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- : O : o : o O : O : . : o : o . o : o O :
- : : o . : . : : . : . o o . : . : O : . : : .
- o . : _____ : _____. : . _____/\. /\__________/\___________
- : ./\. . / .\ . ./. \ : /. x \_ /. x /. x ./
- o / .\ ./ \\__ // x \__ // _____/// x ______// x _______/
- : . / \\_/ | x /_/ | /_// | / \______ \ \_______ \
- /. x \\ |____/\ |____/\ x __/ /. \ .\ /. \ .\
- . // \ x | ./\ x | ./ |______// x \\// x \\
- / /\ \_ | ///\\ | //\ x | // x // x /
- /_______\ x /______// \\_______//\\________x /\_________ /\___________/
- _ __ _____\ /_______//\ \_______/ \________\//\_________\//\_________ __ _
- _ __ ____\\// _____/ \ _______/\ ________\/ _________\/ ________ __ _
- \\/ / \/ \/ \ /-((AnF))-\ /
- \ / \/ \/
- \/ TYPED BY SHARD - 9 MAY 1993
-
-
- Graham Gooch
- ============
-
- WORLD CLASS CRICKET
- ===================
-
-
- LOADING AND CONTROLS
- --------------------
-
- This game requires at least 1mb of memory. First, write protect the Game
- Disk (you should never attempt to save to the Game Disk). Now place the
- Game Disk in the internal drive and reboot the computer. Leave the Game
- Disk in the drive even after it has loaded as the program needs to access
- the disk from time to time during the game.
-
- The game can be played by one or two players or you can watch two computer
- teams play each other. For a two player game you will require two
- joysticks: for a one player game you should connect one joystick and the
- mouse (it is slightly easier to use the menu system with a mouse).
-
- To select a menu option move the hand which acts as a pointer to the
- required option and click the left mouse button. Options which are
- dehighlighted are unavailable (for example if your side is batting you can
- select Change Bowler). To proceed to the next screen either click on the
- OK icon or if there isn`t one on a particular screen just click anywhere on
- the background (ie not on an icon or tab).
-
- NOTE: many of the options have alongside a red marker in the shape of a
- cricket ball. Click on the option not on the marker.
-
-
- TEAM DISKS & SAVE GAME DISKS
- ----------------------------
-
- You must not attempt to save to the Game Disk. If you want to edit the
- built-in teams, create your own teams or change field settings then you
- must create your own Team Disk. To create a Team Disk you must use the
- format option on the Edit/Create Teams screen (disks formatted outside the
- program will not work!).
-
- You will also need a formatted disk on which to save an incomplete match.
- This can either be formatted in the same way as a Team Disk or using the
- standard format command for your computer. You can save a match to a Team
- Disk if you wish.
-
- Note only one save game file can be saved to each disk. Saved games always
- have the file name GAME.SV, and so if you save a second game to the same
- disk it will overwrite the first one. However if you change the name of
- the first file from GAME.SV (to anything else) it wont be overwritten.
- When you restore a saved game the program always looks for a file named
- GAME.SV, so if you have renamed the file you must change it back again.
-
- Unless you intend to create your own teams from scratch, once you have
- formatted a Team Disk you should copy over from the Game Disk the teams
- that you want to use. See the section Edit/Create Teamns below for full
- details.
-
-
- GAME OPTIONS
- ------------
-
- The main menu allows you to choose the type of match you want to play.
- Matches can last from one to five days, each team can have either one or
- two innings and the number of overs in each innings can be limited or
- unlimited. In a limited overs game no bowler may bowl more than one fifth
- of the total number of overs allowed for any innings.
-
- Move the pointer to the option you wish to select or change, then press the
- left mouse button (or the joystick fire button). There are three skill
- settings - Amateur, Professional, and World Class - you should choose
- Amateur for your first game.
-
- To play a match choose either One Player Game or Two Player Game, or, if
- you decide that you`d rather watch two computer controlled teams play,
- click on Computer vs Computer.
-
- However, before starting a match you may wish to Edit/Create Teams or
- change the Match Settings. If you have previously saved an incompleted
- game you can continue it if you place the appropriate disk in the drive
- then select Restore Saved Game.
-
-
- HOW TO PLAY
- -----------
-
- Each match is played between two teams. Provided on the Game Disk are
- teams represting each of the nine test playing countries - England,
- Australia, West Indies, New Zealand, India, Pakistan, Sri Lanka, Zimbabwe
- and South Africa - and we've also included a World XI. Of course, you may
- not agree with our cho;ce of teams, or the players who have been picked for
- the squads - but you can always edit the teams supplied or create new ones
- of your own. You may also wish to update the career averages from time to
- time, or replace them with figures of your own, for example the current
- seasons averages.
-
- Let`s assume that your first match is to be between England (controlled by
- you) and Australia (controlled by the computer). Click on One Player Match
- which will bring up a list of the teams on the Game Disk. (if you select
- this option by mistake you can go back to the opening menu by clicking on
- Cancel).
-
- At this stage you should normally insert a Team Disk which contains either
- a copy of the teams on the Game Disk or your own teams. Click on the Disk
- icon to tell the program to read in the teams on the Team Disk.
-
- However the first time you play you`d probably (ike to go straight into the
- game - that's OK, just so long as the Game Disk is write protected (ie you
- can see through the write protect hole), and you don`t plan to make any
- changes to the teams or the default fielding set ups that you want to save
- (changes can only be saved to the disk from which the team was originally
- loaded).
-
- Click on England - the England squad will be displayed so that you can
- select the eleven players you`d like in your team. A dagger symbol
- indicates players who are established wicket keepers.
-
- Note: there are twenty players in each squad, more than can be shown on
- the screen at one time; to see the rest of the squad click on the bar at
- the right hand side.
-
- Pick your team by clicking on each of the eleven players in turn (if you
- change your mind about a player just click again to drop him from the team.
- To save time you can leave it up to the computer to pick the team for you -
- just click on Best 11. When you have chosen your team click on OK.
-
- Note: if you select for your team more than one who is designated as a
- wicket keeper the computer will decide which player keeps wicket.
-
- Next choose your opponents - click on Australia. If you wish the computer
- will automatically choose its best team to play against you - but you can
- also pick the team yourself (this is useful if you want to re-create a
- particular match).
-
- Now for the coin toss, to decide who has the option of batting first.
- Select either take Heads or take tails; if you win the toss you can decide
- whether to bat or field first.
-
- Let`s suppose that your team is batting first. If you clicked on Best 11
- the batting order is automatically chosen by the computer based upon the
- players batting averages, but otherwise the players bat in the order they
- were selected.
-
- The opening batsmen and bowlers are displayed on the screen. If you want
- to choose different openers click on Change Batsmen which allows you to
- revise the entire batting order if you wish just select the player you want
- to move up or down the order then indicate the position you'd like him to
- bat. Click on OK when you've finished or else Cancel if you want to go
- back to the original order.
-
-
- CONTROLLING THE BATSMAN
- -----------------------
-
- In a real game of cricket the ball is bowled so fast (up to 9Omph) that the
- batsman must react instinctively moving his feet, adjusting his posture and
- swinginig his bat to play the stroke. To emulate all that in real time
- using a joystick would be impossible, so instead World Class Cricket breaks
- down the batsmans movements into two.
-
- First move the joystick left or right to positon the batsman. Watch the
- small white square - this shows where the bowler intends to pitch the ball
- when it turns grey it will stop moving and the bowler will commence his run
- up. Start thinking about which stroke you intend to play.
-
- When the ball leaves the bowlers hand you have a fraction or a second to
- move the joystick into one of the eight possible directions to derermine
- which stroke is played - and when it is played (timing is particularly
- crucial at Professional and World Class level). The strokes roughly
- correspond to the joystick movement for example if you move the joystick to
- the left the batsman (if he is right handed) will attempt a cover drive; if
- you move it to the right he will try to hook or sweep the ball.
-
- The full repertoire of strokes is as follows:
-
- Up Forward or backward defensive
- Up/Right Hook or sweep
- Right Leg glance
- Down/Right On drive
- Down Straight drive
- Down/Left Off drive
- Left Cover drive
- Up/Left Cut
-
- These joystick directions are for a right handed batsman; for a left hander
- the controls are mirrored.
-
- The batsman will play the best stroke that he can in the circumstances, if
- you choose a difficult or inappropriate stroke (or if your timing is in
- correct) he might mishit the ball, or miss it altogether. The margin of
- error depends on the skill setting you have chosen, and on the batsmans
- average.
-
- If you succeed in hitting the ball and want to run press the fire button.
- The batsmen will start running at a leisurely pace you can make them run
- faster by waggling the joystick from side to side (and in fact you can
- start the batsmen running merely by waggling theres no need to press the
- fire button if you intend to waggle).
-
- To take a second (or third) run press the fire button again or just keep
- waggling. If you change your mind about taking a run press the fire button
- to turn around and go back to the crease you have just left. Of, course if
- the batsman have already crossed there's no point in turning back, so in
- this case when you press the fire button it acts as a signal to go for
- another run after the current one.
-
- If the ball crosses the boundary the umpire will signal a four or a six,
- and the batsmen will automatically return to their, original positions.
-
- Overthrows: in the event that the fielding side throw the ball past the
- bowler or wicket keeper the batsmen can continue running.
-
- When the batting side are all out (ie ten wickets have fallen) or when the
- allotted number of overs has been bowled it is the turn of the fielding
- side to bat.
-
-
- CONTROLLING THE BOWLER
- ----------------------
-
- There are three types of bowler: fast, swing and spin. Swing bowlers and
- spin bowlers can move the ball in either direction or course, in real life
- they will be better able to move the ball one way or the other and for
- authenticity you may wish to reflect this in the way that you bowl.
-
- Before you can start your run up you must decide where you want to pitch
- the ball. Use the joystick to move the small white square which indicates
- where the ball will bounce and press fire to fix it in position (the square
- will turn grey).
-
- If a fast bowler is bowling he will automatically start his run up and all
- you need to do is waggle the joystick from side to side to increase the
- speed of the ball.
-
- Hint: when controlling a fast bowler dont always aim to bowl at the
- maximum speed. Often you can catch the batsman out with a slower ball.
-
- If the bowler is a swing or spin bowler choose the direction you want the
- ball to move and press fire. Now the bowler will start his run up waggle
- the joystick to increase the amount of swing or spin.
-
- Hint: spin bowlers can spin the ball in one direction more easily than the
- other. You`ll find that the response to your joystick waggling varies
- accordingly.
-
- The opening bowlers are chosen by the computer but you can change either or
- both of them by clicking on Change Bowler. Any player can be chosen to
- bowl with the exception of the wicket keeper. Remember that in a limited
- overs game a bowler cannot bowl more than one fifth of the overs allowed
- for each innings.
-
-
- SETTING THE FIELD
- -----------------
-
- You can change the predefined fields, and even save them to disk for use in
- future games. Each bowler has a predefined field setting of his own but
- you can copy a field setting from one bowler to another so that if (say)
- you want to use the same field for all your fast bowlers you don't have to
- enter it more than once.
-
- To access the screen which allows you to alter the field settings press the
- space bar while the bowler is waiting to bowl. This will display a menu of
- options:
-
- Position Fielders* Scorecard
- Keeper Slip* Sound & Music
- Bowl Other Side* Abandon Match
-
- * only available if the fielding side is user controlled
-
-
- Select Position Fielders - after a couple or seconds delay (while the disk
- is accessed) a diagram of the cricket field is displayed showing the
- existing field setting (for the current bowler). The field To adjust the
- position of an individual fielder just move the pointer to his name tag
- press the left mouse button and drag the tag to the new position then press
- the button again to drop the tag.
-
- Around the wicket at the striker's end is a darkened area. To add an extra
- slip drag the players tag into this area. Fine positioning of players in
- this area is carried out using the Keeper Slip option (see below). Only
- two fielders plus the wicket keeper can be in this area.
-
- Note: once you have picked the team you cannot change the wicket keeper or
- move him outside the shaded area.
-
- If you want to exchange the positions of two fielders click first on the
- Swap icon then on the tags of the two players.
-
- To copy to the field setting from another bowler click on the Copy Icon
- until the correct field setting is displayed. eg if you want to copy the
- field setting for Larwood to Trueman (the Current bowler), keep clicking
- until Setup for F Trueman copied from H Larwood appears. If you keep
- clicking on Copy, eventually you will get back to where you started.
-
- If you make an error you can select Cancel which exits the editor leaving
- the original field placings intact (note that changes which have been saved
- to disk cannot be cancelled). To save your changes to disk click on the
- Disk icon however you can if you wish use the new field settings in the
- current match without saving them to disk thougth they will be lost at the
- end of the match. Click on OK to return to the game.
-
- The Keeper-Slip screen can be selected either from the menu or by clicking
- on the icon in the top left hand corner or the field setting screen (beware
- - this also confirms your changes to the field, even if you subsequently
- select the Cancel icon on the Keeper Slip screen).
-
- To move the keeper or a slip just click on him, and move him to your
- preferred position. Be careful - the wicket keeper obeys your Instructions
- to the letter, so you will concede a lot of byes if you put him in a silly
- position! When you have the keeper and slips in the correct positions
- click on OK to save them to disk.
-
-
- OTHER OPTIONS AVAILABLE DURING A MATCH
- --------------------------------------
-
- Bowl Other Side
- Normally a right handed bowler will bowl over the wicket to a right handed
- batsman and round the wicket to a left hander. However you can make the
- bowler bowl on the other side of the wicket by selecting this option from
- the menu.
-
- Scorecard
- This displays the scorecard for the current innings. By clicking on the
- tabs at the bottom of the scorecard you call also display the batting and
- bowling statistics for the innings, the career batting statistics or the
- batting team and the career bowling statistics or the fielding side.
-
- Abandon March
- Allows you to abandon a match in which case the game goes back to the
- opening menu.
-
-
- MATCH SETTINGS
- --------------
-
- You can choose to play over any number of days from 1 to 5. Matches can be
- of one or two innings. For a limited overs game you can choose 20, 40, 50,
- 55, 60 or 90 overs per innings; otherwise select unlimited overs to play a
- first class or test match. In a limited overs game no player can bowl more
- than one fifth of the overs in each innings. There are also restrictions
- on the number of fielders that can be more than 30 yards from the bat but
- these are not built into this game. For total authenticity why not design
- your own fields which conform to the restrictions?
-
-
- RESTORE SAVED GAME
- ------------------
-
- Although the games are played faster than real matches, some games will
- last for hours, or even days! At the end of each over you have the option
- to save the game - this will save all the information about the match
- including the teams and field settings. Remember that you do need a
- formatted disk on which to save the game. This can either be formatted
- using the operating system on your computer (ie Workbench or Desktop), or
- using the Format option from the Edit/Create Teams screen.
-
- Note: if you save a computer vs computer game it can only be restored as 1
- or 2 player game.
-
-
- EDIT/CREATE TEAMS
- -----------------
-
- This option is found on the main menu at the beginning of the game - you
- cannot edit or create new teams in the middle of a match. When you select
- Edit/Create Teams the teams from the disk in the drive are read into
- memory, so if you have already created a Team Disk it is a good idea to put
- this in the drive before selecting the option. Dont worry though you can
- put it in afterwards provided you then click on the Disk Icon.
-
- If this is the first time you have selected Edit/Create Teams, then now is
- a good time to format a Team Disk and copy over to it all the teams from
- the Game Disk. Place a blank disk in the drive then click on Format and
- enter an appropriate name for the disk (eg Team Disk1). Now, if you`re
- sure you want to format the disk (any information on it will be erased)
- click on Format A New Disk. Make a note of the disk name you choose and
- write it on the disk label, to help you identify the disk
-
- When the disk has been formatted the program will read the teams from the
- disk but of course, there won`t be any! Replace the Game Disk in the drive
- and click on Disk. Once the team names have been read in click on Copy,
- then highlight the names of the teams you want to copy. Now click on OK to
- start copying. If you have chosen more than five teams to be copied then
- the copying will take place in two passes; in any case follow the on screen
- instructions. Insert the Game Disk when the message insert Team Disk -
- Game Disk appears and your own disk when it says Insert Target Disk (or
- subsequently insert Team Disk - Team Disk 1 or whatever).
-
- To use your own teams in a match remove the Game Disk before choosing a
- team, insert your own disk then click on Disk. A match can be played
- between teams loaded from different disks - just insert the appropriate
- team disk and click on Disk to bring up a list of teams on that particlar
- disk. From time to time during the game the program may ask you to insert
- one or other of the team disks.
-
- To create your own team click on an empy slot in the team list. Change the
- default names and statistics to those of the team you wish to add.
-
-
- HINTS & TIPS
- ------------
-
- When you save changes in the field settings the team is also saved, in the
- batting order you have chosen; this means that the next time you pick that
- particular squad the 11 players you chose before are already highlighted.
- Of course, you don`t have to pick the same team, but if you were going to
- anyway you'll find this feature is a real time saver.
-
-
- Occasionally you`ll find that a fielder gets stuck perhaps running on the
- spot. If you press the ESCAPE key the game will continue normally.
-
-
- When you select Best 11 the batting order is chosen automatically by the
- computer - the players with the highest averages bat first. However if you
- make any changes to the team the computer has picked the batsmen are not
- sorted into order. If you chose your own team the players bat in the order
- of selection.
-
-
- During a computer vs computer match you can press SPACE (while the bowler
- is waiting to bowl) to display the scorecard. If you press SPACE at the
- end of an over you can also save the game. When you restore the saved game
- you will be able to restart the match as a 1 or 2 player game - so you can
- take full control. You cannot restart a game as a computer vs computer
- game even if it was under computer control originally.
-
-
- Typed by Shard --A((eSS-- on 9th May 1993
- Programmed for Audiogenic by Gary Gray; manual by Peter Calver
- Special thanks to Jeremy Wellard, Darryl Still, and Graham Gooch
-
- Game and manual Audiogenic Software Limited 1993 - All Rights Reserved
-
-
-