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- -----------------------------------------------------------------------------
- DOCS WRITTEN BY "PORR KUNGEN" OF PKI.
- -----------------------------------------------------------------------------
-
-
- Welcome to Football Tactician 2
- -------------------------------
- The pre-requisite for fully
- appreciating FT2 is to be in charge
- of a club. Without any human manager
- the game will merely run in automatic
- mode.
-
- To become a manager, you'll have to
- apply for a job, initially with one
- of the smaller clubs.
- You can manage any club whose class
- is equal or below your own rating.
-
- As all human managers start with a
- rating of 3, most clubs in the
- lower division are accessible
- straight away.
- To manage better clubs you will have
- to win at least 4 matches on the trot.
- \
-
- The game will run perfectly without
- a single human manager.
- But considering that FT2 is capable of
- handling up to 46 human managers,
- there is little point in that.
-
- To apply for a job, select the ACTION
- MENU. Then click on managers.
- Now choose one of the human managers.
- Say FRED. Click on JOIN. Now select
- the club you would like to join.
- If you are accepted, a logo will
- appear and confirm your appointment.
-
- Have fun and... good luck!
-
- For more details about keyboard
- action press F10.
-
- Talking Birds ]
-
- Please refer to Manual.
- The section entitled who's in charge
- will explain the mechanics of it.
-
-
- ------------------------------------------------------------------------------
-
-
- The File Menu.
- -------------
-
- LAST SEASON
- will load the fixtures and results
- from the last complete season.
- On your disk, this file is recorded
- as fixt_00.dat
-
- Once LAST SEASON is in memory, the
- current season is put on hold. Only
- friendly matches may now be played.
- Many functions will be disabled:
- save, new, kick-off, top scorers, etc
- are no longer available.
- The cursor will also change.
- We are now in REVIEW MODE. \
-
- The whole idea of loading an old season
- whether from the LAST SEASON or from
- the LOAD SEASON boxes is to quickly
- view past results, maybe to check how
- you did against your next opponents.
-
- The obvious path to follow, in this
- mode, in to click on TABLES, then
- click on SELECT ANY WEEK. Full records
- will now be at your fingertips.
-
- Another useful feature is to load any
- logo in, click on it, and select
- FIXTURE LIST. You will be presented
- with the full history of that
- particular team during the season
- under review. \
-
- Once in 'REVIEW MODE', the LAST SEASON
- box will now say RESUME.
- You have to click on RESUME if you
- want to exit REVIEW MODE and carry on
- with the default mode.
-
- The next box in this FILE MENU is
- SAVE. If you want to save your records
- click on this one at any time during
- the championship, except at the very
- end of the very last day, when it
- will instead appear as NEW SEASON.
- You'll have to click on NEW SEASON
- to save the ENTIRE championship for
- posterity. It will always be saved
- as FIXT_00.DAT. All fixtures will
- then be reset and a new season may
- commence with bank balances, skill
- levels and squads left unchanged. \
-
- SAVE does a complete save of all
- squad and club records, replay list
- and results so far.
- But the week pointer will remain as
- it is.
-
- Whenever you click on SAVE, do make
- sure that your disk is NOT protected
-
- The next entry is NEW.
- This is an uncompromising feature.
- Everything gets reset to the original
- standard. You are in effect overwriting
- your records with the default files
- always held on disk.
- Needless to say full confirmation will
- be asked for and you will have to answer
- with the keyboard only. \
-
- EDITOR , the next entry, gives you
- access to all 920 players.
- The names can be changed but skills
- and valuations require a password.
-
- LOAD SEASON is similar to LAST SEASON
- except that here you may choose which
- particular season you want to load:
- 0 is the one just gone. You may
- retrieve up to 21 seasons.
- Once this feature is active, you are
- in REVIEW MODE again, as confirmed by
- the rectangular cursor. A new box will
- now appear just underneath: SAVE AS. \
-
- The season you have just loaded may be
- re-saved under any name from 1 to 20.
- Make sure you do not overwrite a
- season that you were particularly
- proud of.
-
- PROMOTIONS is only active during the
- early part of the season. It will
- re-arrange the two division as per
- entries shown under HONOURS.
- As all master files will be changed
- use with care.
-
- This covers all the options under
- the FILE menu. ]
-
-
- ------------------------------------------------------------------------------
-
-
- The Action Menu.
- ----------------
-
- VIEW CLUBS.
- This will show all clubs in your
- division together with their managers
- humans or otherwise.
-
- MANAGERS is a list of 46 ready-made
- user names. These are fully editable
- and have individual ratings according
- to their achievements.
- Money earned by these managers is also
- shown as well as their records.
-
- SELECT CLUB is one of the most used
- options in this game. You have to
- select a club in order to examine
- its squad and make the selection
- and strategic decisions that will win
- or lose a match. \
-
- REPLAY is one of many options UNIQUE
- to Football Tactician.
- It gives access to the matches played
- last saturday in both divisions.
- Ideal to analyse your last game and
- see what went right (or wrong) and
- also to see how the other teams
- performed.
-
- CLASSICS is another replay facility
- except that here only selected golden
- matches are shown. In order to store
- a famous match in the classic section
- you need to call the archive routine
- further down. \
-
- KICK OFF gets the ball rolling!
- All matches will be played in turn.
- Those involving no user-managers will
- have their result flashed for two
- seconds. The others will be played in
- full. First the relevant logos will be
- fetched from memory, then the match
- will start at a speed defined by the
- option menu. You'll have access to
- the two logos where substitions,
- marking, and change of tactics may be
- made. If you want to change the clock
- speed, press ENTER, - or + on the
- keypad.
- All matches will be played in a totally
- realistic way, whether they are shown
- or not. Computer opponents will
- organise their squads, change tactics
- or make substitutions according to the
- run of the play. \
-
- KICK OFF may also be activated by
- clicking on the centre circle.
- Equally, once all the week's events
- have been reported, KICK OFF will
- occur automatically.
-
- Friendlies are played by getting two
- logos in the windows and hitting F.
- If any of the two logos showing is
- a user-manager, the match will be
- reported in full, otherwise only
- the result will show. Even so, the
- match will have been recorded .
- To replay it, press R on the keyboard\
-
- ARCHIVE shows the state of the three
- recording banks. If you click on any
- of the 36 matches, the mouse will jump
- to the permanent section where up to
- five matches may be stored for good.
-
- VIEW REFS will list all 88 referees in
- the league together with their
- toughness record. Nine is deadly.
- One is a softy.
-
-
- This covers all the options under
- the ACTION menu. ]
-
-
-
- ------------------------------------------------------------------------------
-
-
- The TABLES Menu.
- ----------------
-
- TABLES
- In STANDARD mode, this box may be
- clicked to reveal a full division table
- except when the season hasn't started
- yet.
-
- In REVIEW mode, when the cursor is
- rectangular, this option is inactive,
- but league tables are then called from
- the SELECT WEEK option further down.
-
- FIXTURES
- Next week's fixtures are stored here.\
-
- RESULTS
- Last week's results are shown here.
-
- TRANSFERS
- This is a complete list of all the
- players on the transfer list.
- Although the players ratings are shown
- the list does not reveal whether they
- are injured, suspended or with a low
- morale.
- Buying a player with rating of 100 may
- result in its new rating jumping to 107
- simply because his old morale was low.
- To avoid buying a player with a long
- suspension or some bad injury, you are
- recommended to check his club logo
- first.
- This transfer list changes constantly.
- Computer players may put a player on
- the transfer list and remove him a few
- weeks later. \
-
- Squad levels are not allowed to drop
- below 17. You'll find that if a squad
- is too depleted, a club will go into
- the transfer market automatically.
-
- TOP SCORERS
- This is where your players should
- show up if you're doing well in the
- league. \
-
- SELECT ANY WEEK.
- A very useful option.
- You may view any week in the season.
- If you choose a week already played,
- you will see the results and the full
- table for that particular week.
- If you choose a week not played yet,
- only the fixtures will appear.
- This feature is active in both
- STANDARD mode and REVIEW mode.
-
- HONOURS shows the major winners from
- the last completed season. It shows
- at a glance who will be promoted and
- relegated should you decide to call
- the promotion routine.\
-
- THE CUPS All local and european cup
- entries are shown here.
- EC mini-leagues now operational.
- Cup draws vary from season to season.
-
- EURO POOL Players may be bought from
- this pool. Equally you may dispose of
- your unwanted players by giving them
- a free transfer.
-
-
-
-
- This covers all the options under
- the TABLES menu. ]
-
-
-
- ------------------------------------------------------------------------------
-
-
- The OPTIONS Menu.
- -----------------
-
- Most boxes under this menu are
- of the toggable type: ie they merely
- switch certain conditions on or off.
-
- Default settings will be saved
- to disk automatically.
-
- The NEWS option allows you to determine
- the amount of mid-week activity.
- Between eight and twenty four events
- including possible transfers will take
- place depending on the setting. \
-
- SPEED
- The speed of match action is either
- slow, in which case each ball contest
- takes about two seconds, or normal,
- which lasts half a second, or fast
- which lasts 1/50th of a second.
- The effective duration of the action
- depends not only on this setting but
- on how many illustrations appear during
- the match. Offside flags, penalties,
- etc.. take a while to be displayed and
- slow things down a bit.
- You will find that intervening with
- the mouse during a match set to fast is
- not that easy. Press - on the keypad
- (repeatedly if necessary) to slow
- things down, then click on the logos. \
-
- HIGHLIGHTS is another variable
- affecting the way a reported match
- will look.
- The default mode is HIGHLIGHTS which
- will report all major events: goals,
- shots, fouls, corners, penalties,
- injuries and tactics changes.
- When set to FULL COMMENTARY, the
- players names will be reported all the
- time. Home players will be on the left
- Away players on the right. The player
- actually controlling the ball is shown
- in blue.
- The other setting is GOALS ONLY which
- will only report the goals scored, who
- scored them and when. \
-
- TRANSFERS amongst computer teams may
- either be automatic or off.
- You should remember that if automatic
- transfers are allowed, a great deal of
- player movement will take place,
- particularly if you have chosen the
- full weekly NEWS option.
- To reduce excessive player migration,
- you may either select BRIEF week events
- or turn TRANSFERS off periodically.
- Teams managed by user players will not
- embark on automatic transfers unless
- you allow your squad to be unduly
- depleted.
-
- This covers the option menu. ]
-
-
- ------------------------------------------------------------------------------
-
-
- The LOGO Menu.
- ----------------
-
- The LOGO menu may be accessed both
- during the week and during a match.
- Some functions will be active all
- the time, others will be specific to
- either of these possibilities. \
-
- SELECT gives you access to your squad
- (or to the opponent's squad!)
- During the week, all players can be
- reached and reshuffled (unless injured
- or suspended). During a match, only
- the first eleven may be reshuffled,
- and up to two substitutes may be
- brought on.
- Click on the player's name to activate
- a swap with another player.
- Some players have variable roles and
- may be switched from midfield to attack
- or midfield to defence. Or they may be
- played as wingers, or sweepers...
- Click on these columns to change
- the players roles.
- If you start a match with two goalies,
- or none, the program will rectify this
- anomaly automatically. \
-
- BUY allows you to view the transfer list
- and buy a player, funds permitting.
- You can have up to 20 players in your
- squad.
-
- APPROACH allows you to approach any
- player from any club. There are some
- costs involved. And the player's market
- value will probably go up.
- There is no guarantee that the player
- will join you. You may have to approach
- him several times. \
-
- STRATEGY. You have a choice a eight
- different strategies, each one with its
- own merit (and drawback). Consult your
- manual. The strategies are:
- Normal, off-side trap, high crosses,
- quick counters, through balls,
- steady build-up, sweeper system and
- break rhythm.
- Going for through balls for instance is
- only of value if you have one or two
- real attackers up front (ATT) with
- an above-average speed. On the other
- hand, they may be caught offside a
- few times...
-
- TACTICS have a significant bearing on
- the way the match progresses. Rough
- playing will knock the opposition but
- land you a few yellow cards. Falling in
- the box may earn the odd penalty, but
- also a booking and loss of possession.
- Again, see your manual. \
-
- FORMATION is a non-accessible box.
- It merely confirms the current set-up
-
- NEXT WEEK not only informs you of your
- next opponents, but clicking on it,
- will load their logo and squad.
- Access to the opponents' squad will be
- allowed at any time, but, in match mode
- you will not be able to interfere
- with it.
-
- SELL allows you to put any of your
- players on the transfer list. Expect
- morale to drop when you try to sell a
- player. To remove a player from the
- transfer list, you'll have to click
- on UNLIST. \
-
- INFO gives you historical information
- on your club. FINANCIAL displays
- the current bank balance and the
- various trading accounts. You will
- still be allowed to play if you go in
- the red, but purchases will be denied
-
- FIXTURE LIST is a useful option showing
- the entire season at a glance, with
- results for matches played. You can
- not only examine your own list, but
- that of any club in your division.
-
- In MATCH mode, some of the above
- options will be disabled , but one new
- one will appear: MARK OPPONENT.
- Marking an opponent will severely
- reduce his performance, but it will be
- at the expense of your overall rating.
-
- End of LOGO options ]
-
-
-
- ------------------------------------------------------------------------------
-
-
- The LOGO Menu.
- ----------------
-
- The LOGO menu may be accessed both
- during the week and during a match.
- Some functions will be active all
- the time, others will be specific to
- either of these possibilities. \
-
- SELECT gives you access to your squad
- (or to the opponent's squad!)
- During the week, all players can be
- reached and reshuffled (unless injured
- or suspended). During a match, only
- the first eleven may be reshuffled,
- and up to two substitutes may be
- brought on.
- Click on the player's name to activate
- a swap with another player.
- Some players have variable roles and
- may be switched from midfield to attack
- or midfield to defence. Or they may be
- played as wingers, or sweepers...
- Click on these columns to change
- the players roles.
- If you start a match with two goalies,
- or none, the program will rectify this
- anomaly automatically. \
-
- BUY allows you to view the transfer list
- and buy a player, funds permitting.
- You can have up to 20 players in your
- squad.
-
- APPROACH allows you to approach any
- player from any club. There are some
- costs involved. And the player's market
- value will probably go up.
- There is no guarantee that the player
- will join you. You may have to approach
- him several times. \
-
- STRATEGY. You have a choice a eight
- different strategies, each one with its
- own merit (and drawback). Consult your
- manual. The strategies are:
- Normal, off-side trap, high crosses,
- quick counters, through balls,
- steady build-up, sweeper system and
- break rhythm.
- Going for through balls for instance is
- only of value if you have one or two
- real attackers up front (ATT) with
- an above-average speed. On the other
- hand, they may be caught offside a
- few times...
-
- TACTICS have a significant bearing on
- the way the match progresses. Rough
- playing will knock the opposition but
- land you a few yellow cards. Falling in
- the box may earn the odd penalty, but
- also a booking and loss of possession.
- Again, see your manual. \
-
- FORMATION is a non-accessible box.
- It merely confirms the current set-up
-
- NEXT WEEK not only informs you of your
- next opponents, but clicking on it,
- will load their logo and squad.
- Access to the opponents' squad will be
- allowed at any time, but, in match mode
- you will not be able to interfere
- with it.
-
- SELL allows you to put any of your
- players on the transfer list. Expect
- morale to drop when you try to sell a
- player. To remove a player from the
- transfer list, you'll have to click
- on UNLIST. \
-
- INFO gives you historical information
- on your club. FINANCIAL displays
- the current bank balance and the
- various trading accounts. You will
- still be allowed to play if you go in
- the red, but purchases will be denied
-
- FIXTURE LIST is a useful option showing
- the entire season at a glance, with
- results for matches played. You can
- not only examine your own list, but
- that of any club in your division.
-
- In MATCH mode, some of the above
- options will be disabled , but one new
- one will appear: MARK OPPONENT.
- Marking an opponent will severely
- reduce his performance, but it will be
- at the expense of your overall rating.
-
- End of LOGO options ]
-
-
- ------------------------------------------------------------------------------
-
-
- The LOGO Menu.
- ----------------
-
- The LOGO menu may be accessed both
- during the week and during a match.
- Some functions will be active all
- the time, others will be specific to
- either of these possibilities. \
-
- SELECT gives you access to your squad
- (or to the opponent's squad!)
- During the week, all players can be
- reached and reshuffled (unless injured
- or suspended). During a match, only
- the first eleven may be reshuffled,
- and up to two substitutes may be
- brought on.
- Click on the player's name to activate
- a swap with another player.
- Some players have variable roles and
- may be switched from midfield to attack
- or miedfield to defence. Or they may be
- played as wingers, or sweepers...
- Click on the RIGHT ROLE to activate the
- changes. The left role is the default
- position and is not accessible.
- If you start a match with two goalies,
- or none, the program will rectify this
- anomaly automatically. \
-
- BUY allows you to view the transfer list
- and buy a player, funds permitting.
- You can have up to 20 players in your
- squad.
-
- APPROACH allows you to approach any
- player from any club. There are some
- costs involved. And the player's market
- value will probably go up.
- There is no guarantee that the player
- will join you. You may have to approach
- him several times. \
-
- STRATEGY. You have a choice a eight
- different strategies, each one with its
- own merit (and drawback). Consult your
- manual. The strategies are:
- Normal, off-side trap, high crosses,
- quick counters, through balls,
- steady build-up, sweeper system and
- break rythm.
- Going for through balls for instance is
- only of value if you have one or two
- real attackers up front (ATT) with
- an above-average speed. On the other
- hand, they may be caught offside a
- few times...
-
- TACTICS have a significant bearing on
- the way the match progresses. Rough
- playing will knock the opposition but
- land you a few yellow cards. Falling in
- the box may earn the odd penalty, but
- also a booking and loss of possession.
- Again, see your manual. \
-
- FORMATION is a non-accessible box.
- It merely confirms the current set-up
-
- NEXT WEEK not only informs you of your
- next opponents, but clicking on it,
- will load their logo and squad.
- Access to the opponents' squad will be
- allowed at any time, but, in match mode
- you will not be able to interfere
- with it.
-
- SELL allows you to put any of your
- players on the transfer list. Expect
- morale to drop when you try to sell a
- player. To remove a player from the
- transfer list, you'll have to click
- on UNLIST. \
-
- INFO gives you historical information
- on your club. FINANCIAL displays
- the current bank balance and the
- various trading accounts. You will
- still be allowed to play if you go in
- the red, but purchases will be denied
-
- FIXTURE LIST is a useful option showing
- the entire season at a glance, with
- results for matches played. You can
- not only examine your own list, but
- that of any club in your division.
-
- In MATCH mode, some of the above
- options will be disabled , but one new
- one will appear: MARK OPPONENT.
- Marking an opponent will severely
- reduce his performance, but it will be
- at the expense of your overall rating.
-
- End of LOGO options ]
-
-
-