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Text File | 1995-05-24 | 31.3 KB | 1,524 lines |
- ECHO
- ECHO This response file is not intended to be run directly.
- ECHO See DM2CONV.DOC for instructions or type DM2CONV /HELP
- ECHO
- ;*** THIS IS NOT THE ULTIMATE RESPONSE FILE !!!
- ;*** It's the default response to aid novice users to convert their levels.
- ;*** You can modify it to suit your tastes.
- ;*** Comments are welcome, internet e-mail: alcamo@arci01.bo.cnr.it
- ABORT
-
-
- ;--------------------------------------------------------------------------
- :DD2
- :DTOD2
- ECHO Starting DOOM -> DOOM II conversion
- SET FROM=DOOM TO=DOOM2
-
- [THINGS]
- 2001=82 ;Shotgun = SuperShotgun
- ;at least 1 of: megasphere, archvile, berserk, supershotgun
- 9,3001,3002,3003,3004,3005,3006=83@1,64@1,2023@1,82@1
- 3001=65@20% ;Imp = Chaingundude
- 3005=71@10% ;Cacodemon = Pain Elemental
- 3003=68@10%,66@10%,69@30% ;Baron = Arachnotron,Revenant,Hell Knight
- ;Trooper = Chaingundude,Medikit,Stimpack,Health Bonus
- 3004=65@10%,2012@5%,2011@10%,2014@20%
-
- [NAMES]
- D_INTER=D_DM2INT
- D_INTRO=D_DM2TTL
- D_VICTOR=D_READ_M
- SKY1=RSKY1
- SKY2=RSKY2
- SKY3=RSKY3
- DEMO1=DEMO1_D
- DEMO2=DEMO2_D
- DEMO3=DEMO3_D
-
- IFNDEF GFX
- [TEXTURES]
- AASTINKY=DOORSTOP
- ASHWALL=ASHWALL2
- BLODGR1=CEMENT9
- BLODGR2=CEMENT9
- BLODGR3=CEMENT9
- BLODGR4=CEMENT9
- BRNBIGC=MIDGRATE
- BRNBIGL=MIDGRATE
- BRNBIGR=MIDGRATE
- BRNPOIS2=BROWN96
- BROVINE=BROWN1
- BROWNWEL=BROWNHUG
- CEMPOIS=CEMENT1
- COMP2=COMPTALL
- COMPOHSO=COMPWERD
- COMPTILE=COMPWERD
- COMPUTE1=COMPSTA1
- COMPUTE2=COMPTALL
- COMPUTE3=COMPTALL
- DOORHI=TEKBRON2
- GRAYDANG=GRAY5
- ICKDOOR1=DOOR1
- ICKWALL6=ICKWALL5
- LITE2=BROWN1
- LITE4=LITE5
- LITE96=BROWN96
- LITEBLU2=LITEBLU1
- LITEBLU3=LITEBLU1
- LITEMET=METAL1
- LITERED=DOORRED
- LITESTON=STONE2
- MIDVINE1=MIDGRATE
- MIDVINE2=MIDGRATE
- NUKESLAD=SLADWALL
- PLANET1=COMPSTA2
- REDWALL1=REDWALL
- SKINBORD=SKINMET1
- SKINTEK1=SKINMET2
- SKINTEK2=SKSPINE1
- SKULWAL3=SKSPINE1
- SKULWALL=SKSPINE1
- SLADRIP1=SLADWALL
- SLADRIP2=SLADWALL
- SLADRIP3=SLADWALL
- SP_DUDE3=SP_DUDE4
- SP_DUDE6=SP_DUDE4
- SP_ROCK2=SP_ROCK1
- STARTAN1=STARTAN2
- STONGARG=STONE3
- STONPOIS=STONE
- TEKWALL2=TEKWALL4
- TEKWALL3=TEKWALL4
- TEKWALL5=TEKWALL4
- WOODSKUL=WOODGARG
- ENDIF
- RETURN
-
-
- ;--------------------------------------------------------------------------
- :DH
- :DTOH
- ECHO Starting DOOM -> HERETIC conversion
- SET FROM=DOOM TO=HERETIC
-
- [NAMES]
- D_INTER=MUS_INTR
- D_INTRO=MUS_TITL
- D_VICTOR=MUS_CPTD
- DEMO1=DEMO1_D
- DEMO2=DEMO2_D
- DEMO3=DEMO3_D
-
- @:TOH ;general replaces
- RETURN
-
- ;--------------------------------------------------------------------------
- :D2D
- :D2TOD
- ECHO Starting DOOM II -> DOOM conversion
- SET FROM=DOOM2 TO=DOOM
-
- [THINGS]
- 82=2001 ;super shotgun = shotgun
- 83=2013 ;Megasphere = soul sphere
- 64=3003 ;Archvile = baron
- 65=9 ;Chaingun dude = Sergeant
- 66=3003 ;Revenant = baron
- 67=3003,3005 ;Mancubus = baron,cacodemon
- 68=3003,9 ;Arachnotron = baron,sergeant
- 69=3003 ;Hell Knight = Baron
- 71=3005 ;Pain Elemental = Cacodemon
- 72=3004 ;Commander Keen = trooper // THIS IS CRITICAL
- 84=9 ;SS Nazi = Sergeant
- 87=3003 ;Spawn Spot = Baron // THIS IS CRITICAL
- 88=7 ;Boss Brain = SpiderDemon // THIS IS CRITICAL
- 89=16 ;Boss Shooter = Cyberdemon // THIS IS CRITICAL
-
- ;decorations
- 73-78=59,60,61,62,63
- 79-81=24
- 70,85,86=31,33,36,37
-
- [NAMES]
- D_DM2INT=D_INTER
- D_DM2TTL=D_INTRO
- D_READ_M=D_VICTOR
- RSKY1=SKY1
- RSKY2=SKY2
- RSKY3=SKY3
- DEMO1=DEMO1_D2
- DEMO2=DEMO2_D2
- DEMO3=DEMO3_D2
-
- [LINEDEFS]
- 99=26
- 100=8
- 105=90
- 106=86
- 107=75
- 108=4
- 109=2
- 110=3
- 111=29
- 112=103
- 113=50
- 114=61
- 115=103
- 116=42
- 117=1
- 118=31
- 119=95
- 120=88
- 121=10
- 122=21
- 123=62
- 124=51
- 125=0
- 126=0
- 127=7
- 128=95
- 129=95
- 130=22
- 131=20
- 132=68
- 133=32
- 134=28
- 135=33
- 136=27
- 137=34
- 138-141=0
-
- [SECTORS]
- 17=1
-
- IFNDEF GFX
- [TEXTURES] ;I'm tired to compile these tables: this one is lousy
- AASHITTY=SP_FACE1
- ASHWALL2=ASHWALL
- ASHWALL3=BROWN96
- ASHWALL4=BROWN96
- ASHWALL6=BROWNGRN
- ASHWALL7=BROWN96
- BFALL1=FIRELAVA
- BFALL2=FIRELAVA
- BFALL3=FIRELAVA
- BFALL4=FIRELAVA
- BIGBRIK1=BROWN96
- BIGBRIK2=BROWN96
- BIGBRIK3=BROWN96
- BLAKWAL1=SHAWN2
- BLAKWAL2=SHAWN2
- BRICK1=BROWN96
- BRICK10=BROWNGRN
- BRICK11=REDWALL
- BRICK12=SP_ROCK1
- BRICK2=SP_ROCK2
- BRICK3=BROWN96
- BRICK4=BROWN96
- BRICK5=BROWN96
- BRICK6=BROWN96
- BRICK7=BROWN96
- BRICK8=BROWN96
- BRICK9=BROWN96
- BRICKLIT=BROWN96
- BRONZE1=BROWN96
- BRONZE2=BROWN96
- BRONZE3=BROWN96
- BRONZE4=BROWN96
- BRWINDOW=BROWN96
- BSTONE1=TEKWALL4
- BSTONE2=TEKWALL4
- BSTONE3=TEKWALL4
- CEMENT7=CEMENT1
- CEMENT8=CEMENT3
- CEMENT9=CEMENT6
- CRACKLE2=ROCKRED1
- CRACKLE4=ROCKRED2
- CRATE3=CRATE2
- DBRAIN1=FIRELAVA
- DBRAIN2=FIRELAVA
- DBRAIN3=FIRELAVA
- DBRAIN4=FIRELAVA
- MARBFAC4=MARBLE3
- MARBGRAY=MARBLE3
- METAL2=METAL
- METAL3=METAL
- METAL4=METAL
- METAL5=METAL
- METAL6=METAL
- METAL7=METAL
- MIDBARS1=MIDGRATE
- MIDBARS3=MIDGRATE
- MIDBRONZ=MIDGRATE
- MIDSPACE=MIDGRATE
- MODWALL1=TEKWALL2
- MODWALL2=TEKWALL2
- MODWALL3=TEKWALL5
- MODWALL4=TEKWALL5
- PANBLACK=SLADWALL
- PANBLUE=SLADWALL
- PANBOOK=SLADWALL
- PANBORD1=SLADWALL
- PANBORD2=SLADWALL
- PANCASE1=SLADWALL
- PANCASE2=SLADWALL
- PANEL1=SLADWALL
- PANEL2=SLADWALL
- PANEL3=SLADWALL
- PANEL4=SLADWALL
- PANEL5=SLADWALL
- PANEL6=SLADWALL
- PANEL7=SLADWALL
- PANEL8=SLADWALL
- PANEL9=SLADWALL
- PANRED=SLADWALL
- PIPES=SLADWALL
- PIPEWAL1=TEKWALL4
- PIPEWAL2=TEKWALL4
- ROCK1=ASHWALL
- ROCK2=ASHWALL
- ROCK3=ASHWALL
- ROCK4=ROCKRED1
- ROCK5=ROCKRED1
- SFALL1=FIRELAVA
- SFALL2=FIRELAVA
- SFALL3=FIRELAVA
- SFALL4=FIRELAVA
- SILVER1=SHAWN2
- SILVER2=SHAWN2
- SILVER3=SHAWN2
- SK_LEFT=REDWALL
- SK_RIGHT=REDWALL
- SLOPPY1=REDWALL
- SLOPPY2=REDWALL
- SPACEW2=TEKWALL2
- SPACEW3=TEKWALL4
- SPACEW4=TEKWALL5
- SPCDOOR1=BIGDOOR2
- SPCDOOR2=BIGDOOR3
- SPCDOOR3=BIGDOOR4
- SPCDOOR4=BIGDOOR2
- SP_DUDE7=SP_DUDE1
- SP_DUDE8=SP_DUDE1
- SP_FACE2=REDWALL
- STONE4=ASHWALL
- STONE5=ASHWALL
- STONE6=ASHWALL
- STONE7=ASHWALL
- STUCCO=BROWN96
- STUCCO1=BROWN96
- STUCCO2=BROWN96
- STUCCO3=BROWN96
- SW1BRIK=SW1LION
- SW1MARB=SW1GSTON
- SW1MET2=SW1DIRT
- SW1MOD1=SW1SATYR
- SW1PANEL=SW1SLAD
- SW1ROCK=SW1GRAY
- SW1SKULL=SW1SKIN
- SW1STON6=SW1GRAY
- SW1TEK=SW1SLAD
- SW1WDMET=SW1WOOD
- SW1ZIM=SW1GSTON
- SW2BRIK=SW2LION
- SW2MARB=SW2GSTON
- SW2MET2=SW2DIRT
- SW2MOD1=SW2SATYR
- SW2PANEL=SW2SLAD
- SW2ROCK=SW2GRAY
- SW2SKULL=SW2SKIN
- SW2STON6=SW2GRAY
- SW2TEK=SW2SLAD
- SW2WDMET=SW2WOOD
- SW2ZIM=SW2GSTON
- TANROCK2=ASHWALL
- TANROCK3=ASHWALL
- TANROCK4=ASHWALL
- TANROCK5=ASHWALL
- TANROCK7=ASHWALL
- TANROCK8=ASHWALL
- TEKBRON1=MARBLE2
- TEKBRON2=MARBLE2
- TEKGREN1=MARBLE2
- TEKGREN2=MARBLE2
- TEKGREN3=MARBLE2
- TEKGREN4=MARBLE2
- TEKGREN5=MARBLE2
- TEKLITE=SLADWALL
- TEKLITE2=SLADWALL
- TEKWALL6=TEKWALL5
- WOOD10=BROWN96
- WOOD12=BROWN96
- WOOD6=BROWN96
- WOOD7=BROWN96
- WOOD8=BROWN96
- WOOD9=BROWN96
- WOODMET1=SLADWALL
- WOODMET2=SLADWALL
- WOODMET3=SLADWALL
- WOODMET4=SLADWALL
- WOODVERT=SLADWALL
- ZDOORB1=BIGDOOR2
- ZDOORF1=BIGDOOR2
- ZELDOOR=BIGDOOR3
- ZIMMER1=MARBLE1
- ZIMMER2=MARBLE1
- ZIMMER3=MARBLE1
- ZIMMER4=MARBLE1
- ZIMMER5=MARBLE1
- ZIMMER7=MARBLE1
- ZIMMER8=MARBLE1
- ZZWOLF1=MARBLE3
- ZZWOLF10=MARBLE3
- ZZWOLF11=MARBLE3
- ZZWOLF12=MARBFAC2
- ZZWOLF13=MARBFAC3
- ZZWOLF2=MARBFACE
- ZZWOLF3=MARBFAC2
- ZZWOLF4=MARBFAC3
- ZZWOLF5=MARBLE3
- ZZWOLF6=MARBFACE
- ZZWOLF7=MARBFAC2
- ZZWOLF9=MARBLE3
- ZZZFACE1=FIREBLU1
- ZZZFACE2=FIREBLU1
- ZZZFACE3=FIREBLU1
- ZZZFACE4=FIREBLU1
- ZZZFACE5=FIREBLU1
- ZZZFACE6=FIREBLU1
- ZZZFACE7=FIREBLU1
- ZZZFACE8=FIREBLU1
- ZZZFACE9=FIREBLU1
-
- [FLOORS]
- GRASS1=FLOOR7_2
- GRASS2=FLOOR7_2
- GRNLITE1=TLITE6_6
- GRNROCK=FLAT5_8
- RROCK01=FLOOR6_1
- RROCK02=FLAT1_2
- RROCK03=FLAT5_5
- RROCK04=FLOOR1_6
- RROCK05=FLOOR1_6
- RROCK06=FLOOR1_6
- RROCK07=FLOOR1_6
- RROCK08=FLOOR1_6
- RROCK09=CEIL5_2
- RROCK10=CEIL3_3
- RROCK11=CEIL3_1
- RROCK12=FLAT1_2
- RROCK13=FLAT5_7
- RROCK14=FLAT5_1
- RROCK15=FLAT5
- RROCK16=FLOOR7_1
- RROCK17=CEIL5_2
- RROCK18=FLAT10
- RROCK19=FLOOR7_2
- RROCK20=FLOOR7_2
- SLIME01=BLOOD1
- SLIME02=BLOOD1
- SLIME03=BLOOD1
- SLIME04=BLOOD1
- SLIME05=NUKAGE1
- SLIME06=NUKAGE1
- SLIME07=NUKAGE1
- SLIME08=NUKAGE1
- SLIME09=LAVA1
- SLIME10=LAVA1
- SLIME11=LAVA1
- SLIME12=LAVA1
- SLIME13=DEM1_6
- SLIME14=FLAT5_1
- SLIME15=FLOOR0_3
- SLIME16=FLOOR0_1
- ENDIF
- RETURN
-
-
- ;--------------------------------------------------------------------------
- :D2H
- :D2TOH
- ECHO Starting DOOM II -> HERETIC conversion
- SET FROM=DOOM2 TO=HERETIC
-
- [NAMES]
- D_DM2INT=MUS_INTR
- D_DM2TTL=MUS_TITL
- D_READ_M=MUS_CPTD
- DEMO1=DEMO1_D2
- DEMO2=DEMO2_D2
- DEMO3=DEMO3_D2
-
- [LINEDEFS]
- 99=26
- 100=106
- 105=100
- 106=86
- 107=75
- 108=4
- 109=2
- 110=3
- 111=29
- 112=103
- 113=50
- 114=61
- 115=103
- 116=42
- 117=1
- 118=31
- 119=95
- 120=88
- 121=10
- 122=21
- 123=62
- 124=105
- 125=0
- 126=0
- 127=107
- 128=95
- 129=95
- 130=22
- 131=20
- 132=68
- 133=32
- 134=28
- 135=33
- 136=27
- 137=34
- 138-141=0
-
- [SECTORS]
- 17=1
-
- @:TOH ;general replaces
-
- [TEXTURES]
- AASHITTY=CELTIC
- ASHWALL2=LOOSERCK
- ASHWALL3=SQPEB2
- ASHWALL4=SQPEB2
- ASHWALL6=GRNBLOK1
- ASHWALL7=BRWNRCKS
- BFALL1=LAVAFL1
- BFALL2=LAVAFL1
- BFALL3=LAVAFL1
- BFALL4=LAVAFL1
- BIGBRIK1=SNDBLCKS
- BIGBRIK2=CSTLRCK
- BIGBRIK3=SNDBLCKS
- BLAKWAL1=METL1
- BLAKWAL2=METL1
- BRICK1=SNDCHNKS
- BRICK10=GRNBLOK1
- BRICK11=RCKSNMUD
- BRICK12=SNDCHNKS
- BRICK2=SNDCHNKS
- BRICK3=SNDCHNKS
- BRICK4=SNDCHNKS
- BRICK5=SPINE2
- BRICK6=SNDCHNKS
- BRICK7=SNDCHNKS
- BRICK8=SNDCHNKS
- BRICK9=SNDCHNKS
- BRICKLIT=SPINE2
- BRONZE1=SPINE2
- BRONZE2=SPINE1
- BRONZE3=SPINE2
- BRONZE4=SPINE2
- BRWINDOW=SNDCHNKS
- BSTONE1=BRWNRCKS
- BSTONE2=BRWNRCKS
- BSTONE3=BRWNRCKS
- CEMENT7=GRSKULL1
- CEMENT8=GRSKULL1
- CEMENT9=GRSKULL1
- CRACKLE2=RCKSNMUD
- CRACKLE4=RCKSNMUD
- CRATE3=WOODWL
- DBRAIN1=LAVAFL1
- DBRAIN2=LAVAFL1
- DBRAIN3=LAVAFL1
- DBRAIN4=LAVAFL1
- MARBFAC4=STNGLS1
- MARBGRAY=STNGLS1
- METAL2=GRSTNPB
- METAL3=GRSTNPB
- METAL4=GRSTNPB
- METAL5=GRSTNPB
- METAL6=GRSTNPB
- METAL7=GRSTNPB
- MIDBARS1=GATMETL5
- MIDBARS3=GATMETL5
- MIDBRONZ=GATMETL5
- MIDSPACE=GATMETL5
- MODWALL1=METL1
- MODWALL2=METL1
- MODWALL3=METL1
- MODWALL4=METL1
- PANBLACK=BANNER5
- PANBLUE=BANNER6
- PANBOOK=SPINE2
- PANBORD1=SPINE2
- PANBORD2=SPINE2
- PANCASE1=SPINE2
- PANCASE2=SPINE2
- PANEL1=BANNER5
- PANEL2=BANNER6
- PANEL3=BANNER5
- PANEL4=SPINE2
- PANEL5=SPINE2
- PANEL6=SPINE2
- PANEL7=SPINE2
- PANEL8=SPINE2
- PANEL9=SPINE2
- PANRED=BANNER5
- PIPES=CHAINSD
- PIPEWAL1=GRSKULL1
- PIPEWAL2=GRSKULL1
- ROCK1=LOOSERCK
- ROCK2=LOOSERCK
- ROCK3=LOOSERCK
- ROCK4=DRIPWALL
- ROCK5=DRIPWALL
- SFALL1=WATRWAL1
- SFALL2=WATRWAL1
- SFALL3=WATRWAL1
- SFALL4=WATRWAL1
- SILVER1=SQPEB1
- SILVER2=SQPEB1
- SILVER3=SQPEB1
- SK_LEFT=RCKSNMUD
- SK_RIGHT=RCKSNMUD
- SLOPPY1=RCKSNMUD
- SLOPPY2=RCKSNMUD
- SPACEW2=SANDSQ2
- SPACEW3=SANDSQ2
- SPACEW4=SANDSQ2
- SPCDOOR1=DOORSTON
- SPCDOOR2=DOORSTON
- SPCDOOR3=DOORSTON
- SPCDOOR4=DOORSTON
- SP_DUDE7=SPINE2
- SP_DUDE8=SPINE2
- SP_FACE2=GRSKULL1
- STONE4=SQPEB1
- STONE5=SQPEB1
- STONE6=SQPEB2
- STONE7=SQPEB2
- STUCCO=SANDSQ2
- STUCCO1=SANDSQ2
- STUCCO2=SANDSQ2
- STUCCO3=SANDSQ2
- SW1BRIK=SW1OFF
- SW1MARB=SW1OFF
- SW1MET2=SW1OFF
- SW1MOD1=SW1OFF
- SW1PANEL=SW1OFF
- SW1ROCK=SW1OFF
- SW1SKULL=SW1OFF
- SW1STON6=SW1OFF
- SW1TEK=SW1OFF
- SW1WDMET=SW1OFF
- SW1ZIM=SW1OFF
- SW2BRIK=SW1ON
- SW2MARB=SW1ON
- SW2MET2=SW1ON
- SW2MOD1=SW1ON
- SW2PANEL=SW1ON
- SW2ROCK=SW1ON
- SW2SKULL=SW1ON
- SW2STON6=SW1ON
- SW2TEK=SW1ON
- SW2WDMET=SW1ON
- SW2ZIM=SW1ON
- TANROCK2=SNDCHNKS
- TANROCK3=SNDCHNKS
- TANROCK4=SNDCHNKS
- TANROCK5=SNDCHNKS
- TANROCK7=SNDCHNKS
- TANROCK8=SNDCHNKS
- TEKBRON1=DOORWOOD
- TEKBRON2=DOORWOOD
- TEKGREN1=GRNBLOK1
- TEKGREN2=GRNBLOK1
- TEKGREN3=GRNBLOK1
- TEKGREN4=GRNBLOK1
- TEKGREN5=GRNBLOK1
- TEKLITE=SQPEB2
- TEKLITE2=SQPEB2
- TEKWALL6=CELTIC
- WOOD10=WOODWL
- WOOD12=WOODWL
- WOOD6=WOODWL
- WOOD7=WOODWL
- WOOD8=WOODWL
- WOOD9=WOODWL
- WOODMET1=WOODWL
- WOODMET2=WOODWL
- WOODMET3=WOODWL
- WOODMET4=WOODWL
- WOODVERT=WOODWL
- ZDOORB1=DMNMSK
- ZDOORF1=DMNMSK
- ZELDOOR=DMNMSK
- ZIMMER1=GRNBLOK1
- ZIMMER2=GRNBLOK1
- ZIMMER3=GRNBLOK1
- ZIMMER4=GRNBLOK1
- ZIMMER5=GRNBLOK1
- ZIMMER7=GRNBLOK1
- ZIMMER8=GRNBLOK1
- ZZWOLF1=GRSKULL1
- ZZWOLF10=GRSKULL1
- ZZWOLF11=GRSKULL1
- ZZWOLF12=GRSKULL3
- ZZWOLF13=GRSKULL2
- ZZWOLF2=GRSKULL3
- ZZWOLF3=GRSKULL2
- ZZWOLF4=GRSKULL3
- ZZWOLF5=GRSKULL1
- ZZWOLF6=GRSKULL2
- ZZWOLF7=GRSKULL3
- ZZWOLF9=GRSKULL1
- ZZZFACE1=HORSES1
- ZZZFACE2=HORSES1
- ZZZFACE3=HORSES1
- ZZZFACE4=HORSES1
- ZZZFACE5=HORSES1
- ZZZFACE6=HORSES1
- ZZZFACE7=HORSES1
- ZZZFACE8=HORSES1
- ZZZFACE9=HORSES1
-
- [FLOORS]
- GRASS1=FLAT512
- GRASS2=FLAT512
- GRNLITE1=FLAT513
- GRNROCK=FLOOR19
- RROCK01=FLOOR09
- RROCK02=FLAT506
- RROCK03=FLOOR17
- RROCK04=FLOOR01
- RROCK05=FLOOR01
- RROCK06=FLOOR01
- RROCK07=FLOOR01
- RROCK08=FLOOR01
- RROCK09=FLAT510
- RROCK10=FLOOR25
- RROCK11=FLOOR27
- RROCK12=FLOOR27
- RROCK13=FLAT503
- RROCK14=FLOOR10
- RROCK15=FLOOR17
- RROCK16=FLAT516
- RROCK17=FLAT516
- RROCK18=FLAT516
- RROCK19=FLAT513
- RROCK20=FLAT513
- SLIME01=FLTSLUD1
- SLIME02=FLTSLUD1
- SLIME03=FLTSLUD1
- SLIME04=FLTSLUD1
- SLIME05=FLTSLUD1
- SLIME06=FLTSLUD1
- SLIME07=FLTSLUD1
- SLIME08=FLTSLUD1
- SLIME09=FLTLAVA1
- SLIME10=FLTLAVA1
- SLIME11=FLTLAVA1
- SLIME12=FLTLAVA1
- SLIME13=FLOOR05
- SLIME14=FLOOR25
- SLIME15=FLAT500
- SLIME16=FLAT500
- RETURN
-
-
- ;--------------------------------------------------------------------------
- :HD
- :HTOD
- ECHO Starting HERETIC -> DOOM conversion
- SET FROM=HERETIC TO=DOOM
-
- [NAMES]
- MUS_INTR=D_INTER
- MUS_TITL=D_INTRO
- MUS_CPTD=D_VICTOR
- DEMO1=DEMO1_H
- DEMO2=DEMO2_H
- DEMO3=DEMO3_H
-
- [LINEDEFS]
- 99=48
- 100=90
- 105=51
- 106=8
- 107=7
-
- @:FROMH ;include general replaces
- [THINGS]
- /ONCE
- 5=3006 ;Flying gargoyle leader = Lost soul
- 6=3003 ;Iron lich = baron of hell
- 7=16 ;D'sparil = cyberdemon
- 9=7 ;Maulotaur = Spider demon
- 16=3005 ;Disciple = Cacodemon
- 45=9 ;Golem leader = Sergeant
- 46=9 ;Golem leader ghost = Sergeant
- 64=3003,9 ;Undead warrior = Baron of hell,Sergeant
- 65=3003,9 ;Undead warrior ghost =Baron of hell,Sergeant
- 66=3006 ;Flying gargoyle = Lost soul
- 68=3002,3004 ;Golem = Demon, Trooper
- 69=58 ;Golem ghost = Spectre
- 70=3001 ;Weredragon = Imp
- 90=3001,3004 ;Sabreclaw = Imp,Trooper
- 92=3003,3005 ;Ophidian = Baron,Cacodemon
- RETURN
-
-
- ;--------------------------------------------------------------------------
- :HD2
- :HTOD2
- ECHO Starting HERETIC -> DOOM II conversion
- SET FROM=HERETIC TO=DOOM2
-
- [NAMES]
- MUS_INTR=D_DM2INT
- MUS_TITL=D_DM2TTL
- MUS_CPTD=D_READ_M
- DEMO1=DEMO1_H
- DEMO2=DEMO2_H
- DEMO3=DEMO3_H
-
- [LINEDEFS]
- 99=48
- 100=105
- 105=124
- 106=100
- 107=127
-
- @:FROMH ;include general replaces
- [THINGS]
- /ONCE
- 5=3006 ;Flying gargoyle leader = Lost soul
- 6=71,6 ;Iron lich = pain elemental,archvile
- 7=16 ;D'sparil = cyberdemon
- 9=7 ;Maulotaur = Spider demon
- 16=3005,68 ;Disciple = Cacodemon,arachnotron
- 45=9 ;Golem leader = Sergeant
- 46=9 ;Golem leader ghost = Sergeant
- 64=65,9 ;Undead warrior = chaingun dude,Sergeant
- 65=3003 ;Undead warrior ghost = baron of hell
- 66=3006 ;Flying gargoyle = Lost soul
- 68=3002,3004 ;Golem = Demon, Trooper
- 69=58 ;Golem ghost = Spectre
- 70=69 ;Weredragon = Hell Knight
- 90=3001,3004 ;Sabreclaw = Imp,Trooper
- 92=66,67 ;Ophidian = revenant,mancubus
- RETURN
-
-
- :TOH ;General replaces for DOOM/DOOM2 to HERETIC
- IFNDEF GFX
- [TEXTURES]
- AASTINKY=REDWALL
- ASHWALL=LOOSERCK
- BIGDOOR1=DOORSTON
- BIGDOOR2=GRSKULL2
- BIGDOOR3=GRSKULL3
- BIGDOOR4=SKULLSB2
- BIGDOOR5=DOORWOOD
- BIGDOOR6=DOORWOOD
- BIGDOOR7=SKULLSB2
- BLODGR1=SPINE2
- BLODGR2=SPINE2
- BLODGR3=SPINE2
- BLODGR4=SPINE2
- BLODRIP1=SPINE2
- BLODRIP2=SPINE2
- BLODRIP3=SPINE2
- BLODRIP4=SPINE2
- BRNBIGC=GATMETL5
- BRNBIGL=GATMETL5
- BRNBIGR=GATMETL5
- BRNPOIS=GRNBLOK1
- BRNPOIS2=SNDCHNKS
- BRNSMAL1=GATMETL4
- BRNSMAL2=GATMETL4
- BRNSMALC=GATMETL4
- BRNSMALL=GATMETL4
- BRNSMALR=GATMETL4
- BROVINE=SNDCHNKS
- BROVINE2=GRNBLOK1
- BROWN1=SNDCHNKS
- BROWN144=SNDPLAIN
- BROWN96=SPINE1
- BROWNGRN=GRNBLOK1
- BROWNHUG=SNDPLAIN
- BROWNPIP=SINE2
- BROWNWEL=SNDPLAIN
- CEMENT1=GRSKULL1
- CEMENT2=GRSKULL1
- CEMENT3=GRSKULL1
- CEMENT4=GRSKULL1
- CEMENT5=GRSKULL1
- CEMENT6=GRSKULL1
- CEMPOIS=GRSKULL1
- COMP2=TRISTON1
- COMPBLUE=BLUEFRAG
- COMPOHSO=SANDSQ2
- COMPSPAN=SKULLSB1
- COMPSTA1=SKULLSB1
- COMPSTA2=SKULLSB1
- COMPTALL=TRISTON1
- COMPTILE=TRISTON1
- COMPUTE1=TRISTON1
- COMPUTE2=TRISTON1
- COMPUTE3=TRISTON1
- COMPWERD=TRISTON1
- CRATE1=WOODWL
- CRATE2=WOODWL
- CRATELIT=WOODWL
- CRATINY=WOODWL
- CRATWIDE=WOODWL
- DOOR1=DOOREXIT
- DOOR3=DOOREXIT
- DOORBLU=BLUEFRAG
- DOORBLU2=BLUEFRAG
- DOORHI=DOORWOOD
- DOORRED=REDWALL
- DOORRED2=REDWALL
- DOORSTOP=METL2
- DOORTRAK=METL2
- DOORYEL=DRIPWALL
- DOORYEL2=DRIPWALL
- EXITDOOR=DOOREXIT
- EXITSIGN=SNDCHNKS
- EXITSTON=GRSTNPB
- FIREBLU1=RCKSNMUD
- FIREBLU2=RCKSNMUD
- FIRELAV2=LAVAFL1
- FIRELAV3=LAVAFL1
- FIRELAVA=LAVAFL1
- FIREMAG1=LAVAFL1
- FIREMAG2=LAVAFL1
- FIREMAG3=LAVAFL1
- FIREWALA=LAVAFL1
- FIREWALB=LAVAFL1
- FIREWALL=LAVAFL1
- GRAY1=SQPEB1
- GRAY2=SQPEB1
- GRAY4=SQPEB1
- GRAY5=SQPEB1
- GRAY7=SQPEB1
- GRAYBIG=SQPEB1
- GRAYDANG=SQPEB1
- GRAYPOIS=SQPEB1
- GRAYTALL=SQPEB1
- GRAYVINE=SQPEB1
- GSTFONT1=GRNBLOK1
- GSTFONT2=GRNBLOK1
- GSTFONT3=GRNBLOK1
- GSTGARG=GRNBLOK1
- GSTLION=GRNBLOK1
- GSTONE1=GRNBLOK1
- GSTONE2=GRNBLOK1
- GSTSATYR=GRNBLOK1
- GSTVINE1=GRNBLOK1
- GSTVINE2=GRNBLOK1
- ICKDOOR1=DOORSTON
- ICKWALL1=CSTLRCK
- ICKWALL2=CSTLRCK
- ICKWALL3=CSTLRCK
- ICKWALL4=CSTLRCK
- ICKWALL5=CSTLRCK
- ICKWALL6=CSTLRCK
- ICKWALL7=CSTLRCK
- LITE2=SNDCHNKS
- LITE3=DRIPWALL
- LITE4=DRIPWALL
- LITE5=DRIPWALL
- LITE96=SPINE1
- LITEBLU1=DRIPWALL
- LITEBLU2=DRIPWALL
- LITEBLU3=DRIPWALL
- LITEBLU4=DRIPWALL
- LITEMET=SKULLSB1
- LITERED=REDWALL
- LITESTON=SQPEB1
- MARBFAC2=STNGLS1
- MARBFAC3=STNGLS2
- MARBFACE=STNGLS1
- MARBLE1=GRNBLOK1
- MARBLE2=GRNBLOK1
- MARBLE3=GRNBLOK1
- MARBLOD1=GRNBLOK1
- METAL=RCKSNMUD
- METAL1=SKULLSB1
- MIDBRN1=GATMETL5
- MIDGRATE=GATMETL5
- MIDVINE1=GATMETL5
- MIDVINE2=GATMETL5
- NUKE24=SNDPLAIN
- NUKEDGE1=SNDPLAIN
- NUKEPOIS=SNDPLAIN
- NUKESLAD=SNDPLAIN
- PIPE1=SPINE2
- PIPE2=SPINE2
- PIPE4=SPINE2
- PIPE6=SPINE2
- PLANET1=METL1
- PLAT1=GRSKULL1
- REDWALL=LAVAFL1
- REDWALL1=REDWALL
- ROCKRED1=LAVAFL1
- ROCKRED2=LAVAFL2
- ROCKRED3=LAVAFL3
- SHAWN1=SQPEB1
- SHAWN2=SQPEB1
- SHAWN3=SQPEB1
- SKIN2=REDWALL
- SKINBORD=REDWALL
- SKINCUT=CTYSTCI1
- SKINEDGE=REDWALL
- SKINFACE=REDWALL
- SKINLOW=CTYSTCI2
- SKINMET1=CTYSTCI4
- SKINMET2=CTYSTCI1
- SKINSCAB=CTYSTCI2
- SKINSYMB=CTYSTCI4
- SKINTEK1=CTYSTCI1
- SKINTEK2=CTYSTCI2
- SKSNAKE1=RCKSNMUD
- SKSNAKE2=RCKSNMUD
- SKSPINE1=RCKSNMUD
- SKSPINE2=RCKSNMUD
- SKULWAL3=RCKSNMUD
- SKULWALL=RCKSNMUD
- SLADPOIS=GRSTNPB
- SLADRIP1=GRSTNPB
- SLADRIP2=GRSTNPB
- SLADRIP3=GRSTNPB
- SLADSKUL=GRSTNPB
- SLADWALL=GRSTNPB
- SP_DUDE1=SAINT1
- SP_DUDE2=SAINT1
- SP_DUDE3=SAINT1
- SP_DUDE4=SAINT1
- SP_DUDE5=SAINT1
- SP_DUDE6=SAINT1
- SP_FACE1=GRSKULL1
- SP_HOT1=REDWALL
- SP_ROCK1=METL1
- SP_ROCK2=METL1
- STARBR2=CTYSTUC1
- STARG1=CTYSTUC2
- STARG2=CTYSTUC3
- STARG3=CTYSTUC4
- STARGR1=CTYSTUC5
- STARGR2=CTYSTUC1
- STARTAN1=CTYSTUC2
- STARTAN2=CTYSTUC3
- STARTAN3=CTYSTUC4
- STEP1=TMBSTON2
- STEP2=TMBSTON2
- STEP3=TMBSTON2
- STEP4=TMBSTON2
- STEP5=TMBSTON2
- STEP6=TMBSTON2
- STEPLAD1=TMBSTON2
- STEPTOP=TMBSTON2
- STONE=TRISTON1
- STONE2=TRISTON1
- STONE3=TRISTON1
- STONGARG=TRISTON1
- STONPOIS=TRISTON1
- SUPPORT2=DRIPWALL
- SUPPORT3=DRIPWALL
- SW1BLUE=SW1OFF
- SW1BRCOM=SW1OFF
- SW1BRN1=SW1OFF
- SW1BRN2=SW1OFF
- SW1BRNGN=SW1OFF
- SW1BROWN=SW1OFF
- SW1CMT=SW1OFF
- SW1COMM=SW1OFF
- SW1COMP=SW1OFF
- SW1DIRT=SW1OFF
- SW1EXIT=SW1OFF
- SW1GARG=SW1OFF
- SW1GRAY=SW1OFF
- SW1GRAY1=SW1OFF
- SW1GSTON=SW1OFF
- SW1HOT=SW1OFF
- SW1LION=SW1OFF
- SW1METAL=SW1OFF
- SW1PIPE=SW1OFF
- SW1SATYR=SW1OFF
- SW1SKIN=SW1OFF
- SW1SLAD=SW1OFF
- SW1STARG=SW1OFF
- SW1STON1=SW1OFF
- SW1STON2=SW1OFF
- SW1STONE=SW1OFF
- SW1STRTN=SW1OFF
- SW1VINE=SW1OFF
- SW1WOOD=SW1OFF
- SW2BLUE=SW1ON
- SW2BRCOM=SW1ON
- SW2BRN1=SW1ON
- SW2BRN2=SW1ON
- SW2BRNGN=SW1ON
- SW2BROWN=SW1ON
- SW2CMT=SW1ON
- SW2COMM=SW1ON
- SW2COMP=SW1ON
- SW2DIRT=SW1ON
- SW2EXIT=SW1ON
- SW2GARG=SW1ON
- SW2GRAY=SW1ON
- SW2GRAY1=SW1ON
- SW2GSTON=SW1ON
- SW2HOT=SW1ON
- SW2LION=SW1ON
- SW2METAL=SW1ON
- SW2PIPE=SW1ON
- SW2SATYR=SW1ON
- SW2SKIN=SW1ON
- SW2SLAD=SW1ON
- SW2STARG=SW1ON
- SW2STON1=SW1ON
- SW2STON2=SW1ON
- SW2STONE=SW1ON
- SW2STRTN=SW1ON
- SW2VINE=SW1ON
- SW2WOOD=SW1ON
- TEKWALL1=CELTIC
- TEKWALL2=CELTIC
- TEKWALL3=CELTIC
- TEKWALL4=CELTIC
- TEKWALL5=CELTIC
- WOOD1=WOODWL
- WOOD3=WOODWL
- WOOD4=WOODWL
- WOOD5=WOODWL
- WOODGARG=WOODWL
- WOODSKUL=WOODWL
-
- [FLOORS]
- BLOOD1=FLTLAVA1
- BLOOD2=FLTLAVA2
- BLOOD3=FLTLAVA3
- CEIL1_1=FLOOR20
- CEIL1_2=FLOOR11
- CEIL1_3=FLOOR11
- CEIL3_1=FLOOR17
- CEIL3_2=FLOOR27
- CEIL3_3=FLAT522
- CEIL3_4=FLAT522
- CEIL3_5=FLAT521
- CEIL3_6=FLAT521
- CEIL4_1=FLOOR16
- CEIL4_2=FLOOR16
- CEIL4_3=FLOOR16
- CEIL5_1=FLOOR30
- CEIL5_2=FLAT512
- COMP01=FLOOR04
- CONS1_1=FLOOR07
- CONS1_5=FLOOR07
- CONS1_7=FLOOR07
- CRATOP1=FLAT504
- CRATOP2=FLOOR27
- DEM1_1=FLOOR19
- DEM1_2=FLOOR19
- DEM1_3=FLOOR19
- DEM1_4=FLOOR19
- DEM1_5=FLOOR19
- DEM1_6=FLOOR19
- FLAT1=FLOOR00
- FLAT10=FLOOR01
- FLAT14=FLAT502
- FLAT17=FLAT503
- FLAT18=FLAT503
- FLAT19=FLAT503
- FLAT1_1=FLOOR03
- FLAT1_2=FLOOR03
- FLAT1_3=FLOOR08
- FLAT2=FLOOR11
- FLAT20=FLAT504
- FLAT22=FLOOR26
- FLAT23=FLOOR23
- FLAT3=FLOOR04
- FLAT4=FLOOR08
- FLAT5=FLOOR06
- FLAT5_1=FLOOR10
- FLAT5_2=FLOOR25
- FLAT5_3=FLOOR09
- FLAT5_4=FLOOR04
- FLAT5_5=FLOOR27
- FLAT5_6=FLOOR06
- FLAT5_7=FLOOR03
- FLAT5_8=FLOOR03
- FLAT8=FLOOR25
- FLAT9=FLOOR04
- FLOOR0_1=FLOOR17
- FLOOR0_2=FLOOR27
- FLOOR0_3=FLOOR18
- FLOOR0_5=FLOOR04
- FLOOR0_6=FLOOR04
- FLOOR0_7=FLOOR04
- FLOOR1_1=FLOOR16
- FLOOR1_6=FLOOR09
- FLOOR1_7=FLOOR09
- FLOOR3_3=FLOOR18
- FLOOR4_1=FLOOR25
- FLOOR4_5=FLOOR25
- FLOOR4_6=FLOOR25
- FLOOR4_8=FLOOR00
- FLOOR5_1=FLOOR01
- FLOOR5_2=FLOOR17
- FLOOR5_3=FLOOR17
- FLOOR5_4=FLOOR10
- FLOOR6_1=FLOOR09
- FLOOR6_2=FLOOR03
- FLOOR7_1=FLOOR27
- FLOOR7_2=FLOOR19
- FWATER1=FLTWAWA1
- FWATER2=FLTWAWA1
- FWATER3=FLTWAWA1
- FWATER4=FLTWAWA1
- GATE1=FLTTELE1
- GATE2=FLTTELE1
- GATE3=FLTTELE1
- GATE4=FLTTELE1
- LAVA1=FLATHUH1
- LAVA2=FLATHUH1
- LAVA3=FLATHUH1
- LAVA4=FLATHUH1
- MFLR8_1=FLOOR03
- MFLR8_2=FLOOR17
- MFLR8_3=FLOOR04
- MFLR8_4=FLOOR05
- NUKAGE1=FLTSLUD1
- NUKAGE2=FLTSLUD1
- NUKAGE3=FLTSLUD1
- SFLR6_1=FLAT506
- SFLR6_4=FLAT506
- SFLR7_1=FLAT506
- SFLR7_4=FLAT506
- STEP1=FLOOR19
- STEP2=FLOOR19
- TLITE6_1=FLOOR06
- TLITE6_4=FLOOR06
- TLITE6_5=FLOOR06
- TLITE6_6=FLOOR06
- ENDIF
-
- [THINGS] ;Things replaces for DOOM/DOOM2 to HERETIC
- /ONCE ;This remove the needs for pseudo numbers
- ;keys
- 5,40=79 ;Blue keycard,blue skullkey = blue key
- 6,39=80 ;Yellow keycard,yellow skullkey = yellow key
- 13,38=73 ;Red keycard,red skullkey = green key
-
- ;weapons and ammo (IN HERETIC YOU'LL NEED MORE AMMO THAN IN DOOM)
- 17=20,13,21,16 ;Cell pack = l.runes,macesph.,g.runes,pile of macesph.
- 2007=10,54,12,55 ;Ammo clip = wand crystal,claw orb,geode,energy orb
- 2008=18,19@40% ;4 shotgun shells = ethereal arrows,quiver
- 2010=22,23@25% ;1 rocket = flame orb,inferno orb
- 2046=23 ;Box of rockets = inferno orb
- 2047=21,16 ;Cell charge = greater runes,pile of mace spheres
- 2048=12,55 ;Box of ammo = crystal geode,energy orb
- 2049=19 ;Box of shells = quiver of ethereal arrows
- 2002=53 ;Chaingun = dragon claw
- 2006=2002 ;BFG9000 = fire mace
- 82=2001 ;Super shotgun = Ethereal crossbow
-
- ;monsters
- 7=9 ;Spider demon = maulotaur
- 9=45,64 ;Sergeant = golem leader,undead warrior
- 16=7 ;Cyberdemon = Dsparil
- 58=90,70 ;Spectre = sabreclaw,weredragon
- 3001=69,45,46 ;Imp = golem ghost,golem leader,golem leader ghost
- 3002=90 ;Demon = sabreclaw
- 3003=6@25%,15 ;Baron of hell = iron lich,disciple
- 3004=66,68 ;Trooper = flying gargoyle,golem
- 3005=92 ;Cacodemon = ophidian
- 3006=5 ;Lost soul = flying gargoyle leader
-
- ;doom II's monsters
- 64=6 ;Archvile = iron lich
- 65=92 ;Chaingun dude = ophidian
- 66=70,92 ;Revenant = weredragon,ophidian
- 67=70,92 ;Mancubus = weredragon,ophidian
- 68=70,92 ;Arachnotron = weredragon,ophidian
- 69=65 ;Hell Knight = undead warrior ghost
- 71=15 ;Pain Elemental = disciple
- 72=64 ;Comm. Keen = flying gargoyle // THIS IS CRITICAL
- 84=46 ;SS Nazi = golem leader
- 87=6 ;Demon Spawn Spot = iron lich // THIS IS CRITICAL
- 88=7 ;Big Brain = D'sparil // THIS IS CRITICAL
- 89=6 ;Demon Spawner = iron lich // THIS IS CRITICAL
-
- ;items
- 2011,2014,2015=30@1,86@2,83@1,2001@1,36@1
- 2011,2014,2015=12@30%,19@15%,81
- ;Stimpak,health bonus,armor bonus = miscellaneus objects
- ; morph ovum,tome of power,wings,crossbow,chaos device,geode,quiver,vial
- ; In some levels the shotgun is given only by dead sergeants.
- 2012=82 ;Medikit = quartz flask
- 2013,83=32 ;Soulsphere,Megasphere = mystic urn
- 2018=85 ;Green armor 100% = silver shield
- 2019=31 ;Blue armor 200% = enchanted shield
- 2022=84 ;Invulnerability = ring of invulnerability
- 2024=75 ;Invisibility = shadowsphere
- 2026=35 ;Computer map = map scroll
- 2045=33 ;Light goggles = torch
- 2023,2025=32 ;Berserk strength,Radiation suit = mystic urn
-
- ;decorations
- 10,12,15,18-24,79,80,81=48,49
- 25-29,42=37,38
- 49-53,59-63,73-78=17,24,25,26,39,40
- 30-33,36,37,41=29
- 48=47
- 35,85,86,2028=27
- 44,55=94
- 45,56=96
- 46,57=95
- 43,47,54,70=87
-
- 2002:A=2002@1,2003,2004 ;HERETIC does not support more than 1 mace
- RETURN
-
-
- :FROMH ;Heretic general replaces
- IFNDEF GFX
- [TEXTURES]
- BADPATCH=COMPWERD
- BANNER1=CEMENT3
- BANNER2=CEMENT4
- BANNER3=GSTGARG
- BANNER4=GSTLION
- BANNER5=BROWN96
- BANNER6=BROWN96
- BANNER7=SLADSKUL
- BANNER8=SLADPOIS
- BLUEFRAG=COMPBLUE
- BRWNRCKS=BROWN96
- CELTIC=TEKWALL4
- CHAINMAN=MARBFAC3
- CHAINSD=SHAWN2
- CSTLMOSS=CEMENT1
- CSTLRCK=CEMENT2
- CTYSTCI1=GRAY1
- CTYSTCI2=GRAY4
- CTYSTCI4=GRAY1
- CTYSTUC1=ICKWALL1
- CTYSTUC2=ICKWALL2
- CTYSTUC3=ICKWALL3
- CTYSTUC4=ICKWALL5
- CTYSTUC5=ICKWALL7
- DMNMSK=BIGDOOR2
- DOOREXIT=SP_FACE1
- DOORSTON=BIGDOOR2
- DOORWOOD=BIGDOOR4
- DRIPWALL=SKSNAKE1
- GATMETL=MIDGRATE
- GATMETL2=MIDGRATE
- GATMETL3=MIDGRATE
- GATMETL4=MIDGRATE
- GATMETL5=MIDGRATE
- GRNBLOK1=MARBLE3
- GRNBLOK2=MARBLE3
- GRNBLOK3=MARBFAC2
- GRNBLOK4=MARBFAC2
- GRSKULL1=MARBLE2
- GRSKULL2=MARBFACE
- GRSKULL3=MARBFAC3
- GRSTNPB=GSTGARG
- GRSTNPBV=GSTLION
- GRSTNPBW=GSTSATYR
- HORSES1=MARBFAC2
- LAVA1=METAL
- LAVAFL1=FIREMAG1
- LAVAFL2=FIREMAG2
- LAVAFL3=FIREMAG3
- LOOSERCK=SHAWN2
- METL1=SLADWALL
- METL2=COMPSPAN
- MOSAIC1=SP_ROCK1
- MOSAIC2=SP_ROCK1
- MOSAIC3=SP_ROCK1
- MOSAIC4=SP_ROCK1
- MOSAIC5=SP_ROCK1
- MOSSRCK1=STONE3
- OLDSKY2=SKY1
- OLDSKY3=SKY1
- ORNGRAY=SHAWN2
- RCKSNMUD=TEKWALL4
- REDWALL=REDWALL
- ROOTWALL=SP_ROCK1
- SAINT1=SHAWN2
- SANDSQ2=SKSNAKE1
- SKULLSB1=MARBLE2
- SKULLSB2=BIGDOOR3
- SKY5=SKY1
- SNDBLCKS=BROWN96
- SNDCHNKS=BROWNGRN
- SNDPLAIN=METAL
- SPINE1=BROWN96
- SPINE2=BROWN96
- SQPEB1=BROWNGRN
- SQPEB2=BROWNGRN
- STNGLS1=SP_DUDE1
- STNGLS2=SP_DUDE2
- STNGLS3=SP_DUDE1
- SW1OFF=SW1GRAY
- SW1ON=SW2GRAY
- SW2OFF=SW1GRAY1
- SW2ON=SW2GRAY2
- TMBSTON1=SHAWN2
- TMBSTON2=SHAWN2
- TRISTON1=SLADWALL
- TRISTON2=SLADWALL
- WATRWAL1=ROCKRED1
- WATRWAL2=ROCKRED2
- WATRWAL3=ROCKRED3
- WDGAT64=BRNSMAL1
- WEB1_B=-
- WEB1_F=-
- WEB2_B=-
- WEB2_F=-
- WEB3_M=-
- WOODWL=WOOD1
-
- [FLOORS]
- FLAT500=FLAT2
- FLAT502=FLAT14
- FLAT503=FLAT3
- FLAT504=FLAT4
- FLAT506=FLOOR5_1
- FLAT507=FLOOR5_2
- FLAT508=FLOOR5_4
- FLAT509=FLOOR6_2
- FLAT510=FLOOR7_1
- FLAT512=FLOOR7_2
- FLAT513=CEIL5_2
- FLAT516=FLAT10
- FLAT517=FLAT14
- FLAT520=FLOOR0_3
- FLAT521=FLOOR0_1
- FLAT522=FLOOR0_2
- FLAT523=FLOOR4_8
- FLATHUH1=BLOOD1
- FLATHUH2=BLOOD2
- FLATHUH3=BLOOD3
- FLATHUH4=BLOOD2
- FLOOR00=FLOOR4_8
- FLOOR01=FLOOR4_6
- FLOOR03=FLAT9
- FLOOR04=FLAT5_7
- FLOOR05=FLOOR3_3
- FLOOR06=FLAT8
- FLOOR07=FLAT3
- FLOOR08=CEIL1_3
- FLOOR09=FLOOR1_6
- FLOOR10=CEIL1_1
- FLOOR11=FLAT5_1
- FLOOR12=FLAT5_2
- FLOOR16=CEIL4_3
- FLOOR17=FLAT10
- FLOOR18=DEM1_5
- FLOOR19=DEM1_6
- FLOOR20=FLAT1_2
- FLOOR21=FLAT22
- FLOOR22=FLAT22
- FLOOR23=FLAT22
- FLOOR24=FLAT22
- FLOOR25=FLAT5
- FLOOR26=FLOOR1_1
- FLOOR27=MFLR8_2
- FLOOR28=MFLR8_4
- FLOOR29=CEIL3_6
- FLOOR30=CEIL3_5
- FLTFLWW1=FWATER1
- FLTFLWW2=FWATER2
- FLTFLWW3=FWATER3
- FLTLAVA1=LAVA1
- FLTLAVA2=LAVA2
- FLTLAVA3=LAVA3
- FLTLAVA4=LAVA4
- FLTSLUD1=NUKAGE1
- FLTSLUD2=NUKAGE2
- FLTSLUD3=NUKAGE3
- FLTTELE1=GATE4
- FLTTELE2=GATE4
- FLTTELE3=GATE4
- FLTTELE4=GATE4
- FLTWAWA1=FWATER1
- FLTWAWA2=FWATER2
- FLTWAWA3=FWATER3
- ENDIF
-
- [SECTORS]
- 15,21-51=0
-
- [THINGS]
- /ONCE ;This remove the needs for pseudo numbers
- ;keys
- 79=40 ;Blue key = blue skullkey
- 80=39 ;Yellow key = yellow skullkey
- 73=38 ;Green key = red skullkey
-
- ;weapons and ammo
- 20,13=17 ;Lesser runes,macespheres = cell pack
- 10,54=2007 ;Wand crystal,claw orb = ammo clip
- 18=2008 ;ethereal arrows = 4 shotgun shells
- 22=2010 ;flame orb = 1 rocket
- 23=2046 ;Inferno orb = Box of rockets
- 21,16=2047 ;greater runes,pile of mace spheres = Cell charge
- 12,55=2048 ;crystal geode,energy orb = box of ammo
- 19=2049 ;quiver of ethereal arrows = box of shells
- 53=2002 ;dragon claw = chaingun
- 2002=2006 ;fire mace = BFG9000
-
- ;items
- 30,34,36,83,86=2025,2045,2023
- ;Morph Ovum,Timebomb,Chaos device,wings,tome = radiation suit,goggles,berserk
- 81=2011 ;Crystal vial = stimpak
- 82=2012 ;quartz flask = medikit
- 32=2013,2023 ;Mystic urn = Soulsphere,Berserk
- 85=2018 ;silver shield = Green armor 100%
- 31=2019 ;enchanted shield = Blue armor 200%
- 84=2022 ;ring of invincibility = Invulnerability
- 75=2024 ;shadowsphere = Invisibility
- 35=2026 ;map scroll = Computer map
- 33=2045 ;torch = Light goggles
-
- ;decorations
- 48-50,52,74=24
- 41-43,56,1200-1209=24:0
- 94=44
- 96=45
- 95=46
- IFDEF HANGS ;add hanging objects
- 17,24-26,28,39,40,51=49,50,51,52,53
- ELSE ;remove hanging objects
- 17,24-26,28,39,40,51=24:0
- ENDIF
- 27,29,37,38,44,47,76,87=31,33,36,37
- RETURN
-
-
- :DD
- :D2D2
- :HH
- :DTOD
- :D2TOD2
- :HTOH
- ECHO Hey! This conversion is useless. Are you crazy?
- ABORT
-
-