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- LEATHER GODDESSES OF PHOBOS
-
- Typed in by ???. Edited by PARASITE.
-
-
- SECTION I: ABOUT LEATHER GODDESSES OF PHOBOS
-
- PREFACE TO THE STORY
- 1936. In the United States, a new miracle fabric called nylon
- was becoming popular, Alf Landon wa running for President, Victor
- Hess had won the Nobel Prize for Physics for discovering cosmic
- radiation, Gone With the Wind was the best-selling novel, and
- steak cost twenty-five cents a pound. Elsewhere, black track
- star Jesse Owens was embarrassing Adolph Hitler by winning four
- gold medals at the Berlin Olympics, Edward the VIII of England
- was abdicating his throne to marry a commoner, the Spanish Civil
- War was beginning to heat up, and the Leather Goddesses of Phobos
- were preparing to invade the Earth and turn it into their private
- pleasure world.
- Don't let anyone tell you that nothing ever happens in Upper
- Sandusky, Ohio, because on this day in 1936, you're snatched out
- of your favorite bar - kidnapped by minions of the evil Leather
- Goddesses. You are brought back to Phobos as an experimental
- subject, as preparations continue to enslave every man and woman
- on Earth.
- If you succeed in escaping the clutches of the Leather
- Goddesses, you will begin an odyssey the likes of which you have
- never even imagined (except, perhaps, in certain every enjoyable
- dreams). With your loyal friend and fellow Earthmate at your
- side, you will begin a naughty, bawdy, rousing and every, very
- amusing romp across the solar system. Your mission, should you
- be able to catch your breath long enough to think about it, is to
- collect the materials you'll need to ultimately defeat the
- Leather Goddesses of Phobos and save humanity! Are you "up" for
- the job?
-
- SOME RECOGNIZED VERBS
- This is only a partial list of the verbs that Leather Goddesses
- of Phobos understands. There are many more. Some of the verbs
- listed can be found in all Infocom stories; others are included
- especially for Leather Goddesses of Phobos. Remember you can use
- a variety of prepositions with some verbs. (For example, LOOK
- can become LOOK INSIDE, LOOK BEHIND, LOOK UNDER, LOOK THROUGH,
- LOOK AT, and so on.)
-
- ANSWER EAT LOOK SHOW
- APPLY EMPTY MAKE SIT
- ASK ENTER MARRY SLEEP
- ATTACK EXAMINE MEASURE SMELL
- BEND EXIT OPEN STAIN
- BITE FOLLOW POINT STAND
- BLOW GIVE POUR TAKE
- BOARD HIDE PULL TASTE
- BREAK JUMP PUSH THROW
- BURN KICK PUT TIE
- BUY KISS READ TOUCH
- CLIMB KNOCK REMOVE TURN
- CLOSE LICK RIP UNTIE
- COUNT LIE ROLL WALK
- DROP LISTEN SEARCH WEAR
-
- THE THREE LEVELS OF NAUGHTINESS
- You can select from three levels of naughtiness. The first is
- the TAME level, which has absolutely no "bad" language or sex-
- related situations. Next is the SUGGESTIVE level, which includes
- some naughty language and sexual innuendo, but nothing that you
- wouldn't see on network TV. Finally, if you're feeling truly
- risque', there's our LEWD level, which includes most of George
- Carlin's Seven Words You Can't Say on Television as well as
- examples of almost graphic sex. Naturally, most people find the
- LEWD level the most fun. You can roughly equate these three
- levels with the G, PG, and R movie ratings. The story will
- always begin in the SUGGESTIVE level. The STATUS command will
- tell you your current naughtiness level.
-
- SAMPLE TRANSCRIPT AND MAP
- This transcript is not from Leather Goddesses of Phobos, but it
- does show many of the typical commands you might use in the
- story. It contains some simple puzzles and their solutions, and
- it will give you a good idea of how Infocom's interactive fiction
- works. The player's commands appear in capital letters after each
- prompt (>). The map represents the terrain in the sample
- transcript as you might have drawn it. NOTE: In this sample
- transcript, you play a male character. In Leather Goddesses of
- Phobos you can be either a male or a female character.
-
- ASTERIOD BELT GANYMEDE
- ________ _______ ___________ _______
- | in | |your | calendar |outskirts| |your |
- | space|__|space| packing crate |of the |___|space|
- -------- |ship | (sonic blaster) | city | |ship |
- | ------- ----------- -------
- | /
- | /
- ___|_______ __/____
- | on an | |alley| pack of
- | asteriod| | | thives
- ---------- -------
- \ |
- \ ___any direction |
- _________ / _________
- |other | |plush | miss ganymede
- |side of | umberto |bedroom| zinc-plated
- |asteriod| rock-creatures --------- gyroscope
- ---------- glasscase
-
- IN SPACE:
- You are floating in outer space just "west" of your spaceship. A
- tiny asteroid lies below you.
- >INVENTORY
- You have a plasma grenade, a pink feather duster, and a radium
- radio.
- >GO DOWN
- On An Asteroid
- This is a godforsaken hunk of rock with nothing to recommend it.
- The horizon is deceptively close, forming a craggy circle around
- you in every direction.
- Your rocket ship is floating a hundred feet above you.
- >WALK EAST
- Other Side of Asteroid
- Your short hike has taken you to the other side of the
- asteroid, which is as ugly and barren as the first side.
- A human is tied to a stake here. Nearby, a tribe of rock-
- creatures are foraging around for chunks of ice. They obviously
- intend for this poor fellow to be frozen at the stake. Not
- surprising, considering how much rock-creatures love a good
- frozen steak.
- >ASK THE HUMAN ABOUT THE ROCK CREATURES
- "Thank the great red spot of Jupiter! A fellow human! Get me
- outta here before those rock-creatures turn me into a human
- popsicle!"
- "There's some nice ice over here!" says one of the rock-
- creatures in a typically gravelly voice.
-
- >EXAMINE THE PLASMA GRENADE
- The deadliest weapon this side of Pluto, a pllasma grenade is
- activated by pulling the pin and throwing it - as quickly as
- possible - at the person or thing you intend to turn into very
- tiny sub-atomic partticles.
- One of the rock-creatures stumbles across some particularly
- frigid frozen methane, and scrapes its stony claws together in
- delightful anticipation.
- "By the molten pools of Mercury, hurry up!" says the human at
- the stake.
- >PULL THE PIN
- The pin slides out smoothly. The gernade throbs with unleashed
- power.
- "Isn't this enough ice?" growls the youngest rock-creature.
- >THROW THE GERNADE AT THE ROCK CREATURES
- Boom! The air is filled with a fine dust that one usually
- associates with vaporized rock-creatures. "Good show! By the way,
- I am Umberto, from Ganymede> I pledge that I shall someday repay
- this debt. Now untie me, will ya?"
- >UNTIE UMBERTO
- You release Umberto from the stake.
- >UMBERTO, FOLLOW ME
- "You bet!"
- >NORTH
- On An Asteriod
- Your rocket ship is floating a hundred feet above you.
- Umberto follow faithfully.
- >SOUTHWEST
- Other Side of Asteroid
- Umberto is right behind you every step of the way.
- >AGAIN
- On An Asteroid
- Your rocket ship is floating a hundred feed above you.
- Like a loyal friend, Umberto stays at your side.
- >JUMP UP
- This asteroid has almost no gravity, and you jump upwards with
- ease...
-
- IN SPACE
- Umberto arrives a second later.
- >ENTER THE ROCKET SHIP
- Your Spaceship
- You can see a calendar and a packing crate here.
- "Nice ship," says Umberto, who obviously knows a nice ship when
- he sees one.
- >READ THE CALENDAR. OPEN THE PACKING CRATE
- It's the Miss Solar System Calendar for 2036, currently open to
- February. February features Miss Ganymede, a stunning redhead in
- a see-throught spacesuit. Her seductive pose leaves you aching.
- Opening the packing crate reveals a sonic blaster.
-
- >LOOK
- Your Spaceship
- This sleek rocket, built by Uranus Metalworks, is the fleetest
- little baby in the spacelanes. The controls are simple and well-
- labelled. The only exit is on the western side of the cabin.
- You can see a calendar and a packing crate here. The packing
- crate contains a sonic blaster.
- >EXAMINE THE CONTROLS
- The controls consist of three buttons: a gray button marked
- "Lunar Base," a red button labelled "Ganymede City," and a brown
- button that reads "The Asteroid Where You Just Killed the Rock
- Creatures."
- >TAKE THE SONIC BLASTER: Taken
- >INVENTORY
- You are carrying a sonic blaster, a grenade pin, a pink feather
- duster, and a radium-powered radio.
- >TURN ON THE RADIO
- The radio hums to life. You tune in to your usual channel,
- currently filled with innocuous deep space chatter. Suddenly, a
- message blasts through louder than the rest. "Rayana, the
- daughter of Ganymede's King Menthos, has been kidnapped by the
- dreaded space pirates of Deimos. The King is offering a reward
- of one million ganymids for her safe return."
- "The princess!" yells Umberto, stunned. "We are engaged to be
- married this very month! Help me rescue her, and you may claim
- the entire reward!"
- >PUSH THE BUTTON
- [Which button do you mean, the gray button, the red button, or
- the brown button?]
- >RED
- A plume of fire spews from the tail of the rocket. You lean
- forward to maintain your balance.
- >WAIT: Time passes...
- Ganymede appears through the viewport as a tiny disk.
- >WAIT: Time passes
- You are now nearing Ganymede orbit. The landing thrusters kick
- on. Suddenly the ship rocks. "We've been hit!" Umberto shouts.
- "It's those scurvy pirates!" The ship dives toward the surface
- and crashes lightly just beyond the city limits.
- "Just minor damages," Umberto reports after a cursory
- instection. "If you can get me a welding torch and a zinc-plated
- gyroscope, I'll have her repaired in no time. While you're
- hunting up those parts, I'll find out where those lawless scum
- have taken Rayana." He dashes out of the ship. Through the
- viewport, you see him disappear among the narrow, twisting
- streets of Ganymede City.
- >GET OUT OF THE ROCKET SHIP
- Outskirts of the City
- You are on the edge of Ganymede City, which as been called the
- roughest town in the solar system. Your rocket can be entered to
- the east. A dilapidated building lies to the north, and a seedy
- alley leads off the the southwest.
- >ENTER THE SPEEDY ALLEY: Alley
- This is a blind alley, curving from the mouth of the alley,
- toward the northeast, to a featureless, unscalable wall just
- south of you.
- Although it's a blind alley, you have no trouble seeing the pack
- of thieves and cutthroats which have just entered behind you.
- >FIRE THE SONIC BASTER AT THE FEATURELESS WALL
- [I don't know the word "baster."]
- >OOPS BLASTER
- Completely eerie - an explosion of this magnitude should make
- SOME noise, right? In any case, the silent explosion leaves a
- gaping hole in the wall to the south.
- The lowlifes draw closer, They also draw knives.
- >SOUTH
- As you pass through the opening in the wall, it collapses behind
- you, blocking the pack of thieves.
- Plush Bedroom
- This luxurious boudoir is lined with soft cushions and draped
- with the sheerest silks you've ever seen. The carpet is so thick
- and soft that you remove your boots without even thinking about
- it. A delicious aroma fills the room.
- A glass case stands next to the door at the eastern side of the
- room. The glass case contains a zinc-plated gyroscope.
- >SMELL THE AROMA
- [Scratch spot number nine, then hit the RETURN key.]
- You remember that smell from a heady week you once spent among
- the vineyards of lo. Someone nearby is opening a bottle of potent
- champagne.
- You hear a sound from the doorway, and spin around as a stunning
- redhead walks in with two glasses of sparkling champagne. "Ah...
- I was hoping for some company," she whispers huskily. Studying
- her as she dims the lights, you decide that Miss Ganymede is even
- more magnificent in the flesh than she is in the 2036 Miss Solar
- System calendar.
- >TAME
- Tame descriptions. (Yawn.)
- "Shall we begin the screening of 'La Grande Illusion' now?"
- asks Miss Ganymede, continuing to dim the lights.
-
- SECTION II: ABOUT INFOCOM'S INTERACTIVE FICTION
- An Overview
- Interactive fiction is a story in which you are the main
- character. Your own thinking and imagination determine the
- actiions of that character and guide the story from start to
- finish.
-
- Each work of interactive fiction, such as Leather Goddesses of
- Phobos, presents you with a series of locations, items,
- characters, and events. You can move from place to place, use
- the objects you find, and interact with the other characters, to
- affect the outcome to the story. An important element of
- interactive fiction is puzzle-solving. You should think of a
- locked door or a ferocious beast not as a permanent obstacle, but
- merely as a puzzle to be tackled. Solving puzzles will
- frequently involve bringing a certain item with you, and then
- using it in the proper way.
- In Leather Goddesses of Phobos, time passes only in response to
- your input, with each input counting as one turn. Nothing
- happens until you type a sentence and press the RETURN (or ENTER)
- key, so you can plan your turns as slowly and carefully as you
- want.
- To measure your progress, Leather Goddesses of Phobos keeps
- track of your score. You may get points for solving puzzles,
- performing certain actions, or visiting certain locations. You
- will also be assigned a rank based on your score.
-
- STARTING AND STOPPING
- Starting the story: To load Leather Goddesses of Phobos, follow
- the instructions on the Reference Card in your package.
- To get past the opening screen and into the story, just press
- your RETURN (or ENTER) key. You will then get a description of
- the opening location of the story, Joe's Bar. Then the prompt
- (>) will appear, indicating that Leather Goddesses of Phobos is
- waiting for your first input.
- Here;s a quick exercise to help you get accustomed to
- interacting with Leather Goddesses of Phobos. Type the following
- command first:
- >INVENTORY
- Then press the RETURN (or ENTER) key. Leather Goddesses of
- Phobos will respond by telling you what you are holding.
- Then try:
- >READ THE COMIC BOOK
- After you press the RETURN (or ENTER) key, Leather Goddesses of
- Phobos will again respond. Now you decide what to do next.
- Saving and restoring: It will probably take you many days to
- complete Leather Goddesses of Phobos. Using the SAVE feature,
- you can continue the story at a later time without having to
- start over from the beginning, just as you can place a bookmark
- in a book you are reading. SAVE puts a "snapshot" of your place
- in the story onto another disk. You should also save your place
- before (or after) trying something dangerous or tricky. That
- way, even if you get lost or "killed" in the story, you can
- return to your saved position.
-
- To save your place in the story, type SAVE at the prompt (>),
- and then press the RETURN (or ENTER) key. Then follow the
- instructions for saving and restoring on your Reference Card.
- Some computers require a blank disk, initialized and formatted,
- for saves. Using a disk with data on it (not counting other
- Leather Goddesses of Phobos saves) may result in the loss of that
- data, depending on your computer. You can save your position as
- often as you like by using additional blank disks.
- You can restore a saved position any time you want. To do so,
- type RESTORE at the prompt (>), and press the RETURN (or ENTER)
- key. Then follow the instructions on your Reference Card. You
- can then continue the story from the point where you used the
- SAVE command. You can type LOOK for a description of where you
- are.
- Quitting and restarting: If you want to start over from the
- beginning, type RESTART and press the RETURN (or ENTER) key.
- (This is usually faster than re-booting.) Just to make sure,
- Leather Goddesses of Phobos will ask if you really want to start
- over. If you do type Y or YES and press the RETURN (or ENTER)
- key.
- If you want to stop entirrely, type QUIT and press the RETURN
- (or ENTER) key. Once again, Leather Goddesses of Phobos will ask
- if this is really what you want to do.
- Remember when you RESTART or QUIT: if you want to be able to
- return to your current position, you must first use the SAVE
- command.
-
- COMMUNICATING WITH INFOCOM'S INTERACTIVE FICTION
- In Leather Goddesses of Phobos, you type your commands in plain
- English each time you see the prompt (>). Leather Goddesses of
- Phobos unually acts as if your commands begin with "I want
- to...," although you shouldn't actually type those words. You
- can use words THE if you want, and you can use capital letters if
- you want; Leather Goddesses of Phobos doesn't care either way.
- When you have finished typing a command, press the RETURN (or
- ENTER) key. Leather Goddesses of Phobos will then respond,
- telling you whether your request is possible at this point in the
- story, and what happened as a result.
- Leather Goddesses of Phobos recognizes your words by their
- first six letters, and all subsequent letters are ignored.
- Therefore, SPACEShip, SPACESuits, and SPACESickness would all be
- treated as the same word by Leather Goddesses of Phobos.
- To move around, just type the direction you want to go.
- Directions can be abbreviated: NORTH to N, SOUTH to S, WEST to
- W, NORTHEAST to NE, NORTHWEST to NW, SOUTHEAST to NE, SOUTHWEST
- to SW, UP to U, and DOWN to D. In and OUT will also work in
- certain places.
-
- Leather Goddesses of Phobos understands many different kinds of
- sentences. Here are several examples. (Note that some of these
- objects do not actually appear in Leather Goddesses of Phobos.)
-
- >WALK TO THE NORTH
- >GO DOWN
- >NE
- >TAKE THE WHIP
- >READ THE MANUAL
- >LIE DOWN ON THE BED
- >EXAMINE THE LARGE PULSATING POD
- >UNLOCK THE SPIKED HANDCUFFS
- >PUT THE HANDCUFFS ON THE STRANGER
- >SMEAR THE PEANUT BUTTER ON MY STOMACH
- >PUSH THE BLACK BUTTON
- >SHOOT THE VIBRATING RAY GUN AT THE HYPERVENTILATING ALIEN
- >INJECT MY SISTER WITH THE APHRODISIAC
- >CLIMB THE FENCE
- >LOOK AT THE UNDULATING TENTACLES THROUGH THE ELECTRON
- MICROSCOPE
-
- You can use multiple objects with certain verbs if you separate
- them by the word AND or by a comma.
- Some examples:
- >TAKE MELON AND WHIP
- >DROP THE SPIKED HANDCUFFS, THE CLEAR JELLY, AND THE AXE
- >PUT THE MALE RABBIT AND THE FEMALE RABBIT IN THE CAGE
-
- You can include several sentences on one input line if you
- separate them by the word THEN or by a period. (Note that each
- sentence will still count as a turn.) You don't need a period at
- the end of the input line. For example, you could type all of the
- following at once, before pressing the RETURN (orENTER) key:
- >PICK UP THE APPLIANCE.GO EAST THEN CLIMB IN THE HOT TUB.KISS
- PAT.IN.OUT.IN.OUT
- If Leather Goddesses of Phobos doesn't understand one of the
- sentences on your input line, or if something unusual happens, it
- will ignore the rest of your input line (see "Common
- Complaints").
- The words IT and ALL can be very useful. For example:
- >FEEL THE LEATHER VEST.TAKE IT,PUT IT ON
- >CLOSE THE HEAVY METAL DOOR.LOCK IT
- >TAKE THE BOTTLE OF PILLS.CLOSE IT.PUT IT IN THE DRAWER.
- >TAKE ALL
- >TAKE ALL THE NAUGHTY PHOTOS
- >DROP ALL BUT THE PIPE AND THE STICK OF INCENSE
- >TAKE ALL FROM THE MEDICINE CHEST
- >PUT ALL IN THE LARGE ORIFICE
- >GIVE ALL BUT THE PANTYHOSE TO THE ARRESTING OFFICER
-
- The word ALL refers to every visible object except those inside
- something else. If there were an apple on the ground and an
- oragne inside a cabinet, TAKE ALL would take the apple but not
- the orange.
- There are three kinds of questions that Leather Goddesses of
- Phobos understands: WHO IS (someone), WHERE IS (something), and
- WHAT IS (something)> For example:
- >WHO IS TIFFANY?
- >WHERE IS THE RUBBER HOSE?
- >WHAT IS A VENUSIAN SLIME BEAST?
-
- You will meet other people and creatures in Leather Goddesses
- of Phobos. You can "talk" to these beings by typing their name,
- then a comma, then whatever you want to say to them. Here are
- some examples:
- >BUTCH, HELLO
- >UNCLE SMEDLEY,WHERE ARE MY PAJAMAS?
- >DOCTOR JECKYLE,PUT DOWN THAT NEEDLE
- >MASSEUSE,GIVE ME A MASSAGE
- >IRV,OPEN THE CLOSET DOOR.TAKE A SHIRT.
- >MENACING ALIEN,PICK UP THE MENACING ALIEN GUN THEN SHOOT
- YOURSELF
-
- Notice that in the last two examples, you are giving a person
- more than one command on the same input line. But remember:
- Most people in the story don't care for idle chatter. Your deeds
- will speak louder than your words.
- You can use quotes to answer a question or say something "out
- loud." For example:
- >SAY "HELLO"
- >ANSWER "YES"
- >REPLY"348"
-
- Leather Goddesses of Phobos tries to guess what you really mean
- when you don't give enough information> For example, if you say
- that you want to do something, but not what you want to do it to
- or with, Leather Goddesses of Phobos will sometimes decide that
- there is only one possible object you could mean. When it does
- so, it will tell you. For example:
- >UNLOCK THE DOOR
- (with the key)
- The door is now unlocked.
- or
- >KILL THE RAPIST
- (with the insurance policy)
- You read the insurance policy to the rapist, who dies of boredom.
-
- If your command is ambiguous, Leather Goddesses of Phobos will
- ask what you really mean. You con answer most of these questions
- briefly by suppling the missing information, rather than typing
- the entire input again. You can do this only at the very next
- prompt. For Example:
- >COVER THE BODY
- What do you want to cover the body with?
- >THE BLANKET
- You drape the blanket loosely over poor Mrs. Filbert.
- or
- >EAT THE MELON
- Which melon do you mean, the honeydew melon or the casaba melon?
- >HONEYDEW
- The honeydew melon is ripe and juicy.
-
- Leather Goddesses of phobos recognizes over 900 words, nearly
- all that you are likely to use in your commands. However,
- Leather Goddesses of Phobos uses many words in its descriptions
- that it will not recognize in your commands. For example, you
- might read, "The salesperson is busy showing some edible earrings
- to another customer, and doesn't notice you pocketing the key."
- If Leather Goddesses of Phobos doesn't understand the phrases
- EDIBLE EARRINGS or OTHER CUSTOMER in your input, you can assume
- that you don't have to refer to them to complete the story; they
- are only there to provide you with a more vivid description of
- where you are or what is going on.
-
- SPECIAL COMMANDS
- Below are explanations for a number of useful one-word commands.
- In many cases, these will not count as a turn. Type the command
- after the prompt (>) and press the RETURN (or ENTER) key.
-
- AGAIN - Leather Goddesses of Phobos will respond as if you had
- repeated your previous commands. For instance, typing KILL THE
- RADIUM-POWERED ROBOT WITH THE SWORD then typing AGAIN would be
- like trying to kill the robot twice in a row. You can abbreviate
- AGAIN to G.
-
- BRIEF - This command tells Leather Goddesses of Phobos to give
- you the full description of a location only the first time you
- enter it. On subsequent visits, Leather Goddesses of Phobos will
- tell you only the name of the location and the objects present.
- This is how Leather Goddesses of Phobos to display only the name
- of a place you have entered, even if you have never been there
- before. In this mode, Leather Goddesses of Phobos will not even
- mention which objects are present. Of course, you can always get
- a description of your location and the items there by typing
- LOOK. In SUPERBRIEF mode, the blank line between turns will be
- eliminated. This mode is meant for players who are already very
- familiar with the geograph. The VERBOSE command tells Leather
- Goddesses of Phobos that you want a complete description of each
- location, and the objects in it, every time you enter a location,
- even if you've been there before.
- DIAGNOSE - LEATHER GODDESSES OF PHOBOS will give you a medical
- report of your physical condition.
-
- INVENTORY - Leather Goddesses of phobos will list what you are
- carrying. You can abbreviate INVENTORY to I.
-
- LEWD - This gives you the most risque version of Leather
- Goddesses of Phobos. See "The Three Levels of Naughtiness".
-
- LOOK - This tells Leather Goddesses of Phobos to describe your
- location in full detail. You can abbreviate LOOK to L.
-
- OOPS - If you accidentally mistype a word, such that Leather
- Goddesses of Phobos doesn't understand it, you can correct
- yourself at the next prompt by typing OOPS and the correct word.
- For example, if you typed HAND THE CHAIN SAW TO GARNDMA and were
- told "[I don't know the word 'garndma']" you could type OOPS
- GRANDMA rather than retyping the entire sentence.
-
- QUIT - This lets you stoop. If you want to save your position
- before quitting, follow the instructions in the "Starting and
- Stopping" section. You can abbreviate QUIT to Q.
-
- RESTART - This stops the story and starts it over from the
- beginning.
-
- RESTORE - This restores a previously saved position. See
- "Starting and Stopping" for more details.
-
- SAVE - This puts a "snapshot" of your current position on your
- storage disk. You can return to a saved position in the future
- using the RESTORE command. See "Starting and Stopping" for more
- details.
-
- SCRIPT - This command tells your printer to begin making a
- transcript of the story as you venture onwards. A transcript may
- aid your memory but is not mecessary. It will work only on
- certain computers; read your Reference Card for details.
-
- SUGGESTIVE - This gives you a moderately risque version of
- Leather Goddesses of Phobos. See "The Three Levels of
- Naughtiness".
-
- STATUS - This will give you a bunch of information: your current
- mode of descriptiveness, the level of "adultness" you're playing
- at, your score, a ranking based on your score, and the number of
- turns you've taken.
-
- SUPERBRIEF - This command tells Leather Goddesses of Phobos to
- give you the sparest level of descriptiveness.
-
- TAME - This gives you a very wholesome version of Leather
- Goddesses of Phobos.
- UNSCRIPT - This commands your printer to stop making a
- transcript.
-
- VERBOSE - This command tells Leather Goddesses of Phobos to give
- you the wordiest level of descriptiveness.
-
- WAIT - This will cause time in the story to pass. Nothing in the
- story will happen until you type a sentence and press the RETURN
- (or ENTER) key. You could leave your computer, take a nap, eat
- lunch, take a ride in a hovercraft, compose a sonnet about the
- mating habits of baboons, and return to the story to find that
- nothing has changed. You can use WAIT to make time pass in the
- story without doing anything. For example, if you met a talking
- baboon, you might WAIT to see if it will say anything; if you
- were in a moving hovercraft, you might WAIT to see where it goes.
- You can abbreviate WAIT to Z.
-
- Tips for Novices
- 1. Draw a map. It should include each location and the
- directions connecting it to adjoining locations. When you find
- yourself in a new location, make a note of any interesting
- objects there. There are 10 possible directions (NORTH, SOUTH,
- EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST, UP, and
- DOWN) plus IN and OUT.
-
- 2. EXAMINE all objects you come across in the story.
-
- 3. TAKE all objects you come across in the story. Most objects
- that you can pick up are important for solving one or more of the
- puzzles you'll run into.
-
- 4. Save your place often. That way, if you mess up or get
- "killed," you won't have to start over from the beginning.
-
- 5. Read the story carefully! There are often clues in the
- descriptions of locations and objects.
-
- 6. Try everything you can think of - even strange or dangerous
- actions are fun and may provide clues; you can always save your
- position first. Here's a silly example:
- >GIVE THE BASKETBALL TO THE LION
- The lion takes an experimental bite out of the basketball but
- spits it out. It continues to gnaw on your leg.
- Here you have a clue that maybe giving something more edible to
- the lion (that slab of raw meat?) might save your leg.
-
- 7. Unlike other "adventure games" you may have played, there are
- many possible routes to the end of Leather Goddesses of Phobos.
- If you get stuck on one puzzle, move on to another. Some puzzles
- have more than one solution; other puzzles don't need to be
- solved at all. Sometimes you will have to solve one puzzle in
- order to obtain the items(s) or information you need to solve
- another puzzle.
- 8. You may find it helpful to go through Leather Goddesses of
- Phobos with another person. Different people may find different
- puzzles easy and can often complement each other.
-
- 9. Read the sample transcript to get a feel for how Infocom's
- interactive fiction words
-
- 10. You can word a command in many different ways. For example,
- if you were tired, or wanted to climb between the sheets for some
- other reason, you could type in any of the following.
- >GET IN BED
- >GET ONTO THE BED
- >LIE DOWN ON THE BED
- If you type in a command that Leather Goddesses of Phobos doesn't
- understand, try rephrasing the command or using synonyms. If
- Leather Goddesses of Phobos still doesn't understand your
- command, you are almost certainly trying something that is not
- important in continuing your adventure.
-
- Commom Complaints
- Leather Goddesses of Phobos will complain if you type a command
- that confuses it completely. Leather Goddesses of Phobos will
- then ignore the rest of the input line. (Certain events, such as
- being attacked or walking into a wall, may also cause Leather
- Goddesses of Phobos to ignore the rest of your command, since the
- event may have changed your situation drastically.) Some of
- Leather Goddesses of Phobos's complaints:
- I don't know the word "_______". The word you typed is not in
- the story's vocabulary. Sometimes using a synonym or rephrasing
- will help. If not, Leather Goddesses of Phobos probably doesn't
- know the idea you were trying to get across.
-
- You used the word "_____" in a way that I don't understand.
- Leather Goddesses of Phobos knows the word you typed, but
- couldn't use it in that sense. Usually this is because Leather
- Goddesses of Phobos knows the word as a different part of speech.
- For example, if you typed LOWER THE FLAG, you are using LOWER as
- a verb, but Leather Goddesses of Phobos might know LOWER only as
- an adjective, as in PRESS THE LOWER BUTTON.
-
- There was no verb in that sentence! Unless you are answering a
- question, each sentence must have a verb (or one of the special
- commands).
-
- There seems to be a noun missing in that sentence. This usually
- means your sentence was incomplete, such as EAT THE BLUE or PUT
- THE BOOK IN THE.
-
- There were too many nouns in that sentence. An example is PUT
- THE SOUP IN THE BOWL WITH THE LADLE, which has three noun
- "phrases," one more than Leather Goddesses of Phobos can digest
- in a single action.
-
- Come again? You pressed the RETURN (or ENTER) key without typing
- anything.
-
- You can't see any _________ here! The object you referred to was
- not accessible. It may be somewhere else, for instance, or
- present but in a closed container.
-
- The other object(s) that you mentioned isn't (aren't) here. You
- referred to one or more objects in the same sentence, some of
- which aren't prresent or accessible.
-
- You can't use multiple (in) direct objects with "_______". You
- can use multiple objects (that is, nouns or noun phrases
- separated by AND or a comma) or the word ALL only with certain
- verbs. Among the more useful of these verbs are TAKE, DROP, and
- PUT. An example of a verb that will not work with multiple
- objects is EXAMINE; you couldn't say EXAMINE ALL or EXAMINE THE
- BOWL AND THE SWORD.
-
- You can't go that way. There is no passage or exit in the
- direction you want to move.
-
- That sentence isn't one I recognize. The sentence you typed may
- have been gibberish, such as TAKE ROPE WITH READ. Or you may
- have typed a reasonable sentence but used a syntax that Leather
- Goddesses of Phobos does not recognize, such as REACH UNDER THE
- GARMENT. Try rephrasing the sentence.
-
- QUICK REFERENCE GUIDE
- 1. To start the story ("boot up"), see the separate Reference
- Card in your Leather Goddesses of Phobos package.
-
- 2. When you see the prompt (>) on your screen, Leather Goddesses
- of Phobos is waiting for your input. There are four kinds of
- sentences or commands that Leather Goddesses of Phobos
- understands:
- A. Direction commands: To move from place to place, just
- type the direction you want to go: NORTH, SOUTH, EAST,
- WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST, UP,
- DOWN, IN, or OUT.
- B. Actions: Just type whatever you want to do. Some examples:
- READ THE BOOK or OPEN THE DOOR or LOOK THROUGH THE WINDOW
- or GIVE THE BALL TO THE CAT. Once you're familiar with
- simple commands, try the more complex ones described in
- "Communicating with Infocom's Interactive Fiction:.
- C. Commands given to other characters: To talk to characters
- in the story, type their name, then a comma, then what
- you want to say to them. For example: FRED,TELL ME ABOUT
- THE STORM or OLD MAN,FOLLOW ME.
- D. Special commands: Some commands, such as INVENTORY or
- DIAGNOSE, give you specific information or affect your
- output. A list of these appears in the "Special Commands"
- section.
-
- 3. After typing your sentence or command, you must press the
- RETURN (or ENTER) key before Leather Goddesses of Phobos will
- respond.
-
- 4. On most computers, your screen will display a special line
- called the status line. It tells you the name of your current
- location, your score, and the number of turns you have taken so
- far in the story.
-
- 5. You can pick up and carry many of the items you'll find in
- the story. For example, if ;you type TAKE THE TUBE OF JELLY, you
- will be carrying it. Type INVENTORY to see a list of the items
- you are carrying.
-
- 6. When you want to stop, save your place for later, or start
- over, read the "Starting and Stopping" section.
-
- 7. If you have trouble, refer to the specific section of the
- manual for more detailed instructions.
-