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-
-
- Whale's Voyage Docs, Typed by Rygar! Supplied by JBM/FAIRLIGHT!
-
- Greetinx to: JBM, Access, Baser Evil, Scooter, Fallen Angel, Major Theft,
- Hoson, Cevin Key, Andeveron, Loons, SMM, Swayzar, IBM, Zool,
- Enforcer, Tcm & Joker, Elric, LSD + any doc typer out there
- except some tough (hah) UK guy who only types SHORT manuals for
- arcade games; which u never need, or have to read... HARHARHAR
-
-
- WHALE'S VOYAGE
-
-
-
- CONTENTS
-
-
-
- 1-27 GERMAN <NOT INCLUDED! RYGAR>
-
- 28-52 ENGLISH
-
-
-
- Programming
-
- Hannes Seifert
- Christoph Soukup
- Niki Laber
-
- Graphics
-
- Peter Baustaedter
- Pixlers Vienna
-
- Sound & Music
-
- Hannes Seifert
- Peter Baustaedter
-
- Game Design
-
- Hannes Seifert
- Niki Laber
- Peter Baustaedter
-
- Cover Artwork
-
- Peter Baustaedter/Vienna Paint
-
-
- We are grateful for the assistance of:
-
- Erik Pojar, Herwig Seitz, Peter Melchart and all our testers and others
- involved.
-
- Manual
-
- Flair Software Ltd.
- Typed by Rygar!!!
-
- Marketing and Distribution
-
- Flair Software Ltd, The Smithy Side, Ponteland, Newcastle NE20 9BD
-
- Copyright 1992/93 by NEO Software Produktions Ges. mbH, Dobrischgasse 10,
- A-2552 Hirtenberg (Austria).
-
- Important: This manual and the associeted software may not be reproduced,
- transmitted, amended or stored on data media, whether in mechanical,
- electronic, magnetic, optical, chemical or manual form, in whole or in part,
- without the written permission from NEO Software Produktions Ges. mbH.
- Exceptions to this are back-up copies for personal use. NEO Software
- Produktions Ges. mbH cannot vouch for the completeness and correctness of the
- program and its associated manual and accepts no liability for any
- consequential damage resulting therefrom.
-
-
- WHALE'S VOYAGE: INSTRUCTIONS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Important note:
-
- Before you start playing, remember to make back-up copies from the original
- diskettes, and only work with these back-ups.
-
-
- Hardware Requirements:
- ~~~~~~~~~~~~~~~~~~~~~~
- AMIGA version: Requires 1 megabyte of memory. (If you wish to enjoy the
- additional sound effects, you will need a computer with at least 1.5
- megabytes, of which 1 megabyte must be chip memory.)
-
- AMIGA 600: There are several versions of the 600 machine on the market, one
- of these may be unresponsive to the keyboard in the 3D sections of the game.
- If you experience this problem please use a joystick which will perform
- perfectly.
-
- AMIGA 1200: This is an enhanced version of this excellent game. The only
- extra command is the facility to toggle between the Music and SFX in the 3D
- section of the game by pressing M.
-
- PC version: all 100% compatible machines from 386 upwards with at least 1
- megabyte of memory and a 100% compatible graphics card.
-
-
- LOADING INSTRUCTIONS
- ~~~~~~~~~~~~~~~~~~~~
-
- AMIGA version: place disk 1 in the internal drive when you are asked to insert
- the workbench disk. The game is self-booting. If you need to change disks,
- you will be asked by the operating system.
-
- Loading from hard disk: If you have a hard disk, you can install the game on
- it. To do this, please use the INSTALL program included on disk 1.
-
- PC version: install the game on your hard disk using the INSTALL program
- supplied on the first disk. Key in b: or a: (according to which of these is
- your 3.5" drive) and run the program by keying INSTALL <ENTER>.
-
-
- CONTROLLING THE GAME
- ~~~~~~~~~~~~~~~~~~~~
-
- The game is controlled in exactly the same way throughout, using either a
- joystick in port 2 or the cursor keys and Return.
-
- Menu options are selected in the same way: menus are selected by either
- left/right or up/down movement via the joystick (or the cursor keys). The
- currently selected menu option will always be indicated by a flashing red
- symbol (usually a box or a small arrow). The action shown can be carried out
- be pressing the Fire button (or the Return key).
-
- To return to the previous menu, the joystick (or cursor keys) must be used
- to move in a direction other that those for moving around the menu. This
- sounds complicated at first, but you will find yo get used to it very quickly,
- after which it provides very fast input.
-
- For example - when on a menu in which actions are selected by moving to the
- left or right, if you now try to move up or down, you will exit from the
- menu and return to the previous one.
-
- If you are in the Trading Menu, pressing the Escape key takes you to a
- sub-menu with the following options:
-
-
- S ... Save game
-
- L ... Load game
-
- Q ... Quit game
-
- C ... Continue
-
-
- If you press the "S" key the current state of the game will be saved. "L" will
- load the previous game at the point where it was saved. "Q" will return you
- to DOS. If none of these is required and you key "C" you will be able to
- continue the game.
-
-
- PLAYING THE GAME
- ~~~~~~~~~~~~~~~~
-
- I New game or old game?
- ~ ~~~~~~~~~~~~~~~~~~~~~
-
- First, a short program will be loaded, which will ask you if you wish to load
- a saved game or start a new game. If you are playing for the first time, you
- should select "NEW GAME". As only one game position can be saved at a
- time, the "OLD GAME" option will always load the last position.
-
-
- II The Crew Generator
- ~~ ~~~~~~~~~~~~~~~~~~
-
- Before you can move on to the action of the game, you must first create your
- crew - that is, your players. This is done in the Crew Generator:
-
- Select "CREATE CREW MEMBER", which will be the only option in the
- menu at this stage. A row of five men will appear at the top of the screen,
- from which you must select one to be the father of the crew member. After
- this, you select its mother in the same way. A baby will then be shown in the
- window underneath, and this should be given a name (as an exception, this
- is entered via the keyboard).
-
- The screen will now show the child's most important character features. You
- can select these by moving up and down and introduce mutations into them
- by moving left and right.
-
- The gene for each character feature in the DNA will be shifted as you cause
- it to mutate: the greater the mutation, the more it will shift. The number of
- mutations you can perform is shown in the top text field against the
- MUTATION RATE. The advantage of mutations is that the crew member
- becomes stronger in one or more sides of his character. However, there is a
- drawback which should not be taken lightly: the greater the mutations, the
- weaker the genes become, which makes the character more susceptible to
- diseases which crop up in the course of the game.
-
- After this you can choose an education for your character.
- You can select one of six schools and one of six colleges. However, not every
- character is automatically admitted to every school or college: this depends
- on certain qualifying values, which can be seen as a sort of "entrance
- examination".
-
- The available Schools are
-
-
- 1) UNIVERSAL ELEMENTARY SCHOOL
-
- In this school the character is given a general all-round
- education and taught a broad range of subjects.
-
-
- 2) SPACE EDUCATION CAMP
-
- This camp gives the child and education oriented
- towards space travel.
-
-
- 3) ARMY SCHOOL
-
- In this school, military training comes first: the child will
- be taught to be a soldier and warrior.
-
-
- 4) SCHOOL OF LIFE
-
- The School of Life is not really a school at all: the child simply
- spends its youth roaming the city streets, gets to know life in the
- gutter, and becomes "streetwise".
-
-
- 5) CYBERTECH MENTAL SCHOOL
-
- This offers the child the chance to develop his mind and
- advance his mental powers.
-
-
- 6) NAGIKAMURA GAKKO
-
- This Japanese school provides a basic education centred on
- chemistry.
-
-
-
- The Colleges are
-
-
- 1) MILITARY ACADEMY
-
- On Completing his course at this college, the character will be a
- fully trained soldier and will have developed
- special combat abilities.
-
-
- 2) HOODSON MEDICAL SCHOOL
-
- This college trains its students to become doctors and
- also teaches them to handle mental energy.
-
-
- 3) ARANIAN MONASTIC SCHOOL
-
- Graduates from this establishment are warrior monks,
- not only capable of using weapons to excellent effect,
- especially in hand-to-hand fighting, but also the ability to
- use special mental powers.
-
-
- 4) PSI SCIENCE INSTITUTE
-
- This college gives its students complete control over the
- mind. Students learn how to use their mental energy and
- graduate as psionic initiates.
-
-
- 5) CHEMICAL UNIVERSITY
-
- Here, students are trained as biochemists, with a wide
- knowledge of the elements and composition of different
- planets and systems.
-
-
- 6) BOUNTY HUNTERS' GUILD
-
- The last college is run by the Bounty Hunters' Guild, and
- only accepts the best-qualified candidates, as the
- students are trained as rugged fighters.
-
-
- Every character must graduate from one of these six schools and colleges
- before his education is finished so that he can join the game.
-
- Once you have given a crew member a complete education, you have the
- choice of either designing a new character or erasing the first one.
-
- Before starting the game you must have designed four characters. Once this
- has been done, a second option will appear in the menu automatically.
-
-
- Here is a summary of all the symbols we have met:
-
-
- CREATE CREW MEMBER
-
- ^ icon of a bottle with some liquid in it
-
-
- REMOVE CREW MEMBER
-
- ^ something i can't see what it is but it says REMOVE on it so no prob.
-
-
- START GAME
-
- ^ this icon looks like a ship beaming down something on a planet.
-
-
- III The Trading Screen
- ~~~~~~~~~~~~~~~~~~~~~~
-
- The main part of the game is divided into two distinct sections: the Trading
- Screen and the 3-D Screen (which we will look at shortly).
-
- The Trading Screen relates to the part of the game when the crew is on
- board the Whale, where they are safe from pursuers they might meet, for
- example, in the cities (more on this a little later). However, the ship may
- still be attacked by other vessels (see below).
-
-
- The main commands available to you are as follows
-
-
- (from left to right)
-
- .-------+-------+-------+-------+-------+-------.
- | | | | | | |
- | 1 | 2 | 3 | 4 | 5 | 6 |
- | | | | | | |
- `-------+-------+-------+-------+-------+-------'
-
- 1) BUY GOODS
-
- 2) SELL GOODS
-
- 3) SHIP'S SUPPLIES
-
- 4) SELECT NEW TARGET PLANET
-
- 5) LAND SCOUTCRAFT OR BEAM DOWN
-
- 6) PHONE
-
-
-
- Buy Goods
- ~~~~~~~~~
-
- If you select this sub-menu, contact is made with a trader on the currently
- selected planet, shown at top left.
-
- There is an extensive range of goods to trade during the game. In this
- selection from the menu, the trader you have contacted will offer some of
- these goods for sale to your crew. The prices for the various goods vary from
- planet to planet and may change in the course of thegame.
-
- The name and price of the product currently selected will be shown on
- the display monitor at top right in exactly the same way as the Whale's
- remaining free capacity.
-
- Pressing the Fire button (or the Return key) will cause the goods to be
- bought.
-
-
- Sell Goods
- ~~~~~~~~~~
-
- This allows goods that have been bought previously to be sold to the planet
- you are currently in contact with. Needless to say, there is not much profit
- when buying goods then selling them back to the same planet in the same
- move.
-
-
- Ship's Supplies
- ~~~~~~~~~~~~~~~
-
- Once you have sufficient money, you can equip the Whale with additional
- "extras", which could be very useful in the event of a confrontation with
- other ships (see SPACE BATTLE below).
-
- Fuel for the ship can also be bought from this menu, to enable you to fly on
- to another planet:
-
- If the red box is positioned over the "Refuel" icon, the text window will
- display the price for one unit of fuel. The number of units you need for a
- particular voyage will depend not only on the distance to your destination,
- but also, of course, on the weight of the goods you are carrying. The number
- of units of fuel required for the voyage can be found on the Star Map (see
- below).
-
- Clicking on the "Refuel" icon produces a display containing the following
- information:
-
-
-
- - MAXIMUM: 20000 tells you the capacity of the fuel tank.
-
- - YOU HAVE: 00000 tells you how much fuel you have in the tank at present.
-
- - PURCHASE: 9483 tells you the maximum amount of fuel you can
- buy before you fill the tank or run out of money.
- (In this case it is limited by the money available.)
-
-
- If you now press the Fire button (or the Return key) a maximum of 5000
- units will be bought. If this is done for the above example, the following
- figures will now appear:
-
-
- MAXIMUM: 20000
- YOU HAVE: 5000
- PURCHASE: 4483
-
-
- If you press the Fire button again, you will not be able to buy 5000 units, as
- you only have 4483 credits left.
-
- Additionally, this menu allows you to buy a small scoutcraft with which you
- can fly over the surface of a number of planets to prospect for mineral
- resources.
-
- There are 5 different extras per planet. If you want to buy a scoutcraft, for
- example, you must first find a planet offering them. You should also go
- carefully with your fuel reserves, because it may well happen that there is no
- fuel on the planet you are making for.
-
- Extras can be bought, sold or repaired.
-
- This is arranged by selecting one of the two icons at the far left. The text
- window will now indicate whether you are intending to buy or sell. You can
- now select one of the extras. An extra can only be rapaired if you already
- have it and the planet you are in contact with sells the item and thus is able
- to repair.
-
- If you select the "Buy" symbol, an indication will appear against each of the
- extras you already have, telling you whether it needs repairing. Clicking on
- the symbol will result in the extra being repaired.
-
-
- SELECT NEW TARGET PLANET AND TAKE OFF
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- If this icon is selected a window will appear giving a short description of
- the planet you have currently selected. At the right there are two symbols.
- Ths top one takes you to the Star Map, where you can select a new destination
- from the planets in the system. This shows you how far it is to the new
- planet and how much fuel you will need. Once you have chosen a new
- destination and confirmed it by pressing the Fire button, you will be
- returned to the previous menu. The lower icon will now allow you to fly the
- Whale to your new destination.
-
- During your flight through space to the planet you have selected as your
- destination, you are very likely to meet trouble. For example, pirates maybe
- lying in wait for the Whale, with their eyes on the contents of your hold. In
- such an event, a SPACE BATTLE will be displayed on a screen of its own.
-
- .---------------------------------------------------------------------------.
- |<|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|>|
- |<|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|>|
- |<| | | | | | | | | | | | | | | | | | |>|
- |<|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|>|
- |<| | | | | | | | | | | | | | | | | | |>|
- |<|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|>|
- |<| | | | | | | | | | | | | | | | | | |>|
- |<|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|>|
- |<| | | | | | | | | | | | | | | | | | |>|
- |<|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|>|
- |<| | | | | | | | | | | | | | | | | | |>|
- |<|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|>|
- |<| | | | | | | | | | | | | | | | | | |>|
- |<|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|>|
- |---------------------------------------------------------------------------|
- | | Hits: 00 | Move: 00 |
- `---------------------------------------------------------------------------'
-
- The upper section shows the actual playing area. The Whale always starts in
- the centre of the screen. There are three ways to survive a space battle:
-
- 1) Destroy all the enemy ships.
-
- 2) Click on the "Give in" symbol. This means that your entire cargo will be
- looted by the pirates, but you will survive.
-
- 3) If small green arrows light up at left and right, it is possible to
- escape. Once the Whale reaches the left or right-hand edge of the screen
- it can get away, so the battle is over.
-
-
- If the ship is knocked out by the enemy's weapons, the game is over. In view
- of this, it is a good idea to equip the Whale with some "extras" and save the
- game frequently.
-
- The lower section of the screen contains the playing icons. The number of
- icons shown depends on what extras you have equipped the Whale with.
-
- +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
- | _ | __ | __ | / | / \ | a |some | | a | |
- | / \ | | | | | `--.|( o )|globe|kinda| ? |flag | >>> |
- | ~~~ | ` | ' | / | \ / | |globe| | | |
- +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
-
- The following icons are shown at all times:
-
-
- - AHEAD Activating this icon moves the Whale one
- square in the direction it is facing.
-
-
- - PORT TURN The Whale will turn 90 degrees to the left.
-
-
- - STARBOARD TURN The Whale will turn 90 degrees to the right.
-
-
- - GIVE UP When this icon is activated the battle is over
-
-
- - END MOVE This terminates your move; it is now the computer's turn.
-
-
- - SHIELDS UP The shields will operate for one move (i.e.until you start
- your next move).
-
-
- - HOLOGRAM This activates the Hologram projector for one move
- PROJECTOR ON (i.e. until you start your next moove), and a second
- image of the Whale will appear on the screen.
- This means that the enemy cannot be sure which
- Whale is the real ship and which is the decoy. In
- the confusion, attacks may be directed at the wrong image.
-
-
- - CLOAKING The Cloaking Device will be activated for one move
- DEVICE ON (that is, until you start your next move). This makes
- the Whale invisible to the enemy, so that it cannot be
- attacked.
-
-
- - IDENTIFY This extra allows you to identify enemy spaceships and
- ENEMY SHIP the weapons that they are carrying.
-
-
-
- Every time you activate an icon it will cost you "movement points". The
- number of points lost for each action depends on the equipment on board
- the Whale. For example: one move ahead will normally cost 3 movement
- points. However, if the Whale has been equipped with the Booster Drive this
- will only cost 2 points. In addition, your remaining movement points (out of
- the fixed count set at the start) will be increased each time an extra is
- bought.
-
- This means that the better equipped the Whale is, the more flexible it will
- be in battle.
-
- Between the battle screen and the menu bar for the icons there is a small
- strip giving the number of hits you have taken and your remaining
- movement points.
-
-
- Land Scoutcraft or Beam Down
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- This gadget has a double function: If you have bought a scoutcraft in the
- "SHIP'S SUPPLIES" menu, this option takes you into a new menu which
- allows you to fly across the planet's surface.
-
- If you have not yet bought a scoutcraft, activating this menu operates a
- Teleporter which beams the crew down to the selected planet.
-
-
- Phone
- ~~~~~
-
- This icon allows you to phone people you have got to know during the game.
-
-
- IV The 3-D Screen
- ~~ ~~~~~~~~~~~~~~
-
- The main action of the game takes place on the 3-D screen, where the
- player can move his characters around - for example through cities - and
- solve tasks and puzzles.
-
- To illustrate this, let's take a look at the layout of the top half of the
- screen:
-
-
- +--------------+---------------------+--------------+---------------+--------+
- | __________ | | __________ | | _ _ |
- | | | | | | | | | | || | |
- | | | | | | | | | | || | |
- | | | | | | | | | | || | |
- | | | | | | | | | | || | |
- | | 1 | | | | 1 | | | |4||5| |
- | | | | | | | | | | || | |
- | | | | 3 | | | | | | || | |
- | | | | | | | | | |_||_| |
- | |__________| | | |__________| | | T O |
- | _EXT__._EXT__| | _EXT__._EXT__| | |
- || | | || | | | ______|
- || 2 | 2 | || 2 | 2 | | | |
- || | | || | | | | 6 |
- ||______|______| ||______|______| | | |
- |Whale's Voyage| |Whale's Voyage| | | |
- +--------------+---------------------+--------------+---------------+-+------+
- ~
- 7
-
-
-
- 1) Automapping
-
- 2) Space for "extras" purchased during the game.
-
- 3) View screen, showing the current field of view as seen by the crew.
-
- 4) Temperature indicator. Shows the temperature of the surroundings.
-
- 5) Oxygen indicator. Shows the oxygen content of the air.
-
- 6) This window shows the planet on which the crew is presently located.
-
- 7) Indicates that "WALK" mode is currently selected.
-
-
- If you are in "WALK" mode (shown by the small flashing light) you can guide
- your crew through the planetary locations:
-
- - Joystick forward Crew moves forwards.
- - Joystick back Crew moves backwards.
- - Joystick left 90-degree turn to left.
- - Joystick right 90-degree turn to right.
- - Fire button+joystick left One step to the left.
- - Fire button+joystick right One step to the right.
- - Fire button+joystick back Takes you into the lower section of the
- screen, where you can operate the
- crew's icons.
-
- The lower part of the screen gives you the control icons you need to play the
- game. These can be selected using either the joystick or the cursor keys.
-
-
-
-
- .-------+---+---------------------------+---+---+H----------------+----------.
- | | | | | |M----------------| |
- +-------+---+---------------------------+---+---|H----------------+----------+
- | | 2 | 3 | 4 | 5 |M------ 6 -------| |
- | 1 +---+---------------------------+---+---|H----------------| 7 |
- | | | | | |M----------------| |
- +-------+---+---------------------------+---+---|H----------------+----------+
- | | | | | |M----------------| |
- `-------+---+---------------------------+---+---+-----------------+----------'
-
-
- 1) Special icons
-
- This area will display various icons during the game which are related to the
- immediate situation. At the start, only the Teleporter icon is shown: this
- beams you back to the Whale (Trading Section).
-
- 2) Duty icons
-
- Each of the four characters has a Duty Icon, which identifies the job
- allocated to him within the crew. The following duties can be assigned:
-
- L ... Leader The Leader of the group always goes ahead.
- This means that he is the first to be caught in
- any traps that have not been spotted beforehand.
-
- S ... Scout If this duty has been selected for a character,
- he will keep a look-out for traps and warn the
- group when he finds one.
-
- C ... Closer If this duty is assigned to a member of the
- crew, he will close every door after the crew
- has gone through. The advantage of this is that
- it makes things difficult for pursuers and while
- they are busy re-opening the door, valuable
- time is gained.
-
- T ... Targeter A character for whom this duty has been
- selected takes aim at the person standing in
- front of him, which means that "Select" does
- not have to be selected for this character in
- the event of an attack. However, the automatic
- targeting is not obvious - that is, the enemy
- will not be aware of it.
-
- J ... Joker A character charged with this duty will
- try to keep up the morale of the crew by
- telling jokes. If the crew's morale is
- high, they will not be intimidated so
- easily in battle.
-
- M ... Merchant A crew member with this duty is
- responsible for the crew's budget. This
- results in the number of credits available
- being shown on screen.
-
- W ... Weigher The Weigher shows the weight each
- character is currently carrying in the
- text window next to the character's
- name.
-
- U ... User If this duty has been selected, the
- present temperature and the current
- oxygen content of the air will be shown
- in the top right-hand corner of the
- screen.
-
-
- There is one further symbol, which cannot be selected but will be displayed
- during the course of the game:
-
-
- D ... Dead This character is dead. He can only be
- brought back into the game if he is
- brought back to life - either by a
- magician or a doctor or by using one of
- the "Healing Devices" which can be found
- in a number of cities.
-
-
- Special demands are made of each character according to the duty he has
- been assigned. For example, the Leader should have a strong personality to
- enable him to keep the crew under control and improve morale. A Scout, on
- the other hand, has to look out for traps and should therefore have had
- training in this particular area.
-
-
- 3) Name Icon
-
- If this square is selected, you will see the icons available to the character
- in question to carry out actions. For example, an object can be picked up,
- put down or used. These symbols will appear automatically when the situation
- requires. If an object is on the field where you are standing, for example,
- the "pick up object" icon will appear.
-
- The colours used for these icons are significant: weapons are shown in red,
- general objects (for example, a compass) in blue and guiding icons in yellow
- and/or green.
-
-
- 4) Profession Icons
-
- This will show you the variour abilities each character has. These depend on
- the profession that has been chosen: a doctor, for example, will have skills
- to heal wounds, whereas a magician will have a range of spells etc.
-
-
- 5) Level Icon
-
- This indicator shows you how many points you already have, what level you
- are on so far, and how many Experience Points are still needed to move up
- to the next level.
-
-
- 6) Readings Icon
-
- The Readings square displays the two most important readings: health and
- mental energy.
-
- If the square is activated (press Fire button or Return key) a list of all
- readings will appear, in figures.
-
-
- 7) Health Status Icon
-
- The character currently selected will always be shown in this square by
- means of a small picture. If you click on this field, the character will tell
- you how he is.
-
-
-
- V Hints and Tricks
- ~ ~~~~~~~~~~~~~~~~
-
- This section passes on a few hints and tricks which may help you to get over
- any early difficulties, or to find answers to problems. For the time being,
- however, you can skip this chapter if you like and see how well you make
- out by yourself.
-
-
- Assembling a crew
- ~~~~~~~~~~~~~~~~~
-
- The crew should be put together very carefully so that you have a strong
- team later in the game. As you only have four characters, but there are six
- different professions, the right selection can be very important.
-
- Each of the professions has its own strong points, so it is important to build
- up four different characters with four different professions. Furthermore it
- is not a bad idea, as a rule, to include one character who is physically
- strong and one who is superior to the others in mental terms.
-
-
- Putting weapons down
- ~~~~~~~~~~~~~~~~~~~~
-
- In the 3-D section, if weapons are put down by the crew the magazine will
- automatically be removed. When this weapon is picked up again, you will not
- be able to shoot with it as it will be empty.
-
-
- Reloading weapons
- ~~~~~~~~~~~~~~~~~
-
- If you buy a weapon, it will not be loaded, of course. You will therefore need
- a magazine, which can also be bought from weapons traders. Any magazine will
- fit any weapon, as it comes with a special weapon-sensing unit and a calibre
- adaptor. It will therefore adjust automatically to the weapon used.
-
-
- Goods
- ~~~~~
-
- If you want to trade in sensitive goods offered on the planet, it is advisable
- to equip the Wahel with an appropriate refrigeration unit (only available on
- certain planets), to stop such goods spoiling during long flights.
-
- Goods which must be refrigerated are:
- Food, infusions, brain implants, drugs, medical items, bottled blood.
-
-
- Fuel consumption
- ~~~~~~~~~~~~~~~~
-
- If you want to fly the Whale from one planet to another, you will of course
- need a certain supply of fuel, which will depend on the distance to the
- destination planet. If also depends on how much cargo you have taken on
- board. If the hold is full, you will naturally need considerably more fuel
- to cover the same distance.
-
-
- Saving more than one position in a game
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- In the Trading Menu you have the option of saving the current game to the
- Save Disk supplied. It is only possible to save ONE position in the game on
- this disk. If you want to be able to save the game at a number of different
- points, use a copy program to copy the Save Disk before you start playing.
- You will now be able to save different game positions to each of your Save
- disks.
-
-
- Creating new characters
- ~~~~~~~~~~~~~~~~~~~~~~~
-
- If you want to start the game with a new crew, the first thing you should do
- is store the game (press the "ESC" key in the Trading Menu), so that the
- new characters are secure. This allows you to continue with the old crew
- when you start again (the OLD GAME option).
-
-
- Dead characters
- ~~~~~~~~~~~~~~~
-
- If a character dies in the course of the game, you will not be able to do
- anything with the character for the time being; but there are ways of
- bringing him back to life. If you have a powerful magician or a doctor among
- the crew, who is capable of bringing people back to life, you can breathe
- fresh life into your character. However, if you cannot do this, you will find
- a "Healing Device" in some cities, which will allow you to heal wounds or
- bring people back to life. The price for this depends on the seriousness of
- the injury.
-
-
- Political Background
- ~~~~~~~~~~~~~~~~~~~~
-
- After the Great Revolution on Irada in the year 2291 by the Terran calendar,
- the war between humans and Iradians came to an abrupt end. Freedom had a
- beneficial effect on all the races involved. After more than a century, the
- enslaved Sanxons were able to form their own government again. The
- Iradian military class and the dictatorship which existed with their support
- were completely eliminated. Within 3 years, the Iradian Empire evolved into
- a democracy on the model of the United Continents. With Earth supplying
- economic assistance and waiving claims to war reparation, it took less than a
- decade to establish a free market and working democracy.
-
- In 2035 the newly-established Union of Democratic Economies (UDE)
- decided to unify interstellar trade and form a new organistaion which would
- combine all known races into a single huge market. This Cosmic League, as
- it became known, set out to help the poorer populations such as the Iradians
- and Rexantas, by means of a single currency and universal manufacturing
- standards.
-
- Each planetary system was assigned a Central Government responsible
- directly to the League. These centres were combined in a federal fashion so
- that each could pass laws which would be binding on all members while
- within the respective planetary system. These laws and the results of their
- application were reviewed annually by General Inspectors from the League
- and corrected where necessary.
-
- As time went by, the Cosmic League gradually acquired more and more
- power, with the result that on 1/1/2371 the League amalgamated with the
- governments of the separate Empires with the aim of forming an overall
- union.
-
- In the framework of this organisation, the terrestrial solar system had lost
- its central position, as Sol was located at the edge of one of the spiral arms
- of the galaxy. The government and the League's headquarters moved to a
- planet which had hitherto been uninhabited and was known simply as Z-1.
-
- Some years later an experiment was started on Earth to re-establish the
- natural cycles of atmospheric regeneration. Since 2087 work had been in
- progress to cleanse the air and correct the oxygen deficiency resulting from
- the imbalance of the biomass. By the application of a new process given the
- name Genesis II, it was envisaged that the natural proportions of oxygen and
- C02 breathers would be restored over a 50 years period.
-
-
- Background Story
- ~~~~~~~~~~~~~~~~
-
- "Hey, Mike! Look at this!" John shouted to his friend. "There's some sort of
- liquid running out of the wall!"
-
- "This ship really is a pile of rust!" replied his chum in horror.
-
- "Looks like machine oil, kids," announced Frank, dipping his finger in the
- viscous, dark-brown liquid and testing it against his tongue.
-
- "Ugh! It's oil from the hyperdrives," he confirmed, spitting out the trial
- drop disgustedly.
-
- "Keep out of the hold unless you want another nasty shock," came a voice
- from the aft end of the ship. It was Sven, the fourth in the party.
-
- To understand why these four are so agitated, we need to look a little
- further into the past - when they scraped together what little money they
- had, to buy themselves an impressive but remarkably cheap second-hand
- spaceship, a freighter to be precise. But as they later realised, their
- purchase was not quite the bargain they thought.
-
- And now the helpless crew are marooned in a ship which is falling apart, at
- the end of the galaxy in a distant star system far beyond Earth. They are
- drifting in orbit around the planet Castra, as they can't afford the price
- of fuel ...
-
-
- THE PLANETS
- ~~~~~~~~~~~
-
-
- LAPIS
- ~~~~~
-
- This planet is extremely inhospitable, as it is closest to the sun and the
- climate is very hot and dry. The settlers are few and far between, and live in
- villages of container-like structures which can easily be rebuilt in a
- different place. This is necessary, as volcano eruptions are frequent and put
- the settlers in danger. There are violent sandstorms and "rockstorms", which
- have left the containers looking dusty, dirty and dented.
-
- The settlers' main source of income is mining, as Lapis is rich in ores and
- minerals. These are extracted in extensive mining operations scattered
- across the entire surface of the planet.
-
- As this rocky planet is a relatively long way from the system's centre, it is
- hardly surprising that a good many criminals and other shady characters
- have found refuge here. This makes it comparatively dangerous for
- adventurers to move about on their own outside the protection of the city.
-
- According to rumour, more and more adventurers and treasure hunters have
- amde for the planet recently: it is said that out on one of the boundless,
- unprotected plains where the rockstorms rage, a prospector came upon a
- huge vein of platinum. He radioed the find through to his base station, but
- before he could give its position he fell victim to the storm! Ever since, one
- courageous "scanner" after another has set out into the endless wilderness
- in search of the mine, but very few return.
-
-
- ARBORIS
- ~~~~~~~
-
- As Arboris is favourably placed with respect to the sun, its climate is ideal
- for a thriving vegetation. The entire surface is covered by a thick jungle.
-
- Obviously, wood is available in abundance, so the buildings are made of this.
- Most of the other planets, however, do not have large resources of this
- material, and as a result the government has issued a firm ban on exports of
- wood. No one is permitted to trade in it on Arboris, as it is clear that it is
- and important material, and that its importance can only grow in the future.
-
- Like Lapis, Arboris is rich in mineral resources of all kinds. This makes
- these raw materials the main export.
-
- Although the planet is only at an average technical level, a trade in
- technically sophisticated articles is also flourishing.
-
- As the climate is relatively pleasant and criminal activities have been kept
- within limits, the planet is a popular holiday destination.
-
-
- CASTRA
- ~~~~~~
-
- Castra was once the most technically advanced planet in this solar system.
- Over the years, however, more and more traders settlet here. The result
- was that the pressure of competition increased to such an extent that many
- traders could only keep their heads above water by adopting illegal methods
- for at least part of the time. After a short time the economy on Castra
- totally collapsed.
-
- This period of great confusion was exploited by the criminal world. More
- and more shady types settled on Castra, and soon the once flourishing
- metropolis had been transformed into a den of crime and corruption.
-
- Only after decades was it possible to restore some order and regain Castra's
- reputation as a technological trading planet. But it is still plagued by a
- very high crime rate.
-
-
- SKY BOULEVARD
- ~~~~~~~~~~~~~
-
- This planet was formerly known as Decadence IV and was, like Castra, a
- flourishing centre of trade and the seat of government. The crime rate had
- always been extremely low as its politicians had set up an extensive
- policing system for their own protection. This enabled them to control trade
- and prevent a collapse of the system similar to that which had overtaken
- Castra.
-
- In a very short time, Decadence IV had surpassed Castra in technical
- advance and trade, and accordingly became the leader in the market. With
- its rapid rise to prosperity, the population could afford themselves more
- luxuries. There was also a large influx of immigrants which increased the
- population several times over.
-
- Only a few years after its great trading rise, Decadence IV had achieved a
- high level of luxury. This, however, went together with an increasing
- demand for energy. The planet's reserves became consumed at a dangerous
- rate and the politicians only came to their senses once it was too late. There
- was no way of saving the devastated planet, whose atmosphere was now
- poisoned to saturation.
-
- A great flood of migrating refugees began, as almost everyone sought a new
- home on another planet. Those with power on Decadence IV, however, had
- no intention of giving up the planet on which they had so much influence.
- Without further ado, they decided to build a giant space station in orbit; and
- Sky Boulevard was born.
-
- The project was completed with feverish haste, and the remaining
- population escaped from the planet at the last moment, before the
- biosphere collapsed. In their new life in space, however, they were
- confronted with a new problem: their energy reserves were in danger of
- running out. As there was little time left, a snap decision was taken and a
- nuclear fusion reaction was initiated on the surface of the planet beneath
- Sky Boulevard, to supply the station with light and energy. As a result of
- this drastic intervention in the natural order, all remaining life on the
- former Decadence IV was destroyed. From this time on, the surface was wreathed
- in clouds of thick smoke and soot. This brought temperatures down to
- freezing point and made the planet an inhospitable place. The new Sky
- Boulevard, on the other hand, was provided with ample energy, and the
- once prosperous centre of trade and government woke from its sleep and
- once again became the heart of the system.
-
-
- NEDAX
- ~~~~~
-
- Nedax is the only planet in the entire system with a surface almost
- completely covered in water. Life is impossible on the few small islands as
- these are repeatedly submerged and swept clean by the strong tides.
-
- The only way of colonising this planet was to build cities on the sea floor.
- For technical reasons, this was not possible on a large scale. As a result,
- great numbers of people live together in a small space. Despite this, the
- crime rate is low.
-
- Trade is also carried on in raw materials extracted from the sea floor.
-
-
- INOID
- ~~~~~
-
- Inoid, at 2810 million miles is the furthest planet from the sun and is
- almost totally covered in a thick ice sheet. The population live in cities
- insulated from the bitter cold.
-
- Trade is carried out in most available goods.
-
-
-
- APPENDIX A
- ~~~~~~~~~~
-
-
- JIM NIPPLE greets you:
- ~~~~~~~~~~~~~~~~~~~~~~
-
- Welcome to my little hideaway! I'm glad you found your way here so quickly. I
- chose this hiding place for a very good reason. My work here is rather
- dangerous. You see this box of tricks? It's a bugging system which lets me
- listen to nearly every call made anywhere on Lapis. It's a real marvel of
- science!
-
- As it's a very mobile unit, I can dismantle is quickly and take it with me to
- a new hide-out. This flexibility protects me against unexpected visits by
- secret agents. You're not safe for very long if you stay in the same place.
-
- Thank you for bringing me the implant so quickly. It is for an important man
- who has been very active in support of our organisation. Unfortunately the
- Secret Service has been on our trail for quite some time, and they are trying
- to prevent us from getting this man fitted with it.
-
- As you've probably noticed, the situation in this star system is relatively
- relaxed on the surface. We live in a democracy, but in reality it's more like
- a dictatorship. After all, where else would you find a complete abscence of
- political parties? Opinions which differ from those of our government are
- simply not allowed. They are not suppressed by using the army, but -
- however paradoxical it sounds - by a massive bureaucracy. This mountain of
- officials blocks any and every plan by senseless activity. The worst of it is
- that even they themselves don't know who they are working for - or against.
- And we can only get through to the odd one or two of them.
-
- Our organisation is keen to have more people, so that we can overthrow this
- system. You have given us excellent support, and we would like to show our
- gratitude. We would be delighted if you would continue to work with us.
-
-
- Notes
- ~~~~~
-
-
-
- WHALE'S VOYAGE
-
- HINTS AND TIPS
-
-
- Typed by Rygar
- ~~~~~~~~~~~~~~
-
- Please look at the map below the hints, which i made in ascii, it shows the
- positions described in the hints ...
-
-
-
- For those of you who are not accustomed to playing strategy trading
- adventure games here are a few hints and tips to help you get started.
-
- Problem: No money to trade.
-
- Your crew is poor, very poor. To get your first credits fly down to the city
- of Penthe on Planet Castra and walk to position 1. Talk to Greg Morgan and
- ask him what he is doing here.
- You cannot help him now, but just walk around and try to pass position 2.
- Two rowdies are beating an old man, called George Mc Mil. Beat them up
- and help George. Then talk to him. He offers you 1500 credits and his
- telephone number (write it down!).
- Now you can start to make money travelling with the Whale, but it's easier
- to continue in Penthe.
- Walk to position 3, take the little girl Winnie with you and see Walter
- Wim, her father, in his shop at position 4.
- After you return Winnie to him he offers you some weapons for your
- trouble.
- Take the guns and load them.
- When you leave the shop, a thief tries to get your reward. Fight and kill
- him and the police will give you 3000 credits. Go to Max Flesh at position
- 5 and ask him for a job (be careful!).
- Accept the mission by taking the heart he puts on the counter.
- Beam up to escape from the killers who also want the heart.
- Call George Mc Mil. He helps you shrink Greg Morgan.
- Beam down again and go to Greg at position 1, shrink him and don't forget
- to take the CD.
- Now fly to Lapis and search for Jack Nock. He will give you 100000 credits
- for bringing the heart.
- Now it should be easy to start trading.
-
- When you have got enough money and extras for the Whale go to Jack Nock
- and try to solve the other 97% of the game.
- _________________________________________
- | _|_| __________ ___| ___| |
- | _| |__________| |_______| |
- |_|______ _______ ________ _ _________|
- | _ _ _ |_ |_| | | | | | |
- | |_| |_| |_| |_ | | | |____| |
- |__________________| | |_|___|____|_______|
- | __________ _|_| | | | |
- | | _ _ | |_| |_________ |______ |
- | | |_|__|_| |_ |_ _ ______ |
- | _|__|1 |_|_ | | | __| _ |
- | 3| |_| |_| | | | | |__ 0|_| |
- | |__________ ___| |_| |__ ___| |
- | __| __ ____ _ _ __|
- | | | _| |_____ | |______| | | |
- | | | |_| | | | |
- | | |5 _| |_____| | | | |
- | | |_|_|____| |__________| |___|
- | | 2 _ ___ _ _ ___ |
- |___|_____ _______ | | | | |_| | |
- | |_| | |_|4______| |
- |_________|_|_______|_|_____|_____________|
-
- 0 = STARTING POSITION (WARPLINK)
-
-
-
-
-
-
- The End.
-
- Typed by Rygar!
-