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- This CD-ROM disc compilation and certain other items are
- Copyright, 1994, 1995 Aztech New Media Corp.
-
- Thank you for purchasing Aztech's Kid's Cube, Series III. This compilation
- represents some of the very best shareware applications for kids that are
- currently available.
-
- ***************************************************************************
- ***************************************************************************
- To use this disc, log on to your CD-ROM drive (eg. D:) and type GO.
- ***************************************************************************
- ***************************************************************************
-
- Many of the applications on this CD-ROM run directly from the CD-ROM,
- although you may not be able to save games or save reconfigure options
- (you can't change the contents of a CD-ROM). Some games may need to be
- placed on your hard drive because the program needs to determine the
- configuration of your PC as it installs itself.
-
- Some games want to write a configuration file or a high score file to disk.
- Since it is not possible to write information to a CD-ROM (Compact Disc-Read
- Only Memory) any changes you make to the a game's configuration will have
- to be done each time you play the game. To overcome this, you will have to
- copy the game to your hard disk or to a floppy.
-
- -----------------------------------------
- A NOTE ABOUT SHAREWARE
- -----------------------------------------
- It is important to note that the bundled price of this CD-ROM covers only
- the medium, research, assembly, production, packaging, and distribution
- costs. The actual intellectual properties (that is, the shareware programs)
- require separate payment to the author(s) if you are going to use them.
- These programs are "shareware." They are not free unless specifically
- identified as such.
-
- Many of the games offer the first episode or level for free with the hope
- that you will enjoy them enough to want to buy the additional episodes.
- This is one of the best methods of shareware. Try the first level - if
- you like it buy the rest.
-
- Other games give you the full functionality and the author expects that
- if you like and use their product that you will forward a recommended
- payment to them. Usually there are additional incentives for "registering."
-
- For more information on Directories and Disks, please refer to your
- MS-DOS Manual or Windows Operating Guide.
-
- All of the applications have been reviewed. They all work. They are
- all decompressed and each application resides in its own directory.
- You do not need to know the "executable" file. You do not need to
- know how to use various decompression programs.
-
- -----------------------------------------------------------
- MOST COMMON SHAREWARE PROBLEMS
- -----------------------------------------------------------
- Unfortunately, the MS-DOS world of PC's has its own share of software and
- hardware problems because of its more than 15-year legacy of trying to
- maintain compatibility with older versions of software and the
- all-important customer data. This has led to numerous inconsistencies
- and patch fixes for making MS-DOS and PC hardware do things they were
- never designed to do.
-
- The shareware Aztech selected for this compilation is amongst the best in
- the world and some of these games approach or even exceed the quality of
- some commercial game products. Applications will freeze, hang-up, lock out,
- cause the screen to go screwy, terminate abnormally and do all the most
- horrific things that we all dislike about PC's and none of it is specific
- or even necessarily caused by the application currently running. The most
- common problems you may run into are:
-
- You did not read the HELP file (which you ARE now reading). This short
- file has some useful information about how to use the disc and how to
- exit from games that don't have an obvious exit.
-
- Some games on this disc were written without consideration for the
- continuing improvements in CPU performance. If the game runs too fast
- then you might consider pressing the "Turbo" or similarly-labelled
- button on your machine's front panel. It should change the display
- from the usual 33, 66 or 100 MHz to something like 8 or 12 MHz.
- Read the CD label which states, TO RUN: Log on to CD-ROM drive and
- type GO. Go launches a menu which allows you to run the majority of
- the games directly from the CD.
-
- Not enough conventional memory usually raises the ire of many of us
- with more than 2 MB of RAM. We know we have enough memory to play
- most any game. You may have lots of RAM and still be getting this kind
- of symptom or error message because the application may require more of
- the first 640 KB of RAM in your computer than is actually available.
- Read about loading drivers and applications in high memory and how to
- disable Terminate and Stay Resident (TSR) programs.
-
- The application is asking for information about your PC that any
- "normal" person wouldn't know but is "guessing" at, such as:
-
- The demonic IRQ (Interrupt ReQuest) number, most often asked by
- applications when determining the SoundBlaster sound card, usually
- defaults to "7." However, the assumption is that sound cards would
- never be used at the same time someone is printing something. IRQ 7 is
- also the number for the parallel port. Only one device may use an IRQ
- at a time so if the user is playing music on the sound card and wants
- to print something or another device is also using IRQ 7, an "IRQ
- conflict" arises and the system will instantly hang, usually leaving
- the last note played also hanging on your eardrum as an irritating
- reminder of the conflict. Changing an IRQ is not something a novice
- should do. However, the only real alternatives are to go through all
- the options of a particular game to find one that works or getting an
- experienced person to identify the conflict and change the IRQ setting
- on one or more of the hardware cards.
-
- If the IRQ number is asked for, then another number is also usually
- asked for. This is the port address, which is the unique address of
- the device, much like the house number on a street is unique to the
- human device(s) residing in it. This number usually defaults to 220
- for the SoundBlaster and this one has to be handled the same as the IRQ.
-
- The villainous video card is amongst the most common and most
- misunderstood creatures of the PC. EGA was wonderful because it was a
- standard. However, the world cannot be viewed through 16-color glasses
- and so S/VGA was conspired as someone's master plan to reduce tech
- support people all over the world to blithering idiots. Again, the
- assumption is that you will know which particular VGA or S/VGA card you
- have in your PC. While the PC industry has been getting smarter about
- automatic detection of these cards, it still remains that most
- applications in the PC world do not support every manufacturer's
- version of S/VGA. To compound problems, the VESA standard is not
- strictly adhered to by even the very largest video card manufacturers.
- You may have a manual for the card. If not, many video cards will
- identify themselves, typically on one of the very first lines to be
- displayed on the PC monitor during bootup. If it flashes by too quickly
- for the user to see it, sometimes hitting the PAUSE button on the
- keyboard will pause the bootup procedure. More often it will hang the
- PC and the user will have to reboot. Adding to this is the question of
- what the maximum resolution supported by the card is. Of course you
- will always want to pick the best one because you rightly believe
- you have bought the most current technology only six months go. Of
- course, the de facto standard changed since then.
-
- When it comes to a shareware compilation, each application is written by a
- different author. Not every hardware combination of video cards, CD-ROM
- drives, memory availability and sound cards can be supported by every
- application. Aztech has tried every game on this CD on at least three
- entirely different PC configurations.
-
- After trying some of the above, the following are some other things to
- attempt.
-
- The first thing to try is to copy the whole application over to the hard
- drive. Some programs want to write a high score or a configuration file or
- set up some temporary work area, which cannot be done on a read-only device.
- We also found that copying the game to the hard disk solved the problem.
-
- There is almost certainly some basic configuration of every game in this
- compilation that will work for most PC's.
-
- If, after copying to the hard disk, the game is still not working
- satisfactorily, the best approach to take is a step-by-step
- installation of the game. The user should first configure the
- game without sound, or at the most with PC speaker support. If
- possible, install the game with EGA graphics and no mouse. If
- the game works at this level then there is clearly some kind of
- conflict in the user's machine and it is likely that the application
- is not at fault.
-
- Then, one by one, improve the capability of the game by first
- installing either the video card support OR the sound support,
- but not both at the same time. Once you know the culprit, it
- should be much easier to resolve the problem.
-
- At the end of the day, it may simply turn out that the game can
- only be run on a particular user's machine at a configuration that
- is less than the user's machine's capabilities.
-
- =============================================================
-
- Thank you again for purchasing Aztech's Kid's Cube,
- Series III. We hope you truly enjoy this compilation.
-
- Other questions concerning the operation of this CD
- may be directed to Aztech at:
-
- FAX: (416) 449-1058 Attn: Technical Support
-