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- | \ ¦ | ¦ \_ ··D_ / / _/ | / |___/ \_
- | : : | |_______/ `N· _/ \ \_________/ | \________/
- ¦ |_____¦ ¦ | : \__________/ \ ¦ \_
- : : \__________| \___________/
- . ·
- . »»»» PRESENTS ««««
-
- DELUXE MUSIC CONSTRUCTION SET
- =============================
-
- TYPED BY SHARD
- KEYBOARD SHORTCUTS
- ------------------
-
- Edit Menu
- Undo R Amiga-Z
- Cut R Amiga-X
- Copy R Amiga-C
- Paste R Amiga-V
-
- Play Menu
- Play Song R Amiga-P
- Play Section R Amiga-S
- Stop Play R Amiga-Q
- Resume Play R Amiga-R
- Begin Section R Amiga-Shift-<
- End Section R Amiga-Shift->
-
- Note Menu
- Up Half Step R Amiga-U
- Down Half Step R Amiga-J
- Up Level R Amiga-I
- Down Level R Amiga-K
- Up Octave R Amiga-O
- Down Octave R Amiga-L
- Half Time R Amiga-H
- Double Time R Amiga-D
- Flip Note Stem R Amiga-F
- Set Play Style R Amiga-Y
-
- Groups Menu
- Tie Notes (UP) R Amiga-T
- Beam Notes R Amiga-B
-
- NOTE PALETTE WINDOW
- -------------------
-
- Notes:
- 1 Selects a whole note
- 2 Selects a half note
- 3 Selects a quarter note
- 4 Selects an eighth note
- 5 Selects a sixteenth note
- 6 Selects a thirty-second note
-
- (Press the Shift key at the same time you type each number key to select the
- corresponding rest.)
-
- Tools
- Eraser X
- Mod Clr C
- Arrow F10
- I-beam '
-
- Time Modifiers
- Dot D
- Triplet L
- Quintuplet V
-
- Accidentals
- Flat B
- Natural N
- Sharp R
-
- Dynamic Modifiers
- ppp p-p-p
- pp p-p
- p p
- mp m-p
- (and so forth)
-
- SCORE WINDOW
- ------------
-
- To change a note's duration or time modifier, first select a note or group
- of notes, then hold down the ALT key while clicking the new note duration or
- time modifier in the Note Palete.
-
- You can also use a Note Palette keyboard shortcut in conjuction with the ALT
- key shortcut. The ALT key technique doesn't work with dynamic modifiers or
- accidentals.
-
- To remove time modifiers, select the note or notes, then hold down the ALT
- key while clicking MOD CLR, or pressing C.
-
- Press the Space Bar to freeze the display at any point during the playback.
-
- Press DEL to delete selected notes, groups of notes, or chords.
-
- Copy a selected note or chord by holding down the ALT key, then dragging the
- selected note or chord horizontally.
-
- MENUS
- -----
-
- File
-
- New Score, Open Score, Save, Save As, Revert, and Print Score all act as you
- might expect.
-
- Set Print Pause
- Causes the printer to pause after printing a page of music so you can
- advance to the next sheet of paper, and also lets you specify the number of
- staffs (staff sets) that print per page.
-
- Show Memory
- This window contains information about the amount of RAM available for your
- composition. The first line tells how much memory you still have availabe.
- The second line tells how much memory is currently being used by the song
- itself. The third line tells how much memory is being used by instruments.
- The fourth line tells how much memory is being used by teh Clipboard. The
- fifth line describes the 'memory level' of the program as a number from one
- to five - the gigher the number, the more memory available. If the memory
- level falls to three or below, you should be especially careful about saving
- your score. If you find that you are running short of memory and still have
- a considerable amount of work remaining, you should consider splitting the
- composition into two files to avoid the risk of running out of memory.
-
- Save as SMUS File
- Lets you save a score in SMUS-IFF format. The Open Score command can also
- open scores written in SMUS-IFF format.
-
- EDIT
- ----
-
- Undo
- Reverses your most recent action in the Edit, Notes, or Measures Menu. It
- also reverses your most recent musical entry or deletion. Undo does not
- reverse Cut. Use Paste to undo a Cut).
-
- Cut
- Removes all selected notes and rests from the score and places them on the
- Clipboard. Measures to the right of the cut measure move left and fill in
- areas that are emptied by the cut.
-
- Copy
- Copies all the selected notes and rests to the Clipboard(replacing the
- Clipboard's current contents). Unlinke Cut, Copy doesn't remove anything
- from the score.
-
- Paste
- Inserts the contents of the Clipboard into your Score at the insertion
- point. If notes are selectd in the score when you use Paste, the Clipboard
- contents replace the selected passage (think of it as "pasting over" the
- selection).
-
- If the Clipboard contains less than a measure, Paste puts the Clipboard
- contents in the measure containing the insertion point or in the first
- measure containing a selection. If the resulting measure contains more
- beats than the time signature calls for, the notes or rests for those beats
- are dimmed.
-
- If the Clipboard contents begin or end with a full measure, the pasted
- material will begin or end with a measure bar. If the Clipbord contains
- material for miltiple measures , the content is pasted exactly as it is in
- the Clipboard, measure bars and all.
-
- If the Clipboard contians material from more than one staff, the Clipboard
- contents are pasted downward into the corresponding staffs. For example,if
- Staff One and Two are copied to the Clipboard, then the insertion point is
- placed in Staff Two. The Clipboard contents will be pasted into Staff Two
- and Three. Paste does not add staffs to accommodeate the selection on the
- Clipboard. If there aren't enough staffs for all of the Clipboard, only the
- portion that can be accommodated by the score is pasted.
-
- If Two Tracks Per Staff is used while the Clipboard contains one track, the
- track into which teh Clipboard is pasted is determined by the direction of
- the note stem in the Note Palete Change Track control. If you Paste into a
- track that already contains music, the Clipboard contents are inserted ahead
- of teh existing music.
-
- Clear
- Removes the current selection like Cut, but doesn't copy to the Clipboard.
-
- Select All
- Selects all the music in the score.
-
- WINDOW
- ------
-
- Score
- This is the main composition window and appears onscreen with the Note
- Palete and Piano Keyboard when you start DMCS. A DMCS score, like standard
- sheet music, contains one or more staffs, which in turn contain the notes,
- time signature, clif, key, dynamics, lyrics, chords, and othe information
- that combine to describe a piece of music.
-
- Entering Notes In The Score
- You can enter notes in three ways:
-
- By selecting notes from the Note Palette and clicking directly in the score;
-
- By using Insert Notes in Score and clicking keys in the Piano Keyboard
- window;
-
- By using a MIDI device (such as a keyboard) connected to the Amiga with a
- MIDI Interface.
-
- SELECTING NOTES
- Clicking on the diagonal arrow in the Noe Palette changes the pointer into
- an arrow, which you can use to select notes. you select notes by clicking
- them with the arrow, or by dragging a selection box around them. The last
- note you enter in a score is selected until another note is entered or
- selected.
-
- Insertion Point
- The insertion point is a flashing vertical line that indicates where
- material pasted from the Clipboard or inserted from the Piano Keyboard
- appears, and where various commands from the menus will take effect. Move
- the insertion point by clicking the arrow at any point in the score.
-
- SCORE SETUP
- -----------
-
- Bars Per Line
- Controls the number of measures (1 to 10) on a line and how many will be
- printed per line on paper.
-
- Beats Per Minute
- Lets you tell the program how fast to play music in the score. If you use
- this control during playback, the change will be heard immediately.
-
- Score Width
- Lets you set the width of a paged score to any setting between 40 and 1000.
- The Screen Width gadget sets the score width so that all the bars per line
- called for in that setting can be seen in the Score window. The Printer
- Width gadget sets the score to a width which will produce a printed score
- with 1/4 inch margins on 8-1/2 by 11 paper. The width is measured in
- pixels. There are 72 pixels in an inch.
-
- Volume
- Lets you control the overall volumne level of the playback.
-
- Paged Score
- A highlighted Paged Score gadget tells the program to display the music as
- it will appear when printed instead of as a score which scrolls continuously
- from left to right.
-
- 2 Tracks Per Staff
- A highlighted 2 Tracks per Staff gadget sets the score so that two separate
- rhythmic tracks of music can be entered in each staff.
-
- Show Play Styles
- There are sixteen numbered play styles controlled from the Notes menu. The
- style numbers appear on the score if you click the Show Play Styles gadget.
-
- STAFF CONTROLS
- --------------
-
- Choose Staff Number
- Lets you tell the program which staff you want the other settings in the
- lower half of the window to apply to. The top staff is number 1, the next
- is number 2, etc. up to 8.
-
- Treble, Bass, Tenor, and Alto Clefs
- Let you choose the beginning clef for the staff indicated by the Choose
- Staff Number control. You can change Clefs within a staff by using the
- Change Clef command in the Measures menu.
-
- Add Staff
- Adds a staff to the score. (New staffs always appear with a treble clef.
- Be sure to use the clef setting to pick the clef you want). Scores can
- contain up to 8 staffs.
-
- Delete Staff
- Removes the staff indicated by the Choose Staff Number box.
-
- Staff Sound On
- Turns the sound on and off for particular staffs during playback. First
- pick the staff you want with Choose Staff Number, then click the gadget off
- to turn off the sound for that staff. Click again to turn the sound on
- again. By turning the sound on or off for each staff, you can listen to
- those parts of a score which you choose without hearing the other parts.
-
- Hide Staff
- Activate this gadget to hide the staff selected in the Choose Staff Number
- control. To work on an individual part or to print one or severalparts of a
- larger piece of music at a time, use this control. Text inserted above or
- below a staff is hidden when the staff is hidden.
-
- Hide Instruments
- Click this gadget to hide all the instrument names for the staff indicated
- by the Choose Staff Number control.
-
- Hide Clef/Key
- Click this gadget to hide the clef and key signature for the staff indicated
- by the Choose Staff Number control.
-
- Space Above Staff & Space Below Staff
- Lets you determine how much space appears above and below each staff to get
- the needs of your music. Changes made here are instantly reflected on the
- screen. If you are planning to include lyrics in a score, add the extra
- space for your lyrics with these controls. The available space is measured
- in pixels. A standard note head is 5 pixels high.
-
- Normal, Play 1 Octave High, Play 1 Octave Low
- Select the appropriate gadget to change the pitch of all notes on a selected
- staff.
-
- NOTE PALETTE
- The top part of this window contains notes and rests of varying durations,
- while the bottom part contains most of the note modifiers used in standard
- music notation, including time modifiers such as triplets and quintuplets
- accidentals such as sharps and flats, and dynamic modifiers from ppp to fff.
- The middle part contains the following tools you will need as you work:
-
- Arrow
- Use the arrow for selecting from menus or window, including the Note
- Palette, or for selecting notes or larger section of a score (see Editing
- with the Note Palette for more information on selecting from the score). To
- make a selection from the Note Palette, point and click. The most recently
- selected item will be displayed in read. Other selections which remain
- active are displayed with a red border. The arrow is also used for moving
- the insertion point throughout the score, clicking onscreen controls, and
- selecting commands from the menus.
-
- When you click an item in the Note Palette, the pointer takes the shape of
- the selected item (as well as any other active selections - for example a
- dotted, sharped eight note). If one or more items from the note palette
- have already been selected and the pointer appears as the selected items,
- click the arrow to get the arrow back.
-
- Mod Clr
- Turns off all modifier selections simultaneously.
-
- Eraser
- Use the eraser to remove notes (including individual notes in a chord),
- rests, and dynamic modifiers from the score by first selecting the eraser
- and then clicking on a note, rest or dynamic modifier with it. The eraser
- does not remove accidentals or time modifiers.
-
- I-Beam
- Click the I-beam to insert text. Dragging with the I-beam creates a text
- box. Clicking inside the box sets the insertion point. Cut, Paste and Copy
- are supportd when DMCS is inserting text. To move a box, drag it by the
- handle on the upper left. To resize one, drag the handle on the lower
- right. To re-select a box, click any of its text. Text is considered by
- DMCS to be connected to the staff which is closest to the center of the text
- box and will be hidden when that staff is hidden.
-
- Change Tracks
- Click here to change the track on a staff which has two tracks per staff
- turned on from the Score Setup window. The notes of Track One are entered
- with the note stem up, while the notes of Track Two are entered stem down.
-
- Working On The Score From The Note Palette
- To insert a note or rest, make a selection from the Note Palette, and then
- point to a spot on the Score and click. The note will be added to the staff
- to the right of the note to the immediate left of that spot. As described
- in the Entering notes in the score, horizontal placement will depend on the
- durationof the note entered and the number of beats already inserted into
- the measure. If you drage the mouse vertically, the pitch of the note will
- go up or down to reflect its position on the staff and the tone being
- sounded will change to reflect the position of the staff.
-
- Add A Premodified Note To The Staff
- By first selecting the modifier and then the note, then clicking on the
- staff.
-
- Dynamic Modifiers
- ff, mf, etc., are selected from the Note Palette and are applied to the
- staff position rather than notes.
-
- Accidentals
- Are added by selecting from the Note Palette and clicking the note you want
- to modify. To change an accidental already inserted into the score, simply
- choose a different accidental an click over the accidental you wish to
- change. DMCS automatically hides accidentals that are assigned by the key
- signature unless an earlier note in the measure has been modified with an
- accidental.
-
- EDITING WITH THE NOTE PALETTE
- Select individual notes or chords in the score by clicking on them. Select
- groups of notes and chords by draggin a selection box around them. Use
- commands in the Edit, Notes and Groups menus to act on selected notes.
-
- Select larger sections of a score by clicking on a notehead, scrolling to
- the desired position in the score, and then clicking on another notehead
- while holding down the Shift key. If the second note selected is on a
- different staff, then all the staffs between the two selection points will
- be selected.
-
- Remove individual notes or rests by selecting them with the pointer and
- pressing Delete. Or choose the Eraser and click the notehead. Or use the
- Cut command.
-
- Change the duration notes in the score by selecting a note or notes with the
- arrow, holding down the Alt key, and clicking on the appropriate box in the
- Note Palette (or using keyboard shortcuts).
-
- Add dots, triplets, and quintuplets to individual notes by selecting the
- time modifier and then pointing and clicking on the notehead you wish to
- modify.
-
- Add dots, triplets, and quintuplets to groups of notes in a score by
- selecting the notes with the arrow, holding down the Alt key, and clicking
- on the appropriate box in the Note Palette (or using keyboard shortcuts).
- Press the Alt key, and clicking on the appropriate box in the Note Palette
- (or using keyboard shortcuts). Press the Alt key again and click the
- appropriate box in the Note Palette again to remove the modifier.
-
- Change accidentals (sharps, flats, and naturals) by placing anew accidental
- over an existing accidental.
-
- Change dynamic modifer settings (p,pp,ff,etc.) already inserted in the
- score, by holding down the Right Amiga key and clicking on a dynamic
- modifier in the score with the arrow. A requester appears on the screen.
- Select any number from 0 to 127. The volume of the selected dynamic modifer
- will be changed.
-
- PIANO KEYBOARD
- Insert Notes In Score
-
- Clicking on the Insert notes in the score box on the piano keyboard turns
- the note insertion function on or off. When it is on, notes at the
- corresponding pitch will be inserted into the score as you play the piano
- with your mouse. Be sure to use the arrow to select the insertion point in
- the score before you start playing the piano. The note duration value is
- determined by the selection in the Note Palette. ( You can use the keyboard
- shortcuts to quickly change the duration of piano ntes as you play). DMCS
- automatically draws the bar lines and creates new measurs when you insert
- notes into the score with the Piano Keyboard, however, it does not
- automatically scroll the score when new measures are added past the
- boundaries of the Score window - use the scroll bars to manually bring new
- measures into view.
-
- Single Notes
- This gadget sets the Piano Keyboard so that only single notes are inserted
- when you click the piano keys.
-
- Chords
- Click the Chords gadget to tell the program that you want to insert several
- notes at the same vertical position to make a chord.
-
- Advance
- Use Advance to move the insertion point to the next available position in
- the staff when Chords is activated.
-
- Insert Rest
- Click this box to insert a rest instead of a note. Change the duration of a
- rest in the same way as you would change the duration of a note.
-
- If Two Tracks per Staff is turned on the Score Setup window, notes are
- entered in the track indicated by the direction of the note stems in the
- Note Palette.
-
- The keyboard makes the sound of the instrument checked in the Sounds menu.
- To change the play style for the keyboard sound, use Keyboard Play Style in
- that same menu.
-
- PLAY
- Play Song
- Plays the entire song from beginning to end.
-
- Play Section
- Plays the section of the song specified with the Begin Section and End
- Section marks (<< and >>). See Begin Section & End Section below. Uses
- Flash Notes and Player Piano if those commands are selectied (see below).
-
- Stop Play
- Stops the playback and returns the score to normal display. Pressing the
- Space Bar also stops playback, but brings the measure shown on the measure
- counter - at the bottom of the Note Palette - into the score window, and
- selects the last note played.
-
- Resume Play
- Resumes playing the score from the measure that was playing when you used
- Stop Play, or pressed the Space Bar.
-
- Begin Section & End Section
- Define a specific section for playback with the Play Section command. Begin
- Section marks the measure containing the insertion point, or a selection,
- with an international open quote (<<). End Section marks the measure
- containing the insetion point, or a selection, with an international close
- quote (>>). The first measure of the score is always DMCS' default section
- - the Begin and End Section marks always appear above the first measure when
- you open a score.
-
- Flash Notes
- When Flash Notes in on,using Play Song causes the music to flash and scroll
- by as the score is played. Using Stop Play freezes the scrolling music at
- the last note played before the Stop Play command was issued.
-
- Using Play Section with Flash Notes causes each note to flash as it plays,
- buy only for the section chosen.
-
- Turn Page
- A score normally advances automatically only when you lay the music with
- Flash Notes selected. Selecting Turn Page keeps the score advancing as the
- music plays, even is Flash Notes is not selected.
-
- Player Piano
- Causes the corresponding keys in the Piano Keyboard window to flash as the
- music plays. Bring the Piano Keyboard window to the top before playing the
- song to avoid slowing down the music during playback. The red indicates
- that this command is on; select it again to turn it off.
-
- Repeat Play
- Causes the music to play continuously until you use Stop Play. Works with
- Play Song, or Play Section. A check mark next to this command indicates it
- is on; select it again to turn it off.
-
- NOTES
- Up & Down Half Step
-
- Raises or lowers the selected notes one half step, the smallest interval in
- conventional Western music. (Adjacent piano keys are one half step apart).
- DMCS inserts accidentals as necessary to show the change in correct
- notation. These commands produce sharps and naturals only if the key
- signature contains sharps. They produce flats and naturals only if the key
- signature contains flats.
-
- Up & Down Level
- Raise or lower selected notes to the next vertical position in the staff
- (the next space or line). Accidentals move right along with the notes they
- modify.
-
- Up & Down Octave
- Raises or lowers the selected notes a full octave (12 half steps).
-
- Invert Chord Up & Down
- Raises the lowest tone in a chord one octave, or lowers the highest tone in
- a chord one octave, respectively. If the chord already contains the invertd
- note, the note being moved is placed an octave above or below the second
- note in the chord.
-
- Half Time
- Halves the duration of the selected notes and rests. For example, half
- notes become quarter notes. Note, half time refers to note duration, not
- tempo.
-
- Double Time
- Opposite of Half Time.
-
- Flip Note Stem
- Inverts the stems of selected notes. In a one track per staff score, DMCS
- automatically flips notes below the middle of a staff up, and notes avove
- the middle of a staff down. If there are two tracks per staff, notes in the
- first track have their stems up, and notes in the second track have their
- stems down. Using this command on a group of notes that have stems pointing
- in both directions, aligns all the stems in the same directions. Using the
- command again reverses that direction.
-
- Set Play Style
- Opens a requester box from which you can pick a play style for selected
- notes. Click OK and the play style number appears above every note it
- applies to (or below each not in track 2 music). you can also hide the play
- styles by unchecking the Show Play Styles control in the Score Setup Window.
-
-
- GROUPS
- The Groups menu contains commands that affect selectd groups of notes by
- adding or removing notation such as ties, slurs, and beams. All commands in
- the Groups menu can be turned on and off, and all act on notes which have
- been selected with the arrow. To cancel a group command, you need only
- select one note in the group, and use the command again. Each o f the
- Groups menu commands is explained below.
-
- Tie Notes (Up) & (Down)
- Joins selected notes of the same pitch (either above or belwo the notes), so
- they are played as one continuous tone. Drag notes horizontally to improve
- the appearance of the tie. When you use Tie Notes, the command is
- highlighted in read in the menu to show you it is active for the selected
- note or notes. To remove a tie, select one or all of the tied notes, then
- select the Tie Notes command again. The red gighlight around the command
- will disappear along with the tie. Tie Notes is only command in the Groups
- menu which does not use additional RAM.
-
- Beam Notes
- Connects selected notes with a heavy black line. When you use this command
- to beam notes, the command is highlighted in red in the menu to let you know
- the command is active. You can adjust the angle of the beam by dragging it
- to obtai the best appearance. Beam Notes have no effect on the way the
- music plays. Most printed orchestral music uses beams to connect notes of
- the same beat. You can remove a beam in the same way you remove a tie;
- select one or all of the beam notes, and choose the Beam Notes command to
- deactivate the beam.
-
- Slur Notes (Up) & (Down)
- Draws a curved line over or under two or more selcted notes, and playback
- glides smoothly from note to note within the slur. Liek ties and beams, the
- command is gihlighted in read when the selected notes are slurred - select
- the command again to turn off the slur. The audible effect of this command
- is subtle and difficult to hear with some instruments.
-
- Crescendo & Descrescendo
- Plays the selected notes successively louder (crescendo, <) or softer
- (decrescendo,>). The volume change begins at the current volume setting
- when the crescendo or decrescendo sign starts, and ends with unless you
- place a different dynamic modifier within the >, or < sign. In that case,
- the crescendo or decrescendo ends at the volume level set by the dynamic
- modifier.
-
- Octave Raise & Lower
- Marks the selected notes for playback an octave higher or lower than
- originally written.
-
- MEASURES
- --------
-
- Note: Operations performed with the Measures menu cannot be Undone.
-
- Set Time Signature
- Sets a time signature for all the staffs in the score, beginning with the
- measure conataining the insertion point or selection. The time signature
- stays in effect until you assign a new one in a subsequent measure.
-
- Click a number in the top row of the time signature requester box to set the
- number of beats each measure will contain. If you don't see the number you
- need, click the Other scrollbar and scroll it to any whole number up to 99.
-
- Click a number in the bottom row to set the note value that receives one
- beate. (For example. 4/4 means 4 beats to the measure, quarter note gets
- one beat. and 6/8 means 6 beats to the measures, 8th note gets one beat).
-
- Set Key Signature
- Sets a key signature that takes effect beginning with the measure containing
- the insertion point or selection. The key signature stays in effect until
- you set a new one in a subsequent measure.
-
- Selecting different signatures shows your selection on the mock measure in
- the upper left of the key signature requester box. Click OK when you see
- the one you want.
-
- If the affected measures contain music, click the Don't Transpose gadget to
- leave the notes as they are. Click Transpose Up or Transpose Down to move
- existing music up or down to the scale of the new key.
-
- Set Clef
- Opens a requester box from which you can choose one of four clefs: treble,
- bass, alto, or tenor. Click OK to assign the selected clef to the measure
- containing the insertion point or selection. The assigned clef remains in
- effect until you assign a different clef to the same staff in a later
- measure.
-
- Set Instrument
- Assigns the selected instruments in the Sounds Menu (including MIDI channels
- and presets) to the staff and measure containing the insertion point or
- selection. An instrument remains in effect for a staff until you set a
- different instrument in a subsequent measure of the staff.
-
- Set Tempo
- Assigns the current Beats Per Min value from the Score Setup window at the
- measure containing the insertion point or a selection. The new setting
- remains in effect until you reset tempo at a later measure. The setting
- appears in the score above the staff and measure where the change takes
- place.
-
- Erase Inst & Tempo
- Erase the instrument and tempo setting for a number of selected measures, or
- a single measure containing the insertion point.
-
- Insert Measure
- Inserts a blank measure (in every staff of the score) in front of the
- measure containig the insertion point or selection.
-
- Split Measure
- Inserts a bar line at the insertion point, thus splitting a measure in two.
-
- Join Measures
- Removes the bar lines that separate adjacent measures containing the
- selected notes. (Selections must span tow or more measures.)
-
- Realign Measure
- Moves the notes within a measure so they are displayed in proportion to
- their duration. If a bar line has been moved, Realign Measure restores a
- measure to a standard length and note positioning.
-
- Begin & End Repeat
- Inserts a Begin Repeat or End Repeat symbol in the measure containing the
- insertion point or selection. DMCS plays the music that lies between the
- symbols twice before proceeding to the following measures.
-
- 1st & 2nd Ending
- Used in conjunction with the repeat signs, the 1st Ending marker can be used
- on any measures between the repeat signs to say "Play this only the first
- time through." The 2nd Ending marker can be used on any measures between the
- repeat signs that you want played the second time through, but not the
- first.
-
- Double bar
- Inserts a double bar at the end of the measure containing the insertion
- point or selection. A double bar marks the end of a section of a musical
- composition.
-
- SOUNDS
- ------
-
- Midi Channel 1
- Opens a secondary menu from which you can choose one of up to 16 different
- MIDI channels. The channel number currently in use is shown in the
- secondary menu in read and in the MIDI Channel # commmand in the Sounds
- menu. The number of channels you can use is determined by the capabilities
- of your MIDI device, consult your Owner's Manual.
-
- Use the Set Instrument command from the Measures menu to assign the MIDI
- channel and preset to a specific staff and measure in the score. MIDI
- presets and channels are shown in the score like regular DMCS instruments.
- You may not use the same MIDI channel for the same measure number in
- different staffs - each staff must have its own MIDI channel.
-
- MIDI Active & MIDI Input Enabled
- Turns the MIDI Port and MIDI input capability on or off. Make sure you turn
- the MIDI port off before reconnecting another device to the Amiga ports.
- Turn MIDI Input Enable off if you want to play your MIDI device without
- inserting notes inthe score.
-
- MIDI Setup
- Opens a requester box in which you set the follwing MIDI interface
- paramaters:
-
- MIDI Preset
- Changes the settings of the external MIDI device from within the score. you
- can select a number from 0 to 128. Click OK to confirm your entry. The
- number of presets you can use is determined by the number stored in your
- MIDI device, consult your Owner's Manual.
-
- Some MIDI devices number their presets from 0 to 127, but DMCS assigns
- "none" to preset 0. For this reason, you must add one when assigning preset
- numbers for some devices. For instance, to use preset 0 on a device where
- the presets are numbered from 0 to 127, you would assign the preset as 1 in
- DMCS. Preset 1 would be assigned as 2,2 as 3,3 as 4, and so on.
-
- Use the Set Instrument command fromthe Measures menu to assign the MIDI
- channel and preset to a specific staff and measure in the score. MIDI
- presets and channels are shown in the score like regular DMCS intruments.
- You may not use the same MIDI channel for the same measure number in
- different staffs - each staff must have its own MIDI channel.
-
- Change Input Delay
- Lets you contrl the Input Delay that enables DMCS to determine the duration
- of notes inserted in the score from an external MIDI device. When you play
- a note on the MIDI device, the "Input Delay" is the amount of time, measured
- in sixtieths of a second, that must elapse before the note changes to the
- next larger note duration. For example, if you select a quarter note from
- the Note Palette, and set the Input Delay to 60 (60/60ths of a second, or
- one second), then playing a note for less than one second on the MIDI device
- inserts the note in the score as a quarter note, holding the note for one to
- two seconds changes it to a dotted quarter note, holding for two to three
- seconds changes it to a half note, and so on.
-
- Remove Instrument
- Removes the selected instrument from the Sounds Menu, and score.
-
- Load Instrument
- Opens a requester box containing a directory of DMCS intruments. Select the
- instrument you want, and click to open. To close the requester box without
- loading an instrument, click the Cancel gadget. Instruments loaded into
- DMCS are shown in the top third of the Sounds menu, with a check mark in
- front of the active instrument. Instruments are saved with the score.
-
- The Load Instrument command loads instruments into the Sounds menu only, not
- the score. Use Set Instrument from the Measures menu to assign selected
- instruments to the score. Using Play Song or Play Section without
- instruments causes DMCS to use "First Voice".
-
- Keyboard Play Style
- Sets the play style you'll hear for the checked instrument (including MIDI)
- when you click the Piano Keyboard keys. Hints For Inserting Text And
- Printing
-
- In addition to inserting lyrics in a score, you can also use text boxes to
- insert non-musical information, such as titles, copyright information,
- composers, and so on the top or bottom of a score. This is very helpful for
- inserting the written musical instrutions that often appear in the upper
- left- hand corner of a composition.
-
- Experiment with the white space above and below the staff (controlled from
- the Score Setup window), to create the most aesthetic layout, and to give
- yourelf enough room for lyrics or other text.
-
- More Hints On Editing And Fine Tuning
- -------------------------------------
-
- Eliminate a note in a chord by dragging it vertically until it merges with
- another note. Dragging notes changes their tone by scale steps (eight to an
- octave), so a sharp or flat note will only merge with another note if the
- accidental is removed.
-
- Use "Two Tracks per Staff" when notes of different durations are played at
- the same time in one staff. For instance, if one note of a chord lets up
- while others are sustained, insert the note of shorter duration on the
- second track.
-
- You can issure a global Beam command by using Select All in the Edit menu,
- then selecting Beam Notes from the Groups menu.
-
-
- --------------------------------------END----------------------------------
-