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- GHOSTBUSTERS II
-
- ONCE UPON A TIME, FIVE YEARS AGO ...
-
- ... Manhattan was infested with spooks and ghouls of every description.
- Slime oozed and squirted from each nook and cranny of the city. The very
- atmosphere throbbed with paranormal activity. Gozer, the destroyer of
- subcreatures, and his terror dogs transformed a skyscraper into the Temple
- of Zuul. They wanted to take over the world. So who did New Yorkers
- call... ? The Ghostbusters! Armed with proton packs, they zapped and
- toasted every ghost in town. They even brought a giant marshmallow man to
- life that helped them quell Gozer, and rescue New York and the rest of the
- world from impending doom and destruction!
-
- Five years later, the Ghostbusters have discovered a huge tunnel of slime
- running through the old Van Horne pneumatic transit line underneath the
- city. This time, it's mood slime feeding off bad vibes, meanness,
- rudeness, and general ill-will that permeates the city. This river of slime
- is flowing directly to the Manhattan Museum of Art, resident headquarters
- of Vigo, the Scourge of Carpathia. Trapped inside a portrait, this
- legendary blood-thirsty tyrant from the Middle Ages is impatiently waiting
- for the stroke of midnight on New Year's Eve. Then he will emerge, drawing
- together all the evil potency of the slime to unleash a reign of terror
- upon an unsuspecting world.
-
- So, who ya gonna call this time... ? The Ghostbusters! Join them in a
- precarious, paranormal-filled dangle above the Van Horne tunnel on a
- slime-scooping mission. March with the Statue of Liberty down Broadway on
- her way to the Museum, dodging ghosts of every description. And, if you can
- make it through these ghoulish gauntlets, face Vigo in his lair and slime
- him into submission and out of commission - forever.
-
- GETTING STARTED
-
- On both systems, plug a joystick into port 2.
-
- C-64 SYSTEM
-
- 1. Insert the GHOSTBUSTERS II disk in the drive with the label side up.
-
- 2. Type LOAD"*",8,1 and press Return. At any time during the game, you
- can press Q to quit.
-
- 3
-
- AMIGA SYSTEM
-
- 1. Turn on your computer and wait for the WORKBENCH prompt. Note: Amiga
- 1000 users should first insert their Kickstart disk (version 1.2 or
- higher) into DF0: when prompted.
-
- 2. Insert GHOSTBUSTERS II Disk A into drive DF0:.
-
- 3. If your Amiga has only 512K RAM, leave disk A in the drive and press
- the CTRL-Left Amiga-Right Amiga keys at the same time to "warm boot"
- your machine. The game will then load as expected.
-
- VAN HORNE
-
- It takes slime to battle slime. And Van Horne is where you have to go to
- get it. Your object is to make it down the shaft to the river of slime and
- take a slime sample.
-
- METHOD OF OPERATION
-
- * Use the joystick only to control the Ghostbuster.
-
- * Press the joystick fire button to fire whatever weapon you've
- selected in the status panel.
-
- * Amiga version only - press ESC to quit the game.
-
- THE SCREEN OF THE SLIME
-
- The screen is divided into two parts. One is the shaft down which the
- Ghostbuster must negotiate to get to the slime; the other is the status
- panel with the various meters and gauges that let you know what's going on
- in different critical areas.
-
- Amiga
- _________________________________________
- | | | |
- | | | |
- | | SCOOP | |
- | |_______|_________|
- | | | |
- | | DEPTH | |
- | |_______| CURRENT |
- | | | WEAPON |
- | SHAFT / | |
- | /| | |
- | / |_______|_________|
- | / | |
- | CABLE / | |
- | CONDITION / | COURAGE |
- | | INDICATOR |
- | | |
- |_______________________|_________________|
-
- C-64
- _________________________________________
- | |
- | |
- | |
- | |
- | |
- | SHAFT |
- | |
- | |
- | |
- | DEPTH |
- |________________________/________________|
- | / |
- | ___________ / ___________ |
- || | | %00 | | | |
- || | | 99 | | | |
- ||___/_|___|_| |_|___|_\___| |
- |___/______|_________________|______\_____|
- / | | \
- COURAGE SCOOP CURRENT CABLE
- INDICATOR WEAPON CONDITION
-
- 4
-
- THE SHAFT
-
- * Maneuver around the shaft by scooting up or down the cable. The
- Ghostbuster's feet must touch the bonus items on the sides of the
- shaft in order to pick them up.
-
- * Reassemble the slime scooper by collecting all three of its pieces
- from the sides of the shaft.
-
- * Stock up on courage-restoring elixir hiding in the nooks and crannies
- of the shaft.
-
- * You begin your mission armed with the proton beam and a few PKR bombs,
- but you'll need to collect the PKR bombs and shields and extra proton
- packs scattered throughout the shaft to effectively fend off the
- supernatural swarms surrounding you.
-
- THE STATUS PANEL
-
- * Current Weapon: Once you've collected your weapons by having the
- Ghostbuster touch them with his feet, press the space bar to cycle
- through them. Press the joystick fire button to fire the one you
- selected.
-
- - Proton beam: Use the joystick to swing from side to side and press
- the fire button to fire the proton beam.
-
- - PKR bombs: Hold the fire button and move up or down with the
- joystick. When you want the bomb to explode, release the fire
- button.
-
- - PKR shield: Press the fire button while moving the joystick up or
- down to shield yourself from ghosts and falling rocks.
-
- * Depth meter: This number shows how far down the shaft you are.
-
- * Cable condition: The cable is endangered by ghostly sawing hands.
- This gauge measures the amount of fraying the cable has sustained,
- and gives you an idea of how much more it will take.
-
- * Courage indicator: The indicator shows how much strength the
- Ghostbuster has left. The bottles of elixir you collect stave off
- panic for a while, at least.
-
- 5
-
- * Scoop: As you collect the parts of the scoop, it's assembled in this
- window. When you have it all together, you'll be able to scoop up the
- slime at the bottom of the shaft -- if you make it that far.
-
- ON BROADWAY
-
- The Statue of Liberty and the battalion of Ghostbusters are out to make it
- to the Museum of Art to stop Vigo before the New Year begins.
-
- Miss Liberty unleashes a fire ball from her torch to shoot the ghosts out
- of the sky.
-
- Once hit, the ghosts dissolve into globs of slime which stay until a new
- wave of ghosts appear. The Ghostbusters march out into the street to mop
- them up, which replenishes the slime beaker.
-
- Libby has to cover for the stalwart lads by firing her torch - there are
- pavement monsters, zombies, and flying baddies out to do them in.
-
- And it's very important that there be a constant supply of slime:
-
- * If the Statue of Liberty gets hit by a ghost, the slime in the beaker
- goes down.
-
- * Libby has a limited number of shots in each fireball. When she runs
- out, a new fireball is generated.
-
- Amiga
- _________________________________________________
- | |
- | |
- | |
- | |
- | |
- |_____________ DISTANCE TO MISSION _____________|
- | | / | |
- | ______ |____/________________| |
- | | | | _/_______________ | |
- | | | | ||||______________| | |
- | |______| |_____________________| |
- | |||||||| | _________ | ______ | |
- | |||||||| ||||||_____| ||||____|| |
- |______|______|_____/______|___\____|_____________|
- | / \
- BEAKER FIREBALL CLOCK
- OF SLIME STRENGTH
-
- C-64
- _________________________________________________
- | |
- | |
- | |
- | |
- | |
- |_____________ FIREBALL STRENGTH _____________|
- | | / | |
- | ______ |____/________________| |
- | | | | _/_______________ | |
- | | | | ||||______________| | |
- | |______| |_____________________| |
- | |||||||| | _________ | ______ | |
- | |||||||| ||||||_____| ||||____|| |
- |______|______|_____/______|___\____|_____________|
- | / \
- BEAKER DISTANCE CLOCK
- OF SLIME TO MUSEUM
-
- 6
-
- CONTROLLING LIBBY
-
- Use the joystick to aim Libby's fireball-belching torch.
-
- Toggle the space bar to make the Ghostbusters walk left and right.
-
- Amiga version only - press ESC to quit the present game.
-
- THE MUSEUM
-
- The Ghostbusters are ready for the big battle with Vigo. But, like any
- battle, there are lots of parts to the campaign. First, they have to slide
- down the rope into the gallery. Then you have to decide who will be the
- first to attack Vigo. That Ghostbuster has to slime Janosz and rescue baby
- Oscar. When Janosz is finally out of the way, Vigo appears on the scene.
-
- CONTROLLING THE GHOSTBUSTERS
-
- Use the joystick to control each Ghostbuster.
-
- Press the space bar to select the Ghostbuster.
-
- Press Return to get to the weapon screen (and space bar to return to the
- museum).
-
- Press the joystick fire button to fire the weapon.
-
- Amiga version only - press ESC to quit the present game.
-
- THE DESCENT INTO THE GALLERY
-
- When the scene opens, you'll see a picture of a Ghostbuster about to come
- on down, and a close-up of his hands on the rope.
-
- To adjust the tension of his grip on the rope and determine how fast he'll
- slide, move the joystick up or down. Move it down to slide, and up to
- stop.
-
- If he comes down too fast and hits the floor, he may be temporarily
- stunned, or out of commission permanently.
-
- Down on the Floor
-
- Once the Ghostbusters are safely down, a status screen appears, letting you
- know who is on the floor and what weapon each one has.
-
- If you want to control the first one in line (the first one down the rope),
- use the joystick to move him. Press the fire
-
- 7
-
- button to have him fire his weapon - it'll be either a proton beam or a
- slime blower (and that matters depending on who you're fighting).
-
- To select another Ghostbuster, tap the space bar to cycle through the guys.
- Use the joystick to control who you've selected. You can choose another
- Ghostbuster at any time during the action - he will take over while the
- deactivated Ghostbuster will stay where he was, ready to be reactivated if
- or when you want to do so.
-
- To change weapons between Ghostbusters, press Return to get the weapon
- select screen. Position the pointer over a weapon and press the fire
- button. Use the joystick to move the weapon to its new position, and press
- the fire button again. Press the space bar to leave the weapon select
- screen. You can do this at any time while you're playing to give the
- Ghostbuster you're controlling the best weapon for the situation.
-
- CURRENT
- SELECTED JANOSZ'S
- WEAPON CHARACTER STRENGTH VIGO
- ENERGY | | |
- \_____________|__________________|_________|_________________
- |\ | | | |
- | \___________|________ __ _| ________|________ __ |
- | |\ | | | | | || | | | | |
- | | | | | | | | | | | | |
- | | | | | | | | | | |
- | | | | | | | | | | |
- | |__|_________________|_/| |__|_||______________||_| |
- | / | | |
- | / VIGO'S PERCENTAGE |
- | CHARACTER'S STRENGTH OF TRANSFER |
- | STRENGTH TO BABY |
- | (OSCAR METER)|
- |____________________________________________________________|
-
- CHANGING THE BABY
-
- Baby Oscar lies on a pedestal in the center of the gallery. As long as he
- lies there, Vigo is entering him, so you'll want to move him to a safe
- place as soon as possible. If Vigo enters him completely (check the Oscar
- meter), you lose the game.
-
- To move Oscar, maneuver your Ghostbuster next to him and press the fire
- button. Once you've found a safe place for him, set him down by pressing
- the fire button.
-
- 8
-
- Janosz is concerned with getting Oscar back to the pedestal, so you'll have
- to keep him away from Oscar, or rescue the baby if Janosz is successful in
- moving him back. Use the slimeblower to get rid of Janosz.
-
- VANQUISHING VIGO
-
- Once Janosz is out of the way, Vigo himself comes out to confront you. Only
- the proton beam is effective against him, so make sure whichever
- Ghostbuster fighting him is properly armed.
-
- Vigo can only be destroyed if he's caught between the cross-fire of two
- proton beams. You'll have to do some fancy maneuvering and shuffling among
- your Ghostbusters to manage this.
-
- If you do dispense with Vigo, don't sit back and wait for congratulations.
- Vigo enters Ray, and you also have to catch Ray/ Vigo between the
- cross-fire of two proton beams. Note: Use a proton beam to push Ray into
- the painting. Make sure the Ghostbuster taking on Ray/Vigo is properly
- armed.
-
- 9
-
- ============================================================================
- DOCS PROVIDED BY -+*+-THE SOUTHERN STAR-+*+- for M.A.A.D.
- ============================================================================
-