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- # MODEL 'x_spot.3do' created from 'G:\grimtech\models_master\x_spot\SCENES\x_spot.l3d in VISUAL mode with ver4.61.'
-
- ###############
- SECTION: HEADER
-
- 3DO 2.1
-
- ###############
- SECTION: MODELRESOURCE
-
- # Materials list
- MATERIALS 1
-
- 0: pink_x.MAT
-
-
- ###############
- SECTION: GEOMETRYDEF
-
- # Object radius
- RADIUS 0.133487
-
- # Insertion offset
- INSERT OFFSET 0.000000 0.000000 0.000000
-
- # Number of Geometry Sets
- GEOSETS 1
-
- # Geometry Set definition
- GEOSET 0
-
- # Number of Meshes
- MESHES 1
-
-
- # Mesh definition
- MESH 0
-
- NAME bmerge4
-
- RADIUS 0.133487
-
- GEOMETRYMODE 4
- LIGHTINGMODE 3
- TEXTUREMODE 0
-
-
- VERTICES 24
-
- # num: x: y: z: i:
- 0: 0.000000 -0.009000 -0.083000 0.000000
- 1: 0.000000 0.009000 -0.083000 0.000000
- 2: 0.000000 0.009000 0.083000 0.000000
- 3: 0.000000 -0.009000 0.083000 0.000000
- 4: -0.009000 0.000000 -0.083000 0.000000
- 5: 0.009000 0.000000 -0.083000 0.000000
- 6: 0.009000 0.000000 0.083000 0.000000
- 7: -0.009000 0.000000 0.083000 0.000000
- 8: 0.083000 0.000000 0.009000 0.000000
- 9: 0.083000 0.000000 -0.009000 0.000000
- 10: -0.083000 0.000000 -0.009000 0.000000
- 11: -0.083000 0.000000 0.009000 0.000000
- 12: 0.083000 -0.009000 0.000000 0.000000
- 13: 0.083000 0.009000 0.000000 0.000000
- 14: -0.083000 0.009000 0.000000 0.000000
- 15: -0.083000 -0.009000 0.000000 0.000000
- 16: 0.000000 -0.083000 0.009000 0.000000
- 17: 0.000000 -0.083000 -0.009000 0.000000
- 18: 0.000000 0.083000 -0.009000 0.000000
- 19: 0.000000 0.083000 0.009000 0.000000
- 20: -0.009000 -0.083000 0.000000 0.000000
- 21: 0.009000 -0.083000 0.000000 0.000000
- 22: 0.009000 0.083000 0.000000 0.000000
- 23: -0.009000 0.083000 0.000000 0.000000
-
-
- TEXTURE VERTICES 5
-
- 0: 8.000000 -7.132480
- 1: 8.000000 -8.867520
- 2: 7.132480 -8.000000
- 3: 8.867520 -8.000000
- 4: 0.000000 0.000000
-
-
- VERTEX NORMALS
-
- # num: x: y: z:
- 0: 0.000000 -0.107802 -0.994172
- 1: 0.000000 -0.107802 -0.994172
- 2: 0.000000 -0.107802 -0.994172
- 3: 0.000000 -0.107802 -0.994172
- 4: 0.000000 -0.107802 -0.994172
- 5: 0.000000 -0.107802 -0.994172
- 6: 0.000000 -0.107802 -0.994172
- 7: 0.000000 -0.107802 -0.994172
- 8: 0.000000 -0.107802 -0.994172
- 9: 0.000000 -0.107802 -0.994172
- 10: 0.000000 -0.107802 -0.994172
- 11: 0.000000 -0.107802 -0.994172
- 12: 0.000000 -0.107802 -0.994172
- 13: 0.000000 -0.107802 -0.994172
- 14: 0.000000 -0.107802 -0.994172
- 15: 0.000000 -0.107802 -0.994172
- 16: 0.000000 -0.107802 -0.994172
- 17: 0.000000 -0.107802 -0.994172
- 18: 0.000000 -0.107802 -0.994172
- 19: 0.000000 -0.107802 -0.994172
- 20: 0.000000 -0.107802 -0.994172
- 21: 0.000000 -0.107802 -0.994172
- 22: 0.000000 -0.107802 -0.994172
- 23: 0.000000 -0.107802 -0.994172
-
-
- FACES 6
-
- # num: material: type: geo: light: tex: extralight: verts:
- 0: 0 0x0001 4 3 0 0.0000 4 3, 0 2, 1 1, 1 0, 0
- 1: 0 0x0001 4 3 0 0.0000 4 7, 2 6, 3 5, 3 4, 2
- 2: 0 0x0001 4 3 0 0.0000 4 11, 4 10, 4 9, 4 8, 4
- 3: 0 0x0001 4 3 0 0.0000 4 15, 4 14, 4 13, 4 12, 4
- 4: 0 0x0001 4 3 0 0.0000 4 19, 4 18, 4 17, 4 16, 4
- 5: 0 0x0001 4 3 0 0.0000 4 23, 4 22, 4 21, 4 20, 4
-
-
- FACE NORMALS
-
- # num: x: y: z:
- 0: -1.000000 0.000000 0.000000
- 1: 0.000000 1.000000 0.000000
- 2: 0.000000 -1.000000 0.000000
- 3: 0.000000 0.000000 -1.000000
- 4: -1.000000 0.000000 0.000000
- 5: 0.000000 0.000000 -1.000000
-
-
- ###############
- SECTION: HIERARCHYDEF
-
- # Hierarchy node list
- HIERARCHY NODES 1
-
- # num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
- 0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 90.000000 0.000000 180.000000 0.000000 0.000000 0.000000 bmerge4
-