home *** CD-ROM | disk | FTP | other *** search
-
-
- Full documentation to Gulp!
-
-
-
- TYPED BY IGGY/HELLFIRE
-
-
-
- EARTH DISASTER HEADQUARTERS
-
- The Earth has been flooded by the menace of the meddling scientists, who in
- an effort to control our weather systems ended up drowning the entire planet.
- Groups of Humans hang on holding their breath and pray that somewhere out in
- the far Galaxy there is someone brave enough to rescue this poor sodden
- planet.
-
- INTERACTIVE DISTRESS MESSAGE
-
-
- The Alien Interactive Distress receiver (AIDM) received and translated the
- terrifying message from the Humans of planet Earth. The AIDM knows that there
- is only one intergalactic hero troop capable of taking on such a gigantic
- task and that is Captain Gulp and the Aquarons.
-
- CAPTAIN GULP AND THE AQUARONS
-
- Our hero`s plot their course for Earth and prepare for the mighty task which
- they have endeavored to undertake. Each Aquaron prepares in their own special
- way as they face their ultimate adventure. Unfortunately, preparations were
- not all they might have been and our friends ended up on Earth as miniscule
- Fish. The fate of the Earth now depends on you, the player guiding the
- Aquarons back to their vessel, where they will resize to save the Earth.
-
- RESIZED TO SAVE THE WORLD
-
- Resized are intreped Aquarons drank all the water covering the world to
- return it to their own planet, where water was always welcome. The scientist
- vowed never to meddle again, or at least not for a week or two and the people
- around took great deep breaths.
-
-
- TO LOAD THE GAME
-
- FROM DISK
- Place disk 1 in df0: and switch on the computer.
-
- HARD DISK INSTALLATION
- Start your computer from workbench. Insert disk 1 into DF0: and click on the
- GULP icon which appears. Drag the install icon onto your hard drive and
- double click on it. Change disks as requested. When the installation has
- finished if you have WB 2.0 select UPDATE from the window menu otherwise
- close the existing open window and then re-open it. The GULP drawer should
- now appear, click this open and then double click on the Gulp icon to start
- the game.
-
- LANGUAGE SELECTION
-
- Click on your required flag.
-
- MAIN MENU
-
- FISH NAMES
- As you are the leader you get to choose the party to take along on your
- mission. The choices are as follows:
- MOVIE STARS SPORTS HEROES FAMOUS CHARACTERS POLITICIANS CUSTOM
- To change from one selection to the next, click on the icon until your
- required choice appears.
-
- SAVE PASSWORD
- At the start of each level you will be given a SAVE PASSWORD. This is
- distinct from the access password, as it will retain your score, position
- and fish. When you click on a load icon a box will appear into which you
- must type your save password.
-
- START GAME
- Approach this icon with the mouse and it will turn the amber. Click on it and
- the game will begin from the first level of the game.
-
- ACCESS PASSWORD
- The passwords for each level are given at the beginning of each level. It is a
- a good idea to note these down as you go along. Using the passwords will
- start you off with the least amount of fish you need to finish the level.
- Using the save password usually makes playing a little easier than using the
- access password.
-
- SOUND EFFECTS OR MUSIC
- Clicking between these icons will toggle between MUSIC, SOUND EFFECTS and
- NO SOUND. Set this to the one you require.
-
- ON BOARD STATUS SCREEN
-
- As you begin a level your current status will be beamed up to the mother ship.
- Displayed are names of your companians. Their individual scores and names
- appear below their pictures. Your score statistics are also displayed here.
-
- IMPORTANT INFORMATION
- Your most important information on each levl will be shown in the centre of
- this screen. The information will appear as follows:
-
- PRE-LEVEL STATUS REPORT
-
- LEVEL NAME
- ACCESS PASSWORD
- SECRET MISSION INFO Complete the secret mission and get oodles of points.
-
- MISSION TIME (top right)
-
- LEVEL FAILURE STATUS REPORT
-
- FAILURE INFORMATION OH DEAR!!!
- RIGHT MOUSE BUTTON Return to main menu
- LEFT MOUSE BUTTON Click the left mouse button to replay a level, but
- but remember you will only have the minimum number
- of fish for this level, as if you have used an
- access password.
-
- LEVEL SUCCESS STATUS REPORT
-
- SUCCEED INFORMATION OH YES!!
-
- SAVE GAME PASSWORD This password will restart the game at this point
- holds the information needed to restor your score
- and number of fish.
-
- INSIDE THE LEVELS
-
- TOP PANEL
-
- SMALLBOXES
- These represent the number and type of different MORPHS that you have
- available for this level. Below the MORPH representation is the number of
- MORPHS that you have. Click on any box with the right mouse button and it
- will change from individual to leader MORPHS, assuming that you have any
- leader MORPHS for a particular level. Click on any box with the left mouse
- button and it change from leader back to individual MORPHS.
-
- CENTRAL BOX
- Represents the currently selected MORPH. Clicking on a fish with the left
- mouse button will apply this MORPH to the fish. Leader MORPHS are indicated
- by seargent stripes at the corner of the box.
-
- BOTTOM PANEL
-
- FIN ICON Press both mouse buttons over this icon to stop playing
- the level and return to On Board Status Screen, form which you can replay the
- level or return to menu.
-
- CURRENT SCORE Displays your current score.
-
- MESSAGW AREA Hold the cursor over a fish and it`s name will appear
- followed by a message from the fish. When the game is paused the word pause
- will appear.
-
- RADAR SCREEN White dots are your fish, the green dot is the start position
- and the red dot is the exit.
-
- TIME REMAINING Click on this with both mouse buttons and the game will
- pause.
-
- ARROW Use this to finish the level, once you have saved one or more fish.
- This will then take you onto the next level. It is however, better to save
- as many fish as you can before using this.
-
- MORPHING THE AQUARONS
-
- There are two ways to change your fish into different morphs. Either change
- one at a time or set one fish as leader to change every fish that touches
- the leader. Note: to be changed by a leader the fish must be facing the same
- way as the leader. The following cannot be used as leaders: EXPLODE, TORPEDOS
- BULLETS, HAMMER, WALL and PUFFER.
-
- LEADER MORPH:
- Right mouse button on required MORPH, then left mouse button on required fish
-
- By selecting the picture of your required MORPH, from the top panel with the
- right mouse button youu will be able to assign one of your trusty fishes to
- be a leader. The leader fish will animate in his position and every fish that
- touched him/her will be morphed into that MORPH type.
-
- For example: Select a leader for springing, with the right mouse button. The
- leader fish will stay in it`s position and gently spring up and down. Every
- fish that then touches that fish will begin to spring into action.
-
- INDIVIDUAL MORPH: Left mouse button on required MORPH, then left button on
- required fish.
-
- By selecting the picture of yuor required MORPH, from the top panel with the
- left mouse button you will be abale to change your selected fish into that
- MORPH type.
-
- For example: Select a spring MORPH from the top panel. Then select a fish
-
- with the left mouse button and your fish will spring into action.
-
- CONTROL WITHIN THE GAME AREA
-
- THE FISH HOOK
- Use the mouse to control the fish hook.
-
- BUBBLE Move the hook over a fish and a bubble will encase him or her. You
- may now apply a MORPH to the fish by clickibg on the left mouse button. Hold
- this over the fish for any length of time and the fish name will be displayed
- on the message area, along with a message.
-
- ARROW Move the hook near to the edge of the play area and it wil change into
- an arrow. There are eight possible compass directions.
-
- Note: While the cursor is an arrow you are still able to operate MORPH
- functions.
-
- INSIDE EACH LEVEL
-
- MOVEABLE OBJECTS The movable objects will help you by operating switches
- that your fish cannot reach and blocking off unpleasant areas. The fish can
- push the objects around and over edges. The moveable object is always prone
- to its environment, if it is on a slope it will roll. For example; On one lab
- level, the eyeball rests on a shelf. By operating a nearby switch the shelf
- will tilt, this causes the eyeball to roll down the shelf and fall off.
-
- SWITCHES Move the fish over a switch or drop a moveable object onto it and
- it will effect an area on the screen, by switching it on or off, opening or
- closing it etc.. The area affected may be a door, a transporter, a death zone
- a shelf a current or any one of the different action areas that are in the
- game. Keep an eye on what changes and be careful that things do not change
- for the worse.
-
- TRANSPORTERS These are areas which will transport your fish from one area to
- another. They may work both ways or be only one way. Note that some
- transporters may need to be switched on using a nearby switch.
-
- DEATH ZONES There are many areas of danger for the fish and the death zones
- are the worst. Do not go anywhere near them unless you can find a switch to
- disable them.
-
- DOORS Doors will open at the flick of a switch and come in many different
- disguises.
-
- BITEABLE AREAS Your fish will need to chomp through here.
-
- DRILLABLE AREAS These areas are tougher than biteable areas and will need to
- be drilled through.
-
- CURRENTS Currents flow through the water and will take your fish along with
- them. Their speed and direction vary and some can be changed by switches.
-
- EXPLODABLE AREAS Exploding through areas can be tough and unfortunately your
- fish will be lost in the process. Set your fish to explode and watch him or
- her approach a wall. When the fish is up against the wall turn it into a
- puffer and wait for the explosion. Beware: you cannot turn a puffer into an
- exploding fish but you can turn an exploding fish into a puffer. You can also
- use Torpedo MORPHS to explode these areas.
-
- MONSTERS There are some really mean creatures out there waiting for an
- innocent fish to pass by. Get rid of these enemies by using a torpedo, bullet
- hammer or exploding fish.
-
- BONUSES Collect bonuses which will appear in many different forms.
-
- EXTRA MORPHS Collect these to add to your inventory of MORPHS at the top of
- the screen.
-
- FOOD Eat, munch and enjoy and gain lots of wonderful points.
-
- CHANGING MORPHS If your fish swim over these areas your fish will change
- into that type of MORPH.
-
- THE MORPHS
-
- IN THE SEA Not surprisingly, even for alien fish, the natural state of your
- fish is in water. Your fish will swim along until they can go no further
- rather than collide, they will turn around and swim in the opposite
- direction.
-
- IN THE AIR To travel through the air your fish must be MORPHED into fish
- with watertanks. Now as they walk through the air they can use different
- MORPHS that they can not use in water.
-
- UNDEWATER MORPHS
-
- BITTING Bite through areas that are bitable.
- DRILLING Drill through these areas that are drillable.
- FLIPPING Use the tail of a fish to flip others through the air.
- TORPEDO Torpedos can be used to destroy enemies and explodable areas.
- WEIGHT Morph your fish into weights and watch hem drop through the water.
- WATERTANK Use this underwater to make your fish rise up to the top. Use this
- at the surface to make your fish walk out into the air.
- PUFFER Use this and your fish will puff up to stop any other fish passing
- by. Very useful if applied to an exploding fish for accuracy in blowing up
- explodable areas.
- TURBO Speeds your fish though the water. Be careful not to hit a
- collidable area as your fish will not withstand the collision.
-
- AIR MORPHS
-
- WALL Turn your walking fish into a wall and it will stop any fish from
- passing by.
- HAMMER Use the hammer to whack a monster over the head.
- SPRING Use the spring MORPH to bounce over obsticles.
- FLYING Fly through the air to rach otherwise unaccessable places.
- BULLET Blast your enemies into oblivion with this Kamikaze MORPH.
-
- BOTH AIR AND WATER MORPH
-
- EXPLODE Use this to explode enemies and collidable areas.
-
- PROBLEMS
-
- DISK SWAPPING
- If the program asks for a disk and having put in the requested disk it still
- displays the same message, then reinsert the disk which was in the drive when
- the message appeared and wait a few seconds. Once the drive light has gone on
- and off then reinsert disk 3.
-
- Do you have enough memory?
- Hard drive version.
- Make sure you have 420 chip(graphics) and 420(extra) memory.
- Suggestions to increase: Hold down mouse buttons on boot-up and disable any
- floppy diskdrives and then select boot without start-up. Then type "cd-gulp"
- the "gulp" to start the game.
-
-
- TYPED UP BY IGGY/HF ON A WARM STICKY NIGHT WITH ZOLTRIX SPEWING OUT COMPLETE
- BOLLOX ON THE PHONE... WHY DO I HAVE TO ALWAYS GET THE BADLY WRITTEN MANUALS
- AGAIN LIKE THE PREMIER MULTI EDIT MANUAL I HAVE HAD TO CORRECT MISTAKES.
- GREETZ GOTO ALL HELLFIRE MEMBERS ........
-
- 5/5/95
-