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- # Well boy hey howdy, this surely is a comment!
- costume v0.1
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- section tags
- numtags 2
-
- # ID Tag Class Name
- 0 'MMDL' fs MAIN RDroid Thing (.3DO)
- 1 'KEYF' fs RDroid Keyframe (.KEY)
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- section components
- numcomponents 7
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- # ID TagID Hash ParentID Name
- 0 0 0 -1 mannysuit.3do
- 1 1 0 0 ma_hand_gesture.key,0,5
- 2 1 0 0 ma_head_tilt.key,0,5
- 3 1 0 0 ma_head_nod.key,0,5
- 4 1 0 0 ma_pointing.key,0,5
- 5 1 0 0 ma_shrug.key,0,5
- 6 1 0 0 ma_head_twist.key,0,5
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- section chores
- numchores 6
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- # ID Length Tracks Name
- 0 1733 1 head_tilt
- 1 4600 1 head_nod
- 2 2733 1 head_twist
- 3 1200 1 shrug
- 4 1800 1 hand_gesture
- 5 1733 1 pointing
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- section keys
- chore 0 # head_tilt
- # CompID NumKeys
- # Time Value
- 2 1 # ma_head_tilt.key
- 0 0
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- chore 1 # head_nod
- # CompID NumKeys
- # Time Value
- 3 1 # ma_head_nod.key
- 0 0
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- chore 2 # head_twist
- # CompID NumKeys
- # Time Value
- 6 1 # ma_head_twist.key
- 0 0
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- chore 3 # shrug
- # CompID NumKeys
- # Time Value
- 5 1 # ma_shrug.key
- 0 0
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- chore 4 # hand_gesture
- # CompID NumKeys
- # Time Value
- 1 1 # ma_hand_gesture.key
- 0 0
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- chore 5 # pointing
- # CompID NumKeys
- # Time Value
- 4 1 # ma_pointing.key
- 0 0
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