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- THE SECRET OF MONKEY ISLAND!
-
- Typed by SKID ROW and RYGAR. Edited by PARASITE.
-
-
- GETTING STARTED
- Note: If you are playing from floppy disks, we recommend that you first make
- backup copies of all disks and put the originals in a safe place. The disks
- are also not copy-protected, so to copy them, just follow the instructions
- that came with your computer.
- You can play either a hard drive or a floppy drive:
- From a floppy drive, insert the Secret of Monkey Island Disk 1 in DF0:
- and boot off of this disk. Open the disk icon and double-click on the
- Monkey Island icon.
- If your Amiga has more than one floppy drive, you can play the Secret of
- Monkey Island by swapping disks in the drives when prompted.
- To install the Secret of Monkey Island on a hard disk, double-click on
- the Install Monkey icon on the Secret of Monkey Island Disk 1. From the
- list of options, select the hard drive partition on which you want to
- install the game. Insert subsequent disks as prompted on-screen.
- To load the game from your hard drive, open the Monkey Island hard drive
- drawer, and double-click on the Monkey Island icon.
-
- KEYBOARD CONTROLS
- All of the verbs used in the game can also be selected by using keyboard
- commands. Each key corresponds to one verb. Pressing the appropriate key
- once is equivalent to moving the mouse pointer over the verb on-screen and
- pressing the left mouse button. The keys are mapped as follows:
-
- O W U
- Open Walk to Use
-
- C P L
- Close Pick up Look at
-
- S T N
- Push Talk to Turn on
-
- Y G F
- Pull Give Turn off
-
- Q - scrolls the inventory up
- A - scrolls the inventory down
- #1-6 - selects from inventory objects shown on the screen AND dialog
- choices in a conversation.
-
- SAVE/LOAD INSTRUCTIONS
- If you are playing from floppy disks, you will need to prepare a blank,
- formatted disk BEFORE you start play. This disk will become your SAVE/LOAD
- disk, Hard disk players will have their games saved in the directory with
- the game files.
- Press F5 when you want to save or load a game.
- If you are playing from floppy disks, you should insert your save/load
- disk when prompted. Note: be sure to wait until the drive light turns on-
- then off- before selecting LOAD or SAVE. Once the save/load screen is
- displayed, you can move the mouse pointer and click on SAVE, LOAD, PLAY, or
- QUIT. The save/load option will not be available during the opeing sequence
- or the closing credits.
-
- TO SAVE:
- Click on the SAVE option. The current list of save games will be
- displayed in slots along the left side of the screen. Select a slot by
- moving the mouse pointer over to it and clicking. Now type a new name for
- that slot or use the backspace key to change the existing name. Pressing
- ENTER will reactivate the mouse pointer. Click on OK to save the game, or
- CANCEL if you have changed your mind and do not wish to save it.
- WARNING: If you save to a slot that has been used before, the previously
- saved game will be overwritten by the new one.
-
- TO LOAD:
- Click on the LOAD option. The current list of saved games will be
- displayed in the slots along the left side of the screen. Select a slot by
- moving the mouse pointer over to it and clicking. Click on OK to load the
- game, or CANCEL if you have changed your mind and do not wish to load it.
- WARNING: loading a previously saved game will cause you to lose the game
- that you are currently playing.
-
- FUNCTION AND COMMAND KEYS
- Save or Load a Game F5
- Bypass a Cut-Scene ESC or press both mouse buttons at once
- Restart the Game F8
- Pause the Game SPACE BAR
- Message Line Speed
- Faster +
- Slower -
- Reposition Instantly CTRL r
- (use instant repositioning if you find scrolling too slow)
- Exit Game CTRL c or ALT x
- WIN THE GAME (!?!) CTRL w
-
-
- MANUAL
-
- READ THIS FIRST
- Although you may have played other Lucasfilm games, there are a few
- differences in The Secret of Monkey Island that you should be aware of.
- The interface you use to play the game now has an "auto-highlight"
- feature that highlights an appropriate verb when the cursor touches and
- interesting or useful object on the screen. For example, when the cursor
- touches a door that can be opened, the verb OPEN is highlighted on the
- screen. By pressing the right mouse button or equivalent key, you can
- automatically perform the highlighted action-in this case, opening a door.
- Don't worry, though, this won't give away solutions to any puzzles!
- Also, you do not need to double-click on objects (or ANYTHING) to use or
- activate them. A single click of the controller button should be used
- consistently through the game.
-
- ABOUT THE SECRET OF MONKEY ISLAND
- In the Secret of Monkey Island, you play the role of Guybrush Threepweed,
- a young man who has just hit the shores of Melee Island (somewhere in the
- Caribbean). Our naive hero's travels have lead him to Melee Island in a
- quest to fulfill his life's ambition...to become a fierce, swashbuckling,
- bloodthirsty PIRATE. Unbeknown to Guybrush, however, there have been some
- strange happenings in the area surrounding Melee Island and on the more
- mysterious Monkey Island. As he walks into this maelstrom of mystery,
- Guybrush will soon be very aware that things are not what they appear to
- be, that even bloodthirsty pirates can be scared, and that there's more to
- being a pirate than swinging a sword and drinking grog!
- Here's where you come in..You direct the actions of Guybrush as he first
- explores Melee Island and then ventures on to Monkey Island. On Melee
- Island, Guybrush will have to prove himself worthy of becoming a pirate by
- completing THE THREE TRIALS. Through the course of completing the trials,
- you and Guybrush will learn much about pirate life and local folklore. But
- don't be surprised if you find that some of the people that you meet seem
- rather anachronistic!
- If this is your first computer adventure, be prepared for an
- entertaining challenge. Be patient, even if it takes a while to figure out
- some of the puzzles. If you get stuck, you might need to solve another
- puzzle first or find and use an object. But hang in there and USE YOUR
- IMAGINATION, and you will guide Guybrush to discover..the Secret of Monkey
- Island!
-
- PLAYING THE GAME
- After the opeing title sequence and introduction, Guybrush will meet the
- Official Lookout for Melee Island. When they have finished talking,
- Guybrush will walk down to the dock at one end of the town of Melee. You
- may begin directing his actions as soon as he gets to the dock. The screen
- is divided into the following sections:
-
- 1) THE ANIMATION WINDOW is the largest part of the screen and where the
- animated actions take place. It shows the "camera's-eye view" of the room
- or location that the main character is in. Dialog spoken by the characters,
- as well as game related messages, also appear here.
- 2) THE SENTENCE LINE is directly below the Animation Window. You use this
- line to construct sentences that tell Guybrush what to do. A sentence
- consists of a VERB (action word) and one or two NOUNS (objects). An example
- of a sentence you might construct on the Sentence Line is "Use shovel on
- dirt." Connecting words like "on" or "with" will automatically be inserted
- by the program.
- 3) VERBS must be selected from the words in the columns below the
- Sentence Line. To select a verb, position the cursor over the word and
- press the LEFT mouse button or the ENTER key. Verbs are highlighted in a
- bright color when an obvious use for them appears in the Animation Window.
- For example, when Guybrush is near a door that can be opened, position the
- pointer over the door will highlight the verb OPEN. Pressing the RIGHT
- mouse button or the TAB key will use the highlighted verb with the object,
- which in this case happens to be the door. But remember, although a verb is
- highlighted, that one verb may not be the only way to use an object. Try
- other verbs as well!
- 4) THE INVENTORY is the area to the right of the Verbs. At the beginning
- of the game the inventory is empty. When Guybrush picks up or is given an
- object to use during game play, the object is added to the Inventory. There
- is no limit to the number of objects that Guybrush can carry (after all,
- he's young and strong!). When there are more than six objects in the
- Inventory, arrows appear to the left of the list. Use them to move the list
- up or down.
- NOUNS (OBJECTS) can be selected in two ways. You may select a noun by
- placing the cursor over an object in the Animation Window. Many objects in
- the environment, and all usable inthe game, have names. If an object has a
- name, it will appear on the Sentence Line when you position the cursor over
- it. If no name appears for an object on the screen, you can be sure that it
- has no signifigance other than as part of the background. You may also
- select nouns by clicking on them in the Inventory.
- TO MOVE GUYBRUSH AROUND, simply point the cursor where you want to go,
- and click. Notice that WALK TO is the default verb in the Sentence
- Line-this is because moving around is what Guybrush will be doing most
- often.
- "CUT-SCENES" ARE SHORT, ANAIMATED SEQUENCES-like sequences from a
- movie-which can provide clues and information about the characters. They're
- also used to show special animated sequences, as when Guybrush gets himself
- into a fight while "exploring" a mansion. When you are viewing a cut-scene,
- you do not direct the action.
-
- THINGS TO TRY IN THE TOWN OF MELEE
- Look at the poster on the first house at the dock.
- Find the SCUMM BAR (off to the right) and go in.
- Talk to each of the pirates who pop up on the Sentence Line inside the
- bar...they'll provide useful information.
- Talk to the Important-looking Pirates seated in the adjoining room.
- They're full of good advice about how how to become a pirate.
- See if you can outwit the cook to get into the kitchen for a look around.
- Once in the kitchen, step out onto the dock...you might be able to have
- some fun with that bird!
-
- TALKING TO CHARACTERS
- There are plenty of "colorful" characters inthe game with whom you can
- converse. Each person Guybrush meets will have something to say, whether
- friendly or unfriendly...helpful, or unhelpful! Often, you can talk with
- someone at one point in the game, and then return to them later to get new
- information. To talk with a character, position the pointer on them and
- press the right mouse button or the TAB key to use the Talk to verb
- automatically.
- In a conversation, you will have to select what Guybrush says from among
- the possible phrases at the bottom of the screen. Just click on the phrase
- you want him to say. Of course, what Guybrush says will affect how other
- people respond. And, as conversation continues, you could be presented with
- a new array of dialog choices. Don't worry-we'll never punish you for
- selecting the wrong or "funny" dialog response. After all, you're playing
- the game to have fun.
-
- OUR GAME DESIGN PHILOSOPHY
- We believe that you buy games to be entertained, not to be whacked over
- the head every time you make a mistake. So we don't bring the game to a
- screeching halt when you poke your nose into a place you haven't visited
- before. We make it clear, however, when you are in a dangerous situation.
- We think you'd prefer to solve the game's mysteries by exploring and
- discovering, not by dying a thousand deaths. We also think you like to
- spend your time involved in the STORY, not typing in synonyms until you
- stumble upon the computer's word for a certain object.
- Unlike conventional computer adventures, you won't find yourself
- accidentally stepping off a path, or dying because you've picked up a sharp
- object. There are a few dangerous situations where Guybrush can die, but to
- anticipate them takes a little common sense, not excessive paranoia. Save
- the game when you think you may be entering a dangerous area, but don't
- assume that every wrong step will result in death. Usually you'll get
- another chance.
-
- A FEW HELPFUL HINTS
- Pick up everything you can. Odds are, at some point all those strange
- things will serve some purpose.
- If you get stuck and can't figure out how to proceed, try looking through
- all of the itmes you've found and about how each one might be used. Think
- about places you've gone and the people you've met. Chances are there will
- be a connection that'll put you back on track.
- There is more than one way to solve many of the puzzles.
-
- End.
-