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- ___________ ______
- _______ / * PRODIGY * _____ _____ ________ \ \ _____
- / ____________________________ _(____ / __________ \/ /
- __________ / \ ____/ / / \__ _ /_ __/
- / _/ _/ Mo! | \\ \ _____________/ //_______
- _____ \__________/\__________ `-------/
- \_____/
-
- Presents
-
- Full Documention for - THE CITADEL - ENGLISH
-
-
- UNIT 1 - BACKGROUND
-
- The year is 2303. The earth lies within a web of conquest and economic gain.
-
- On the outer most points of this web lie the bridgeheads, they are the points
- of extreme strategic importance with regard to the Earth's defence and inter-
- planetary communication systems.
-
- One of these bridgeheads was situatedon a small distant planet, the planet
- was marked on the stella maps as B104-GS12. Following the galactic expansion
- the military base situated there lost its military significance and existed
- for some time as a trans-shipping station and as a fuelling point for inter
- stella cargo travelling across the galaxy.
-
- This did not last as the colony was situated much too far from the main
- communication routes. Further structures were added tothe base and the site
- was transformed into a harsh penal reform colony.
-
- Two years later the penal colony was officially closed because B104-GS12 was
- supposedly placed in the path of a huge meteor storm, this was not so, the
- storm was a fabrication sourced from the Military Galaxy Council, they had
- their own plans for B104-GS12.
-
- Shrouded in mystery the base was known among certain transporters arrived
- at the Citadel bringing laboratory equipment and the raw materials required
- to modify and expand the base.
-
- (sevbtrlalehtanfoernzmalkfyagebdkslatruvn)
-
- Inmates on death-row from other penal colonies were transferred to the
- Citadel and were used as slave labour to complete the modifications to the
- base. A few months later in secrecy a huge military laboratory began to
- function. Forbidden research took place on new kind of bio-research involving
- many dangerours experiments.
-
- At the start 2305 all communication between the Citadel and Earth stopped
- without reason. All efforts to restore the link failed, causing the military
- council to convene and decide to send a special landing force to B104-GS12 to
- establish what had happened.
-
- A modern operational space ship of destroyer class christened X16 with a crew
- of over 950 was dispatched to B104-GS12. The crew were only briefed on its
- mission wehn its destination appeared on the ships monitors. The orders read.
- "The situation on the Citadel must be controlled at all costs. If this is not
- possible then you must destroy the Citadel"
-
- AS X16 approached the planet it could not make voice or data contact with the
- Citadel. Final preparations for landing were made: wehn the supposedly in-
- fallible communication systems ceased to function. Despite these difficulties
- it managed to send a scoutto B104-GS12 to make close observation.
-
- Scout 01 was launched of which you are a membeer.
-
- Being wary of the Citadel's defence mechanism you and your co-pilot orbit the
- planet several times to take pictures and make readings of it. As your scout
- ship makes a sweep ot the planet something goes drastically wrong, a rocket
- launches from the Citadel and heads directly for your mothership. It comple-
- tely blasts the X16into oblivian causing an almighty explosion sending a
- horrorfying shudder down your spine as you are forced to make a crash landing
- on the planet's surface.
-
- Unfortunately, your co-pilot has not survived the crash landing as he has
- been fatally wounded due to your ship landing on tis side.
-
- YOU are the only survivor and you head towards an emergancy entrance to the
- Citadel situated underground. Knowing that your only chance for survival and
- of getting home is to ged rid the Citadel of the cancer that has developed
- inside. Driven by revenge you are ready to do anything that will ensure your
- survival.
-
- (vyhgoreauyewpqwqojvadncuytqwvfnvsliusalf)
-
- UNIT 2 LOADING THE PROGRAM
-
- SKIPPED!!! IF YOU DO NOT KNOW THIS GO AND BUY A PC!
-
- (zmcjhavfwaytdlwhwqfdqofvsgafggdjkwpretla)
-
- UNIT 3 - INTRODUCTION
-
- A full screen introduction leads you straight to Citadel's World. You can
- stop it at anytime by clicking the left mouse button or joystick button or
- the ESCAPE key. The spacebar and F10 key changes the smoothness of the
- picture.
-
- UNIT 4 - PROTECTION
-
- While playing the game you may be asked to prove that you own an original
- version of Citadel. This protection is inconvenient but it is necessary due
- to computer piracy. After a frame with a word "protection" appears on the
- screen, you will be asked to enter five letters taken from this manual. The
- program will show you a page number of the manual and a letter which is the
- first to be entered. And please remember: The requester refers to THE SPECIAL
- TEXT LINE AT THE BOTTOM OF EACH PAGE OF THE MANUAL:
-
- An Example:
- The request is: Enter five letters beginning from the third one on page 1.
-
- The answer is: Find a special text line on page 1. The five letters are:
- VBTRL. You have to enter them and press RETURN key. If the answer is correct,
- "OK" will appear on the screen and the program will continue.
-
- If the answer is incorrect you will be given two more chances. If the answer
- is still incorrect it will suspend all activity.
-
- If you own the original version of the game it is probable that you have
- made a mistake while entering the letters. Otherwise go to a shop and buy
- an original version: Then you will be sure that it works in a correct way:
-
- UNIT 5 - MAIN MENU
-
- After the game has been loaded the main menu will appear. You can select
- particular options using a joystick or the mouse and then pressing RETURN
- key or LEFT MOUSE BUTTON key or FIRE button.
-
- The options of the main menu are as follows:
-
- (zmdbvcvsacytadelaxcngfsvfklsauyegfvwufvs)
-
- -START - Starting a game
- -LOAD - Loading the game file saved
-
- After selecting this option the next menu will appear which will let you
- select one of the saved files. If you want to return to main menu select the
- option "MENU". Selecting a file will let you resume the game where you left
- off. The option "FREE" means that you cannot select this area to laod.
-
- OPTIONS:
-
- shows the menu and its options. You can select a level of the game's diffi-
- culty and define its configuration in accordance with your equipment. In
- submenu there is an option: DIFFICULTY: big and small. The difficulty is
- constantly settled "big" but you can change it into "small", if you wish.
- Then the game becomes easier (there are less enemies which are less aggres-
- sive, the hero can rest in breaks between the stages, you are not losing
- energy while bumping against the walls, more resistant weapons and so on).
-
- WINDOW SIZE:
-
- Size from 1 to 5. This defines the on-screen size of the game. While playing
- the game it is possible to select additional sizes 6,7 and 8 (see: game run).
-
- DETAILS: Maximum, medium, minimum. This defines thenumber of details appea-
- ring during the game.
-
- FLOORS: yes or no. This switches floors and ceilings of rooms on and off
- while playing.
-
- MENU: return to the main menu
-
- The window size, details and floors have a tremendous influence on the game's
- speed. Changing them can adjust the speed of the game to your preference and
- power of your equipment. It is also possible to change these parameters while
- playing (see: game run). But please remember - selecting worse parameters
- makes the game less attractive.
-
- TRAINING:
-
- Enables you to select one of the five available training levels which will
- let you train with your weapons and confront the difficulty of survival in
- the Citadel.
-
- INFO:
-
- Information about the game.
-
- (cncbfshgdspapakdhaytaaalfsajuywbvyqmzlai)
-
- UNIT 6 - THE AIM OF THE GAME'S
-
- The aim of the game goal is to destroy the Citadel and escape from it. You
- can do this after you have found six components of an annihilation bomb.
- There is one of the bomb components in each of Citadel's Complexes, which
- you can find in and after the third stage. There is no component of the bomb
- in the first complex (in the basement, just leading into the interior of the
- Citadel). Before leaving each complex remember to make sure you take the bomb
- component along with you. There is no possibility of going back to the once
- entered complex. You will be able to penetrate the centre to detonate the
- bomb and escape fram the Citadel but not before putting the bomb together.
-
- GAME RUN
-
- A. AN OUTLINE
-
- The Citadel has been divided into eight huge complexes: a basement, a power
- station, stores, a hanger, laboratories, drains, a prison and the centre. In
- all these complexes, except for the basement and the centre, there are bomb
- components which you have to take along with you (see: the aim of the game).
-
- B. THE SCREEN
-
- The screen has been devided into several parts:
-
- A window showing a three-dimensional area ofthe game takes up the biggest
- partof the screen. The bottom part of the screen is taken up by a control
- panel. This shows from the left:
-
- - The stage you are at in constructing the bomb
- - a meter of your life's energy
- - a graph of your heart rate (influences stress, tiredness and lack of
- concentration
- - a compass showing your direction
- - a window showing the weapon you have chosen
- - a counter showing the amount of ammunition you possess for the weapon
- shown
- - three counters showing the numbers of the magnetic keys you possess
- red, green and blue
-
- (ieagdjvnshgefkflelovcvspwauambvncuqgdqii)
-
- There is a dialogue window at the very bottom of the screen where messages
- appear
-
- C. AVAILABLE WEAPONS
-
-
- FIRE POWER RANGE MAGAZINE
-
- Gun- convent.weapon, fires single shots 5 8000 10 cartridges
-
- Rifle - enorm.disperis. 3 cartridges 5*6 1000 5 cartridges
-
- Machine gun - rapid-fire, open space 2*3 1000 10 cartridges
-
- Flame-thrw. - shoots fire bullets 20 12000 5 bullets
-
- Blaster - shoots charges of compr. energy 20 12000 5 charges
-
- Rocket launcher - launches small rockets 40+explosion 12000 single rockets
-
-
-
- All weapons are available only after they are found. After time, every weapon
- becomes damaged and you will be forced to look for another one. If you try
- to shoot with a damaged weapon you will be informed about its damage. The
- damaged weapon will be automatically thrown away after you change to a new
- weapon. You should also collect ammunition. The magazines add as much ammu-
- nition as mentioned above.
-
- However, you can find many things like:
-
- - First aid kit: adds 30 units of energy
- - Red, green and blue keys - necessary at special slots
- - Nutrient, quickens the metabolic rate and our hero's abilities
- - Beer bottle: Brand beer, causes troubles with hero's balance and his
- accuracy of aim
- - A piece of the bomb (see: the games goal)
-
- D. COLLECTING THINGS
-
- To pick up an item on a floor or on a barrel or anywhere else you just have
- to walk voer it or come close to it.
-
- (ncysjqlkcbwytevdwlgjhstqpqirhzmzbthstrqw)
-
- E. CONTROLLING THE GAME
-
- Moving:
-
- turn left/right - use cursur keys, joystick or mouse
- move foreward/backward - " " " " "
- move left/right - use 4 or 6 on numeric keyboard!
-
- to shoot, examine the surroundings, press a button, or use a card, press the
- right mouse button, the FIRE button, ENTER, RETURN or SHIFT keys.
-
- The other functions of the keyboard:
-
- The spacebar: using a hand examine surroundings and press buttons
-
- F1 - F7 choosing a weapon (if available)
-
- F1 - nothing (empty hands)
- F2 - a gun
- F3 - a rifle
- F4 - a machine gun
- F5 - a flame thrower
- F6 - a blaster
- F7 - a rocket launcher
-
- F8 - F10: choosing keys
-
- F8 - a red key
- F9 - a green key
- F0 - a blue key
-
- ESC: immediate exit to the main menu
- TAB or M: hand map
- 1-8: change of the game window
- P - Pause
-
- (ppwidnkanenvibygosianiybflfwjhwnbvsnuues)
-
- F - switching floors and ceilings on/off
- D - details level - max, med, min
- Z - vision disturbance on/off switch
- N - NTSC system on/off switch
-
- F. THE MAP
-
- Pressing TAB or M key will show you a map showing you where you have been.
- Only the areas you have walked through and the areas which are close to you
- are marked. Walls and doors in the way are marked on the map.
-
- G. SAVING THE GAME
-
- After finishing each level you are presented with statistics. You can now
- save the game.
-
- The games are saved on Citadel disk 4. It would be a good idea to make a
- backup copy of the disk before the first game laoding.
-
- While saving the game, your energy status, the weapons status, the position
- status and so on, will be saved. It allows you to load and continue the saved
- game at any time.
-
- H. SOLVING RIDDLES
-
- You will be forced to solve many riddles in Citadel. There are doors which
- may be closed or opened only wiht handles or magnetic keys, walls which may
- be moved in the same way,door blockades, teleports and many others.
-
- Opening door wiht handle:
-
- turn yourself so that you are more or less facing the handle - press the
- spacebar or select a hand (F1) and then press the LEFT MOUSE BUTTON, FIRE
- BUTTON, ENTER of SHIFT KEYS
-
- You can press a button or move a lever in any of the two positions. In the
- basement, for instance, the handles placed on the walls are little rededged
- skulls.
-
- Using a key:
-
- - turn yourself so that you are more or less facing a key slot on the wall
- - choose the right key (see above)
-
- You can place only one key in one slot and after this the slot is blocked.
- So it can fulfil one function only. Then the key becomes useless.
-
- If the key you would like to place in a slot is wrong you will be informed
- about it.
-
- Using the Teleport:
-
- - to use a teleport you just have to enter it. You will be teleported to the
- destination place.
-
- I. ENEMIES AND FIGHTING
-
- You will be meeting different enemies all the time. To kill off an enemy,
- select a weapon (see above), aim at your enemy and press the shoot key as
- many times as necessary.
-
- The enemies are of different levels of aggression, power and intelligence. It
- will be easy to defeat some of them but the others will be deadly enemies.
- Some of them leave pieces of ammunition, so it is worth casting a glance at
- the defeated.
-
- With time your training will enable you to work out many different fighting
- tactics for each kind of enemy. You can for instance, demolish the barrels
- which will burn the enemies close to them. But remember to be far away from
- them. You can also set the enemies on to each other. It is up to you. Pay
- attention to the heart rate showing your tiredness. Please remember that
- tired or beaten, you move slower and can miss your aim. And when you are
- under the influence of drink you are not able to do anything sensible.
-
- Some enemies do not die after certain types of weapon have been used. For
- example, fier does not harm metal robots.
-
- J. FINISHING A LEVEL
-
- There is a final teleport on each level which takes yu to the next level.
- After finishing each complex, which usually consists of three levels, you
- will be given a possibility to choose the next complex. You do not have
- access to all of them at once - you have to penetrate other ones to gain
- access.
-
- END.
-
- P.S. Remember a game worth playing is a game worth buying!
-
- This documention was written by Guzzman of THE PRODiGY
-
- Greets fly out to all my friends!
-
- Signing off
-
-
-