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- OVERDRIVE FROM TEAM 17! THE FULL ENGLISH DOCUMENTATION!
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Overdrive is a slick, arcade style fast-scrolling race game the likes
- of which has never really been seen before on the Amiga. It combines super
- smooth action with an excellent feel to provide a game that we think is
- unmatched in the playability stakes. Drive four different style vehicles
- over 5 terrains and twenty tracks, against 8 different characters - each with
- their own unique style.. ultimately finishing with the `race-off' of a
- lifetime against the menacing demon driver!
- With a difficulty curve that adapts to your own skills meaning that the game
- gets as hard as you wnat, when you want, Overdrive caters for drivers of all
- ages and pedigree!
-
- System Requirement: Overdrive will run on any 1meg Amiga. An extra disk
- drive is highly recommended to avoid disk-swaps during gameplay.
-
-
- 1. LOADING INSTRUTIONS
-
- Turn your Amiga off at the power-supply and wait ten seconds before
- turning it back on. This makes sure that your computers memory is clean.
- Insert OVERDRIVE DISK ONE into your internal drive (df0:) and after a short
- period, a presentation sequence will begin. After a while the program will
- have loaded and you will soon be ready for your first race.
-
- If you have any problems during loading, repeat the process above
- and in case of continued problems, consult the trouble-shooting guide.
-
-
-
- 2. OVERDRIVE MAIN MENU
-
- The main menu consists of 3 options;
-
- START - Begin with the current game configuration.
-
- OPTIONS - Select the style of game and other aspects.
-
- DISK - Disk operations to save and load scores/lap-times.
-
-
- 3. OVERDRIVE OPTIONS MENU
-
- The options menu consists of the following 3 options;
-
- GAME MODE - Select from Arcade, Practice, Trails and 2 Player. These
- game modes will be detailed in the next section. Note that
- for a 2 player gameyuo will require TWO machines linked
- with a null-modem cable, consult the section named
- `Overdrive 2 Player Game' for further information.
- The default selection is ARCADE.
-
- SOUND - Select from Music, Music and Sound Effects or Sound
- Effects Only.
-
- EXIT - Quit back to the Main Menu.
-
-
-
- OVERDRIVE GAME MODES EXPLAINED
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- ARCADE
- This is the main single player arcade style challenge that the
- game is based around. It offers you a selection of race scenario`s to choose
- from as you progress through the games ranks. In order to have the final
- `race-off' against the demon driver, you must achieve the games top-rank -
- and that means some pretty serious driving! You are given an amount of cash
- to start the game and it costs money to enter each race, but the harder the
- race, the better the prize!
- Prior to the race you will have the chance to qualify and aim for a
- better grid positionin 3 timed laps - which also acts as an aid to learning
- the circuit, or you can jump straight into the race starting at the back of
- the grid.
- You can improve your vehicles by picking up various parts during the
- game... including wheels, spanners and fuel; these increase your car`s
- handling and performance in subsequent races. The game will keep a track of any
- modified vehicles during play, as you can drive any of the four vehicles in any
- given race. Other pick-ups are in the form of extra cash, turbo pads etc are
- also littered on the tracks.
- Yoy continue racing until your cash runs out or you are last in 3
- different races. Notice that in some races, you must WIN (ie be first) to
- continue and others, notably the easier tracks, you have to avoid finishing last
- to continue.
- Races consist of a vehicle type, any one of five terrains and is against
- 2 of the 8 drivers, consult the character info section for details about them.
- From all of the above, a difficulty rating is obtained and this,
- in turn, affects both the entry cost and the prize money. The game will allow
- a skilled driver to quickly skip through to more difficult races and rapidly
- climb the ratings scale, whilst a novice can take more time on the lower levels
- gradually building up confidence on easier races.
- When you finally enter the `Overdrive Race-Off' against the demon
- driver, it can be on any one of a number of specially configured `demon tracks'
- So there are a number of different endings to the game.
- You should find that the game offers you a slightly different menu of
- race options each time you play, making for a longer-lasting game.
- Note that the best lap times are recorded for each race scenario and
- are saved with the DISK option on the Main Menu.
-
- PRACTICE
- In this mode, you are able to custom design your car,
- track and what opponents to race against. It is a non-scoring game but it
- does allow vital practice.
-
- TRIALS
- This is a form of practice that sees you up against the clock
- only. You can select one of twenty configurated trials with the aim of beating
- the best lap/race time. This option is for those wishing to practice their
- driving skills and compete at the same time. The lap/race times in this mode
- are kept and saved for future records, thye can also be reset if desired.
- To save the updated lap/race times, use the DISK option on the main menu and
- select save.
-
- 2 PLAYER
- This configures the game into 2 player link mode where you race
- against human opposition on another Amiga! Follow the on-screen instructions
- when linking machines and consult the main `Overdrive 2 Player Game' section
- later in this text.
- In 2 player mode, you can select the race set-up from the options and
- set the number of laps. The game will keep track of the scoring between
- players. On screen, the other players car is shown in blue and no computer
- cars will be on the track.
-
-
- 5. OVERDRIVE DISK MENU
-
- This menu is used for saving and reloading high-scores and the best
- laps/race times in the TRIALS game-mode. All saving is automatic, simply
- follow the on-screen instructions.
-
-
- 6. OVERDRIVE SCREEN DISPLAY
-
- On screen you will notice the following;
-
- The main track display in the top 90% of the screen, with you car, the
- RED one in the middle.
- The track scanner in the bottom middle of the screen, which warns of up
- and coming road-patterns.
- The cross-haor is your current location. You may or may not wish to use
- the scanner depending on your control skill, but we recommend glancing
- down when you are on straights and not when driving around a bend!
-
- The bottom right will show you the following information;
-
- Current LAP time in mins, secs, 100th`s.sec.
- Record LAP time.
-
- The bottom left has indicators for Revs, Speed, Turbo, Fuel and also
- the number of laps remaining. Fuel gradually runs out although you will have
- sufficient for most races - extra fuel can be picked up on some circuits. No
- fuel means no speed, which in turn means GAME OVER!
-
-
- 7. OVERDRIVE CONTROL METHODS
-
- A lot of effort has gone intothe control method behind Overdrive, we
- have tried to optimise the digital joystick input and real-car mechanics to
- produce a handling-feel that suits the game perfectly. It means that it`s
- not simply a case of flying around the track like a maniac, the game
- requires a lot of skill and crisp handling if you are to succeed.
- As a result, the control instructions on joystick are as follows;
-
- Fire Button - Accelerate (Let go to decelerate)
- Joystick Back - Brake
- Joystick Left - Steer Left
- Joystick Right- Steer Right
-
- The important thing to notice during play is that when turning a
- corner and accelerating (holding the fire button down), your car will slide
- and skid in a wide arc, making it difficult to control. If you let go of the
- button for a short period, this enables more overall car control and you will
- find that you are able to turn more easily if a little slower. You will find
- that it will take some practice to complete circuits at full speed - but in
- order to achieve impressive lap-times you will have to put the work in!
- The handling may feel a little strange at first but you will find
- that in a few minutes it becomes second nature and then it`s just a matter
- of making sure you follow the best racing line for the current track.
- There ia also support for the LOGIC FREEWHEEL analogue steering
- wheel, plug this into gameport 1, where the mouse usually is. The left
- buttin is the accelerator, the right is the brake.
- A Sega Megadrive Joypad (or compatible) is also supported, button B
- is accelerate, C is brake. All Sega trademarks are acknowledged.
-
-
- 8. OVERDRIVE TRACK FEATURES
-
- On the tracks you will find oil, water spills, bumps, hills and all
- manner of obstacles that cause havoc in your quest for a perfect lap.
- You`ll also be able to pick up bonus cash and other items which will
- improve your chances in subsequent races. Look out for wheels, spanners and
- fuel cans especially.
-
-
- 9. CAR INFORMATION
-
- There are four distinct types of vehicle in Overdrive;
-
- GP CAR
- This ground-hugging race machine loves the track and hates
- the rest of the ground! You`ll find the speed amazing and the acceleration
- incredible. GP cars are terrible on dirt and sand, skidding and spinning
- uncontrollably, slowing to a stop. The GP cars are available on GP
- circuits, City circuits and the Icy circuits. The GP car is more at home on
- a GP circuit.
-
- SUPERCAR
- This hybrid super sports car is not unlike the GP car in
- performance but it does tend to slide on fast corners. It doesn`t mind the dirt
- quite as much, but try and stick to the road! This car is quite versatile on
- the GP, City and Icy circuits.
-
- 4 X 4
- This powerful vehicle is able to bump `n bounce it`s way over
- most terrains, having a slower top speed but more agile over rough ground.
- It`s most at home on it`s own 4x4 arena although it handles well on the GP,
- city and icy tracks.
-
- BUGGY
- This nippy little buggy will surprise everyone with it`s
- turn of speed and versatility. At home on the desert tracks, you`ll also
- find it in the 4x4 arena as well as the city circuits.
-
-
- 10. SCENARIO INFO
-
- In Overdrive, you`ll find yourself racing over five different
- terrain types which are as follows; each one has an effect which depends
- upon the car driven on it.
-
- GP CIRCUIT
- These are fast, smooth tracks where speed is optimum.
- GP circuits are best raced via the optimum `racing-line'. You`ll
- find few bumps and obstacles in your way, but expect a fast
- paced race from start to finish.
-
- CITY CIRCUIT
- Another fast, twisty track with good surfaces and few
- obstacles. The racing-line isn`t quite as important as with the
- GP circuits and therefore a little easier.
-
- ICY CIRCUIT
- The road is fast but very icy, making turning very
- hazardous. Speed freaks beware on these circuits. Watch out for
- rocks in the road!
-
- DESERT TRACK
- This bumpy, dusty road is ideal stomping ground for the
- buggies and 4x4`s. Expect all manner of obstacles in the way.
-
- 4X4 ARENA
- A soft dust 4x4 indoor arena full of bumps and twist,
- ideal for the pacey buggies and 4x4 monsters. Don`t expect to
- find a GP or sportscar on here though!
-
-
- 11. CHARACTER INFO
-
- Eight different drivers to face in the arcade game, seven of which will
- pit their wits against you and the last will only be revealed if you manage to
- attain top rank and qualify for the Overdrive `Race-Off'.
-
- NAME CHARACTERISTICS
- ~~~~ ~~~~~~~~~~~~~~~
-
- Burt - Very slow driver easy to beat
- Lana - Slow but accurate, relatively easy
- Dan - Composed, always has good lap-times
- Mad H - Completely unpredictable!
- Slick - The gentleman with high skills
- The Prof- Very good though he relaxes if in front
- Sheik - Excellent driver putting in superb lap-times
- ?????? - Only the best will win this duel....
-
-
- 12. 2 PLAYER GAME
-
- The Overdrive 2 player game is played with two Amigas linked up via a
- NULL MODEM CABLE. The cable is available from all good suppliers but if you
- are unable to locate one, call our helpline number (Uk 0924 201846 during
- normal office hours) and they will be happy to inform you of a source.
- The game will guide you through the link up stages and then go into
- the game proper. Both players will appear as the RED car on their machine,
- the other player appearing as blue, we recommend that the monitors are facing
- opposite directions if at all possible.
- The game keeps a score of races won and offers the option to re-race
- the previous track or select a new scenario. Exiting to the Main Menu will
- disconnect the link-up and return the Amiga to normal mode.
-
-
- 13. TROUBLESHOOTING
-
- If you have trouble loading and the subsequent running of Overdrive,
- carefully re-check the outlined procedure and your set-up. If you are sure
- that everything is as it should be and you think something is wrong then
- maybe d/l another version from your local bbs! You could alternatively buy
- the original!@?
-
- 14. CREDITS
-
- Programming - David J. Broadhurst
- Graphics - Haydn Dalton
- Sound/Music - Allister Brimble
- Graphics - Mike and Andy Oakley
- Speech - Christopher Brimble
- Illustration - Kevin Jenkins
- Playtesting - Andy, Paul, Craig, Mick, Vad, Katrina, Martyn, Chris
- Produced by - Martyn Brown
- DOCS TYPED BY - HoGSTER/FLT
- GAME CRACKED BY - FAIRLIGHT!
-
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