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- ^BPRIMARY/JUNIOR SCIENCE
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- THE INCREDIBLE MACHINE II^b
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- Connect wheels and cycles, seesaws and platforms, bike-riding monkeys, treadmill mice,
- levers and gears while building your mechanical solutions. You might have to flip
- pieces, enlarge objects or position the parts precisely to achieve a solution for the
- twelve problems in this demo program. This program challenges you with more problems similar
- to those presented in INCREDIBLE MACHINE I, although some new elements are introduced.
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- ^BEXIT:^b Press the right button on the mouse to get to the control panel.
- Click on the red 'STOP' sign to leave the program.
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