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- # Well boy hey howdy, this surely is a comment!
- costume v0.1
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- section tags
- numtags 5
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- # ID Tag Class Name
- 0 'MMDL' fs MAIN RDroid Thing (.3DO)
- 1 'MODL' fs RDroid Thing (.3DO)
- 2 'MESH' fs RDroid Thing Mesh
- 3 'KEYF' fs RDroid Keyframe (.KEY)
- 4 'cmap' fs RDroid Colormap
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- section components
- numcomponents 12
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- # ID TagID Hash ParentID Name
- 0 0 0 -1 balloon_man.3do
- 1 1 0 -1 twist_balloon.3do
- 2 2 0 0 Mesh 0
- 3 3 0 1 balloon_cycle.key
- 4 3 0 0 bm_loop_new.key
- 5 3 0 1 balloon_stand_to_cycle.key
- 6 3 0 0 bm_stand_to_cycle.key
- 7 3 0 1 balloon_cycle_to_stand.key
- 8 3 0 0 bm_cycle_to_stand.key
- 9 3 0 1 balloon_twist_this.key
- 10 3 0 0 bm_twist_this.key
- 11 4 0 1 items_more.cmp
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- section chores
- numchores 4
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- # ID Length Tracks Name
- 0 2600 2 cycle
- 1 1134 2 stand_to_cycle
- 2 1400 2 cycle_to_stand
- 3 4266 2 twist_this
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- section keys
- chore 0 # cycle
- # CompID NumKeys
- # Time Value
- 3 1 # balloon_cycle.key
- 0 0
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- # CompID NumKeys
- # Time Value
- 4 1 # bm_loop_new.key
- 0 0
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- chore 1 # stand_to_cycle
- # CompID NumKeys
- # Time Value
- 5 1 # balloon_stand_to_cycle.key
- 0 0
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- # CompID NumKeys
- # Time Value
- 6 1 # bm_stand_to_cycle.key
- 0 0
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- chore 2 # cycle_to_stand
- # CompID NumKeys
- # Time Value
- 7 1 # balloon_cycle_to_stand.key
- 0 0
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- # CompID NumKeys
- # Time Value
- 8 1 # bm_cycle_to_stand.key
- 0 0
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- chore 3 # twist_this
- # CompID NumKeys
- # Time Value
- 9 1 # balloon_twist_this.key
- 0 0
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- # CompID NumKeys
- # Time Value
- 10 1 # bm_twist_this.key
- 0 0
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