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-
- _____
- /__ /\ ________ T.H.E ____________
- // __\_____ \/\________ \_______ _________
- ___ __/ / /\\ \ .\_____ \/\ /. / /\ ____ ____ ___
- Y \______ / \ \ \\ _ \ \// / \___ _ _\ Y
- . \_____/ / \ \________/\\ \ \____ / /\ \\ .
- \/ \_______/\ \____________/ / \ \ ______/[Sk!n]
- \_______/ \/ \ \_____/
- \/
- | The LoOnS: Python PoB Wizz The Guardian T-LeAF Action Man Chuck |
- -+------------------------------------------------------------------------+-
- A bIg HeLlO To ArE nEwEsT MeMbEr T-LeAF(welcome aboard)
-
- 01/06/93
- ____ ____________________________________________________________________ ____
- \\ /::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::\ //
- :\/::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::\/:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- /--------------------------*----------------------------------\
- ;| PrOuDlY PrEsEnTs |,
- | |
- / FuLl EnGlIsH DoCs FoR: \
- :\ /:
- . | -> GOAL! : KICK OFF III <- | .
- | |
- \--------------------------*----------------------------------/
- ; :
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- 2
-
- CONTENTS
- ----------
-
- INTRODUCTION...............3 ADVANCED FEATURES..............33
- FOOTBALL RULES.............5 TRANSFER PLAYERS...............34
- FOOTBALL PITCH.............4 EDITING TEAMS..................10
- HARDWARE REQUIREMENTS......4 REPLAYS........................36
- LOADING INSTRUCTIONS.......4 ARCADE CHALLENGE...............36
- LOADING PROBLEMS...........5 PLAYER CONTROL.................38
- FOOTBALL-FOR BEGINNERS.....9 PLAYER MOVEMENT OFF THE BALL...38
- MASTERING THE MENUS........8 RUNNING........................38
- QUICK START................9 TACKLING.......................39
- THE MAIN MENU..............9 THE HEADER.....................39
- OPTIONS....................9 THE CHEST DOWN.................40
- SINGLE MATCH...............4 THE SCISSOR KICK...............40
- HALF TIME/FULL TIME/QUIT...8 BALL CONTROL...................40
- OTHER FEATURES.............9 THE DRIBBLE....................40
- SCANNER....................8 THE TRAP.......................40
- ACTION REPLAYS............10 THE TRAP TURN..................41
- PAUSE.....................21 THE STOP.......................41
- DIFFERENT VIEWS...........21 PASSING........................42
- SUBSTITUTIONS.............21 SHOOTING.......................43
- PRACTICE..................23 AFTER TOUCH....................43
- FREE PRACTICE.............23 SET PIECES.....................44
- ONE/TWO PLAYER PENALTIES..47 THROW INS......................45
- LEAGUE....................34 TAKING FREE KICKS..............45
- EDIT TEAMS................31 DEFENDING FREE KICKS...........46
- TEAM & MANAGER............31 CORNERS........................46
- FIRST & SECOND KITS.......32 GOAL KICKS.....................47
- PLAYERS...................32 PENALTIES......................48
- PLAYER ATTRIBUTES.........16 BOOKINGS.......................48
- PICK PLAYERS..............33 BAD LOSERS TOP SIX EXCUSES.....48
-
- 3
-
- INTRODUCTION
-
- Football (known as SOCCER in some countries) is a game played by millions
- around the world. Now you can experience the most playable and action
- packed football game from the comfort of your own armchair. Goal! offers
- an enormous number of features both on and off the pitch.
-
- Off the pitch you can set up your own league and cup competitions, pick up
- to 32 teams at once from a pre-defined list of 144 or create your own,
- choose from a selection of different pitch types, weather conditions,
- officials, alter the length of each match, change the view (from large to
- small scale) or change the pitch orientation to play left to right, or up
- and down.
-
- On the pitch, winning requires skillful running, passing, chipping, heading,
- tackling and shooting. All of the set pieces found in real soccer are here
- throw ins, corners, free kicks, goal kicks and penalties. Players can be
- injured, substituted and booked. Action can be replayed at any point, and
- saved to disk to create your own match highlights. The crowd also plays its
- part. Hear them roar as you approach the penalty area and chant as the game
- reaches its climax. All this and much more is included in Goal!, so why are
- we waiting lets play GOAL!.
-
-
- 4
-
- This page is a load of bollox telling ya how to load the game
- insert disk one into df0: blah blah blah.....
-
-
- 5
-
- FOOTBALL
-
- An overview for beginners
-
- Football is the world's favorite ball game. It is believed to have
- developed from simple contests between rival medieval towns, and has grown
- from a popular amateur sport in the 19th century into one of the world's
- great spectator entertainments. Millions of people also play the game
- for recreation. In the unlikely event that you don't know the the basic
- rules of the game here is an overview for beginners of the rules followed
- by Goal!
-
- Football rules
-
- Goal! is played with a round ball between two teams of eleven players
- each (plus two substitutes). One player on each side must be a goalkeeper
- and only they can handle the ball during play (although they are
- restricted to using their hands within their own goal area). Their job is
- to defend their goal from the opposing team who will attempt to knock the
- ball past them (what a load of crap)and into the net behind him. The ten
- other players kick, head and pass the ball to each other in an attempt to
- knock the ball into the opponents goal. These players are divided into
- three types:
-
- DEFENDERS
-
- They must stop the opposing team from shooting at the goal.
-
- MIDFIELDERS
-
- They play mainly in the middle area of the field (hence the name) but
- often help out in attack or defence when required.
-
- FORWARDS
-
- These players will try to score the goals, although the other players in
- the team can also try if they are given the chance.
-
-
- 6
-
- Players are allowed to try and get the ball off the opposition by
- tackling them. However, if the tackle is judged by the referee to be
- illegal then it is called a foul and the team who were fouled are awarded a
- free kick. If a foul is committed by a player in his own teams penalty
- area then a penalty kick is awarded to the opposition. When a player
- commits a foul, there is a chance that he will be warned, booked ( a
- yellow card) or sent off (a red card). What actually happens is determined
- by the referee. If the player is exceptionally lucky he may get away
- without being penalized at all! If the ball is knocked outside the
- touchlines then a throw in is awarded to the opposing team. A match is
- divided into two halves of equal duration. If any players are injured
- during a game then the time lost is added to the end of each half as injury
- time. Some matches can go into extra time if the result at the end of time
- is a draw. Sometimes penalties are called upon to decide a match if it is
- still drawn after extra time. Each match kicks off from the center circle
- at the start of each half. Whenever a goal is scored the team who conceded
- the goal, kick off again from the center circle. Teams swap ends at half
- time. This means they will play in the opposite direction in the second
- half. The winning team is the one that scores the most goals.
-
- THE FOOTBALL MATCH
-
- Various markings are found on the pitch that define particular areas
- These are:
-
- 7
-
-
- THE GOAL LINE
-
- The line behind the goal, stretching from one corner to the other ( in
- the same half of the pitch!). If the ball goes out of play after being
- kicked by the attacking team, then a goal kick is awarded.
-
- THE GOAL AREA
-
- Defined for placing the ball in the penalty area or the goal area but
- nowhere else. An attacking player fouled in either area will be awarded
- a penalty kick.
-
- THE PENALTY SPOT
-
- This is where the ball is placed when a penalty kick is awarded.
-
- CORNERS
-
- If the defending team knock the ball out of play over their own goal line
- then a corner is awarded. The ball is kicked back into play by the
- attacking team from within this small area.
-
- THE TOUCHLINE
-
- These lines mark the sides of the pitch.
-
- HALF WAY LINE
-
- This is the middle division of the pitch, showing where one half ends and
- another begins.
-
- CENTER CIRCLE
-
- The team who aren't kicking off must not enter this circle until the ball
- has been played by the opposition. This only applies at kick off.
-
-
- Football aficianado's will notice the inclusion of the recent back pass
- rule which stops a goalkeeper from using his hands if the ball is passed
- back to him by one of his own team members. The 'Keeper will immediately
- kick the ball back up the pitch under these circumstances.
-
- The offside rule as not been implemented in Goal! as it was felt that it
- would detract from the playability and flow of the game.
-
-
- 8
-
- MASTERING THE MENUS
-
- From the main menu you can set up and play in your own league or cup
- competition, participate in a single match, practise ball control and
- penalties plus much more. These are a number of different options available.
- To select them you must move the pointer (shaped like a football) over the
- option you want with your mouse or joystick and click the left mouse button
- or press fire to confirm your choice.
-
- QUICK START
-
- To get onto the pitch with the minimum of fuss, select the practice option.
- On the next screen, select the speed box until it says NOVICE, then choose
- FREE PRACTICE. On the next screen, select CONTINUE. The final screen
- requires you to hold and press down fire for a few seconds before you are
- let out onto the pitch. If you get a message mentioning "possible auto
- fire detected on joystick" turn off your auto-fire switch and try again.
- You are now in a practice match against a computer controlled goalkeeper.
- For information on how to control the players, kick the ball, pass, shoot,
- etc, etc. Please read the "Player control" section. Practice will finish
- at the end of the first half. If you want to abort before then, press
- <Escape> to take you back to the main menu. You won't be able to practice
- tackling, free kicks or penalties but you will learn to dribble, pass the
- ball and shoot with the ball. Now select the SINGLE MATCH option. You
- might want to select the SPEED PLAY option at the bottom of the screen.
- The screens that follow are almost identical to those you saw in practice,
- so select continue on the first screen, then hold down fire on the next to
- get out onto the pitch. You are now playing a one player match against the
- computer. This will be your first competitive match against opposition.
- If you want to quit at any point, press <Escape> and select QUIT.
-
-
- 9
-
- THE MAIN MENU
-
- All of the features from the Main Menu are now described in full detail.
-
-
- OPTIONS
-
- You can change a number of features before you play a single match or
- practice by choosing to alter the options from the Main Menu. (league and
- cup matches have their own separate options screen but they are very
- similar to the one found here).
-
- (1) PITCH
-
- The pitch type affects the way the ball behaves when it makes contact
- with the surface.
-
- NORMAL - This is a standard league pitch.
-
- WET - Wet- The ball will travel further on a wet pitch. There is also
- reduced bounce.
-
- MUDDY - The ball tends not to go so far when passed along the ground
- on a muddy pitch. The ball bounces even less than on a wet pitch.
-
- WEMBLEY - The best surface available. Similar to a normal pitch but
- the bounce is slightly higher.
-
- RANDOM - This will randomly select one of the four pitch types for you.
- This is the best way to solve any arguments when two players prefer
- different pitch types!!
-
- 10
-
- (2) DURATION
-
- The length of the game can be altered using this option. You can choose
- from 1, 3, 5, 10 or 20 minute halves. Each match consists of two halves
- played for the same duration.
-
- (3) WIND
-
- Wind affects the way the ball behaves when it is off the ground. It can be
- On or Off. The strength and direction of the wind is shown before you get
- out onto the pitch.
-
- (4) KEEPER LEVEL
-
- For most of a match, the goalkeepers in a player's team will be under
- computer control. The settings here affect how the 'keepers in both teams
- (player or computer) will perform. Note that they no affect when a player
- takes control of the 'keeper for goal kicks or penalties.
-
- The settings are Hard, Medium, or Easy. The main differences between
- these settings is a variation in the keepers speed of reaction and their
- overall accuracy when going for the ball.
-
- (5) REPLAYS
-
- Whenever a goal is scored you can relive the moment by watching an action
- replay. These settings affect haw and when you see them.
-
- AUTO - After each goal is scored, it is replayed automatically.
-
- AUTO + SAVE - The goal is replayed and saved to disk automatically. This
- requires a 'Replays' disk to have been previously created via the 'Clear
- Disk' at the bottom of the options screen.
-
- OFF - Turns them off completely
-
- You can force an action replay at any time. It does not have to be after a
- goal. Simply press R during a game and the last ten seconds or so will be
- replayed. The game resumes immediately after the replay is over. If you
- wish to save the replay to disk, press Enter during the replay. You will
- need a Replays disk inserted in your internal drive. See 'Other Features'
- for further information.
-
- 11
-
- (6) VIEW
-
- Here you can choose the orientation of the pitch. Which way you play is
- down to personal choice. The default setting is vertical.
-
- VERTICAL - This will view the match vertically (up/down).
-
- HORIZONTAL - This will view the match horizontally (left/right).
-
-
- (7) SCALE
-
- The pitch and players can be shown in two different scales. Both are
- available during a match.
-
- AUTO - The game is viewed in a closer zoomed in scale except at set pieces
- (throw ins, corners, goal kicks, free kicks) when it zooms out to the wider
- scale automatically.
-
- ZOOMED IN - This will force the game to be viewed in the closer zoomed in
- scale all the time, even at set pieces.
-
- ZOOMED OUT - This will force the game to viewed in the wider zoomed out
- scale all the time, showing more of the pitch as a result.
-
- You can also force a change in scale during a game or action replay by
- pressing the <Spacebar>. This will toggle between the zoomed in and zoomed
- out scale each time you press it. You can also do this at set pieces by
- holding down fire and pushing left or right on your joystick.
-
-
- 12
-
- (8) SCANNER
-
- The scanner is a handy overview of the entire pitch, showing the position
- of all the players and the ball. It is overlaid on the screen during a
- match. The players on opposing teams are color coded by their main kit
- color to distinguish ones teams from the other. The ball is also
- displayed in another color for improved clarity.
-
- AUTO - The scanner will change it's position on screen so it does not
- obstruct the players view of the ball. Fissato - La scansione rimane
- sempre nell'angolo alto a sinistra dello schermo (hello luigi)!!!
-
- FIXED - The scanner will remain in the top left hand corner of the screen
- at all times.
-
- OFF - The scanner is not displayed at all.
-
- You can also manually change the position and size of the scanner during
- a match. You can also turn it off if you change your mind.
-
- X - Toggle between various scanner sizes.
- C - Toggle between various scanner positions.
- V - Assign player numbers to the markers on the scanner.
- D - Turn the scanner off.
-
-
- (9) CROWD FX
-
- Goal! features lots of sample sound effects. The crowd will react to
- events on the pitch, adding to the atmosphere. You will hear the roar of
- the crowd as you near the penalty area, or the chants of teams supporters
- over the other. These can be left on or turned off. The sound of the ball
- and the referees whistle will stay on even when the sound effects are off.
-
-
- 13
-
- (10) REFEREES
-
- Each referee has his own personality. This means that each one will react
- differently to the situation in hand. For example, some will be more whistle
- happy than others. A few may rarely show the yellow card whist another may
- send you off without hesitation!
-
- The golden rule to remember is - The referee is never wrong!
-
- Keep selecting the referee until you are happy with your choice, (if that
- isn't a contradiction in terms!). You will only learn their temperaments by
- experience. If you prefer, leave the choice to chance by selecting Random.
-
- In the early days of the game, referees were not needed. Differences of
- opinion were settled in a sporting manner between the two captains. Some
- countries had umpires in each half of the field who were called in when a
- player appealed against a decision. These umpires eventually became
- linesmen as we know them today.
-
- SAVE SETUP
-
- Once you have altered the options, you can save them to disk. This requires
- a 'Data' disk to have been created via the 'Clear Disk' option.
-
- LOAD SETUP
-
- This allows you to load in a previously saved setup file from a 'Data disk.
-
- CLEAR DISK
-
- There are two kinds of blank disk required for Goal!, depending on whether
- you are saving replays or other game data. This option allows you to format
- to either standard. You can also erase a previously formatted disk from it.
-
-
- 14
-
- DATA DISK - This is used for all data except action replays.
-
- REPLAYS DISK - This is used exclusively for saved action replays.
-
- EXIT - Once you have done all you want to on the options screen, selecting
- Exit will take you back to the Main Menu with your newly configured options
- intact.
-
-
- SINGLE MATCH
-
- This option gives you the chance to choose which team you want to play, and
- whether you play a one or two player game. Note that the game you play is a
- one off match and is not part of any league or cup competitions. All of the
- details on this screen can be changed by you. Simply select the one you wish
- to change by using the pointer.
-
- (a) TEAMS
-
- You can choose from any of the available teams. Select one of the team names
- it will change color. If you change your mind, select another team instead.
- When you are happy with your choice, select - DONE - to finish and return
- to the single match screen. If you would rather go back to the default teams
- choose the cancel option and it will forget any changes you have made and
- return you to the single match screen.
-
- (b) CONTROL DEVICES
-
- Selecting this option will automatically toggle between computer (C) or
- joystick (J) control. The default players name will also change to reflect
- this.
-
- 15
-
-
- (c) NAMES
-
- You can change the default names if you wish. These names will appear when
- a goal is scored during a match as you will see later on. Select the name
- to change and a cursor will appear. Simply delete the default name and type
- in your own, which must be no more than nineteen characters in length. To
- delete character by character press the backspace key. To delete the entire
- text in one go, press Delete.
-
-
- (d) SPEED
-
- There are five levels of speed available, ranging from Novice up to Ace.
- The levels affect the speed that the players run around (although these
- are affected by the player attributes to). Beginners playing a one player
- game should set the computer level to be lower than their own.
-
- Once you are happy with your choices, select Play. If you have changed your
- mind, selecting Quit will take you back to the Main Menu instead.
-
- This next screen will always appear no matter which type of match you're
- about to play. The type of game appears at the top. The left and right sides
- show the two team kits. Beneath each one is the respective player names.
- The current score is shown(0-0 before the match begins). Next to each score
- is a square box labelled 'Pick/View teams'. This allows you to see your
- current player line up and change the team selection if you want from the
- available squad.
-
- Your current team list is shown on the left. On the right you can see your
- current tactical formation. Beneath this are a couple of options.
-
-
- 16
-
-
- PICK PLAYERS
-
- Selecting this option allows you to play as manager and choose the players
- for your first team squad, which will consist of 11 players(including ya
- goalie) and 2 subs.
-
- The entire team squad is displayed here, consists of upto 28 players.
-
- A default squad has already been selected. To choose different players,
- you must swap the currently chosen player with the player you want to
- replace him with.
-
- Select the players number and the box should turn black. Now choose the
- number box of the player you wish to play in the position instead. The old
- players number will now appear in the new players box. If both players
- were already in the squad then they will simply switch positions.
-
- Football players were originally identified in the matchday programmes by
- the color of the caps that they wore during the match, player numbers
- didn't appear until 1928. However, caps still play a part in the modern
- day football. They are awarded to players when they represent their country
- in international matches.
-
- Select OK when you have finished.
-
- UNDO AND QUIT
-
- Undo will undo any changes you have made. Quit will take you back to the
- team select screen with the current changes left in tact.
-
- 17
-
- SELECT FORMATION
-
- You can choose your preferred team formation from those provided. Select
- the arrows to go through them. You can also change the players within the
- formation, for example, you might want player #2 to play in the #10s
- position and vice versa. Simply select the player name then select the name
- of the player who is in the position. This change will affect all of the
- other available formations. This is most useful when a player has been sent
- off. You can press your substitution key, get to this screen and place a
- midfield player up front if your main striker has been sent off.
-
- Once you've finished picking or viewing your team, you can select the
- referee from the available list. There are two ways to change the pitch(I
- prefer horizontal personally @"PoB"@). Selecting the group of arrows will
- alter the orientation of the pitch(horizontal or vertical). You can also
- change the pitch type by cycling through the five available settings(Normal,
- Wet, Wembley, Muddy or Random). Lastly, selecting the Wind option will
- toggle between a random wind setting and no wind (None).
-
- THE TOSS
-
- Which team kicks off is randomly selected by the computer. Whoever wins the
- toss of the coin will have the choice of which direction of play in the
- first half. If a player wins, they can choose the direction they wish to
- play by selecting the box at the bottom of the screen. If you are playing
- a computer team and it wins the toss, you will be informed of its decision.
-
- Lastly, at the bottom of the screen is the Continue option, which should be
- selected once you've finished.
-
- To play, each player must press and hold down the fire button for a second
- or two. The bar beneath the Joystick number at the bottom of the screen
- will fill up from left to right. If it doesn't or the bar is only partially
- fills up, you will get the message "Possible autofire detected on joystick".
-
- 18
-
- Check that your joysticks autofire is switched off the select OK and try
- again. In a 2 player game, both players must do this. If all goes well
- you will find yourself running out onto the pitch, ready for kick off(the
- game that started a new era in computerized football).
-
- To learn how to control the players during the match, please refer to the
- "Player Control" section on page #38.
-
- QUITING A MATCH
-
- To Quit during a match, press <Escape> at any time to bring up a new screen.
- This screen also appears at half time and full time.
-
- CONTINUE -
-
- Play the second half or confirm at the end of the game(depending on which
- half has just finished). If you've interrupted the game during one half
- then use this option to go straight back to the match.
-
- MATCH REPORT -
-
- This will give you the statistics from the first half or the overall stats
- if the match has just been finished.
-
- You can see from here how many shots you have had on goal, how many saves
- were made, the number of corners, throw ins, penalties etc etc. The amount
- of possession will show which team had the ball most.
-
- QUIT -
-
- Abort the game. You will be asked to verify this. Note that if you are
- playing against a computer team in the league or cup competition you will
- automatically awarded a 5-0 defeat regardless of the current match score.
- This option wont appear at the end of the game.
-
- 19
-
- *OTHER FEATURES*
-
- Apart from actually playing a game of football, you can adjust a number of
- other features during the match.
-
- THE SCANNER
-
- The scanner is a handy overview of the entire pitch, showing the position of
- all the players and the ball. It is overlaid on the screen during a match.
- The players on the opposing teams are color coded by their main kit color
- to distinguish one teams players from the other.
-
- The ball is also displayed in another color for improved clarity. You can
- manually change the position and size of the scanner and you can also turn
- it OFF.
-
- X - Toggle between the various scanner sizes.
- C - Toggle between the various scanner positions.
- V - Assign player numbers to the markers on the scanner.
- D - Turns the scanner off/on.
-
- ACTION REPLAYS
-
- Press R to replay any moment during the game. There are a number of ways
- of viewing an Action Replay. This facility is not unlike a video recorder.
- You can play, stop, visual rewind, or visual fast forward through an action
- replay. You can also play the action replay at half the speed, if you want
- to.
-
- R......................Initiate Action Replay(start)
- Fire Button/<Escape>...Stop
- F1.....................Fast Visual Rewind
- F2.....................Visual Rewind
- F3.....................Freeze Action Replay
- F4.....................Normal Play(after Fast Forward/Rewind)
- F4(again)..............Slow Motion(after normal play F4)
- F5.....................Visual Fast Forward
- <SpaceBar>.............Change Pitch Scale on Replay(zoomed in/out)
-
- 20
-
- SAVING REPLAYS
-
- You can also save replays to disk. To do this you need to have created a
- "Replays Disk" from the clear disk option found in the "options" menu
- before the match kicked off.
-
- To save a replay to disk, insert your "Replays Disk" into your drive after
- the players have appeared on the pitch. When you have initiated a replay
- by pressing "R", immediately press <Enter>. Goal! will look at your Replays
- disk and save the replay if it can. 11 replays can be stored on one disk
- and GOAL! will automatically assign the next available number to each saved
- replay.
-
- In the corner of the window at the bottom of the screen(where the score and
- the other info is shown) you will see a message appear. What this message
- says depends on the circumstances.
-
- 1 OK Replay has been successfully saved to the "Replay Disk". (Example)
-
- FULL The Replay Disk already saved 11 replays on it. If you decide to
- press R and <Enter> again, it will save to the disk deleting the
- oldest Action Replay found and saving the new one in its place.
-
- BAD DISK Somehow the disk has become corrupted and is unusable.
-
- You can put a new Replay Disk in the drive at any time, so you don't have
- to overwrite old -
-
- 21
-
- - action replays because the disk is already full. Goal! always starts
- again from 1 on a new Blank Replay Disk.
-
- AUTO SAVE REPLAYS
-
- If you have set up Replays from the Options menu to be saved automatically
- then you don't have to press <enter as this will be done automatically. If
- a disk becomes FULL it will overwrite the oldest action replay by default.
-
- PAUSE
-
- Pressing P during a match will pause the game. Press P again to unpause
- and return to the action.
-
- DIFFERENT VIEWS
-
- The <Space Bar> can be used manually toggle between the normal zoomed in and
- the wider zoomed out view of the pitch during a match or an action replay.
- You can also do this by pressing and holding down fire and pushing
- left/right when taking throw-ins or corners.
-
- SUBSTITUTIONS
-
- During a game, players can be automatically subbed due to injury. You can
- also force a sub at any point by pressing your sub keys, during a match
- or at half time or full time(if extra time is played afterwards).
-
- PLAYER 1 (HOME TEAM): Left Amiga key(AMIGA), left Alt Key(ALT)
- PLAYER 2 (AWAY TEAM): Right Amiga key(AMIGA), right ALT Key(ALT)
-
- You will notice a small arrow appear in the window at the bottom of the
- screen -
-
- 22
- -
- Your score. As soon as the ball next goes out of play(for a throw-in, goal
- kick or corner) you will be presented with the sub screen, where you can
- choose who you want to take off.
-
- Your first team squad is listed on the left. On the right are the current
- team tactics.
-
- If a sub has been forced due to a player injury, the bar on the right will
- show the number of the player coming off and the number of the sub nominated
- to come on. If you want to change to the other sub, simply select the name
- of the injured player from the list on the left and then select the name of
- the other sub instead.
-
- If you are forcing the sub yourself, select the name of the player you want
- to take off then select the name off the sub you want to bring on. Their
- shirt numbers will appear in the bar on the right. If you change your mind,
- select the bar to clear it.
-
- If you want to change the team tactics, go through those available by
- selecting the arrows. You can also change the players within the formation.
- For example, you might want player 2 to play in player 10s position or vice
- versa. Simply select the name of the player who is in the position. This
- change will affect all of the other available formations. This is most
- useful when a player has been sent off. You can press your sub key, get to
- this screen and place a midfielder player upfront if your main striker has
- been sent off.
-
- When you are completely finished, select QUIT.
-
- 23
-
- *PRACTICE*
-
- Most eager beginners will probably play a single match first to get their
- taste of football action. However, if you feel that you might need to
- practice your footballing skills this is the option for you! From here you
- can choose to either play a practice match or practice taking and saving
- penalties in the penalty shoot out.
-
- FREE PRACTICE
-
- Free practice is a match that allows you to run out onto the pitch and knock
- the ball around, getting used to the control method. Whilst you have your
- full squad to play with, the opposition is limited to just the Goal Keeper.
- All throw ins and corners will be taken by you to allow you to practice them.
-
- Having chosen Free Practice, you will be taken to a screen you might have
- already seen as you prepared to play a single match. This very same screen
- will appear immediately before every type of match(Practice, Cup, League).
-
- The two team names and their respective kits are shown on the left and right
- hand sides of the screen. The home team is on the left(this will be you
- during the practice or in a 1-player game). As the match hasn't kicked off
- yet, the current score is 0-0. Next to each score is a square box labelled
- "Pick/View Teams". Selecting the box will allow you to see your current
- team. This is discussed in more detail in the "Single Match". As we are
- interested in practising, we don't need to worry about this option for now.
-
- Beneath this you will normally see the name of the referee. However, a
- practice game doesn't need one so this will remain blank. To the left of
- the pitch types you will see a small -
-
- 24
-
- - group of two arrows. These indicate whether the match is to be played
- horizontally or vertically. The pitch option can be selected to cycle through
- those available. The differences between the various pitches are described
- in the "Options" section, but it is the best to stick with normal pitch for
- now.
-
- Select Continue to go to the next screen. This will summarize the setup you
- have chosen (for example, no referee, normal pitch and no wind).
-
- You might have noticed in the middle of the screen an instruction telling
- you to "Press Fire to Start". You should have spotted a bar beneath the
- option Joystick 1 at the bottom of the screen. When you press fire to
- start the match, hold down the fire button for a second or two. You will
- see the bar gradually fill up from left to right. If it doesn't, or the
- bar only partially fills, you will see the message "Possible Autofire
- Detected on Joystick". If this appears, check that your joystick autofire
- is turned off. When it is, select OK then try pressing fire again for a few
- seconds.
-
- *KICKING OFF*
-
- Both teams will run out onto the pitch and line up in player order at the
- start of the match. During practice, the opposing team will only have
- 1-player(the goalie).
-
- Moments later both teams will automatically run into their correct
- positions. In a normal match, one team will kick off the first half
- and the other team will kick off second half. However, in Practice you
- only play the first half and you always win the toss to kick off anyway.
-
- To learn how to control the players, please refer to the "Player Control"
- section for further details.
-
- 25
-
- There is a special feature implemented in a practice match which allows you
- to practice certain moves over and over again easily. When the ball is in
- press the <DEL> key. This will temporarily store the position of all the
- players on the pitch. At any other time during a match when the ball is in
- play, pressing the <HELP> key will restore the players to their saved
- positions.
-
- For example, you can practice crossing the ball from the wings by positioning
- a player down the right wing then pressing <DEL> once. Try crossing the
- ball. If you want to try again, press <HELP> whilst the ball is still on
- the pitch and you can try again from the same position if you press <DEL>
- again at any point the player positions will replace the previously saved
- ones.
-
- PENALTY PRACTICE
-
- In this situation, both teams have alternately take 5 penalties to decide
- who wins. If the scores are tied then you continue taking alternate
- penalties until one team misses and the other team scores.
-
- You can change the number of penalties taken by selecting the "Best of"
- value and cycling through the available numbers.
-
- One Player Penalty Practice(or PPP)will match your team against computer
- controlled opposition. Selecting Two Player will obviously play you against
- a human player (that is if ya call ya m8's human).
-
- For further details on how to take penalties, please refer to the "Player
- Control" section.
-
- If you decide you've had enough of practising, pressing <ESCAPE> will take
- you straight out and back to the Main Menu.
-
- 26
-
- *LEAGUE*
-
- GOAL! allows you to define your own league competition. You will find the
- options very y similar to those used in defining cup competitions.
-
- (1) NEW COMPETITION
-
- LEAGUE NAME
-
- Select the current league name and a cursor will appear. Delete the name
- and type in your own. A maximum of 23 characters are allowed.
-
- To change the values for the remaining options you must select the arrow
- buttons either side of the value you wish to change.
-
- NUMBER OF TEAMS
-
- This will define how many teams will play in the league. The minimum
- allowed is 2. The maximum is 32.
-
- NUMBER OF PLAYS
-
- This defines how many times the teams play each other in the season. The
- minimum allowed is 1. The maximum allowed is 10.
-
- POINTS FOR A WIN
-
- You can either award a team 2 or 3 points for a win. A draw is worth 1.
-
- NUMBER OF MATCHES PER TEAM
-
- This value is automatically calculated from the number of teams in the
- league and the number of times they play each other. For example, if there
- are 24 teams in the league then -
-
- 27
-
- your team must play the remaining 23 teams. If you play each other twice a
- season then the total number of games to be played will be 46 in one season.
-
- COMPUTER LEVEL
-
- This sets the computer level, ranging from the lowest (Novice) to the highest
- (Ace). All computer teams will play at this level.
-
- HUMAN LEVEL
-
- This does the same as above.
-
- PLAY
-
- If you are happy with your choices then select PLAY instead.
-
- OPTIONS
-
- You can access the usual Options screen to define the pitch type and so on.
- Before you start. This options screen only applies to league matches. You
- can also format a Data or Replay disks from here.
-
- CANCEL
-
- If you don't want to play in a league, choose Cancel to go back to the
- previous screen.
-
- TEAM SELECT
-
- You will now have to select your teams as normal. Selecting a team once
- places it under Computer control (C). Selecting it twice gives it Joystick
- control (J). Selecting it a third time, will cancel it from the selection.
-
- You are told at the bottom of the screen how many teams you have left to -
-
- 28
-
- - choose. If you change your mind at any time just select Cancel.
-
- When you have chosen the required number of teams, select Done. You will now
- be shown your League table.
-
- The table shows the position of each team, the team name, and then details
- on the matches played so far:
-
- P......................The number of matches played.
- W......................The number of matches won.
- D......................The number of matches drawn.
- L......................The number of matches lost.
- GF.....................Goals for(the number of goals scored).
- GA.....................Goals against(the number of goals conceded).
- PTS....................The total number of points awarded.
-
- Where the points are the same,the team with the superior goal difference will
- be placed higher. For example, Liverpool and AC Milan have 5 points each,
- Liverpool are placed one position higher than AC Milan because Liverpool
- has scored 16 and conceded 1 goal (a goal difference of 15), whilst AC Milan
- has scored 14 and conceded 5 goals(a goal difference of 9).
-
- Only the first 14 teams are shown. If your league is larger, select the down
- arrow to the right of the table to see the teams further down. Select the
- up arrow to return to the top.
-
- The next fixture to be played and the result of the previous fixture are
- shown beneath the league table. At the very bottom are four options:
-
- PLAY
-
- This will play the next scheduled fixture in the league.
-
- 29
-
- SAVE
-
- This option allows you to save the current league table to disk. You must
- have already formatted the disk as data disk.
-
- EXIT
-
- This will take you back to the league menu.
-
- SKIP
-
- Skip is a handy feature for getting to player fixtures quickly. Selecting
- skip will rapidly play all of the scheduled computer vs computer matches
- until it comes to the next player fixture.
-
- You can also change when matches are being played. By selecting the next
- fixture which is highlighted at the bottom of the screen(as text) you can go
- through all of the home teams fixtures. Stop when you reach the fixture that
- you want to play next. This is most useful in the away team(a player) isn't
- available for a particular match. Obviously, any matches you decide not to
- play will have to be played eventually.
-
- You can also choose the home team by selecting the team name directly from
- the fixture list. You can then go through the fixtures as described above.
-
- This is where you can review previously saved action replays. You will be
- prompted to insert a Replays Disk. Those found on the disk will be
- displayed alongside any comments(which are discussed next).
-
- Select one of the available replays from the list. A new screen is displayed
- which looks very similar to the summary screens shown before each match.
- Here you can see the name of -
-
- 30
-
- - the referee, the pitch and wind conditions. You can also inspect the
- match report for the moment the replay was saved.
-
- At the bottom of the screen there are 3 options:
-
- VIEW REPLAY
-
- To watch the replay you have just loaded in. To re-save the replay with
- the new comments press <ENTER> during the replay.
-
- MATCH REPORT
-
- As normal this allows you to see the exact match stats at the moment the
- replay was saved.
-
- EXIT
-
- Once you've finished, select EXIT.
-
- *EDIT TEAMS*
-
- If you want to change the names in any way, you must select this option
- first before you decide what kind of match you are going to play. If you
- try editing teams after you have started a new cup or league competition,
- both cup and league data will be erased and you will have to start them
- again.
-
- Firstly select a team from the list. You will be taken to a screen which
- will allow you to change the teams details.
-
- From here you can change the names of the teams, players, and managers. You
- can also choose their default tactics and change the home/away playing kit
- designs. About the only thing you can't do is choose the results!
-
- 31
-
- TEAM NAME AND MANAGER
-
- Select the relevant box. Delete the current text and type in your own,
- which cannot be longer than 19 characters.
-
- FIRST AND SECOND KITS
-
- Choose either box to be taken to the Kit Design screen.
-
- Along the top of the screen are 6 different kit styles. Simply select
- the one that you want.
-
- Beneath these are two separate color palettes. The left side palette is
- used for the main kit color. The right side represents the second color.
-
- The currently selected colors are indicated by a small round marker.
-
- When you select a color it is immediately shown in the kit designs above.
-
- When you've finished, select DONE and return to the team screen. CANCEL
- will also do the same, but it ignores the changes that have been made to the
- kits.
-
- PLAYERS
-
- Select a player from the squad shown to edit his name.
-
- By selecting the players name you can delete the current one and type in a
- new one. The name must be no longer than 15 characters.
-
- Whilst you're here you can examine the players attributes. There are eight
- in total.
-
- PACE How fast the player can run and how quickly they accelerate
- and decelerate.
-
- 32
-
- STAMINA How long they can last for at their maximum pace.
-
- AGGRESSION How likely a player is to try a tackle and injure an opponent.
-
- RESILIENCE How likely a player is going to survive(?) a tackle.
-
- KEEPING SKILL How good the Goalies reactions are?
-
- TACKLING SKILL How good the player is at tackling and gaining the ball.
-
- PASSING SKILL How good the player is at passing the ball.
-
- SHOOTING SKILL How good the player is at shooting(?)at the Goal!.
-
- Each attribute is represented by a color coded bar. The color at the right
- end of the bar indicate the strength of the attribute. You cannot alter the
- attributes.
-
- PURPLE...POOR DARK GREEN...AVERAGE LIGHT GREEN...GOOD
- WHITE...VERY GOOD ORANGE...EXCELLENT
-
- When you've finished looking, select DONE.
-
- PICK PLAYERS
-
- This is your chance to play Manager and choose the default players for your
- first team squad. 13 players must be selected. this must include 1 goalie
- (No1) and 10 outfield players and 2 subs(No12 & No14). Note that you can
- change these default players again before you play a league, cup or single
- match.
-
- Choosing a player is simple. Select the pick players screen will now be
- shown. Select the number box of the player you wish to add or move in the
- team. It will turn black. Now select the number box of the position you
- want to play him in. He will swap places with the player who currently plays
- there. Do this as often as you wish until you have a team line up you are
- happy with.
-
- 33
-
- *ADVANCED FEATURES*
-
- TRANSFER PLAYERS
-
- You can also move a player from 1 club to another. Instead of selecting the
- player name, place the pointer over the name and press the <SPACEBAR>. The
- players name will appear at the bottom of the screen. Now select OK then
- QUIT to go back to the team selection screen. Choose a new team and select
- pick players as before. Place the pointer over an empty slot in the player
- list and press <SPACEBAR> again to place the player in the team.
-
- Note that you cannot delete players.
- You can only move 1 player from a club to another, one player at a time.
- Note ya cannot exchange a player from a club if they r in the first squad.
-
- EDITING TEAMS
-
- You will have to select the team you wish to edit from either the default
- GOAL! teams or from Custom teams. You will be presented with a simple
- file selector.
-
- Using the selector is simple. The available files(teams in this case) are
- shown on the left. A slider button allows you to scroll up and down the list
- if it is to large too fit in the allocated window. Either select the button(
- keep pressing fire or the lmb) then move up or down to scroll up/down the
- list. Alternatively, select it once and it will automatically go down to
- the next window full of files for you each time you select it.
-
- The name of the file you select will appear in the bar at the bottom. You
- can also select this bar and type in the name of the file that you want to
- load in if ya prefer. Either way, when you are finished, select OK if you
- are happy with your choice or CANCEL if you've changed your mind and want to
- do something else instead.
-
- What you now do on this screen depends on what mode its in.
-
- DELETE MODE
-
- The mode is displayed in the bar near the top of the screen. It can either
- be in DELETE mode or REPLACE mode. Say you want to delete a team. Ensure
- that the bar is in DELETE mode first(select it to toggle between DELETE/
- REPLACE mode). Now select the small box -
-
- 34
-
- - to the right of the name of the team you wish to delete. The team should
- disappear completely.
-
- REPLACE MODE
-
- Replace mode is very handy if you want to take a few teams from France, etc
- and mix them together in one European League or cup competition. You must
- first load in the group containing the teams you wish to extract. These
- teams haven't replaced the ones that are already in memory. They are now
- both in different screens and you will be able to switch between the two of
- them to effectively cut and paste them together.
-
- Choose your team from those you just loaded in by selecting the name. You
- will then be shown the previous teams screen. You can replace a team with
- the one you choose by selecting the small box next to the team name you wish
- to replace. Your other team will now appear instead. Alternatively, you
- can add the other team to the current list by selecting the first blank slot
- and placing them instead. To finish in replace mode you must select DONE
- at the bottom of the screen. To finish completely you must select done
- again.
-
- *ARCADE CHALLENGE*
-
- The Arcade Challenge will test your playing skills against all five of the
- computer skill levels.
-
- (Novice, Amateur, Semi-Pro, Pro and Ace). Each round will progressively get
- harder. A draw will be enough to get you through but you can beat the cream
- of the computer teams? Each match is played on Normal pitch with no Wind
- and lasts 2 minutes per half.
-
- G.............FGOALS for(the number of goals you have scored)
- GA............Goals against(the number of goals conceded by you)
- DIFF..........The Goal Difference(goals scored/goals conceded)
- LEVEL.........Level 1 = NOVICE, Level 5 = ACE
- POINTS........Calculated by multiplying the DIFF by the LEVEL.
-
- 35
-
- All the Main Menu options have now been described. All thats left is to
- learn you how to move your players(sweetly, slick, fast, smooth).
-
- *PLAYER CONTROL*
-
- No matter what type of game you have selected to play, you will eventually
- run out onto the pitch, ready to play the match. When the players are in
- the center circle, press P to pause the game for a moment. Before we start
- we should look at the screen. Apart from the players and the pitch you will
- see a couple of other things that need explaining. At the bottom of the
- screen you will see a window displaying lots of useful information.
-
- The name and number of the player currently in possession of the ball is
- shown. (The name is displayed in the teams main color). The length of time
- in the half is shown between the current score. The colored arrows next to
- the score indicate the direction the teams are playing in the half.
- Relevant messages are also displayed from time to time underneath as you
- will see as the game progresses.
-
- In the top left hand corner of the main screen you will also see the
- SCANNER. This is an overview of the pitch showing the position of all the
- players and the ball. Each team is represented on the scanner by markers.
- The color is determined by the teams main kit color. The ball is also shown
- in a different color. The scanner can be adjusted by pressing the following
- keys during play(you cant do this when the game is paused).
-
- X - Toggle between the various scanner sizes.
- C - Toggle between the various scanner positions.
- V - Assign player numbers to the markers on the scanner.
- D - Turns the scanner off/on.
-
- 36
-
- Now that we've looked at these features, press P to unpause the game and we
- are now ready to learn now to control the players and the ball.
-
- *NOTE THE CONTROLS ARE IN - - LIKE THEM TO AVOID DIFFICULTY?
-
- *PLAYER CONTROL*
-
- Throughout the match you will control the player nearest to the ball. All
- the other players on your team will behave according to their individual
- attributes and will move into suitable positions according to the tactics
- employed. The player you currently control is highlighted by a line.
-
- Note that the following instructions refer to tapping and pressing the fire
- button on your joystick. A tap is a quick stab and a press is where you
- hold the button down a second or more, depending on the circumstances.
-
- Don't worry if the instructions sound complicated. Many of them will come
- naturally after a while.
-
- *PLAYER MOVEMENT OFF THE BALL*
-
- RUNNING
-
- To make a player run, push the joystick in the required direction. The
- longer the player runs in one direction he will go faster. The fastest he
- can go is determined on his attribute and how long he can sustain it is
- affected by his Stamina attribute. You will learn more about all the
- available attributes later.
-
- When a player is running at full speed, it is harder to suddenly change
- direction. This is due to the players turning circle. The faster he runs
- the larger the circle is. This is a revolutionary new feature especially
- implemented in GOAL!
-
- 37
-
- *TACKLING*
-
- Whilst the only way to practice tackling is to play a proper match against
- another team, it is important to understand the principles. There are a
- number of different ways of tackling and they each have their own merits.
-
- THE SLIDE TACKLE
-
- This tackle is powerful, but it can result in fouling and injuring players.
- To perform a slide you must tap the fire button whilst the ball is low. As
- a result your player will slidein the direction he is facing. To make a safe
- tackle your player must make contact with the ball before he makes contact
- with the opponent. If he makes contact with the opponent before the ball,
- then that will almost certainly be seen as a foul by the Referee. For
- example, tackling from behind the player will nearly always result in a
- foul.
-
- -press fire and the direction that you want to slide-
-
- BLOCK TACKLE
-
- It is possible to block a player from reaching the ball by getting in his
- way. This will slow him down. To gain the advantage ensure that you get
- ball side of the player when you make the block, so that you can reach the
- ball first.
-
- -press and hold fire whilst running to the player/ball-
-
- *THE HEADER*
-
- If the ball is in the air, quickly tap the fire button and when the player
- jumps, push the joystick in the direction you want to head the ball. You
- can make the player head the ball downwards by holding the fire button down
- while the player is in the air until he heads it. Note that your players
- speed and direction will affect the direction and force of the header.
- Heading is a difficult skill to master but it can be very effective.
-
- -press fire and direction you want to head the ball-
-
- 38
-
- *THE CHEST DOWN*
-
- If the ball is coming towards you at chest height, facing the ball and doing
- nothing will automatically make your player chest the ball down, ready to be
- controlled. If the player is facing away from the ball then it will bounce
- off him.
-
- -press fire-
-
- *THE SCISSOR KICK*
-
- Also known as the overhead kick, this is a strong kick given to the ball
- whilst at head height. To execute it, you must reverse your joystick while
- the ball is in the air. To make contact with the ball the kick must be
- timed to the nearest second. The player will always fall to the ground after
- performing this acrobatic kick.
-
- -reverse the joystick and press fire-
-
- *BALL CONTROL*
-
- The following moves are all possible when your player has the ball.
-
- *THE DRIBBLE*
-
- This is what happens when a player is running with the ball at his feet. He
- runs forward and kicks the ball ahead of him in the desired direction. The
- distance the ball is kicked depends on the speed that the player is running.
-
- -tap the joystick in the direction you are running-
-
- *THE TRAP*
-
- If you want to pass accurately the first thing you need to do is stop the
- ball at your feet to give you complete control. This is known in the game
- as trapping the ball. To do this, you must press and hold the fire button
- immediately before your player touches the ball. You should come to a halt
- to a stop with the ball on your feet.
-
- -press and hold fire then turn into the direction you want-
-
- 39
-
- *THE TRAP RUN*
-
- Turning with the ball when travelling at speed requires good technique to
- avoid losing the ball. The Trap Turn method involves slowing down with the
- ball using the Trap and then moving off in a new direction as follows:
-
- 1) Hold the fire button down and touch the ball.
- 2) Center the joystick(to stop).
- 3) Release the fire button.
- 4) Push the joystick in the new direction.
-
- You can try turning at faster speeds, but this is more a case of choosing
- the right movement to change the direction of your run so that you don't
- reflect the ball away. This especially applies when you try cutting in at
- 45 degrees to make a diagonal run into the opponents Penalty area.
-
- *THE STOP*
-
- Center the joystick while in contact with the ball. You will slow down and
- stop with the ball. This is most useful when you intend to continue
- dribbling but in a different direction. However, this technique requires
- careful timing but when it works it ensures that you are moving slow enough
- to lose the ball. 180 degree turns with the ball are possible using this
- technique.
-
- 40
-
- *PASSING*
-
- THE CONTROLLED PASS
-
- If you've trapped the ball, keep the fire button held down and then try
- moving your joystick. You will see your player turn with the ball still at
- his feet. When you let go of the fire button the ball will be passed to the
- feet of the player who is nearest to yours in the direction you are currently
- pushing the joystick. Of course, an opposition player may try to tackle you
- to block or intercept the pass so it's not guaranteed to reach your team
- mate.
-
- -press and hold fire, turn to the direction required and let go of fire-
-
- THE CHIP PASS
-
- You can chip the ball by reversing your joystick when contact with the ball.
- This will kick the ball high but with less force than a normal shot. The
- position of your joystick after the chip will give the ball swerve and allow
- you to adjust the height(see After Touch). This technique allows you to pass
- the ball over an intervening player to a fellow team mate or make a cross
- into the opponents Penalty area.
-
- Usually when making a chip you need to keep the ball low. This can be done
- by pushing your joystick forward again immediately after performing the chip
- (thus dipping the ball downwards). After Touch explains in more detail.
-
- THE THROUGH BALL
-
- This is a different sort of pass. Whilst dribbling with the ball you can
- stop running. The ball will run ahead of you and if you've judged it
- correctly it will run through to another of your players instead. This can
- be very effective as some human players tend to follow the movement of the
- player rather than the movement of the ball and this can fool them.
-
- 41
-
- THE LONG BALL
-
- This technique is simply kicking the ball towards a team mate by shooting the
- ball and using the swerve. To shoot the ball, tap the fire button on the
- joystick when in contact with the ball. The player you are aiming the long
- ball at must intercept it as it comes down so that he can control it quickly.
-
- *SHOOTING*
-
- Seeing that the aim of the game is to score as many goals as possible, you
- should really learn how and when to score one! Fortunately, there is more
- than one way to do this.
-
- This is simply a straight shot in any of the eight joystick directions. Just
- give the fire button a quick tap. You may then adjust the direction and
- height of the ball using the After Touch.
-
- You can also try scoring by using a number of other techniques, like headers,
- scissor kicks, lobs from the half way line. etc
-
- *AFTER TOUCH*
-
- NOTE THIS IS PISS EASY TO USE!
-
- This is a very useful technique which allows you to affect the travel of the
- ball after it has been kicked. This serves two purposes:
-
- 1) It allows finer control of the direction and height of a kick.
- 2) It allows you to bend the ball, dip it and put lift on it.
-
- The direction of your joystick immediately after the kick determines the
- direction of the swerve. How soon after the kick you adjust the direction
- and now long you -
-
- 42
-
- - hold onto it in that direction before letting go determines the amount of
- swerve.
-
- To really get a good curl on the ball, you must push the joystick the moment
- the ball is kicked and hold it there till the swerve dies away.
-
- Left/Right - Swerve ball Left/Right
- Center - Does fuck all
- Dip the ball - Push the joystick the way you are shooting
- Lift the ball - Pull the joystick the opposite way than you are shooting
-
- *SET PIECES*
-
- Set pieces come into play whenever there is a dead ball situation. This
- includes throw ins, goal kicks, free kicks and corners. When you take these
- set pieces, think about where you are going to play the ball or who you are
- going to pass it to.
-
- If you haven't changed the options you will notice that every time the ball
- goes out of play you are represented with a wider view(zoomed out) scale
- giving you a much bigger view of the pitch, but reducing the size of the
- players as a result. Once the set piece is taken, the scale will change
- back to the normal size. This is automatic rescaling can be changed by you
- in the Options menu, which was discussed earlier.
-
- THROW INS
-
- To throw the ball back into play you must select the direction, length and
- height of the throw. This is indicated by a white dotted line which is
- drawn from the players position outwards.
-
- 43
-
- 1) The direction
-
- If you push the joystick left/right then the line will rotate around the
- player. Stop moving when it is pointing in the direction required.
-
- 2) The length
-
- If you push the joystick up/down the indicator will move further/closer.
- This shows how far the ball will travel when you throw it(the strength).
-
- 3) The height
-
- The height of the throw can be adjusted by pressing and holding the fire
- button, then moving the joystick up/down.
-
- When you are happy with the direction, length and height of the line, tap
- the fire button to throw the ball.
-
- The original football laws of 1963 awarded a throw in to the first player
- to touch the ball after it had crossed the touch line. The ball had to be
- thrown in at right angles to the touch line and it couldn't be played by
- anyone until it had been touched by the ground first.
-
- *TAKING FREE KICKS*
-
- When a free kick is awarded a number of things can happen, depending on
- where the offence took place.
-
- If you are near enough to the opposing teams Goal, you will see a number
- of their players lining -
-
- 44
-
- up a wall between the ball and the goal. A few moments later you will see
- a dotted line similar to the one used for throw ins appear. Once again you
- must use the joystick to set the direction, height, length of the free kick.
- When you are happy, tap the fire button to kick the ball. Remember that you
- can use the after touch to bend the ball when taking free kicks.
-
- If the free kick is not close enough to the opposing teams Goal, then a
- normal free kick is required. Simply kick or pass the ball like normal.
-
- *DEFENDING FREE KICKS*
-
- If you are the defending team, the defensive wall will be set up
- automatically for you. However, you do have a few seconds to adjust the
- number of players in the wall. By default, four players are lined up, but
- you can increase or decrease the number of players with the joystick:
-
- Increase players - Push right on the joystick. The maximum is 7 players.
- Decrease players - Push left on the joystick. The minimum is 0 players.
- Moving the wall - Push up/down to move the wall up/down.
-
- 45
-
- *CORNERS*
-
- Again you will be presented with a dotted line to set up the direction,
- length, height of the corner kick. Once again remember that after touch can
- be used for the flukiest goal ever(over head kick from the corner).
-
- *GOAL KICKS*
-
- There are two kinds of Goal Kick. The first is a drop kick which will occur
- when the keeper has caught the ball in his hands. He will step forward, drop
- the ball and kick it before it touches the ground. After touch can be added
- to swerve the kick. The second type is when the opposition kick the ball over
- the Goal line. The keeper then places the ball on the edge of the 6 yard
- area and will kick the ball from there.
-
- By pushing the joystick and tapping the fire button you can affect where the
- ball is kicked under these circumstances.
-
- *PENALTIES*
-
- If a player if fouled inside the 12 yard area then a penalty will be awarded
- to the attacking team. Some cup matches have to be resolved by playing a
- penalty shoot out.
-
- TAKING A PENALTY
-
- To take a penalty you must first press fire on the joystick to start the run
- up to the ball. The longer you press fire the higher the kick will be. Just
- before the player makes contact with the ball, push the joystick in the
- direction you wish to kick the ball. After touch can also be applied if you
- are quick enough.
-
- 46
-
- If you miss a penalty in a penalty shoot out then you do not get the chance
- to score from a rebound. However, in a normal match, the opposition keeper
- saves the shot but the ball bounces of the keeper and stays on the pitch,
- you can run in and try to score from the rebound.
-
- DEFENDING A PENALTY
-
- If you are controlling the team who conceded the penalty, then you will have
- direct control over which your keeper dives when he faces the kick. Push the
- joystick in the direction require then press fire button to make a save.
-
- The penalty kick was introduced in 1891 after professional players began
- deliberately handling the ball to stop certain goals. Many amateurs thought
- a penalty a disgrace and instructed the Goalie to stand by the corner flag,
- leaving the goal unattended!!
-
- BOOKINGS
-
- A player can be booked when a foul is committed. If it is his first offence
- it will usually be a yellow card. However, if it is his second offense then
- ne will be sent off(a red card). Some referees will send a player off for a
- first offence if they believe the foul was bad enough
-
- Someone once said that football's a funny old game. Well, it isn't for some
- people. In fact, some sad people have to invent excuses to explain why they
- lost. (Don't they B/\ggy, sorry is it Spiderman or is it Wilma no it is
- a Big Baby).
-
- 47
-
- *METHODS*
-
- The get in the excuse before kick off method this is by far the most popular
- method. For this to work, the player must mention his excuse before the
- match begins, and he must ensure that it isn't over emphasized. Subtlety is
- the key here.
-
- The post match analysis method the loser tends to blame his defeat on one or
- two key events during the match. The questioning of the referees ability
- and the statue type qualities of the Goal Keepers are 2 favorites.
-
- 48
-
- B A D L O S E R S T O P S I X E X C U S E S
- ----- ----------- ----- ----- -------------
-
- And so to the excuses, in reverse order. See how many ya or ya m8s use.
- Im not typing in the shitty messys with these kause there LAME!
-
- 6. I CAN'T SEE THE GAME PROPERLY
-
- 5. MY ARM HURTS
-
- 4. I DON'T LIKE THE PITCH
-
- 3. BUT YOUR GOAL KEEPER'S BETTER THAN MINE
-
- 2. I THOUGHT I WAS KICKING THE OTHER WAY
-
- * 1 * OF COURSE, THIS ISN'T MY FAVORITE JOYSTICK
-
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-
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- ::::::;::::::;::::::::::::::::::DoC TYPED BY PoB OF THE LoOnS:
- :::::::::::::::::::::;::::::::::::::::::::::::::::::::::::::::
- :SOME HELP BY JOSIE::::::::;:::::::::::;:;::;::;:;:;:;:::;::::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::;:::::
- :::::::;:;::::::::;:::::::DoC SuPpLiED BY PYTHON/LoOnS::::::::
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-
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- |PAZZA/LSD : TROUT : R/\TTIE : KANE : SCOOTER : CRYSTAL : SK!N|
- / : AMBL!N : |\|ISSA|\| : RYGAR : BASER EVIL : SPOOK : XTC : \
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- . |: FAIRLIGHT *UK : MINISTRY : DYNAMIX : ANTHROX : BLACKHAWK : | .
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- | CHEM/SUBMISSION : CYGNUS/LSD : + ALL THE KEWL ELITE MEMBERS |
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- . :
- (-*-)ANOTHER FINE PROD BY PoB/THE LoOnS(-*-)
-
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- THE LoOnS - SiMPLY NUTTY!
- 1 9 9 3.
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