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- The Secret of Monkey Island SOLUTION
-
- By SYNDICATE. Edited by PARASITE.
-
-
- Well, after many hours of playing this game and replaying it, it's
- finally right here on your computer. The complete walkthrough for the
- Secret of Monkey Island by Syndicate. Part 1 and 2 were typed by Baron
- Samedi. Part 3 was typed by Dynaster. If you get a little confused while
- reading this file, it's probably because you haven't explored the game
- enough before consulting this. This is meant to be a last-ditch effort for
- the hopelessly lost, not a bathroom novel, so please, try to finish the game
- with as little help from this text as possible. We left all the interesting
- but unneeded stuff out, so if you just print this out and walk right through
- you'll be missing 99% of the fun.
-
- Part 1 - The Three trials
-
- Open Scum Bar door.
- Walk in.
- Talk to the three important pirates behind the curtain. Tell them you wanna
- be a pirate.
- When you're done listening to them, wait by the door to the right. When the
- cook comes out, do NOTHING till he leaves the screen.
- Then, walk in the door.
- Pick up meat and pot.
- Use meat with stew.
- Pick up meat in stew.
- Open door to right.
- Walk out to the right of the dock and step on the board at the bottom 4
- times, and after the 4th grab the fish before the seagull lands.
- Leave the bar.
- Go right through the archway.
- Go around the citizen and into the first door on the right.
- Pick up rubber chicken.
- Leave the room.
- Go back up to the lookout and to the pathway behind it.
- Go to the clearing.
- Go into the tent to the left.
- Get the bros' attention.
- Ask them how much they'll pay, then agree to do it.
- Tell them you have a helmet and give them the pot for proof.
- Grab your cash and go back to town.
- Talk to the citizen, and tell him you know Sven.
- Buy the map.
- Go thourgh the arch under the clock and into the shop.
- Pick up the sword and shovel.
- Talk to the storekeep and buy both.
- Leave, and go back to the path by the lookout.
- Go to the fork.
- Go to the path at the back of the screen.
- Pick up plants.
- Go to path on left side of screen.
- Go right.
- Go left.
- Go right.
- Go back.
- Go right.
- Go left.
- Go back.
- Go right and use the 'X' with the shovel.
- Go back to forest path, and go to the bridge.
- Give the troll the fish.
- Go to the house and knock.
- Ask the guy to teach you to be better than the swordmaster, and insist that
- you do, in fact, have what it takes (a little persistence overcomes his
- doubts).
- Give him 30 pieces and show him your sword.
- When the training's done, go back to the path.
- Go to a spot just to the left of the fork, and just wait around for pirates
- to run into you. You must be standing still to talk to them.
-
- ** This is where you must learn the art of the insult. Tell each pirate **
- ** to prepare to die. The battles start with your insult. Always use **
- ** one you haven't heard a response to, if possible. If the pirate has **
- ** no comeback, you get another insult. If he knows the comeback he **
- ** gets to insult you (but you just learned a response). A fight ends **
- ** when one of you 'decisively' insults better. You must keep getting **
- ** fights until someone tells you you're good enough to beat the **
- ** swordmaster. **
-
- Go back to the fork.
- Go back.
- Go back.
- Go right.
- Go right.
- Go left.
- Go back.
- Push sign.
- Go right.
- Fight the swordmaster.
-
- ** When fighting the swordmaster, she will try to insult you. You must **
- ** keep coming back with witty responses. Here's a partial but **
- ** extensive list of her insults and responses we've found to work. **
- ** These should be more than enough to win, but if you lose, try again. **
- ** You might even want to fight more pirates to learn responses you need **
- ** but don't have. **
-
- Insult Response
-
- I will milk every drop of blood from How appropriate, you fight like a
- your body. cow.
-
- My tongue is sharper than any sword. First you better stop waving it like
- a feather duster.
-
- No one will catch ME fighting as bad You run THAT fast?
- as you.
-
- I usually see people like you passed So you got that job as janitor after
- out on tavern floors. all?
-
- My name is feared in every dirty So you got that job as janitor after
- corner of this island. all?
-
- I've got a long, sharp lesson to And I've got a little TIP for you,
- teach you today. get the point?
-
- Every word you say to me is stupid. I wanted to make sure you feel
- comfortable with me.
-
- My wisest enemies run at the first Even before they smell your breath?
- sight of me.
-
- I've got the courage and skill of a Lucky for me you don't use them.
- master swordsman.
-
- Now I know what filth and stupidity I'm glad to hear you attended your
- really are. family reunion.
-
- My last fight ended with my hands I hope now you've learned to stop
- covered with blood. picking your nose.
- A
-
- Now go back through the town, to the governor's mansion.
- Use yellow petal with stewed meat.
- Give meat to dogs.
- Go into the mansion.
- Take vase.
- Go into door next to vase, and watch the fun.
- Go back to town and talk to the prisoner.
- Go to the store and ask for a breath mint.
- Go back to the prisoner and give him a breath mint.
- Give him the gopher repellant.
- Open the cake.
- Go back to the gov's house and walk to the gaping hole in the wall.
- After more fun stuff, Shinetop throws you in the sea.
- Pick up the Idol, and you'll take a sword and get out of the water.
- Go to the fork and follow the instructions above to get to the swordmaster's
- house again.
- Tell her about the governor.
- Go down to the shore.
- Walk to the pole.
- Use the rubber chicken on the cable.
- Climb down and go into the house.
- Tell the tattoo guy about the governor.
- Suggest that you get a crew together to get her back.
- Open the small door.
- Touch the bird (any verb should work).
- Go back to the path.
- Go to the lights (Stan's Used Ships).
- Tell him you don't have much to spend.
- Go to the Scum Bar.
- Take any 2 mugs.
- Go into the kitchen.
- Use ONLY ONE mug with the barrel of grog.
- VERY QUICKLY run for the jail cell.
- After going through the second arch, use mug near death with the other mug.
- Go to the prisoner's cell, and use the mug on the lock.
- Go to the shop.
- Tell the shopkeeper you need credit.
- Tell him you have a job, any job will do.
-
- ** This is VERY important. He will open the safe to get a note out. **
- ** When he realizes you don't have a job he'll open it again to put it **
- ** back. You MUST WATCH VERY CLOSELY. This part changes from game to **
- ** game. The easiest way to remember is just keep track of where the **
- ** handle changes direction. If you screw up, just leave the shop and **
- ** come back in. He'll keep on doing it over for as long as you need. **
-
- When you're sure of the combination, ask him to get the swordmaster.
- When he's gone, go to the safe.
- Pull the handle for counter-clockwise turns.
- Push the handle for clockwise turns.
- If you get it right (eventually, you will), it'll open by itself.
- Go back to the used ship salesman.
- Ask for the cheap ship, and tell him you want it on credit.
- Make him an offer.
-
- ** This next part really sucks, but what do you expect when you're **
- ** dealing with a salesman? It seems the fastest way to get the boat **
- ** is to offer 2000, 3000, 4000, 5000. Then start to leave but come **
- ** back. Offer 5000 again then start to leave and come back. Offer **
- ** 5000 one more time and he should give in. If not, just be **
- ** persistent. **
-
- Go back towards town.
-
- When you get to the dock you'll meet up with Stan and your Crew. Thus ends
- part 1. Solve for part 2 follows.
-
-
- Part 2 - The Journey
-
- Pick up feather pen and ink.
- Open drawer and look inside.
- Walk to rope ladder.
- Take the Jolly Roger.
- Go back down to the deck.
- Walk to hatch.
- Walk to door.
- Open cupboard and take cereal.
- Open cereal and look at the prize you get.
- Pick up pot below and to right of cupboard.
- Use business card in fire.
- Go up the ladder and down the next hatch.
- Open a keg on the left.
- Pick up rope.
- Open chest at bottom right of screen and look in.
- Go back to the captain's quarters.
- Use small key in cabinet.
- Take and open chest.
- Look in it.
- Go back to the kitchen.
- Use cinnamon, wine, gunpowder, key, cereal, Jolly Roger, dusty book,
- ink, pen, breath mints, both t-shirts, and chicken with pot.
- Peel yourself off the floor and go back to the cargo hold.
- Open the kegs on the left again.
- Go up to the deck.
- Use rope with cannon.
- Use gunpowder with cannon nozzle.
- Use pot.
-
-
- THE ISLAND (Part III)
-
- Go to the shore of Monkey Island. On the shore pick up the bananna.
- Go an inch or so north-east to a monkey... give him the bananna. NOw,
- go to the beach to your far north (a little bit west also) and grab the
- message (from now on grab all the messages, they are not prereques., but
- they can come in handy!)... You will next go to the fort... Here you take
- the rope and spyglass. Push the cannon and gun powder and a cannonball
- will fall out, take them both. Now go east on the map to the "Riverfort"
- and go up the two clifsides... On the top you will take a rock and then
- roll it down the side, this will end up hitting the tree on the south
- shore... go back down and on your way out grab the flit (which appears
- with a note by the dam)... Then take the gunpowder and use it with the
- dam... use the flint with the magnetic compass or anything metal and it will
- cause the destruction of the dam... Go to the pond from here (at the river's
- end and get the rope)... Now go back to the south shore and grab the two
- bannanas... give them to the monkey... go to the crack and then use the
- rope on the rock... then go down the rope and use the second rope on
- the strong stump... now go down and grab the oars... go back up and then
- go back to the rowboat off the south shore... you will then go along the
- eastern coast of the island around the east side and up to the northern
- shore... get out of the boat here and go to the village... At the village
- you will take the two banannas... Let the cannibals put you in prision and
- once you are in there take the skull and pick up the hidden board in the
- floor... this way you can escape... Go back to the southern shore and go
- to the monkey... give him both banannas (hungray eh?), now that he is fulk
- he will follow you around... lead him northeast untill you come to part
- of the island that looks like a penisila... there will be a clearing in the
- center of the area... take him here and pull on the nose of the totem
- pole... move away and he will do the same... now you can go through the
- gates to the monkey face... you will see a "little wimpy idol", take this
- and go back to the village... before they lock you up again give them
- the idol and they will let you in the hut. Go into the hut and take the
- bananna picker... when you leave the hut you will see the civilian (again!)
- and you should give him his bananna picker... in return you will receive
- the monkey head's key (a cotton swab)... you now go back to the clearing
- (southern shore) and use the key in the huge monkey ear... ta da! it will
- open up...
-
- -- LOST IN HELL? --
-
- If you dont like mazes do not go to into the monkey's face... instead go
- back to the village and talk with the cannibals... ask them about the
- navigator and they will tell you that they can't give you him... while they
- are chatting among each other give them the literature you have on
- navigation and they will give you their navigating head... you will *NEED*
- him in the catacombs (even if you can get through the mazes)...
-
- -- HELL (CATACOMBS) --
-
- Use the navigator and look at his head when ever in doubt (this can be
- tricky!)... He will lead you to the ship... To get aboard the ship you
- must ask the navigator 5 times (nicely! PLLLLLLEEEEEAAASSSSEEE...) to give
- you his necklace... He will break down and give it to ya... Go into the
- hatch and to the right and pick up the chicken... all you get is a ghost
- feather... use this on the sleeping drunk in the next room TWICE and he
- will drop this mug o' grog... then go to the captains room and use the
- magnetic compass on the key... (cling!) got it... Go downstairs and open
- the hatch with the captain's key... go down here and use the grog in the
- rat's dish... he will die off permiting you to take some of that grease...
- then take the handful of grease and use it on the squeeky door, it will now
- open and you can take the ghost tools... take the tools down to the
- glowing crate and use them with it, this will yeild the magical root!!!
- Go back to the village and it will (automatically) give the cannibals the
- root... they will make you the seltzer with it, but when you get back the
- LaChuck ship is gone and he is off marrying your hoe...
-
- -- The End: Ghostbusting --
-
- You will then return to the first island and there will be a gost awaiting
- you at the dock... use the seltzer on him (Want some root beer?) and to
- the same thing to the ghost in the middle of town on your way to the
- church... once you are in the church you will stop the marriage of LaChuck
- and then he will give you a love tap that will send you flying like you
- did when you went out of that cannon... you will land in the grog machine,
- which LaChuck is nice enough to help you out of...then he will continue
- to beat you until you pick up the root beer beside you and use it on him.
-
- End.
-