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- UFO ENEMY UNKNOWN - TECHNICAL SUPPLEMENT - AMIGA A1200
- ======================================================
-
- TYPED BY SHARD - DTL
- CONTENTS
- --------
-
- Your UFO Enemy Unknown package should contain a Player's Handbook, this
- Technical Supplement, a set of 3.5" game disks and a registration card.
-
- REQUIRED EQUIPMENT
- ------------------
-
- .Computer
- UFO Enemy Unknown requires a Commodore A1200/ A4000 with at least 2 Mb of
- RAM, AGA chipset and Workbench 3,0 or better.
-
- .Controls
- You can play UFO Enemy Unknown entirely from the Keyboard and Mouse.
-
- DISK DRIVES
- -----------
-
- UFO Enemy Unknown can be played from copies of the 3.5" game disks.
- However, the game works best if installed onto a hard disk drive.
-
- You are advised not to play from the original UFO Enemy Unknown disks. If
- you attempt to play from the original disks they may become permanently
- altered.
-
- To make back-up disks, follow the procedure below:-
-
- 1. Load Workbench
-
- 2. Locate an icon called Shell (in the System drawer of your Workbench
- disk)
-
- 3. Double click on this icon to open an AmigaShell window
-
- 4. Type "DISKCOPY ?"
-
- 5. Place your original game disk into the internal drive
-
- 6. At the prompt, type "DF0: TO DF0:" and press the Return Key
-
- 7. Follow the on-screen instructions and repeat steps 4, 5 and 6 for all
- the disks.
-
- COPY PROTECTION
- ---------------
-
- UF0 Enemy Unknown has no disk copy protection. This means that you can copy
- the game files onto blank disks or install the files from the original disks
- to a hard disk. However, the progranm asks you to enter an eight-digit
- number from the Player's Handbook. This number can be found in the bottom
- left of the requested page. MicroProse regrets that casual and organised
- software piracy requires that we retain this minimal form of copy
- protection.
-
- INSTALLATION
- ------------
-
- UFO Enemy Unknown has been left unprotected for your convenience in making
- back up copies and when playing from a hard drive. However, making
- additional copies to give away or sell is a Copyright Violation. See the
- Copyright Notice in the Player's Handbook.
-
- INSTALLING ON HARD DISK
- -----------------------
-
- Boot up vour hard disk as nornmal and insert UFO Enemy Unknown Disk 3. Open
- this disk and double click on the "INSTALL UFO" icon.
-
- You will be given several options during Installation - select "Procced" at
- all times. A drawer will be created on your hard disk, containing all
- necessary files.
-
- MAKING A BOOT DISK FOR HARD DISK USERS
- --------------------------------------
-
- If you have an A1200 with a Hard Disk and a maximum of 2 Mb of RAM, you will
- need to use a Boot Disk. You will ueed a blank floppy disk ready when you
- install the game.
-
- Follow the on Screen prompts and the Installation Programme will create the
- Boot Disk for you during the Installation process.
-
- RUNNING UFO ENEMY UNKNOWN
- -------------------------
-
- From the Floppy Disks
- Put UFO Enemy Unknown disk 1 into your internal floppy drive and switch on
- your Amiga.
-
- Follow any on screen prompts requesting disk changes.
-
- From the Hard Disk with a Boot Disk
- Insert your Boot Disk into your internal floppy drive and switch on your
- Amiga.
-
- From the Hard Disk
- Boot up your hard disk as normal. Open the UFO Enemy Unknown drawer and
- double-click on the "UFO" icon
-
- SAVING GAMES
- ------------
-
- Floppy Disk
- Games or game configuration files are saved onto a save game disk. You will
- need a pre-formatted floppy disk called "UFOsaves".
-
- Hard Disk
- Games or game configuration files are saved into the "UFO" drawer on your
- hard drive.
-
- OPERATING PROBLEMS
- ------------------
-
- Memory
- IMPORTANT: If you have insufficient graphics memory, you may encounter
- graphics or sound problems. If this happens you must remove all external
- peripherals and try again. You may not be able to play from the hard drive
- if the problems persist after removing external drives etc (See Making a
- Boot Disk).
-
- Virus
- Computer viruses can also cause problems with graphics and sound. There
- are many virus checking utitities available that can be used to check for a
- virus. Also, pirated copies of games are an incredibly common source of
- virus problems. It always pays to own
-
- UPDATES AND ENHANCEMENTS FOR THE AMIGA VERSION OF UFO ENEMY UNKNOWN
- -------------------------------------------------------------------
-
- 1. THE BATTLESCAPE SOLDIER DATA SCREEN
-
- The Soldier Data screen (section 3,2,3.16 of the Player's Handbook) contains
- the following information :-
-
- Time Units
- The soldier's remaining Time Units. These are required to carry out
- everything from walking to firing weapons.
-
- Energy
- The soldier's current Energy level. This will decrease as the soldier
- carries out energy consuming actions such as walking through thick grass.
- The total energy available will be lowered if the soldier receives fatal
- wounds to the torso.
-
- Health
- The soldier's current Health. If the soldier has received Fatal Wounds,
- each wound decreases Health by one point per turn. If Health reaches zero,
- the soldier dies from the wounds incurred.
-
- Fatal Wounds
- The number of Fatal Wounds received by the soldier. The Medi Kit can be
- used to heal Fatal Wounds.
-
- Bravery
- The soldier's Bravery. This determines the likelihood of the soldlier's
- Morale decreasing.
-
- Morale
- The soldier's Morale. A soldier will lose Morale if the battle starts to
- swing in the alien's favour. If the Morale falls below 50, the soldier
- could panic.
-
- Reactions
- The soldier's Reactions. This determines how effective the soldier is at
- opportunity fire - taking a shot during the alien's turn (see section 3,2,6
- of the Player's Handbook for full details).
-
- Firing Accuracy
- The soldier's accuracy at firing weapons. This will increase as the soldier
- gains battle experience.
-
- Throwing Accuracy
- The soldier's accuracy at throwing objects. This will increase as the
- soldier becomes more experienced.
-
- Strength
- The soldier's Strength. This affects the distance which the soldier can
- throw objects.
-
- Psionic Strength
- The soldier's Psionic Strength. This is a measure of the soldier's natural
- ability to defend against an alien psionic attack.
-
- Psionic Skill
- The soldier's Psionic Skill. This is the soldier's ability to use the Psi
- Amp in mental combat.
-
- Armour
- The soldier's armour status, divided into sections for Front, Left, Right,
- Rear and Under. This will rise as the soldier is equipped with armour
- manufactured by your engineers.
-
- 2. THE BASE INFORMATION SCREEN
- ------------------------------
-
- The Base Infcormation screen (section 4,2,2 of tlhe Player's Handbook)
- contains some extra features:-
-
- The Base Icons
- In the top right of the screen, there are eight Base Icons which allow you
- to change the currently selected base. These function in exactly the same
- way as the Base Icons in the Bases screen.
-
- The Base Name
- Click on the base name in the top right of the Base Information screen to
- change the base name. A flashing * cursor will appear. Use the Backspace
- Key to erase the previous name, type in the name of your choice using the
- Keyboard and press the Return Key.
-
- Short-Range Detection
- This is a display of the short range detection ability of the base. Short
- range detection systems have a range of 300 nautical miles.
-
- Long-Range Detection
- This is a display of the long range detection ability of the base. Long
- range detection systems have a range of 450 nautical miles.
-
- Note: XCom radar systems, while very long ranged, rotate very slowly - once
- every 10 minutes. This means that your base will detect UFOs more
- effectively if more than one radar system is in place.
-
- The Stores Button
- Click on the Stores button to view a list of the items currently in the
- stores.
-
- The Maintenance Button
- Click on the Maintenance button to view a list of your monthly expenses.
- These are made up of the following:-
-
- Craft
- XCom do not own Skyrangers or Interceptors, they are leased from their
- owners for a monthly fee.
-
- Personnel
- Your personnel are paid monthly, according to standard world pay scales.
-
- Base Facilities
- Base facilities are re-equipped monthly. See the UFOpaedia for details of
- the maintenance cost of each base facility.
-
- 3. SOLDIERS
- -----------
-
- The Soldiers screen (section 4,2,10 of the Player's Handbook) contains some
- extra features:-
-
- Click on the Soldiers button in the Bases screen to access the Soldier List.
- This displays all the soldiers at the currently selected baase, regardless
- of which craft they are assigned to.
-
- Use the Mouse to highlight and select a soldier. You will be taken to the
- Soldier Data screen.
-
- THE SOLDIER DATA SCREEN
- -----------------------
-
- The selected soldier's rank badge is in the top-left of this screen.
-
- The soldier's name is next to the rank badge. Click on this to change the
- soldier's name. A flashing * cursor will appear. Use the Backspace key to
- erase the previous name, type in the name of your choice using the Keyboard
- and press the Return Key.
-
- Click on the Armour button to change the armour worn by the soldier. The
- Select Armour window will appear, listing the types of armour available and
- the number of each in storage.
-
- Click on an armour button. The soldier will now be equipped with the
- selected armour - its name appears next to the Armour button.
-
- Below the buttons is a display of the following:-
-
- Rank
- The soldier's XCom rank.
-
- Missions
- The nunmber of missions which the soldier has taken part in.
-
- Kills
- The number of aliens the soldier has killed.
-
- Craft
- The craft which the soldier is currently assigned to.
-
- Wound Recovery
- The number of days before the soldier recovers to full health.
-
- In the bottom two-thirds of the screen, there is a display of the soldier's
- physical statistics. These are identical to those in the Battlescape
- Soldier Data screen (see the Battlescape Soldier Data Screen section of this
- Technical Supplement for full details).
-
- Click on the << >> icon buttons to view data for the next/previous soldier
- at the base.
-
- Click on the OK button to return to the Soldier List Screen.
-
- Click on the OK button in the bottom of the Soldier List screen to return to
- the Bases screen.
-
- EXPLANATION OF TERMS
- --------------------
-
- AmigaDOS
- This is the Operating System used by the Amiga computer. The operatinng
- system tells the respective parts of the computer what to do when it
- receives a command from programs.
-
- AmigaShell
- This is a direct way of issuing commands to the AmigaDOS. It can be a
- little confusing or daunting as the syntax for commands must be accurate.
- It is advisable to be famniliar with as many Shell commands as possible.
-
- Kickstart
- This is the bulk of the Amiga operating system and is stored on a chip in
- the computer. There are three major versions, 1.3, 2.x, and 3.x.
-
- WorkBench
- This is a graphic interface for AmigaDOS. It consists of small icons
- (pictures) that replace the sometimes complex commands used in the
- AmigaShell. WorkBench was designed very much with user-friendliness in
- mind.
-
- Peripherals
- Any external add-on such as a disk drive that plugs into your Amiga.
-
- Technical Assistance
- --------------------
-
- If you have read through the Problems Section of this technical supplement
- and still experience difficulties with the game: you may need some help from
- us. As we receive many calls every day, we can deal with your enquiry more
- efficiently if you have the following information available:-
-
- 1. The type of computer you are running the game on and details of any
- peripherals.
-
- 2. The exact error message reported (if any)
-
- 3. The version # of the game.
-
- It is also handy to be near your computer when you call.
-
- MicroProse customer services can be contacted by telephone or fax.
-
- Ring us on 0454 329510, Monday to Friday between 2.00 pm and 5.00 pm. Have
- a pen and paper handy when you call.
-
- Fax us on 0454 329507, Monday to Friday between 9.00 am and 5.00 pm.
-
- Alternatively you can write to Customer Services at the address shown in
- this document.
-
- SOFTWARE FAULT.
- --------------
-
- In the unlikely event of a software fault please return the complete
- package, with your receipt, to the place of purchase. MicroProse regret
- that goods cannot be replaced unless bought from the company directly.
-
- THE A1200 VERSION OF UFO ENEMY UNKNOWN
- --------------------------------------
-
- Programmers - Bob Koon, Scott Johnston
-
- Documentation - Alkis Alkiviades, SH???
-
- -----------------------------------END-------------------------------------
-