mechs?
- A: From the "LAUNCH" screen, you can select one of four 'Mech chassis.
- Click on the large arrows farther right and left from the "MECHS"
- heading. The 'Mechs available in this demo are the Jenner, the
- Summoner, the Timberwolf and the Marauder. In the complete MechWarrior 2,
- you have access to over a dozen 'Mechs.
-
- Q: When I click on the small arrows beside the word "MECH", why does the
- 'Mech name change and what does "(Alt. config A)" mean anyway?
- A: I didn't tell you to click on that, but you'll need courage and guts
- for MechWarrior 2, so I forgive you. In the complete MechWarrior 2, you
- can customize your 'Mech to carry your favorite gear. To give you an
- feeling of this, we have provided two varieties of each 'Mech, with
- different weapons combinations. Of course, in the complete game, you
- may also vary your jump jets, armor, heatsinks, engine and even add
- specialized gear.
-
- Q: When I look at the 'Mechs in the "LAUNCH" screen, I don't understand
- the weapon information. Could you explain it?
- A: Mechs wield ten different types of weapons. You can test nine of
- them in this demo:
-
- LLASER, MLASER, SLASER -- Large, medium and small lasers. Accurate and
- fast, the laser produces a lot of heat, but in bursts can tear through
- the thickest 'Mech armor.
- LPLAS, MPLAS, SPLAS -- Large, medium and small pulse lasers. Firing in
- burst of two, these lasers produce less damage and less range than their
- cousins, but also produce less heat.
- MGun -- Machine gun. This is the only weapon that produces no heat. A
- short range wonder, the machine gun does little damage per shot, but
- delivers a repeated and sustained assault.
- SRM6 -- Short range missile with pods of six missiles. The old standby,
- the short-range missile packs twice the punch of a long-range missile,
- but without radar tracking or range. While not as accurate as lasers,
- the explosion from a near miss can do considerable damage to friend or
- foe.
- SSRM 4,6 -- Streak short range missile with pods of four or six. An
- advanced version of the SRM, the streak missile uses radar to lock on
- and home into any target, unfortunately, the added radar equipment adds
- weight and takes up valuable space on the mech.
- LRM5, 10, 15, 20 -- Long range missiles with pods of five, ten, fifteen
- and twenty missiles. These radar-guided missiles can turn open fields
- into 'Mech graveyards. While pods of twenty provide a deadly punch,
- they
- require considerable time to reload, potentially leaving a 'Mech
- vulnerable. For advanced pilots, try unloading a LRM20 into a wall from
- point-blank range to learn the meaning of "splash damage."
- PPC -- Extended range particle projection cannons. The PPC delivers a
- massive punch of both heat and energy. Unfortunately, it is a slow
- punch. Most 'Mechs will dodge the PPC at long range; at short range,
- the
- concussive force of its explosion is as dangerous to the shooter as to
- the target.
- GAUSS -- The Gauss rifle. A distant relative of cartridge weapon of the
- twentieth century, the formidible Gauss uses an electro-magnet railgun
- to accelerate a shell to deadly speeds. With unmatched range and
- damage, the Gauss is only limited by its massive weight and bulk.
- xAC10 -- For those who love the machine gun's speed, but find it
- reminiscent of a swarm of bees, annoying but not fatal, the Auto-Cannon
- will cure your blues. Delivering a killing punch at close range, only
- weight and bulk limit its field use.
-
- Of these weapons, only PPC and lasers require no ammunitions. You
- should take note of this for two reasons. First, while a pistol can be
- used to beat someone to death, pistols tend to be deadlier when filled
- with live rounds, so conserve your ammo. Second, when thrown into a
- fire, ammo will often explode. In an overheating 'Mech, ammo explosions
- can cause as much damage as enemy fire, so remember, ammunition is not
- popcorn.
-
- Q: What are the differences in the Mechs' armor?
- A: In the demo version, there are four types of armor light, medium,
- heavy and assault. The Jenner has light armor, the Summoner and
- Timberwolf both are protected by heavy armor, while the Marauder is the
- sturdiest of them all with assault armor.
-
- Q: What are JUMP JETS?
- A: Imagine strapping a jet engine to your back and turning up the
- throttle. If you are human, this will doubtless cause you to die. If
- you are a Battlemech, you will appear to fly. Using jump jets to
- maneuver and even to execute a death from above (DFA) can radically
- alter the shape of a battle. Press the J key to gain altitude, and the
- home keys to change direction and to propel the 'Mech forward. Remember
- to land softly by pressing the J key for a gradual touch down.
-
- Q: What are HEAT SINKS?
- A: Heat sinks are the 'Mech's form of a radiator. Without heat sinks,
- a 'Mech's engine would overheat and melt down, which is bad for a car with
- an internal combustion engine, and even worse for a 'Mech with a fusion
- reactor. Because of the danger presented by overheating, your 'Mech
- will try to shut down if heat levels become critical. You can override a
- shutdown by pressing O; true, shutting down makes you a sitting target,
- but blowing up makes you a dead one.
-
- Q: What causes heat?
- A: Heat is created by firing weapons, by using jumpjets, and by taking
- damage from lasers or explosions. Of your weapons, particle pulse
- cannons (PPC) create the most heat per salvo, followed closely by large
- lasers (LLASER). Gauss rifles create the least heat, but only machine
- guns (MGun) create no heat. Without memorizing the exact numbers, you
- can also figure that for all weapons except lasers, doubling the size of
- the weapon (LRM5 to LRM10) will also double the heat you generate. With
- lasers, each step up in size approximately doubles maximum damage and
- triples the heat per salvo. Also, rapid and continuous weapon fire
- tends to overheat 'Mechs and force shut down. Accuracy pays.
-
- Q: Is there any way to stop the shut down process if I do begin to
- overheat?
- A: Skilled pilots have been known to fearlessly override the shutdown
- process by pressing O during combat. While this will keep your 'Mech
- running, only time and heat sinks will return your 'Mech to safe heat
- levels.
-
- Q: How fast can my 'Mech go?
- A: You can get a general idea of this by reading TOP SPEED figure next
- to each 'Mech, but environmental factors (gravity, terrain, etc.) will
- affect this. Comparatively though, the Jenner will always be the
- fastest, the Marauder the slowest. But then a Marauder has never been
- known to flee from battle.
-
- Q: What if I want to change my name?
- A: We do not provide legal services.
-
- Q: What if I want to login as a different warrior?
- A: To change your login, guide the mouse to the thin rectangle just
- under the WARRIORS designation, which shows in white capital letters
- either your name, or ANONYMOUS if you didn't select a name when entering
- the shell. Press BACKSPACE until you have erased this name; type your
- new moniker, and then press ENTER.
-
- -- MULTI-PLAYER GAMES --
- Q: How many people can I play the MW2DEMO with?
- A: This version supports One player mode and Two player mode over a
- network, modem and null-modem.
-
- Q: In two-player games, can I talk to my opponent?
- A: You can only talk to your opponent in the "LAUNCH" screen. There,
- sandwiched in between the mission briefing and the mission select
- area is a small line (just beneath the MESSAGES sign), click here and
- type away. Press ENTER to send your opponent your mortal insult.
-
- Q: What do I do to play a two-player game?
- A: You have three ways to engage the two-player mode via Null Modem,
- Modem, or Netbios.
-
- Q: How do I connect with NETBIOS? (over a LAN)
- A: To participate in head to head play over an IPX or NETBIOS
- compatible network, you must first make sure you have all the proper
- network cards and software installed on the computers you will be using.
- After entering Netbios to run Netbios, both players must enter NETB2 in
- the MW2DEMO directory. Once communication is established and you have
- checked that both players can chat, press ESC to exit out to DOS, and
- then enter MW2DEMO. When the "LAUNCH" screen appears, login. Then,
- when the demo requests that you select either One-player or Network,
- type N.
-
- Q: How do I connect with Null modem?
- A: First, get two computers and a NULL MODEM cable. Connect the NULL
- MODEM cable from COM port 2 on the first machine to COM port 2 on the
- second machine. Next both players must enter COMIO 2 at the DOS prompt
- in the demo directory of MW2DEMO. (You'll know you're in the right
- directory if it also contains "mw2demo.exe"; enter "dir mw2demo.exe" if
- you are unsure). Once you have entered, COMIO 2, you should see two
- chat screens. Try chatting through the computer (both players should
- see the typing of both players); if you can, you're connected so press
- ESC and return to DOS. Now enter MW2DEMO, and at the "LAUNCH" screen,
- login and then press N.
-
- Q: How do I connect by MODEM?
- A: MechWarrior 2 requires two 9600-baud modems for modem play. The
- process may appear complex, but if you work through it step-by-step, you
- will find it an easy process. First, talk to your friend and decide who
- will be designated as player one and who will be designated as player
- two. Unless you have two phone lines or you are in the same room, hang
- up. At the DOS prompt in the demo directory, both players should enter
- MS. You will see a screen titled, "MSET Utility". From the seventeen
- numbered rows, select an unoccupied row by moving the grey bar up and
- down with the arrow keys and then pressing E to edit the row. If you
- have never used Mset before, don't panic. The edit consists of nine
- steps, each on clearly labeled. Besides, you need only worry about
- steps one through four. Three of these are the same for both player one
- and two; the fourth is different. At step one, enter your name; at step
- two, enter the COM port corresponding to your modem. At step three,
- when the program asks for Baud Rate; enter 9600. At step four, your
- tasks diverge: player one enters the phone number for the modem of
- player two while player two simply hits ENTER. In the "Phone" column on
- player two's screen, one should now see "* ANSWER *"; on the other hand,
- player one should read player two's phone number in the "PHONE" column.
- Now, both players should hit ENTER five times, and then press C. (If
- you lose count, keep hitting ENTER until a yellow line appears running
- down the middle of the grey input line at the bottom of the screen, then
- press C.) To connect, players must enter modem then wait for the modems
- to dial and to connect. Once you have confirmed that you can both chat,
- press ESC. Now enter MW2DEMO, and at the "LAUNCH" screen, enter your
- login and press N.
-
- TECHNICAL NOTE: To play, you must have a 16550A UART chip on the
- COM port you are using to play. You can use the Microsoft
- Diagnostic (MSD.EXE) utility provided with Windows 3.1 and later
- to determine if you have this chip on your COM ports.
-
- TECHNICAL NOTE: Certain modems may not want to work properly with
- NetMech DEMO. Here is a list of initialization strings that may
- help you to get the Modem portion of the program working with your
- modem. There may be several strings in this list for your modem,
- so if one does not work, try another.
-
- -----------------------------------------------------------------
- AT&T Dataport 2001: AT &F%VFX7S62=0%VG9\Q2\N0&W
- AT&T Dataport: AT &F X7 S62=0 \Q2 \N0 &W
- -----------------------------------------------------------------
- Boca AT &Q6 %C0 &K0
- Boca 14.4 Fax/Modem AT S46=0 S37=9 N0 &Q0 &D2 &K4
- Boca 14.4k AT S46=0 S37=9 N0 &Q0 &D2 &K0 %C0
- Boca 14.4 internal AT &C0 S37=9 N0 &Q0 &K0 W0 S36=3
- S48=128 %C0
- Boca 14.4k (external) AT &F S0=1 S36=0 &K0 &Q6 N0 S37=9 &D2
- Boca M1440i (internal)
- ATS48=0S37=9S46=136%C0%E0%M0&K0&Q0&R1&C1&D2\G0\N1N0
- -----------------------------------------------------------------
- Cardinal AT &F W0 &Q0 &D2
- Cardinal 14.4k AT &F N0 S37=9 &Q0 &D2 \N1
- -----------------------------------------------------------------
- Computer Peripherals 14.4 AT &F S37=9 S46=0 N0 &Q0 &K0
- -----------------------------------------------------------------
- Digicom Systems (DSI) (softmodem) AT Z \N0 &D2 &K0 S48=48
- Digicom Systems Scout Plus ATZ*E0*N3*M0*S0*F0&D2
- Digicom connection 96+Softmodem: AT \N1 &d2 %c0 s37=9 &K0
- Digicom connection 96+Softmodem: AT Z \N0 &D2 &K0 S48=0
- Digicom connection 96+Softmodem: ATZ*E0*N3*S0*M0*F0&D2
- -----------------------------------------------------------------
- GVC 14.4k (internal) AT &F B8 \Q0
- -----------------------------------------------------------------
- Gateway Telepath AT &F S37=9 %C0 &K0 &Q6 \G0
- Gateway Telepath 14.4k AT S46=0 S37=9 N0 &Q0 &D2 &K0 %C0
- Gateway Telepath I: AT S0=1 &N6 &K0 &M0
- Gateway Telepath I:
- AT &F S37=9 &K0 &Q0 %C0 N0 \G0 &D2 S46=0 S0=1
- Gateway Telepath II AT S0=1 S37=9 %C0 &Q0 &K0
- Gateway Telepath II: AT &F &K0 &M0 &N6 S0=1
- -----------------------------------------------------------------
- Generic 14.4k Fax/Modem AT S46=0 S37=9 N0 &Q0 &D2 %C0 \G0 &K0
- Generic v.32bis 14.4k AT \N0 %C0 B8
- -----------------------------------------------------------------
- Hayes 28.8k V.FAST Modem AT &Q6 &K S37=9 N %C0 \N0
- Hayes Optima 28.8/14.4 AT &F S37=9 N0 &Q0 &K0
- -----------------------------------------------------------------
- Infotel 144I: AT &Q0 S37=9 N0 &D2
- -----------------------------------------------------------------
- Intel 14.4k AT \N0 %C0 \Q0 B8
- Intel 14.4k (internal) AT Z B8 Q1 \C0 \N1 %C0 \V
- Intel 400/i Fax/Modem: AT Z\N0 %C0 "H0 S31=9 &Q0 &D
- -----------------------------------------------------------------
- Macronix AT S36=3 S37=9 &K0 %C0 \G0
- -----------------------------------------------------------------
- Microcom QX/4232bis AT %C0 \N0
- -----------------------------------------------------------------
- NOKIA ECM 4896M TRELLIS V.32. AT Z %C0 /N0
- -----------------------------------------------------------------
- Netcomm M7F
- AT &E &K0 B0 \V0 X4 &D2 \N1 \Q0 #J0 #Q9 %C0
- -----------------------------------------------------------------
- Nokia ECM 4896M Trellis V.32. AT Z %C0 /N0
- -----------------------------------------------------------------
- Practical Peripherals 14400FX v.32bis AT S46=0 &Q0 &K0 &D2
- Practical Peripherals 14400FX v.32bis AT Z S46=0 &Q0 &D2
- -----------------------------------------------------------------
- Supra AT &F0 S46=136 %C0
- SupraFaxModem 14.4: AT &K0 &Q6 &D2 \N0 %C0
- Supra (external) AT &K0 &Q0 &D0 \N1
- Supra 14.4k v.32bis AT &F0 S46=136 &Q0 &D2
- SupraFaxModem 14.4: AT S37=9 &Q0 &D2 N \N1 &K
- SupraFaxModem 14.4: AT \N0 &D2 &K0 S48 = 8
- SupraFaxModem: AT &F0 N S37=9
- Supra
- AT N0 Q0 V1 W1 &K0 \G0 \N0 \%C0 %M0 S37=9
- ------------------------------------------------------------------
- Telebit 3000/Worldblazer AT S50=6 S180=0
- ------------------------------------------------------------------
- Telepath 14.4k AT &F &M0 &K0 &N6 &H0 S0=1
- ------------------------------------------------------------------
- Turbo Modem Plus AT &F B8 %C0 /N1
- ------------------------------------------------------------------
- USR Sportster 9600 AT &M0 &K0 &N6
- USR 14.4k AT &K0 &H0 &D0 &I0 &R1
- USR 14.4k AT &F0 B0 S34=1 &N6 &K0 &I0
- USR Sportster AT &F0 &K0 &M0 &B1 S34=1 &N6 &I0
- USR 14.4k AT &B1 &M0 S27=16 &H0 &I0 &K0 &N6
- USR 14.4k AT &M0 &K0 &N8 &D0 B0
- USR 14.4k
- AT &A0 &B0 &D0 &H1 &I0 &K0 &M0 &N6 &R1 S34=1
- USR Courier 16.8: AT &A0 &M0 &K0& N6 B0 S0=0 X7
- USR Courier v.32bis
- AT E1 Q0 V1 S7=60 &C1 &D2 &K0 &N6 &A3 &H0 &M0
- USR Sportster 14.4k AT E1 Q0 V1 S7=60 &C1 &D2 &K0 &N6 &A3
- USR Sportster 14.4k: AT &F0 &K0 &M0 &A0
- USR Sportster 14.4k AT &F0 &M0 &K0 &N6 &H0
- USR Sportster 14.4k AT &F0 &K0 &M0 &N6 &H0 &I0 &B1 &R1
- USR Sportster 14.4k: AT &K0 &M0 &N6 &H0 &I0 &B0 &R1
- USR Sportster 14.4k: AT &N6 &K0 &M0 &B1 &H0 &I0
- USR Sportster 14.4k:
- AT B0 X4 E1 Q0 V1 &M0 &K0 &R1 &N6 &A3 &H0 &I0
- USR Sportster 14.4k
- AT S7=60 E1 Q0 V1 &C1 &D2 &K0 &N6 &A3 &M0 &H0
- USR Sportster 14.4k: AT S7=60 E1 Q0 V1 &C1 &D2 &K0 &N6 &A3
- USR 14.4k Dual Standard
- AT B0 X4 Q0 &R1 &B1 &N6 &A0 &D2 &H0 &I0 &K0 &M0 M1
- USR DS v.32bis v.42bis
- AT &M0 &N6 &A0 &R1 &H0 &K0 &I0 &S0 &B1 X1
- USR Courier HST/DS 16.8k AT X4 B0 &A0 &B0 &H2 &I0 &K0 &M0 &N6
- ------------------------------------------------------------------
- ViVa 14.4k AT &F &Q6 \N0 %C0 &D2 N0 S37=9
- Viva 14.4 Fax/Modem:
- AT S11=50 S37=9 S95=52 L0 N0 S46=0 &Q0 &D2 \N1
- ------------------------------------------------------------------
- Wang 14/14 modem:
- AT S46=0 S37=9 N0 &K0 %C0 %M0 &Q0 &D2 \N1
- ------------------------------------------------------------------
- Zoom Init AT &F &Q6 S37=9 N0 &K0 %C0
- Zoom Init AT &F &Q0 S37=9 N0 &K0 S46=0
- Zoom 14.4k VFX AT &Q6 S37=9 N0 %C0 \N0
- Zoom Init
- AT &Q6 S37=9 N0 &K0 S46=136 S36=1 S48=128 %C0
- Zoom OEM Modem AT &Q6 S37=9 N0 &K0
- Zoom: AT &Q6 S37=9 N0 &K0 %C0
- Zoom: AT &Q0 S37=9 N0 &K0 %C0
- Zoom: AT &Q6 &K0 &D2 \N0 %C0
- ------------------------------------------------------------------
- Zyxel (E+): AT &N3 &K0
- Zyxel U-1496E+ AT Z &N4 &K0
- ------------------------------------------------------------------
-
- Q: I don't get it. I did what you said, and the program wants
- something called "NETB2" before I can play with the modem. What can I
- do?
- A: If this happens to you, try, try again until you succeed. Did you
- think war was easy?
-
- Q: My modem is not connecting. Why not?
- A: NetMech DEMO requires a connection through two 100% Hayes
- compatible modems at 9600 BPS and a 16550A UART chip on the COM
- port you are using to play. If you do not have a Hayes compatible
- modem or a 16550A UART, NetMech DEMO might not function properly,
- if at all. You can use the Microsoft Diagnostic (MSD.EXE) utility
- provided with Windows 3.1 and later to determine if you have this
- chip on your COM ports, or you can mess with your initialization
- strings.
-
- Q: How do I set the initialization string on my modem?
- A: Using the MS utility, you can change this parameter.
-
- Q: I cannot get NetMech DEMO to run on my Windows network. Why
- not?
- A: NetMech DEMO does not support Windows NETBIOS.
-
- Q: When my friend and I try to launch, only one of us is
- successful. What do we do?
- A: Occasionally this will occur. Simply click on <LAUNCH> again to
- attempt a connection. It may be necessary in some cases to
- restart NETDEMO from the DOS prompt again to enable both users to
- launch properly.
-
- Q: When I run NETB2 I get a message stating that other players are
- already registered. What does this mean?
- A: This message indicates that other people are currently playing
- NetMech DEMO on the network. Fortunately, NETB2 provides four
- sockets to connect through. To use a different socket type "NETB2
- x" where "x" is the number of the socket (1 through 4). Unless
- there are four games going on, you should be able to find an open
- socket. Both players need to type in the same socket number to
- play against each other in NetMech DEMO.
-
- Q: Does NetMech DEMO support Lantastic?
- A: NetMech DEMO should function properly on a Lantastic network or
- any other network that supports NETBIOS or 100% NETBIOS compatible
- software.
-
- Q: In two-player games, my frame rate is choppy and I get "memory
- low" messages on my screen. Why is this?
- A: In the heat of battle, sometimes more memory is required out of
- your computer due to the increased demands on the processor by the
- multiplayer version. If you are running the network version on an
- 8 MB machine, you may occasionally get memory low banners or
- experience choppy frame rates. Try to free up more memory to run
- the program. Ideally, the NetMech DEMO should be run in computer
- with more than 8MB.
-
- Q: Why doesn't MechWarrior 2 support a higher resolution?
- A: Actually, it does. To play in SVGA mode, either enter SETUP and
- select the SVGA option, or enter MW2DEMO -SVGA from your DOS prompt.
- Make sure there is a space after MW2DEMO!
-
- Q: How do I change my input.map?
- A: Have you been snooping into the drawer of your superiors? How do
- you know about my input.map? It's KP for you, wet nose.
-
- Q: How do I change from mouse to joystick?
- A: You show proper respect, free birth. Enter SETUP and then enter 1
- and follow the direction.
-
- Q: How do I change my sound setup?
- A: At the DOS prompt in the demo directory, enter SETUP and choose
- option 2, then select the sound device of your choice.
-
- Q: How many missions are there?
- A: That would depend on whether or not you survive. Actually, one in
- one player mode, one in the two player mode. A VERY small fraction of
- all the missions in the regular game.
-
- Q: Ok, I'm playing the first mission...I've started on top of some
- mountain. How do I go anywhere?
- A: Press 0 on your keyboard.
-
- Q: I followed your directions and ran off the mountain at full speed
- damaging both of my legs. Is that what's supposed to happen?
- A: Only if you press 0. More cautious players press 2 or 3, walk to
- the edge of the mountain, then turn sideways so that they are walking
- almost parallel to the mountainside when they walk over the edge. This
- way, they come down the mountain in small drops.
-
- Q: Will the reported mathematical error in the Pentium chip affect
- the performance of MechWarrior 2?
- A: MechWarrior 2 does not use floating point arithmetic. The
- performance of the game will not be affected by any floating point
- arithmetic flaws that exist in the Pentium processor.
-
- Q: Why is my frame rate choppy?
- A: Frame rate is based on a number of factors. The easiest (and
- less expensive) way to increase the frame rate during missions is
- to turn off the detail levels in the escape menu of the game. The
- DOS performance of your video card and its bus type also affect
- your frame rate. For this reason, MechWarrior 2 requires a VESA
- Local Bus video card. Additionally, many of the video cards
- specifically designed as Windows accelerators neglect DOS
- performance and the performance of MechWarrior 2 will suffer
- accordingly. Lastly, your processor will greatly affect the frame
- rate. Upgrading a 486 to a Pentium will make a great difference
- in performance and will allow you to run in high resolution modes.
-
- Q: My screen is really dark. Is there something I can I do?
- A: Well, first try turning on the power to your monitor. This
- will solve most "blank screen" problems. (Just kidding) In the
- escape menu of the simulator, under the "Device Calibration"
- option, you can increase the brightness of the display using the
- monitor slider. This should solve any brightness problems. If
- not, adjust the settings on your monitor.
-
- Q: The autopilot function runs my 'Mech into walls and buildings.
- Is this intended?
- A: MechWarriors are known for their piloting and gunnery skills.
- Use of autopilot as the exclusive means of travel between
- navigational points is considered dishonorable among the ranks of
- the MechWarrior, although you will not be penalized for its use.
- Consequently, development of sophisticated autopilot computers
- has not been a concern of the clans. The best use of autopilot is
- as a directional aid. Selecting a NAV point and hitting autopilot
- will turn your 'Mech in the direction of the NAV point.
-
- Q: Why does my light amplification not function sometimes? -OR-
- Why do my satellite map and other displays flicker during the
- missions?
- A: When your 'Mech takes damage from enemy fire, your systems
- began to shut down. Eventually you will lose certain systems in
- your HUD and other displays. Screens will begin to flicker and
- eventually go dead. The solution is simple: Kill or be killed.
-
- Q: Does MechWarrior 2 function under Windows 95?
- A: Windows 95 was still under development during the creation of
- MechWarrior 2 and has not been released as of the date of this
- document. Consequently, MechWarrior 2 does not officially support
- Windows 95. However, MechWarrior 2 has successfully run under
- some beta versions of Windows 95. If you have any problems,
- reboot to DOS or, if you have a dual boot, bypass Windows 95 and
- run MechWarrior 2 under DOS. Activision plans to release a
- specific Windows 95 version of MechWarrior 2 by the end of 1995.
-
-
- MEMORY
- You need at least 6.9MB of extended memory to run MechWarrior 2.
- This can be attained by removing (REMming out) unnecessary lines
- in your AUTOEXEC.BAT file, like SMARTDRV and RAMdisks.
-
- -- Boot Disks --
- If you experience problems playing MechWarrior 2 or receive
- messages that you do not have enough memory to play, you will
- probably need to create a boot disk. A boot disk lets your machine
- boot from a floppy disk and will not load memory-eating programs,
- freeing more memory up for MechWarrior 2.
-
- -- Optimum Setup --
- The information listed below should help you to create a boot disk that
- will allow MechWarrior 2 demo to run on your system.
-
- NOTE:
- In the examples below, the text shown is exactly that, examples.
- Your system may vary as to the pathnames used in your PATH
- statement or to find files or the installed directory of a certain
- driver.
-
- Step 1:
- Place a diskette in your A: drive. The next step will destroy any
- data on the disk, so a brand new blank floppy disk should be used.
- Make sure that the disk is the same density as the drive (Use a
- 1.44 MB disk in a High Density 3.5" drive, etc.).
-
- Step 2:
- At the C: prompt, type FORMAT A: /S and press ENTER. The DOS
- Format utility will format the disk and add the necessary DOS
- files required to boot from the floppy disk.
-
- Step 3:
- Change to drive A by typing A: and pressing ENTER. Then type
- EDIT CONFIG.SYS and press ENTER. The DOS Edit program will
- appear.
-
- If you are making your own Boot Disk manually, then type in the
- lines following [CONFIG.SYS] in the example below. When you are
- finished typing the lines, press ALT-F to bring up the File menu,
- and then press X to Exit the DOS Edit program. When it asks you
- if you want to save your file, choose Yes.
-
- [CONFIG.SYS]
- DEVICE=C:\DOS\HIMEM.SYS
- DEVICE=C:\DOS\EMM386.EXE NOEMS
- DOS=UMB
- FILES=40
- BUFFERS=15,0
- STACKS=9,256
- DOS=HIGH
- DEVICEHIGH=C:\CDROMDRV\D011V109.SYS /D:MSCD000
-
- In the CONFIG.SYS file shown above, replace the last line in the
- example with the line from your current CONFIG.SYS file on drive
- C: that runs your CD-ROM drivers. It is important that you use
- your CD-ROM line and not our example, otherwise your CD-ROM drive
- will not function properly.
-
- You may also have special lines in your C:\CONFIG.SYS file that
- help your sound card to function properly. It is very important
- that you copy those lines into this new file on A: so your sound
- card will work. Place the appropriate lines from your CONFIG.SYS
- file at the end of the example shown above.
-
- Step 4:
- Type EDIT AUTOEXEC.BAT and press ENTER. The DOS Edit program
- will appear.
-
- If you are making your own Boot Disk manually, then type in the
- lines following [AUTOEXEC.BAT] in the example below. When you are
- finished typing the lines, press ALT-F to bring up the File menu,
- and then press X to Exit the DOS Edit program. When it asks you
- if you want to save your file, choose Yes.
-
- [AUTOEXEC.BAT]
- @ECHO OFF
- PROMPT $P$G
- SET PATH=C:\DOS;C:\VIDCARD;C:\SNDCARD
- LH C:\DOS\MSCDEX.EXE /D:MSCD000
- SET SOUND=C:\SBPRO
- SET BLASTER=A220 I7 D1 T4
- C:\MOUSE\MOUSE.EXE
- C:
- CD\MW2DEMO
- MW2DEMO
-
- In the AUTOEXEC.BAT file shown above, you would replace line 4
- with the line from your current AUTOEXEC.BAT file on drive C: that
- loads your CD-ROM drivers. It is important that you use your CD-
- ROM line and not our example, otherwise your CD-ROM drive will not
- function properly.
-
- You may also have special lines in your C:\AUTOEXEC.BAT file that
- help your sound card to function properly. It is very important
- that you copy those lines into this new file on A: so your sound
- card will work. Replace the examples on lines 5 and 6 with the
- appropriate lines from your AUTOEXEC.BAT file.
-
- Additionally, if your graphics card requires a VESA driver it
- should go here as well. (See the following section on VESA video
- drivers.)
-
- Step 5:
- Reboot your system with the boot disk still in drive A. The game
- should start and everything should be working properly.
-
- NOTE: Once this boot disk is finished and functioning properly,
- and if you still do not have enough memory free, use it
- to boot up your system and then run the DOS MEMMAKER
- utility with the boot disk in the drive. MEMMAKER will
- ensure that you have squeezed every little bit of RAM out
- of the boot disk. Run the DOS command MEM before and after
- running MEMMAKER to see what kind of memory increase you
- get from this step.
-
- -- Memory Managers --
- When using MS-DOS 6.x and loading EMM386.EXE, you will need to
- have the EMS size set to NOEMS. See your DOS manual for
- information on how to do this.
-
- If you are running QEMM in Stealth mode, MechWarrior 2 may fail to
- recognize your VESA driver built into the video card BIOS. IN
- order to correct this problem you will need to run in Frame Mode
- as opposed to Page Mode. To do this, change the "ST:M" parameter
- in your QEMM statement to "ST:F". See your QEMM manual for more
- information on how to do this. We actually recommend that you do
- not run QEMM in Stealth mode while playing MechWarrior 2.
-
- VIDEO
- MechWarrior 2 is a pretty advanced simulation, as well as a bitchin'
- game. Therefore, it takes a pretty powerful computer to run it.
- That's why we default the game engine to 320x200 resolution. If you
- have the processor power (Pentium) to run it in high-res (640x480)
- then launch the demo by typing:
- MW2DEMO -SVGA
- It looks pretty darn good in low-res, but it looks GREAT in high-res,
- so try it out if you've got the processor to spare.
-
- -- What Is a VESA Driver? --
- For one thing, it's something needed to play our demo. More
- specifically, VESA stands for Video Electronics Standards Association.
- It is a standard that allows software companies to write programs that
- work on many video cards without having to know how each card
- works. The VESA driver is the program that handles this. Almost
- every video card available today has VESA drivers available for
- it. These drivers may be stored in a chip on the video card, or
- they may be a program that the user has to load by hand (or with a
- batch file). Some cards (such as the Diamond Viper) have the
- driver on the video card, but need the user to run a special
- program to activate the driver. If the VESA driver is an external
- program, it will probably be found on the disks that accompanied
- your video card. If you don't have a VESA driver you should
- contact your video card manufacturer. We have included a list of
- Customer Service and BBS numbers for major manufacturers at the
- end of this document.
-
- Using most 'external' (programs that you must run) VESA drivers is
- as easy as typing the name of the driver at the DOS prompt. For
- instance, if the driver was called VVESA.COM, you would type
- "VVESA.COM" and then press ENTER. If you have any difficulty
- running MechWarrior 2 at a higher resolution, contact the maker of
- your video card for the latest VESA driver for your card.
-
- The next few sections explain some problems and solutions that we
- encountered during our testing with various video cards.
-
- -- ATI --
- Usually located within the MACH32 or ATI directory on your hard
- drive (or the directory into which all of your video drivers were
- installed) should be a file called VVESA.COM. (If it is not
- there, it should be on your ATI driver diskettes which came with
- the card.) This file must be run prior to launching MechWarrior 2.
- There are two solutions:
-
- 1. Type "VVESA" prior to running MechWarrior 2, each time.
-
- 2. Include the following statement in your AUTOEXEC.BAT:
-
- C:\MACH32\VVESA.COM
-
- This should allow you to run the "shell" without any video
- problems.
-
- -- Diamond Video Cards --
- Q: My screen goes blank after I have started the game.
- A: If you have a Diamond Stealth 64 video card, the problem is
- probably with the Diamond Power management system that was
- installed with your video card. In some machines, the activity of
- the MechWarrior 2 game does not register as activity with this
- power management system. To solve this, type the following
- command before running MechWarrior 2:
-
- C:\>S64DDPMS U
-
- If DOS gives you a " Bad Command" error, the Stealth 64 driver
- directory must not be located in your path. Change to that
- directory (for Stealth 64 DRAM users, that directory is typically
- S64D), and retype the command.
-
- If you do not have a Stealth 64 video card, determine if you have
- a DOS power saver loaded for your video card. If you do, disable
- it prior to running MechWarrior 2
-
- -- Diamond Viper Cards --
- The Diamond Viper has its VESA driver on the card, but you need to
- run an external program to activate it. This program is called
- VPRMODE.EXE. To use VPRMODE to activate the VESA driver, type:
-
- VPRMODE VESA, then press ENTER.
-
- The VPRMODE program should have been installed by the software
- that came with the Diamond Viper card.
-
- Q: I have a Diamond Stealth/Viper and I get funny lines on my
- display. Why?
- A: This is a problem with MechWarrior 2 and some early versions of
- the Diamond drivers. There are software patches available for both
- the Stealth and Viper to alleviate this problem. The Stealth patch
- is available as a software program called STLBIOS.EXE or as a
- hardware upgrade. For the Diamond Viper, a software upgrade called
- VPRM202.EXE will contain a patch. All of these are available
- directly from Diamond.
-
- -- MATROX --
- Located within the MGA or MATROX directory on your hard drive (or
- the directory into which all of your video drivers were installed)
- should be a file called MGAVESA.COM. (If it is not there, it
- should be on your video card driver diskettes.) This file must be
- run prior to launching MechWarrior 2. There are two solutions:
-
- 1. Type "MGAVESA" prior to running MechWarrior 2, each time.
-
- - OR -
-
- 2. Include the following statement in your AUTOEXEC.BAT:
-
- C:\MGA\MGAVESA.COM
-
- This should allow you to run MechWarrior 2 without any problems
- with video.
-
- -- OTHER VIDEO CARDS --
- If you do not have one of the cards listed above, try to locate
- the VESA driver for your video card in your video card's directory
- on your hard drive, or on the disks supplied by the card's
- manufacturer. Run the VESA driver as shown above each time before
- you start MechWarrior 2 or put it in your AUTOEXEC.BAT file.
-
- -- Video Questions and Answers --
-
- Q: When I try to run missions in 1024x768 mode, I get a "Divide
- Overflow" error and I drop back to the debriefing screen. Why
- can't I run the missions?
- A: We believe this is a problem with certain VESA video drivers.
- It occurred most frequently on ATI Mach32 video cards. Also, some
- video cards don't support this resolution, or they may require a
- video memory upgrade in order to display this mode. Consult your
- video card manufacturer for newer VESA drivers. They may correct
- this problem.
-
- Q: My screen goes blank or is garbled after the Intro movie. Why?
- A: MechWarrior 2 is designed to operate with any SVGA video card
- that supports standard VESA video modes. Most, if not all, video
- cards support VESA, either directly in the video hardware or
- through an external driver. Some of these cards require you to
- load a VESA driver prior to starting MechWarrior 2. In these
- cases, the drivers will most likely be found in the directory into
- which all of the video card files were installed. If you do not
- have a VESA driver for your video card, you will not be able to
- run the game until you obtain one.
-
- SOUND
- -----
- The MechWarrior 2 installer will attempt to automatically detect
- what kind of sound card you have in your machine and select the
- proper driver. However, on some machines you may need to pick your
- sound card out of the lists provided. The installer will then try
- to verify the presence of that sound card in your machine. If your
- sound card is not shown and is 100 percent Sound Blaster
- compatible, you should be able to install for "Creative Labs Sound
- Blaster or 100% compatible" and hear sound and music within the
- game.
-
- -- Miles Design Sound Drivers --
- MechWarrior 2 sound support is accomplished through the use of the
- John Miles Design AIL audio driver libraries. Like VESA drivers,
- these help software companies support many different sound cards
- without having to know how each card works. The Miles Design
- Drivers are automatically installed when you select which sound
- card you wish to use for digital audio and MIDI in MechWarrior 2.
-
- -- Sound Questions and Answers --
- Q: Will MechWarrior 2 work with my Pro Audio Spectrum 16 Sound
- Board?
- A: Yes, but Pro Audio Spectrum 16 sound cards must have the
- following settings to work with MechWarrior 2.
-
- Pro Audio Spectrum Side: Sound Blaster Side:
- Port = None Port = 220
- Interrupt (IRQ) = 3 Interrupt (IRQ) = 5
- DMA Channel = 3 DMA Channel = 1 (Must be 1)
-
- The PAS 16 consists of two sections, and the Sound Blaster section
- should use the settings shown above. You may be able to use a
- different IRQ, but the DMA channel must be 1. Problems with the
- PAS 16 card are usually due to the two sides of the card sharing a
- port, Interrupt or DMA Channel. The two sides of the card must
- have different settings, or the card will cause the system to lock
- up. Look at the setting in the SETUP utility for this sound card
- for more information.
-
- Q: I have an Ad-Lib/Ad-Lib Gold card, and I can't get any digital
- Sound FX to play. How come?
- A: An Ad-Lib card does not have a DAC (Digital Audio Converter) to
- play digital effects, therefore you will only hear synthesized
- musical effects.
-
- Q: How come the music volume control does not affect the volume of
- the music I hear while playing the game?
- A: Some CD-ROM drivers do not have the ability to raise or lower
- the volume. For these drivers the sound is either on or off. In
- these instances, the volume slider for music will be non-
- functional except to turn it on and off.
-
- Q: The volume levels of my music, sound effects and/or game voices
- are too low for me to hear. What can I do?
- A: Check your speakers to see if the volume can be turned up.
- This is the easiest solution. However, if this cannot solve your
- problems, try adjusting the volume sliders in the escape menus of
- the game. Finally, your sound card may have a volume or mixer
- utility that can raise the volume of your sound output or the
- volume know on the back of some sound cards. Consult your sound
- card manual for more information.
-
- NOTE:
- Some CD-ROM drives may have the volume level for Redbook Audio (CD
- music) set too low or off in their CONFIG.SYS or AUTOEXEC.BAT
- file. If you are not hearing music in the game, consult your CD-
- ROM driver manuals or the manufacturer of your CD-ROM drive for
- assistance. You may simply need to make a small change to a
- command in your startup files to fix the problem.
-
- Q: I do not have any sound in the game. What do I do?
- A: There are a number of things that may cause this problem.
- First, ensure that your speakers are properly plugged into your
- sound card and are turned on. Second, type SETUP in the
- C:\MW2DEMO directory and choose the appropriate sound card in
- "Configure Sound Devices". Make sure that you have the
- appropriate settings. If all else fails, the problem may be with
- your sound card. Consult your sound card user manual and run any
- diagnostic utilities that the manufacturer supplies.
-
- Q: Why is the sound fuzzy on my Sound Blaster Pro 2 sound card?
- A: This may be due to a compatibility problem between the Sound
- Blaster Pro 2 and certain video cards. We discovered it with an
- Orchid Kelvin card installed. A small amount of distortion plays
- near the beginning and ends of sound effects. We have no solution
- for this at this time.
-
-
- INPUT DEVICES (Joysticks, Mice, VR Headsets)
- --------------------------------------------
- The following section will cover many of the most common issues
- encountered with these controllers.
-
- MechWarrior 2 requires a Microsoft-compatible mouse to run. Most
- mice today (including Logitech, Mouse Systems, and Kensington) are
- Microsoft-compatible. In order for the mouse to work properly in
- MechWarrior 2, a mouse driver must be loaded before running
- the game. The mouse driver must also be fairly current and VESA
- compatible. Contact the manufacturer of your mouse or the dealer
- who sold the mouse to you to see if your driver is the most
- current available.
-
- In MW2DEMO, the SideWinder joystick supports the following sound cards:
-
- SoundBlaster 16
- SoundBlaster Pro
- SoundBlaster AWE 32
- SoundBlaster Pro 2
- Reveal SC 400
- Ensoniq Sequoia
- Sound Galaxy 16A
- Gravis Ultrasound (with a minor hiccup)
-
- -- Questions and Answers --
-
- Q: Which Thrustmaster products are supported by MechWarrior 2?
- A: MechWarrior 2 supports several configurations of the following
- Thrustmaster input devices:
-
- Flight Control Systems Mark I & II
- Weapons Control Systems Mark II vrs. 5.08
- Rudder Control Systems
- F-16 Flight Control Systems
-
- Q: My computer freezes when calibrating or does not calibrate the
- CH Flightstick Pro properly.
- A: We believe the problem results from conflicts in some sound
- card game-ports. One possible solution to this problem is to plug
- the joystick cable into a Y-adapter plugged into your sound card
- game port. The best alternative is to install and use a dedicated
- game port on a separate I/O card and disable the game port on your
- sound card.
-
- Q: I am having problems calibrating my joystick to work with
- MechWarrior 2. What should I do?
- A: MechWarrior 2 is designed to be very sensitive to joystick
- controls to allow for more precision. The trade-off is that you
- must be delicate in configuring your joystick. Please follow the
- screen directions very closely and slowly. The most common
- problem encountered by MechWarrior 2 players is caused by rushing
- through the joystick configuration screens. As anxious as you may
- be to play MechWarrior 2, take your time to configure properly.
- Remember to wait until the dot appears to move your joystick and
- follow the stick movement and button click sequence precisely.
-
- Q: What do I do with the grey switch on the back of my SideWinder just
- below the cord?
- A: Good question, wetnose. For this demo, face the joystick cord away
- from you and the four grey buttons towards you; then, reach behind
- the joystick and push the grey switch all the way to the right.
-
- Q: How do I calibrate my SideWinder?
- A: Press ESC once you have begun your battle, then select option
- number two, <Device calibration> and follow the instructions.
-
- Q: My SideWinder joystick does not work properly, the buttons fire
- but I can't steer my mech. What can I do?
- A: You should re-launch the mission.
-
- Q: When I use my joystick, my 'Mech does this crazy thing of
- rotating and tilting around. What is this? The latest 'Mech dance
- craze?
- A: Press </> or <5> on your keypad to re-center your joystick.
-
- Q: My 'Mech seems to be drifting to the right. What can I do?
- A: Press </> or <5> on your keypad to re-center your joystick.
-
- Q: I have a Honeywell mouse and it does not work with MechWarrior 2.
- Why?
- A: The Honeywell Mouse is not compatible with Microsoft standards
- and does not work with MechWarrior 2.
-
- Q: I told the SETUP to use my mouse to play the demo, but it won't work.
- What should I do?
- A: Most likely, a mouse driver has not been loaded. MechWarrior 2 needs a
- DOS mouse driver (as opposed to a Microsoft Windows mouse
- driver). This driver along with instructions on how to load it
- should have been included with your mouse. The less likely problem
- is that the mouse driver is being correctly loaded, but it is an
- older version that is not supported. You should contact the
- manufacturer (or dealer) of your mouse to get a more up-to-date
- mouse driver.
-
- ACKNOWLEDGEMENTS
- MechWarrior 2 Update is written and prepared by Members of
- Activision Studio's Customer Support, Quality Assurance and
- Production Departments.
-
- Written by:
-
- Jon Doellstedt
- Dave Arnspiger
- Jack Mamais
- John Lafleur
- John Spinale
- Tim Morten
- Josh Resnick
- Matt Candler
- Pete Blumel
- Daiva Venckus
- William Westwater
-
- The Activision Quality Assurance Department would also like to
- thank XXCal, Inc. Testing Laboratories for their assistance in the
- testing of this project.
-
- CUSTOMER SUPPORT
-
- If you have any comments, questions or suggestions about MechWarrior 2
- demo, or any other Activision product, you can contact us at (310) 479-
- 5644 between the hours of 9:00 a.m. and 5:00 p.m. (Pacific Time) Monday
- through Friday, with the exception of holidays, or contact a customer
- service representative through the following on-line services:
-
- Activision BBS: (310) 479-1335
- * Available 24 hours a day
- * Up to 14,400 baud
- * Settings: 8 bits, no parity, 1 stop bit (8, N, 1)
-
- Compuserve: 76004,2122 or [GO GAMBPUB] to find our support
- area in Game Publishers Forum B.
-
- Prodigy: ACTI10B
-
- Genie ACTIVISION
-
- America Online: MEDIAJAKE or use the keyword "ACTIVISION" to
- locate the Activision forum.
-
- Internet: support@activision.com
-
- World Wide Web: http://www.activision.com
-
- For information on how to use our listserver, please send email to
- Csbulletins@activision.com with the word "help" in the subject line. If
- you're already familiar with listservers, send email to the same address
- with the word "index" in the subject line of your message for a list of
- files available from this service.
-
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-