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-
- S K I D R O W ' 9 2
-
- Presents:
-
- L I N K S
- (The Challenge of Golf)
-
- Complete AMIGA Docs!
-
- Installing LINKS on your hard drive:
-
- - LINKS must be installed on a hard drive and requires approximately
- 1.9 Mb of free space.
-
- - You should use the INSTALL program to load LINKS onto your hard
- drive.
-
- - INSTALL will create a subdirectory called "LINKS" and copy all files
- from the floppy disks into the LINKS subdirectory.
-
- Running the INSTALL program:
-
- 1. Insert DISK 1 in the drive you wish to install from.
-
- 2. From the Workbench
-
- a. Double click on LINKS1 Icon.
- b. Double click on LINKS INSTALL Icon.
-
- 3. Follow the instructions on the screen to complete installation.
-
- Alternate Installation Method:
-
- If the INSTALL program fails to operate properly, you may install
- LINKS manually from the CLI as follows:
-
- STEP 1. Change directories to the drive on which you wish to
- install LINKS.
- STEP 2. Insert the LINKS Disk 1 into drive df0:.
- STEP 3. Type: COPY df0:LINKS to LINKS ALL [Enter]
- STEP 4. Repeat Steps 2 & 3 with Disk 2 and Disk 3.
-
- IMPORTANT NOTE: LINKS requires 530K of free memory at runtime to operate
- properly.
-
- Memory Usage:
-
- LINKS requires at least 1 meg to operate. If you have extra memory,
- LINKS can use this memory to pre-load course data, graphics and sound.
- This will save loading time and can significantly increase drawing
- speed and speed of play.
-
- Using a mouse:
-
- Most actions are performed using the left mouse button. In some
- cases, double clicking on a selection may be substituted for pressing
- the OK button.
-
-
- START SECTION - RUNNING LINKS
-
- To start LINKS from CLI:
-
- 1. Type: CD LINKS [Enter]
- 2. Type: LINKS [Enter]
-
- To start LINKS from the Workbench:
-
- 1. Double click on the LINKS Drawer then
- 2. Double click on the LINKS Icon.
-
- The Title Sequence and Credits will appear. If you wish to bypass the
- title sequence, press the < SPACE BAR >.
-
- PLEASE NOTE: You can run LINKS without the title screen by typing:
- GOLF [Enter]
-
- MAIN SELECTION SCREEN
-
- After the Title, you will automatically come to the Main Selection
- Screen. This is essentially your Home Base, and you have several
- options available:
-
- START - Begin a round of golf.
- PRACTICE - Head to the practice area.
- RESUME - Resume playing a previously saved game.
- PLAYERS - Add a new player or modify an existing player's preferences.
- SYSTEM - Modify your equipment setup specifications.
- INFO - Review Update Information on this version of LINKS.
- EXIT - Exit LINKS and return to the system.
-
- BEGINNING A ROUND OF GOLF
-
- While in the Main Selection Screen, move the cursor over the START box
- and click on the left button.
-
- SELECTING A COURSE TO PLAY
-
- Choose a course from the COURSE LIST, then click [OK]. LINKS comes
- with one Championship Course, Torrey Pines. Additional courses will
- be available over the next few months.
-
- SELECTING THE PLAYERS
-
- Only players whose names are on the GAME LIST will participate in the
- round about to be played. Players are added to the GAME LIST by
- choosing (clicking on) names from the PLAYER FILE. With this sytem,
- it is only necessary to enter a player's name and preferences once.
- You can have as many players as you wish in the PLAYER FILE and then
- select up to 8 to participate in the upcoming round.
-
- If your name is not in the PLAYER FILE, click on the ADD box. This
- will bring up the ADD PLAYER screen. Simply type your name and press
- ENTER. Notice that your preferences have been highlighted in yellow.
- If you wish to change them, you can do so by clicking on the
- appropraite box. (Refer to the PLAYERS Section for more information on
- ADDING and MODIFYING players and prefs.) When your GAME LIST is
- complete, click on [OK]. Note: Names can be removed from the GAME LIST
- by clicking on them.
-
- SELECTING THE NUMBER OF HOLES, TEES AND PLAY LEVELS
-
- The last screen to appear before you tee off is called the READY TO
- PLAY screen. Here you can choose to play 18 holes or the Front or
- Back 9. You are also given the opportunity to temporarily change your
- preferences. You can have a different playing level and different
- tees for this round if you choose. Simply click on the appropriate
- boxes and when all is READY, click on [OK].
-
- NOTE: LEVEL refers to either PROfessional, AMateur, or BEGinner. On
- the PRO level, swing timing is very critical, but you can obtain
- the greatest distance. AMateur is not as demanding on timing,
- but your distance is decreased approximately 10%. The BEGinner
- level is the most forgiving for bad timing, but is about 20%
- short of the PRO level on distance. The beginners level, which
- also has no wind effect, was designed for children. Serious
- golfers should use the AMateur or PRO levels.
-
- Please refer to the PLAYERS Section for instructions on how to make
- permanent preference changes.
-
- ON THE TEE
-
- The course is in great shape, fairways lush and green. You select
- your driver (ignoring your buddy's wise crack)...take a practice
- swing...and drive one right down the middle!
-
- THE SWING PANEL
-
- The panel at the lower part of the screen is called the Swing Panel
- and its various features are defined on the following pages.
-
- SWING
-
- Clicking on this button will swing the club. The swing must
- be performed in the following manner to produce a good stroke.
-
- Step 1. Move the cursor over the word SWING.
- Step 2. PRESS AND HOLD the left mouse button. THIS STARTS THE
- SWING.
- Step 3. RELEASE the button when the indicator reaches the top.
- THIS SETS THE POWER LEVEL FOR THE STROKE. (A yellow
- line will mark the point of release.)
- Step 4. Press the left button again when the indicator reaches
- the bottom green mark. THIS IS CALLED THE SNAP. If
- the snap occurs exactly at the green mark, you have
- hit a perfectly timed shot. (A yellow line will mark
- the point of your snap.)
-
- The swing sequence is PRESS & HOLD - RELEASE - PRESS
-
- ADDRESS
-
- The Address feature lets you back away from the ball to take
- practice swings.
-
- Click on the left arrow to move away from the ball. Click on
- the right arrow to address the ball.
-
- NOTE: If you are just beginning to play for the first time,
- back away and take a few practice swings.
-
- MISSING THE MARK
-
- If you miss the mark on the Snap, an error is introduced. The
- further you miss, the greater the error and the worse the
- shot. On Beginner and Amateur levels, the errors are less
- severe than on Professional.
-
- OVERSWING
-
- During the backswing, power level continues to increase until
- it reaches its maximum just before the indicator starts back
- down. If you release the button at this point, you will
- achieve maximum power and therefore maximum distance. There
- is a catch, however. The Red Zone at the top of the indicator
- is called the Overswing area. If you release in this area,
- be prepared to pay a heavier price if you miss the green mark
- at the bottom. The higher you reach for that extra power, the
- more severe the error if you miss the mark.
-
- CLUB Selection
-
- You are allowed 13 clubs plus the putter in your bag. The
- small window above the word CLUB indicates your current club
- selection. Click on the left or right arrows to change clubs.
-
- NOTE: Changing clubs has no effect when you are putting.
-
- CLUB DISTANCES
-
- DRIVER 1 (D1) 275 yds (Low Loft - 9.5 degree loft)
- DRIVER 2 (D2) 275 yds (High Loft - 12 degree loft)
- 2 WOOD (2W) 260 yds
- 3 WOOD (3W) 250 yds
- 4 WOOD (4W) 235 yds
- 5 WOOD (5W) 215 yds
- 6 WOOD (6W) 200 yds
- 7 WOOD (7W) 190 yds
- 1 IRON (1I) 235 yds
- 2 IRON (2I) 220 yds
- 3 IRON (3I) 205 yds
- 4 IRON (4I) 195 yds
- 5 IRON (5I) 185 yds
- 6 IRON (6I) 172 yds
- 7 IRON (7I) 160 yds
- 8 IRON (8I) 148 yds
- 9 IRON (9I) 135 yds
- Pitching Wedge (PW) 120 yds
- Sand Wedge (SW) 90 yds
- Loft Wedge (LW) 70 yds
-
- Distances are based on the following:
-
- Ball hit from a tee, landing and rolling on fairway, no wind,
- normal power (Top green mark), perfect Snap, Pro Level.
-
- POST-SHOT PANEL OPTIONS
-
- After you have made a shot, the Post Shot Panel will appear. The
- panel displays information about the shot just made, where the ball
- came to rest, and who's next to hit. From this point you can choose
- one of the following options:
-
- 1. CONTINUE - Continue on to your next shot or to the next player.
-
- 2. MULLIGAN - Play another shot from the same location. (Mulligans are
- recorded and displayed on the scorecard.)
-
- 3. GIMME - If a player is within the GIMME distance to the hole, you
- are given the option of taking a stroke and accepting your
- next putt as automatically made.
-
- 4. INSTANT REPLAYS
-
- FORWARD - View an instant replay of your last shot from above
- and to the right of the normal position.
-
- REVERSE - View an instant replay of your last shot from the
- reverse angle (looking back towards your hitting
- position).
-
- BALL IN HAZARD
-
- If you hit your ball into a hazard, you will be penalized one stroke
- and will be given two options - REHIT or DROP.
-
- REHIT - Places your ball at the point of your last shot.
-
- DROP - Places your ball at the point where it crossed into
- the hazard. LINKS will then allow you to move the
- ball anywhere you choose. However, the USGA Rules
- state that you can back up from this point as far as
- you wish, but it must be a straight line with the pin.
-
- NOTE: All brown areas and all water on the course are hazards.
-
- BALL OUT OF BOUNDS
-
- If your ball lands O.B. (over fences, off the course, etc...), you
- will be penalized one stroke and will have to REHIT from the original
- position.
-
- AIMING YOUR SHOT
-
- LINKS, automatically aligns you to 2 degress left of the pin. Even if
- you have a blind shot (where you can't see the pin) you can be certain
- that the green is straight in front of you. The DIRECTION you are
- aiming is indicated by a red and white pole called as the MARKER.
-
- You may control the Marker as follows:
-
- TO TURN THE MARKER ON, move the cursor into the viewing window
- and press and hold the right button.
-
- TO RE_POSITION THE MARKER, move the cursor arrow to a new
- location and press the left button.
-
- TYPES OF SWINGS (D, S, F, 1, 2 & CHIP)
-
- You can have up to 6 different types of swings for each club in your
- bag except the putter. Although the swing types have been pre-
- defined, you can change any of them at any time during play or
- practice. You should only make changes if you know what you are
- doing. (Refer to SETUP for more information.)
-
- Below is a description of the various types of swings. The swing type
- is selected by clicking on the appropriate box on the Swing Panel.
-
- [D] Draw - A slight hook (Ball moves to the left)
- [S] Straight - A straight shot
- [F] Fade - A slight slice (Ball moves to the right)
- [1] Custom shot to be setup by the player. Currently set
- to Straight.
- [2] Same as 1
- [CHIP] Chip Shot - Straight
-
- CHIPPING
-
- When you are close enough to CHIP, LINKS will give you that option
- automatically. Chipping gives you a shorter, more controlled shot.
- The SWING INDICATOR for the CHIP is different than for FULL SWING.
- First time players should practice chipping on the Driving Range or
- Practice Green or use the Mulligan option to practice on the course.
-
- PUTTING
-
- Once you are on the green, LINKS will select your putter auto-
- matically. The putter swing is different than other swings. It is
- not necessary to press the button the second time (at the snap point).
- First time players should go to the Practice Green or use the Mulligan
- option to practice putting. Use the GRID option to lay a non-
- obtrusive grid on the green to help you determine an accurate read.
-
- ADDITIONAL SWING PANEL OPTIONS
-
- GRID
-
- When you click on the GRID box, a light green grid will be placed over
- the ground to assist on reading the terrain. The GRID can be used
- anywhere on the course.
-
- ROTATE
-
- If you find yourself directly behind a tree or other obstruction, you
- can turn left or right using the ROTATE function. Click on the left
- or right arrows in the ROTATE Box. The window displays the degrees
- of rotation relative to the pin direction. When you reach the desired
- angle, click on the REDRAW Box.
-
- TOP VIEW
-
- Activating this option will show you a top-view of the current hole
- and the flashing ball indicates the positions of the current player.
-
- DROP
-
- Clicking on this box will allow you to pick up your ball and move it
- to a new location. This is called a drop and you will be penalized
- one stroke unless your ball is on the cart path. LINKS will allow
- you to move the ball anywhere you choose, but the USGA Rules of Golf
- state that you must "drop" it within two club lengths of the original
- spot (but no closer to the hole) or you can back up (straight away
- from the pin) as far as you want. In the case of the cart path, you
- must drop within one club length of the edge of the cart path, no
- closer to the hole.
-
- Note: If you hit your ball into a hazard, you will automatically
- receive a stroke penalty and be given the option to rehit or to
- take a drop.
-
- LIE
-
- Clicking on this box will show the current lie of the ball.
-
- SETUP
-
- Clicking on this box brings up the Swing Setup Panel. Here you are
- able to adjust swing plane, stance, ball position, and club face.
- Every club (except the putter) has six swing types (setups) assigned
- to it (D, S, F, 1, 2 & CHIP). An explanation of the physics of
- hitting the ball and ball flight dynamics is outside the scope of this
- game and this manual. We have included these parameters to allow the
- advanced golfer to make changes that may more closely approximate his
- own "real" game.
-
- IF YOU DO NOT KNOW WHAT YOU ARE DOING, DO NOT CHANGE THESE SETTINGS!
-
- If you want to experiment, set up a separate player and go to the
- driving range. There you will be able to make changes and see their
- effects. When you're finished, you can delete the experimental player
- from the Player File. Changing every setup is a significant effort
- since there are 20 clubs with 6 swing types for each, or 120 settings.
- (Refer to the heading Types of Swings for more information on the
- standard default settings.)
-
- Note: Stance has no real effect on the ball in LINKS. Open or closed
- stance was included to help give the player the look and feel
- of his/her actual setup.
-
- WIND INDICATOR
-
- The Wind Indicator is the green arrow at the far left edge of the
- Swing Panel. When the arrow is pointing down, the wind is blowing
- towards you. Just to the right is the Wind Strength Indicator. A
- full yellow bar represents a wind velocity of approximately 30 mph.
- Wind fluctuations affect the ball while it is flight.
-
- OPTIONS Panel
-
- Clicking on the OPTIONS box brings up the Game Options Panel. The
- following options are available:
-
- QUIT GAME
-
- Click here to end the game and return to the Main Selection Screen.
-
- SAVE GAME
-
- Click here to SAVE a game in progress.
-
- SOUNDS
-
- Click on the sound boxes to switch various sounds on or off. If you
- have a slow machine, turning the sounds off may help the game play
- better.
-
- DRAWING DETAIL
-
- Clicking on these boxes will change the level of detail for drawing
- the terrain. MAXIMUM detail requires the longest drawing time, but
- looks the best. We suggest you experiment with the various combin-
- ations to find which ones work best for your speed of machine. We
- suggest MAX, MED, MIN for Close, Mid, Far respectively.
-
- If your machine is quite slow, you may try MAX, MIN, MIN or MED, MIN,
- MIN. If you have a fast machine, you may want to try MAX, MAX, MED or
- even MAX, MAX, MAX.
-
- EXIT
-
- Click here to return to the Swing Panel.
-
- Note: Beginner Level players are unaffected by wind.
-
- OTHER GAME FEATURES
-
- HITTING FROM ROUGH OR SAND
-
- Shots hit from the rough or sand will require approximately one extra
- club to achieve the same distance as those hit from the fairway.
- Shots from the rough will also have reduced backspin. Shots from the
- sand have somewhat greater backspin.
-
- NEXT PLAYER
-
- LINKS shows which player is up next before the scene is drawn so the
- player can get ready. LINKS uses the Honor System and Who's Farthest
- Out for tee-off and shot order.
-
- SCORECARD AND SCORECARD PRINTOUT
-
- At the completion of a hole, all players having finished, LINKS will
- display the Scorecard for your review. After you've finished playing
- a round, you'll be given an opportunity to print out your Scorecard.
- Make sure your printer is plugged in and is on line.
-
- SAVING A GAME IN PROGRESS
-
- You can save a game in progress and resume playing at a later time.
- Simply click on the OPTIONS box in the Swing Panel and then select
- SAVE GAME. To resume a game, choose RESUME from the Main Selection
- Screen.
-
- Note: If you wish to continue to play on another machine, you will
- have to copy the GAME FILE (.GAM) as well as the appropriate
- PLAYER FILES (.PLR) and COURE FILE (.CRS) to the other machine.
-
- QUITTING A GAME
-
- You can terminate play at any time by clicking on OPTIONS at the Swing
- Panel and then selecting QUIT GAME.
-
- PRACTICE SECTION
-
- LINKS contains a practice area where you can work on your driving,
- chipping and putting. Simply follow these steps:
-
- 1. Select PRACTICE from the Main Selection Screen.
-
- 2. Select the PLAYER that is practicing. (The program needs
- to know which PLAYER FILE to update in case changes are
- made to swing setups.)
-
- 3. Select DRIVING RANGE or PUTTING AND CHIPPING GREEN.
-
- DRIVING RANGE
-
- While at the Range, you have access to all normal swing parameters
- (i.e. CLUB, ADDRESS, SETUP, SWING types). In addition there are
- options to do the following:
-
- GO TO CHIP AND PUTT
-
- Move to the PUTTING AND CHIPPING GREEN.
-
- SELECT PLAYER
-
- Change the Player that is practicing.
-
- CANCEL
-
- Return to the Main Selection Screen.
-
- PUTTING AND CHIPPING GREEN
-
- At the practice green, you also have access to all normal swing
- parameters. In addition you have the ability to change the pin
- (hole) position and your practice position. The following options
- are available:
-
- CHANGE POSITION
-
- This changes the position of the pin or the golfer.
-
- Clicking on this box will bring up a TOP VIEW of the
- practice area with both positions shown as flashing
- dots. You can choose CHANGE PIN POSITION or CHANGE
- PRACTICE POSITION. In either case, a small icon will
- appear. Simply move the mouse until the icon is in
- the desired position and press the left button. When
- you're happy with the new position(s), click on [OK].
- Click [CANCEL] if you decide not to make any changes.
-
- MOVE TO LAST BALL
-
- This moves you up to the last ball hit and makes that
- your practice position. Otherwise, you will continue
- to hit from the same position until you select Change
- Position as described above.
-
- GO TO DRIVING RANGE
-
- This moves you to the Practice Range.
-
- SELECT PLAYER
-
- This changes the Player that is practicing.
-
- CANCEL
-
- This returns you to the Main Selection Screen.
-
- RESUME SECTION
-
- This option allows you to resume a game that has been previously
- saved. (See Saving a Game in Progress.) Clicking on RESUME brings
- up a list of GAMES ON FILE. Simply select the game you want and click
- on [OK].
-
- Note: If you wish to continue play on another machine, you will have
- to copy the GAME FILE (.GAM) as well as the appropriate PLAYER
- FILES (.PLR) and COURSE FILE (.CRS) to the other machine.
-
- PLAYERS SECTION
-
- This option lets you build and modify your list of potential Players.
- When a name is added to the list, a file is created for that Player
- that contains his or her preferences for Level, Tees, and Clubs.
- Clicking on PLAYERS brings up the Add/Modify Screen. The following
- options are available:
-
- ADD PLAYER
-
- To add a player to the PLAYER LIST, simply type in the new
- name and press [Enter] or click on the SAVE PLAYER DATA.
-
- MODIFY PLAYER
-
- To modify an existing Player's preferences, simply highlight
- (click on) the name in the PLAYER LIST. The current pref-
- erences for that Player will be shown in yellow. To make
- changes, simply click on the desired box. If you wish to
- change your selection of clubs, first de-select the ones you
- don't want, then click on the desired clubs.
-
- DELETE PLAYER
-
- To delete an existing Player from the list, highlight the
- player's name (click on it), then click on DELETE PLAYER.
-
- USE DEFAULT SETTINGS
-
- Click on this box to restore all preferences to the default
- values.
-
- Note: This will not return club setups to the default values.
- If you want to do this, simply delete your current
- player and create a new player of the same name.
- Standard club setups are installed when a new player is
- added.
-
- EXIT (ESC)
-
- Click here when you're done adding or modifying Players. All
- changes will be saved to disk when you EXIT.
-
- SYSTEM SETUP SECTION
-
- This option allows you to set up your system to use various default
- settings.
-
- GIMME
-
- This allows you to set the maximum distance from the hole
- within which the next putt may be conceded as automatically
- made.
-
- MULLIGAN
-
- Enables/disables the Post Shot Panel mulligan option.
-
- MOUSE SPEED
-
- This allows you to set the mouse pointer speed relative to the
- mouse.
-
- SOUND OPTION
-
- You can use SOUND OPTIONS to turn off some or all of the
- sounds used during game play.
-
- INFO SECTION
-
- Select this option to review current program update information that
- may not be contained in this manual.
-
- EXIT SECTION
-
- EXIT and return to the system.
-
-