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- __ ________ ___________ _ __ _____________ __ ___________ _
- _ __ __ \______ \_ _____________ _ / \__/ \_____\_ ____ __
- / __/ /__ \/ __|_ _______ ____/ \ _________ __|_
- _/ \_____/ _/ _/ / :___ \ \_\_____/ \_ \ / :
- \______| \ \_________| \ \______/| \____| \________|
- _ ____|\_____/ _ _________/ l______/ l_______/©CARDiNAL!
-
-
- Released Today:
- ~~~~~~~~~~~~~~
-
- - WORLD CLASS RUGBY'95 -ECS- From AUDiOGENiC -
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Supplier : Troll Game type : Guess what :)
- Cracker : Mok Number of Disks: 1
- Protection: RNC Release Date : 05/31/95
-
-
- This release is dedicated to the BEST, the GREATEST, the MOST WONDERFUL,
- The HYPRA, GIGA, TETRA COOL, FAST, NICE, FUNKY Trainer Maker the Scene ever
- got... Of course all of you have guessed, it's.. it's .... the
- ONE'n'ONLY .. SIRIAX! :))) Read at the End of this .NFO for more
- congratulations hehe
-
-
- Release's Info:
- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Houla Boula Guys, the 'shocked' ones are back... this time with a small
- game (must be our smallest in size till we exist :)) Nothing special,
- except that it's the '95 Version of World Class Rugby. Have fun with it
- mates.
-
- The protection was a Rob Northern Copylock protection, the ooooold one :))
-
-
- That's all mates, have fun with this game and remember...
-
-
-
-
-
- · A GAME WORTH PLAYING IS A GAME WORTH BUYING! ·
-
- · KEEP OUR DREAM ALiVE, SAVE THE AMiGA! ·
-
-
- -------------------------------------------------------------------------------
- WE ARE LOOKiNG FOR *GOOD* AND *ACTiVE* TRAiNER MAKERS! IF YOU'RE INTERESTED
- CONTACT US AT ANY OF OUR BBS AND WE'LL BE GLAD TO GET IN TOUCH WiTH YOU!
-
- P.S. Siriax, please don't ask us :))
-
- STiNKY SUPPLiERS, CRAZY CRACKERS AND PERVERT TRADERS ARE ALWAYS WELCOME IN
- THE MONGOL'S FAMiLY!
- IF YOU THiNK YOU'RE SiCK ENOUGH TO JOiN US THEN CONTACT US NOW! :)
- -------------------------------------------------------------------------------
-
-
-
- CALL ONE OF OUR BOARDS TO GET IN TOUCH WITH US
- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Zion's Hide Out .............. +1-ITS-PRI-VATE
- The Enquisition .............. +1-812-886-0688
- World Of Elite ............... +31-ONLY ELiTE!
- Neon City .................... +31-47-8012-733
- Sky Tower .................... +45-74-83-38-86
- Cyclone ...................... +31-35-83-84-00
- Eek a Mouse .................. +32-24-11-24-79
-
-
- The Mongols Behind PRESTiGE are
- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Bomber Man · Chaotic Descent · Deathknight · Devil & Raven · Enzo · Fletcher
- Fury · Groo · Jabo · Jake · Leeroy · Mok · Mousebuster · Nightshade · Polaris
- Ponton · Raj! · Samir · Shane · Skol · Snake · Troops · Troll · Willy · Zion
-
-
- - PRESTiGE... Scratch our balls and we'll follow you anywhere :) -
-
-
-
-
- Ok, Here we're again for some 'not usual' infos ...
- The master of the Masters, the MIGHTY SIRIAX have got the Balls to accusate
- Prestige for the fake release of QTX last week-end... of course, this Genius
- is so damn smart that he didn'tneed to check, since he had a kind of
- argument with us (Mainly with me, the MEGA SUCKER, Samir) he automatically
- accusated us and put a kind of 'shame about us' in his SHITFLASH whatever
- trainer for Virocop... Great Man, a damn great feeling... 10/10! U're cool
- Sherlock, Really!...
-
- Now, since we at Prestige are usually never taking care about this kind of
- bollox (Siriax is not the only one, and for sure not the last one anyway)
- like "the Hamster sucks, a shocker for the mongols bla bla..." which is
- just a PERFECT demonstration of what jealousy can do when combinated to
- Suckness, Lameness and Crapness and social frustrations :) We will be nice to
- Siriax and try to help him Yeah HELP HIM :)) ! this poor guy needs a serious
- help and lesson in what he thinks he is a GOD (eg training) so here're some
- little advices from Good Ol' Uncle Sam :))
-
- We decided, to release these lessons over our .nfo files so this way
- Siriax will have enuff time to learn a bit ok? :)) here we go with the lesson
- Number which we gave you on Zion's Hideout but sadly u didn't come to take it
- (where you ill or what my little Siribaby?? :))! So we analysed his trainer
- patch for GULP, we give you here the original patch code and the modified
- one with some comments in case it's too hard for Siribaby :))
-
-
- Original code of ur trainer patch for GULP! size is 552 bytes for a patch
- which has only 8+2 options great eh? :))
-
- r:
- LB_010A SUBA.L #$00000002,A4
- ADDA.L #$00008274,A4 ;sub+add?? :))
- CMPI.B #$2B,(A4)
- BNE.W LB_0154
- MOVE.L #$2F0B47FA,(A4)
- ADDA.L #$00000004,A4 ;huuuuuuh!
- MOVE.L #$00004EB9,(A4)
- ADDA.L #$00000004,A4
- MOVE.L #LB_016C,(A4)
- ADDA.L #$00000004,A4
- MOVE.L #$265F4E71,(A4)
- SUBA.L #$00000012,A4
- CLR.W (A4)
- BRA.W LB_015A
- LB_0154 SUBA.L #$00008274,A4
- LB_015A MOVE.L -$08(A6,D0.L),A4
- MOVE.L $00(A6,D0.L),D1
- ADDQ.L #4,D1
- LSR.L #2,D1
- MOVE.L D1,$0004(A4)
- RTS
- LB_016C SUBA.L #$00000002,A3
- CMPI.B #$00,$00000100 ;Mamma Mia!
- BEQ.W LB_018E
- SUBA.L #$00006BEE,A3 ;Oh My God....
- MOVE.B #$0A,(A3)
- ADDA.L #$00006BEE,A3
- LB_018E CMPI.B #$00,$00000101
- BEQ.W LB_01AA
- SUBA.L #$00006BED,A3
- MOVE.B #$0A,(A3)
- ADDA.L #$00006BED,A3
- LB_01AA CMPI.B #$00,$00000102
- BEQ.W LB_01C6
- SUBA.L #$00006BEC,A3
- MOVE.B #$0A,(A3)
- ADDA.L #$00006BEC,A3
- LB_01C6 CMPI.B #$00,$00000103
- BEQ.W LB_01E2
- SUBA.L #$00006BEB,A3
- MOVE.B #$0A,(A3)
- ADDA.L #$00006BEB,A3
- LB_01E2 CMPI.B #$00,$00000104
- BEQ.W LB_01FE
- SUBA.L #$00006BEA,A3
- MOVE.B #$0A,(A3)
- ADDA.L #$00006BEA,A3
- LB_01FE CMPI.B #$00,$00000105
- BEQ.W LB_021A
- SUBA.L #$00006BE9,A3
- MOVE.B #$0A,(A3)
- ADDA.L #$00006BE9,A3
- LB_021A CMPI.B #$00,$00000106
- BEQ.W LB_0236
- SUBA.L #$00006BE8,A3
- MOVE.B #$0A,(A3)
- ADDA.L #$00006BE8,A3
- LB_0236 CMPI.B #$00,$00000107
- BEQ.W LB_0252
- SUBA.L #$00006BE7,A3
- MOVE.B #$0A,(A3)
- ADDA.L #$00006BE7,A3
- LB_0252 CMPI.B #$00,$00000108
- BEQ.W LB_026E
- SUBA.L #$00006E1F,A3
- MOVE.B #$FF,(A3)
- ADDA.L #$00006E1F,A3
- LB_026E CMPI.B #$00,$00000109
- BEQ.W LB_02FA
- BTST #$0A,$00DFF016
- BNE.W LB_02E2
- SUBA.L #$00006BEE,A3
- MOVE.B #$0A,(A3)
- ADDA.L #$00000001,A3 ;Arggggh!
- MOVE.B #$0A,(A3)
- ADDA.L #$00000001,A3
- MOVE.B #$0A,(A3)
- ADDA.L #$00000001,A3
- MOVE.B #$0A,(A3)
- ADDA.L #$00000001,A3
- MOVE.B #$0A,(A3)
- ADDA.L #$00000001,A3
- MOVE.B #$0A,(A3)
- ADDA.L #$00000001,A3
- MOVE.B #$0A,(A3)
- ADDA.L #$00000001,A3
- MOVE.B #$0A,(A3)
- SUBA.L #$00000007,A3
- ADDA.L #$00006BEE,A3
- LB_02E2 BTST #$07,$00BFE001
- BNE.B LB_02FA
- SUBA.L #$000065DC,A3
- JMP (A3)
- ADDA.L #$000065DC,A3
- LB_02FA MOVE.L D2,$0040(A5)
- MOVE.L D0,$0044(A5)
- MOVE.L D6,$0060(A5)
- MOVE.L D5,$0064(A5)
- RTS
- CMPI.B #$40,$00BFEC01 ;Snifff..
- BNE.W LB_0324
- CLR.B $00BFEC01
- JMP $0001B12C
- LB_0324 ASL.W #1,D1
- MOVE.W D1,D2
- ASL.W #2,D1
- CLR.B $00BFEC01
- RTS
-
- f:
-
- r:
- Size=262 bytes original size=552 ... bytes gained = 290 = 53%... even better
- than a cruncher :)
-
-
-
- LB_010A
- adda.l #$00008274-2,a4 ; a sub+add ->> an ADD ONLY!
- cmpi.b #$2b,(a4)
- bne.s lb_0154
- move.l #$2f0b47fa,(a4)+ ;such adressing code??? u know ??
- move.l #$00004eb9,(a4)+ ;never heard of a jsr.s ?? $4eb8 :))
- move.l #lb_016c,(a4)+
- move.l #$265f4e71,(a4)
- lea -$12(a4),a4
- clr.w (a4)
- bra.s lb_015a
- lb_0154 suba.l #$00008274,a4
- lb_015a move.l -$08(a6,d0.l),a4
- move.l $00(a6,d0.l),d1
- addq.l #4,d1
- lsr.l #2,d1
- move.l d1,$4(a4)
- rts
- lb_016c subq.l #$2,a3 ;subq ??? hey ?? is there anyone??
- movem.l a0,-(a7)
- move.w d7,-(a7)
- lea $100.w,a0
- moveq #$a,d7
- tst.b (a0)+
- beq.b lb_018e
- move.b d7,-$6bee(a3)
- lb_018e tst.b (a0)+ ;tst.b $100.w or tst.b (a0)+ ??
- beq.b lb_01aa ;never heard about ???
- move.b d7,-$6bed(a3)
- lb_01aa tst.b (a0)+
- beq.b lb_01c6
- move.b d7,-$6bec(a3)
- lb_01c6 tst.b (a0)+
- beq.b lb_01e2
- move.b d7,-$6beb(a3)
- lb_01e2 tst.b (a0)+
- beq.b lb_01fe
- move.b d7,-$6bea(a3)
- lb_01fe tst.b (a0)+
- beq.b lb_021a
- move.b d7,-$6be9(a3)
- lb_021a tst.b (a0)+
- beq.b lb_0236
- move.b d7,-$6be8(a3)
- lb_0236 tst.b (a0)+
- beq.b lb_0252
- move.b d7,-$6be7(a3)
- lb_0252 tst.b (a0)+
- beq.b lb_026e
- st -$6e1f(a3)
- lb_026e tst.b (a0)+
- beq.b lb_02fa
- btst d7,$00dff016
- bne.b lb_02e2
- lea -$6bee(a3),a3
- moveq #8-1,d7 ; a loop to make this?? eh?
- .l: ; u didn't know that there was
- move.b #$0a,(a3)+ ;a dbf mnemonic?? :))
- dbf d7,.l
- lea $6bee-7(a3),a3
-
- lb_02e2 btst #$07,$00bfe001
- bne.b lb_02fa
- lea -$65dc(a3),a3 ;lea XXX(ay) instead of add.l #xxx,ay
- jmp (a3) ;u didn't know it was possible?
- lea $65dc(a3),a3
- lb_02fa move.l d2,$0040(a5)
- move.l d0,$0044(a5)
- move.l d6,$0060(a5)
- move.l d5,$0064(a5)
- move.w (a7)+,d7
- move.l (a7)+,a0
- rts
-
- cmpi.b #$40,$00bfec01 ;Tell me, what's the use
- bne.b lb_0324 ;of this?? just to fill
- clr.b $00bfec01 ;the memory?? :)) Tssss Siriax :)
- jmp $0001b12c
- lb_0324 asl.w #1,d1
- move.w d1,d2
- asl.w #2,d1
- clr.b $00bfec01
- rts
- f:
-
-
- Ok that was is for the Lesson #1. watch out for the next lesson, it's
- allready ready, and it's much more fun :))
-
- Byebye SiriBaby! :)) Ur Daddy, Uncle Samw who loves you so much :))
-
-