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- BLITZ-DRAUGHTS, (C) PC Solutions.
- -----------------------------------
-
- Welcome to BLITZ DRAUGHTS, the worlds strongest shareware draughts
- program! Please note that shareware is * NOT * free software - if
- you use it, you are obliged to pay for it. You can become a legitimate
- registered user by purchasing any our program-packs - details will be
- given when you run BLITZ.
- You will need to be a very good player to beat BLITZ, even on a very
- low level of play. Remember that the F5 key enables two-player/set-up
- mode, so you can enter the moves of a game to set up a position, or
- use the computer as a display for two human players. Note that you can
- also change the X-Y size of the board - have fun with checkers on
- a 5x7 board! BLITZ is the ONLY program able to do this.
- Note that black pieces really come out YELLOW - if they were black,
- they would be invisible! I found this to be the most pleasing
- combination. You can select CGA mode for true white/black pieces.
- Hercules graphics users should be able to run BLITZ under SIMCGA.
- If you are using a mouse, make sure MOUSE.EXE is installed - this
- is standard for any mouse-program.
- BLITZ has all the features that you would expect from a commercial
- chess program, ie. fast ALPHA-BETA tree search, opening book (for the
- 8 by 8 game), and much more. The response time is used as a GAME-
- AVERAGE - sometimes the computer takes longer, but in the long run
- it is accurate. The total time taken is given as #Sec, and total moves
- as #Mov, at the top right of the screen. The CORNER-MODE inverts all
- black squares for grey and visa versa - this is most effective on
- odd-sized board shapes. When BLITZ returns a score of +/-30000, a
- win/loss is in sight, and the compter is playing perfectly!
- If you like SHAREWARE-BLITZ, please buy the full version, on GAMES-
- -PACK-1, which has extra Strength Levels, position Edit, Game Replay/
- Load/Save/Backtrack and more. It also plays a MUCH stronger, faster game
- - indeed tests show that it outplays ALL other commercial draughts
- programs at this time.
- PLEASE support quality shareware like this!!
-
- PLAYING THE GAME
- ------------------
-
- DRAUGHTS is traditionally played on the BLACK squares of an 8 by 8
- chess board - BLITZ can re-size the board, but for clarity let us
- discuss the 8 by 8 game. The squares are numbered from 1 (bott right)
- to 32 (top left), with black men on squares 1-12 and white on squares
- 21-32. Men move diagonally forward onto empty squares, or jump over
- and capture an opponent if there's a clear space behind it. One VERY
- important rule - IF YOU CAN JUMP, YOU MUST! If, after jumping, the
- same piece can jump again, IT MUST! One exception to this rule - when
- a man reaches the KING-ROW (the 8th), and is made into a KING, it
- may NOT make any futher jumps - until the next move! When a man
- becomes a KING, it can move in all 4 diagonal directions. When one
- side has no legal moves left, that side loses the game!
-
- HINTS - Do not push your pieces too far forward too early, they
- may become vulnerable. Try to keep sound back-defences, to prevent
- your opponent getting kings. Watch out for traps - remember IF YOU
- CAN JUMP - YOU MUST!
-
- When playing, move your cursor by using the numbers around the
- '5' on the numeric keypad and hit RETURN to select piece. If that
- piece can move in more than one direction, you will then need to
- select a direction key (1,3,7,9) - ie. 7 moves up-left. If you have
- a MOUSE you can simply click the left button on source and
- destination squares. To abort the computers thinking, hit the ESC
- key ONCE - you may have to wait a bit before the cursor appears.
- You can select pull-down menus with the mouse - hold the right button,
- move to the desired menu option and release the button.
- Other commands DURING PLAY:-
-
- ESC - Abort back to main menu.
- -,+ - Alter average response time in seconds - ZERO for beginners.
- F1 - Show moves, ie. all of your movable pieces.
- F2 - Make me take your go.
- F3 - Auto-play. (Hit ESC to end)
- F5 - Toggle two-player/setup mode on/off.
- F10 - Help screens..
-
-
- BACKGROUND INFO
- -----------------
-
- Draughts is a much under rated and neglected game, often derided as a
- 'kids' game, and looked down upon by exponents of games like chess. This view
- is unjustified, as the game offers characteristics and suppleties simply not
- found in any other board game. And despite of over 200 years of research and
- analysis of the game, there is still plenty of new play to be found by the
- adventurous player. In a way, the virtue of the game is actually in its
- limited piece movement and mobility, since this forces you think in terms of
- warding off threats at a much deeper level than you would do in a game like
- chess, that has a larger mobility.
- The most important rule is that if you can jump YOU MUST! This leads to
- fascinating combinations, often sparked by cunning material sacrifice.
- Consider this problem:-
- Black Man on 4, Black king on 6, White men on 7 and 12. Black to play and
- win. (or B 4,K6 : W 7,12 in standard notation.)
- The winning move is 4-8! White MUST jump 12-3, its man at 3 becoming a
- king. Now black moves his king 6-2! White now only has 1 move, 3-8, since its
- man at 7 cannot move, and black simply jumps the 2 pieces 2-11,11-4 and wins!
-
- Here is another problem:- B 1,2,6 : W 11,18,27 with black to play and
- win. The key move for black is 2-7 !! White replies 11-2, and the new king
- HAS to stop at 2 to be crowned, it cannot go on and make further jumps. Black
- now plays 1-5, White must jump 2-9 and black wins with 5-14,14-23,23-32.
- Now a harder problem:- (Composed by D.Oldbury)
- W 6,10,14,15,18,19,22,23,27 : B 1,3,7,12,K13,20,K25,26
- White to play and win.
- Sage/Blitz can see the 17 move solution in seconds:-
- 27-24! 20-27, 14-9, 7-14, 15-11, 1-10, 11-7, 13-6, 18-9-2,
- 25-18, 23-14, 10-17, 19-16, 3-10, 2-6, 12-19, 6-15-24-31-22-13
- White wins.
- Well, obviously there is far to much to the game to cover here. I could
- describe the myriad of openings, with marvelous old names like "Will o' the
- Wisp" or "Maid of the Mill", but such analysis is beyond an intro like this,
- that is simply designed to give you a taste of the game. I'll leave you with
- a short game demonstrating a famous trap in the "Bristol" opening, a sort of
- "Fools Mate", dating back to 1650!
- 11-16, 23-18, 16-20, 24-19, 8-11 (losing move), 19-15, 10-19, 18-14, 9-18,
- 22-15-8, 4-11, 27-24, 20-27, 31-24-15-8, White wins.
-
-
-
- This version of BLITZ is released as shareware. You may distribute
- it as long as you don't charge more than a small disk-copying fee for it,
- or alter it in any way.
- PC SOLUTIONS holds all rights to this program, and we reserve the right
- to withdraw permission to use or distribute this program from any individual
- or organisation, if we feel they are abusing this privilege.
- Please remember that shareware is NOT free, but 'try before you buy',
- so please become a registered user by purchasing one of our program packs -
- see the advert within the program.
- People often ask how we generate such small, fast programs - well special
- thanks must go to Borland and thier excellent Turbo-C compiler - this can
- generate much, much faster/smaller code than, say, Quickbasic. Forget the
- rest, Turbo-C is the best! Contact Borland on Freephone 0800 212727
- (or 0734 321150) for futher info. You will find some of our own special
- C-Tools for Turbo-C on our Util-Pack..