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- SIM CITY TERRAIN EDITOR
- ~~~~~~~~~~~~~~~~~~~~~~~
-
- ABOUT THE TERRAIN EDITOR
- ~~~~~~~~~~~~~~~~~~~~~~~~
- THE TERRAIN EDITOR HAS TWO MAIN MODES OF OPERATION;A MODIFIED RANDOM TERRAIN
- GENERATOR AND A TILE BY TILE PAINTING MODE WITH A SMOOTHING FUNCTION.
-
- THE MODIFIED RANDOM TERRAIN GENERATOR IS LIKE THE ONE BUILT INTO SIM CITY,
- BUT WITH SLIDER CONTROLS THAT LET YOU CONTROL:THE SIZE AND AMOUNT OF TREE
- GROUPS,THE AMOUNT OF LAKES,AND THE WINDINESS OF RIVERS.YOU CAN ALSO SELECT
- BETWEEN THREE MAJOR TYPES OF TERRAIN: WOOD,RIVER,AND ISLANDS.IN PAINT MODE,
- YOU START WITH 10 MILES BY 10 MILES AREA,AND TILE BY TILE PLACE TREES,WATER,
- BOATPATHS,AND BARE LAND.THEN YOU CAN PERFORM A SMOOTHING FUNCTION TO GIVE
- THE FOREST EDGES AND COASTLINE A MORE "REALISTIC" LOOK.
- THESE TWO MODES CAN BE USED TOGETHER: GENERATE A TERRAIN WITH THE PROPER
- AMOUNT OF TREES,LAKES,RIVERS,ETC..,THEN ENTER PAINT MODE AND "FINE TUNE" YOUR
- TERRAIN.
- IN ADDITION TO GENERATING NEW TERRAINS,THE TERRAIN EDITOR ALLOWS YOU TO
- MODIFY THE TERRAIN OF YOUR EXISTING CITIES.ADD AND REMOVE TREES AND WATER TO
- OR FROM YOUR CITIES.YOU CAN EVEN CLEAR AWAY ALL MAN-MADE OBJECTS FROM THE
- MAP WITH A SIMPLE MENU CHOICE.
- AS AN ADDED FEATURE,THE TERRAIN EDITOR ALLOWS YOU TO CHANGE THE GAME PLAY
- LEVEL AND YEAR OF AN EXISTING CITY.
- THE TERRAIN EDITOR MAY BE COPIED TO, AND RUN FROM YOUR HARD DISK.
-
- THE SYSTEM MENU
- ~~~~~~~~~~~~~~~
- ABOUT......BRINGS UP AN INFORMATION SCREEN ABOUT THE SIM CITY TERRAIN EDITOR.
- NEW MAP....CREATES A NEW,EMPTY MAP.IF YOU SELECT TIS OPTION AND ALREADY HAVE
- A MAP IN PROGRESS,YOU WILL BE GIVEN THE OPTION TO SAVE YOUR OLD
- MAP BEFORE THE NEW ONE IS GENERATED.
- LOAD CITY..LOADS IN AN EXISTING CITY OR TERRAIN FOR EDITING.
- SAVE CITY..SAVES THE CURRENT CITY OR TERRAIN TO DISK.
- QUIT.......ENDS THE TERRAIN EDITOR.
- NOTE: ONCE YOU HAVE SELECTED LOAD CITY OR SAVE CITY FROM THE PROJECTS MENU,
- YOU WILL SEE A REQUESTER SCREEN.THE AVAILABLE DISKS ARE SHOWN IN THE VOLUME
- BOX OF THE SCREEN.THE ACTIVE DRIVE/SUBDIRECTORY IS SHOWN IN THE DRAWER STRIP.
- BELOW THE DRAWER STRIP IS THE FILES BOX,AND BELOW THAT IS THE ACTIVE FILE
- STRIP.TO LOAD,CLICK ON THE NAME OF THE DISK,THEN THE FILE NAME,THEN CLICK OK.
- IF IT IS A NEW FILE,OR YOU WISH TO CHANGE THE NAME,CLICK ON THE DISK NAME,
- THEN TYPE THE NEW NAME IN THE FILE STRIP,THEN CLICK OK.
- IF YOU ARE USING A HARD DISK OR A FLOPPY WITH SUBDIRECTORIES,THE PARENT
- BUTTON MOVES YOU UP ONE DIRECTORY LEVEL.
- IF YOU BRING UP THE SAVE CITY OR LOAD CITY REQUESTER BY ACCIDENT,OR CHANGE
- YOUR MIND,CLICK CANCEL TO RETURN TO EDITING.
-
- THE TERRAIN MENUS
- ~~~~~~~~~~~~~~~~~
- THE MENU TERRAIN IS FOR MAKING ADJUSTMENTS AND CHANGES TO THE TERRAIN.
- CLEAR MAP
- REMOVES ALL TREES,WATER,AND MAN-MADE OBJECTS(ZONES,RAILS,PARKS,ETC)
- FROM THE MAP.LEAVING ONLY BARE GROUND.
- CLEAR UNNATURAL OBJECTS
- REMOVES ALL MAN-MADE OBJECTS(ZONES,ROADS,RAILS,PARKS,ETC) FROM THE
- MAP,LEAVING TREES AND WATERWAYS UNTOUCHED.
- MAP PARAMETERS
- BRINGS UP THE TERRAFORMING PARAMETERS CONTROL PANEL,ALLOWING YOU TO
- SET LIMITS FOR THE RANDOM MAP GENERATOR,AND SELECT THE TERRAIN TYPE.
- GENERATE RANDOM MAP
- GENERATES A NEW MAP BASED ON THE MAP PARAMETER SETTINGS.
- SMOOTH
- SMOOTH TREES - PERFORMS THE SMOOTHING FUNCTION ON TREES ONLY.
- SMOOTH RIVERS - PERFORMS THE SMOOTHING FUNCTION ON BODIES OF WATER.
- SMOOTH BOTH - PERFORMS THE SMOOTHING FUNCTION ON THE TREES AND WATER
-
- GAME PARAMETERS
- ~~~~~~~~~~~~~~~
- NAME AND LEVEL
- ALLOWS YOU TO SET OR RESET THE NAME AND GAME PLAY LEVEL OF A NEW OR
- EXISTING CITY.
- GAME YEAR
- ALLOWS YOU TO SET OR RESET THE CURRENT YEAR OF A NEW OR EXISTING
- CITY.
- SOUND ON/SOUND OFF
- LETS YOU TURN THE SOUND ON OR OFF.
-
- EDIT WINDOWS
- ~~~~~~~~~~~~
- THE EDIT WINDOW SCREEN CONSISTS OF 4 MAIN SECTIONS;THE TITLE BAR,THE CLOSE-UP
- WINDOW,THE OVERVIEW WINDOW,AND THE ICONS.
- TITLE BAR
- DISPLAYS THE CITY NAME,AND THE GAME LEVEL.IT ALSO HAS THE USUAL
- AMIGA GADGETS FOR MOVING THE WINDOW TO THE TOP OR BOTTOM OF THE
- STACK.THE MENUS ARE LOCATED BEHIND THE TITLE BAR,AND ARE VIEWED BY
- PRESSING THE RIGHT MOUSE BUTTON.
- THE CLOSE-UP WINDOW
- GIVES A CLOSE-UP VIEW OF A SECTION OF YOUR CITY.THIS IS WHERE YOU
- WILL DO DETAILED TERRAIN PAINTING AND EDITING.
- YOU CAN SCROLL THE VIEW OF THE CLOSE-UP WINDOW BY:
- CLICKING ON THE SCROLL ARROWS,OR SCROLL BARS,OR
- CLICKING AND DRAGGING THE SCROLL BOXES
- YOU CAN ALSO USE THE CURSOR KEYS,OR DRAG THE RECTANGLE IN THE
- OVERVIEW WINDOW TO SCROLL THIS VIEW.
- THE OVERVIEW WINDOW
- GIVES YOU A VIEW OF YOUR ENTIRE CITY LIMITS.THE WHITE RECTANGLE IN
- THE WINDOW OUTLINES THE AREA THAT IS VISIBLE IN THE CLOSE-UP WINDOW.
- YOU CAN CLICK AND DRAG THE RECTANGLE AROUND THE WINDOW,SCROLLING THE
- CLOSE-UP WINDOW.
- A GRID CAN BE SUPERIMPOSED OVER THE OVERVIEW WINDOW.THE GRID HELPS YOU COPY
- MAPS.JUST DRAW THE SAME GRID OVER THE MAP YOU WISH TO RE-CREATE,AND COPY THE
- LANDFORM IN SMALL SECTIONS.THE GRID IS TOGGLED ON/OFF WHEN YOU HIT "G" KEY.
-
- THE ICONS
- ~~~~~~~~~
- THE ICONS ARE FOR CHOOSING THE TERRAIN PAINTING FUNCTIONS.YOU CAN PAINT
- EITHER THE EDIT WINDOW OR THE MAP WINDOW.JUST CLICK ON THE ICON TO SELECT IT,
- THEN PAINT THE LANDFORM.
- DIRT
- PLACES BARE LAND TILES.THEY CAN BE PLACED OVER TREES,WATER OR
- MAN-MADE OBJECTS.
- RIVER
- PLACES RIVER TILES.THEY CAN BE PLACED OVER LAND,TREES,WATER OR
- MAN-MADE OBJECTS.
- TREES
- PLACES TREE TILES.THEY CAN BE PLACED OVER LAND,WATER OR MAN-MADE
- OBJECTS.
- CHANNEL
- SETS THE PATHS THAT BOATS WILL FOLLOW IN THE WATER.PLACES THE
- CHANNEL TILES OVER THE WATER TILES.PLACING WATER TILES OVER CHANNEL
- TILES WILL ERASE THEM.CHANNEL TILES MUST BE CONTINUOUS FOR THE BOATS
- TO FOLLOW THEM,AND MUST LEAD TO ONE EDGE OF THE MAP.IF THESE TWO
- CONDITIONS ARE MET,AND YOU HAVE A POWERED UP SEA PORT,SIMCITY WILL
- GENERATE A BOAT.SIMCITY DISPLAYS THESE TILES AS WATER.TO AVOID
- CRASHES,PLACE CHANNELS NEAR THE CENTRE OF WATERWAYS.IF YOU PLACE
- THEM ON LAND,YOU WILL MOST LIKELY CRASH YOUR SHIP.
- FILL
- IS USED TO FILL IN LARGE AREAS WITH TREES,WATER,CHANNEL,OR BARE
- GROUND WITHOUT PAINTING THEM IN TILE BY TILE.TO USE THE FILL FUNCTION
- 1:COMPLETELY OUTLINE THE AREA YOU WISH TO FILL IN EITHER THE EDIT OR
- MAPS WINDOW - LEAVE NO GAPS OR SPACES.
- 2:CLICK ON THE FILL ICON.
- 3:CLICK ON THE AREA YOU WISH TO FILL.IF THERE IS A GAP OR SPACE IN
- THE AREA YOU ARE FILLING,IT MAY FILL THE WHOLE SCREEN.IF THIS
- HAPPENS,CLICK ON THE UNDO ICON,THEN CLOSE THE GAP AND TRY AGAIN
- UNDO REMOVES YOUR LAST OPERATION.
-
- SELECTION OF THE TERRAIN PARAMETERS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- THIS CONTROL PANEL LETS YOU SET THE LIMITS FOR THE RANDOM TERRAIN GENERATOR
- AS WELL AS SELECT FROM THREE MAIN TYPES OF TERRAIN.
- MULTIPLIER SLIDERS
- SLIDE THE BOX,OR CLICK ON THE RIGHT OR LEFT ARROWS TO ADJUST THE
- LEVEL OF EACH OF THESE FACTORS.
- SIZE OF TREE GROUPS SETS THE SIZE OF PATCHES OF TREES IN THE TERRAIN.
- NUMBER OF TREE GROUPS SETS THE AMOUNT OF THE TREE GROUPS IN THE
- TERRAIN.
- NUMBER OF LAKES SETS THE NUMBER OF LAKE IN THE TERRAIN.
- RIVER CURVINESS SETS THE WINDINESS OF RIVERS IN THE TERRAIN.
- TERRAIN TYPE
- WOODS IS FOR A TERRAIN WITH TREES AND LAKES,BUT NO RIVER.
- RIVER IS FOR A TERRAIN WITH TREES,AND A RIVER.IT CAN ALSO HAVE LAKES.
- ISLAND IS FOR A TERRAIN THAT IS COMPLETELY SURROUNDED BY WATER.IT CAN
- ALSO HAVE LAKES.
-
- GENERAL KEYBOARD COMMANDS
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- B.......ACTIVATES SMOOTHING FOR TREES AND WATER.
- E.......BRINGS UP THE EDIT WINDOW.
- G.......SWITCHES THE GRID IN OVERVIEW WINDOW ON/OFF.
- L.......LOADS A CITY.
- N.......GENERATES RANDOM MAP.
- P.......SET MAP PARAMETERS.
- Q.......QUIT TERRAIN EDITOR.
- R.......SMOOTHS RIVERS.
- S.......SAVE CITY.
- T.......SMOOTH TREES.
- EDIT WINDOW:
- D.......ACTIVATES THE "DIRT"(CLEAR LAND)PAINTING FUNCTION.
- R.......ACTIVATES THE "RIVER"PAINTING FUNCTION.
- T.......ACTIVATES THE "TREE"PAINTING FUNCTION.
-
- typed by....
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