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- -+(*- PRESENT -*)+-
-
- Zool from Grelin Graphics : Complete Docs.
-
-
- Zool: Ninja from the Nth Dimension.
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- In Zool you play the interstellar cosmos dweller from the Nth
- dimension. You must guide Zool through thousands of screens of
- surreal and bizarre action in a bid to bring the intergalactic
- Ninja back to the Nth dimension. You must take Zool to the limits
- of the Universe, to the outer limits of the known universe,
- through quite a bit of unknown universe, and beyond the fairly well
- known but it wouldnt want to walk through it at night on my own
- universe. Before reaching home Zool has to successfully work
- through all manner of bizzarre situations, worlds and enemies.
- The only way to do this is by exploring each world until the exit
- is found, and progressing onto the next one. It sounds fairly
- straightforward, sure, but when you add in the enemies, strange
- features and surreal events, this is one journey thats going to
- be, well, weird.
-
- Protection
- ~~~~~~~~~~
- Obliterated by Crystalk so why bother typing the crap ?!?!!?.
-
- The Main Options Screen.
- ~~~~~~~~~~~~~~~~~~~~~~~~
- To highlight a particular option simply move the joystick up and
- down. To alter an option, move the joystick right at the highlighted
- option. To leave the options screen press the fire button.
-
- The options will affect the game in the following way:
-
- LEVEL - The level of difficulty you select will change the number of
- bonuses you will need to collect in order to leave a level and progress
- to the next. On Easy you will need 25%, om medium 50% and 75% on the
- difficult level. The level of difficulty will also affect how much
- time you will have to complete a level.
-
- MUSIC - This option allows you to select either sound effects, or the
- tune which will accompany your Zooling, with everything from funk to
- rock on offer.
-
- INERTIA - Does Zool grind to a halt faster than a fly hitting a
- windscreen, or does he gradually slow down before grinding to a
- halt? Its up to you!.
-
- CONTS - How many 'Continue Game' options are given when you lose
- your last life. The maximum is five.
-
- SPEED - Offering a choice of normal or fast, we recommend that you save
- the fast level until you have completed the game at normal speed -
- believe us, its fast enough on that level!
-
-
- Playing Zool
- ~~~~~~~~~~~~
- Once you are happy with all the options, pressing the fire button will
- take you from the options screen to the main screen. From here you
- press fire again to begin the game.
-
- All of Zools actions are controlled using the joystick. He's a very
- versatile character, but after a couple of tries controlling Zool is
- simplicity itself!
-
- Joystick Controls
- ~~~~~~~~~~~~~~~~~
-
- Up : Jump Vertically.
- NOTE: Zool will spin in the air if fire is pressed
- again while he is in the air allowing him to kill
- airborne enemies.
-
- Down : Crouch.
- Left : Run Left.
- Right : Run Right.
- Up+Left : Jump Diagonally Left.
- Up+Right : Jump Diagonally right.
- Down+Left : Slide left, allowing Zool to crash into some enemies
- and kill them.
- Down+Right : Slide Right, allowing Zool to crash into some enemies
- and kill them.
-
-
- The Main Playing Screen.
- ~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- +------------------------------------------------+
- | SCORE | XXX | HI SCORE |
- +------------------------------------------------+
- | ^Health^ |
- | |
- | |
- | |
- | |
- | |
- | |
- Percentage +--------+ +--------+
- of Bonus --> | 00 ^^ | | LI00 |
- Collected +--------+------------------------------+--------+
- ^ ^
- Direction of Lives
- exit Remaining
-
-
- Restart Points.
- ~~~~~~~~~~~~~~~
- On each level there are a number of restart points to be found, and if
- they are triggered, the you will begin your next life from the restart
- point. They are not easy to spot at first but you will soon be using
- them automatically. Each one needs to be punched in order to be triggered.
- On each of the levels they are:
-
- SWEET WORLD : A Sign. Punch them, and the jelly bean will change colour.
-
- FRUIT WORLD : A half buried banana: The top of the banana will change
- when they are punched.
-
- MUSIC WORLD : A half buried remote control. Punch it and one of the
- buttons will change colour.
-
- TOY WORLD : A sign similar to those on sweet world.
-
- FUNFAIR WORLD: Again, a sign.
-
- TOOL WORLD : A short stumpy piece of wood with a nail sticking out.
- Hitting them will cause the nail to change position.
-
-
- Bonus Hearts
- ~~~~~~~~~~~~
- Occasionally, when you destroy an enemy, a small heart will appear
- and start to fly skywards. If Zool can grab it, then he will boost his
- health.
-
-
- The Weapons at Zool's Disposal.
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Throughout each level, Zool will find weapons that will, if only
- temporarily, assist him in this mission. They take the form of:
-
- BOMB - This smart bomb will destroy any enemy on the screen when
- Zool collects it.
-
- TWOZOOL - This bizarre weapon will split Zool in two, creating a shadow
- Zool which will follow the actions of the real Zool. This allows Zool to
- fire twice as many bullets as usual and get around on a much niftier
- manner. Will wear off after a short time.
-
- JUMPING ZOOL - Just the thing when Zool needs to scale the heights and
- theres no convenient method. Again, this one will wear off after a certain
- amount of time has elapsed.
-
- SHIELD - This will give Zool a limited period of invulnerability. Use
- these carefully, as they generally are situated close to an area where
- they will prove very useful.
-
- TIME BONUS - Just when it seems that Zools goinng to be beaten by the
- clock, one of these little goodies could prove the saviour of the day.
-
- 1UP - Will give Zool an extra liife. Very Useful!
-
-
- OVER 'N' OUT
- ~~~~~~~~~~~~
- Thats about all you need to know to play Zool, but it isnt everything you
- will learn.There are many many things to be discovered, including
- four hidden bonus levels featuring ... well, we will let you find then
- for yourself. Its a voyage of discovery and often you will find that
- everything is not as it seems. Walls that arent walls and speakers that
- arent speakers just for starters. So, Dont hang about, the timers already
- running down, just get goung and prepare to Ninja your way back to the
- Nth Dimension. GOOD LUCK.
-
-
- The Bad Guys
- ~~~~~~~~~~~~
- Its not going to be an easy journey for Zool, what with the various
- geographical hazards to be encountered. And thats before you even begin
- to think about all the strange enemies to be faced. Of course, if we gave
- you details of all the strange creatures you will encounter we would be
- giving too much away. Just to whet your appetite however, here's some of
- the strange menaces you will be mixing with.
-
- SWEET WORLD
- ------------
- BUMBLE BEE - These huge beasties take to the air and then home in on Zool.
- Dont leave them for too long though as new ones are generated all the
- time, and before you know it, Zool has five or six on his tail.
-
- JELLY - These nasties are everywhere. Fortunately theyre not hard to
- destroy and a quick kick, punch, jump or missile will see them off.
-
- DODGY JELLY - Similar to a normal jelly only this one homes in on you.
-
- SWEET BEASTIE - These beasties are fairly rare, which is lucky because
- they are the meanest critters you will come across in the sweet world.
- These not only get in your way, but will launch a whole load of
- projectiles at you at any given opportunity.
-
- END OF LEVEL NASTY - The Hum-bugger.
-
-
- THE MUSIC WORLD
- ---------------
- WALKING DRUMS - Not the easiest enemy to defeat by any stretch of the
- imagination. These guys, as well as being impervious to bullets, actually
- bounce them off at an angle, making them more dangerous for Zool.
-
- VIOLINS - Armed with an infinte supply of bows, the violins will follow
- you around and fire their bows at you. Difficult to destroy because
- theyre impossible to get near.
-
- CYMBALS - Whizzing round the screen as they go, bumping into one of these
- could give Zool more than just an ear bashing.
-
- END OF LEVEL NASTY - Jimmies Killer Guitar.
-
-
- THE FRUIT WORLD
- ---------------
- POMEGRANITE VOLCANO - They may look harmless, but when they begin to
- spray pips in every direction at every speed, its time for Zool to head
- the other way.
-
- CARROTS - Spitting carrot shrapnel at Zool is just about the nicest thing
- these mutants do.
-
- FLYING PEA PODS - Hurtling across the sky at incredible s-pea-ds (sic!),
- these not very stealthy bombers could deal Zool a nasty surprise.
-
- END OF LEVEL NASTY - Banana and alarm clock.
-
-
- TOOL WORLD
- ----------
- DRILLS - Emerging from walls and then retreating just as fast and
- unexpectedly, Zool can use these to benefit. How ? You'll just have
- to find that one out yourself. (Tight bastards eh ? ).
-
- SAWS - Slice and Dice!. Emerging from the ground when you least expect
- them, these could catch Zool when least expected.
-
- CHAIN SAW - Hacking through the air as it goes, contact with this
- meanie could leave Zool with a SPLITTING headache.
-
- END OF LEVEL NASTY - Giant Driller Killer.
-
-
- TOY WORLD
- ---------
- TANKS - These armour cald killers fire enormous missiles at Zool.
- They are not as indestructible as they look.
-
- BOUNCING BALLS - All colours and all sizes, these rebounding rogues
- will cause Zool many an injury.
-
- PAPER AEROPLANES - Created in the school classrooms, these state of the
- origami art bombers can cause some tricky situations.
-
- END OF LEVEL NASTY - Maxie the Robot.
-
-
- FAIRGROUND WORLD
- ----------------
- TOFFE APPLES - These mutant toffee apples are only too happy to share
- their toffee with Zool. The only thing is, its still red hot, and not
- exactly digestible. Avoid!.
-
- POPCORN BAGS - More goodies for Zool to savour, but again, its not exactly
- the sort of goodies he would like. This popcorn does more than pop.
-
- HAMMERS - Anyone who needs telling that a blow from one of these is bad for
- you deserves hitting. Try not to destroy them, as they will prove useful.
- It'll need some figuring out exactly how though.
-
- END OF LEVEL NASTY - The unmentionable, indescribable Two Eyed Thing. No
- one who has seen this horror has lived to tell the tale. Will Zool ?.
-
-