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-
-
-
- - SKID ROW -
-
- presents documentation for
-
-
- GEAR WORKS
-
- GEAR WORKS CODES AT THE END OF THIS DOCUMENT
-
-
- THE OBJECT OF GEAR WORKS
- ------------------------
- The object of Gear Works is to convert 12 of the most
- famous monuments of the ancient and modern world
- into clocks. Each monument is divided into several levels,
- and each level can have up to four Play Areas. You will
- place gears within the Play Area that will convert the
- monuments into clocks.
-
- A plan of the current monument you are working on will
- appear at the beginning of each level. The flashing
- rectangles in the monument corresponds t the current
- level of the monument you are working on.
- Each rectangle represents one Play Area.
-
-
- SYSTEM REQUIREMENTS
- -------------------
- AMIGA 500, 600, 1000, 1200 , 2000, 2500, 3000, 4000
- AMIGA DOS 1.3 of Higher
- MEMORY REQUIRED: 512K Minimum
- SUPPORTS: Disk Drive, Hard Drive, Joystick
-
- LOADING INSTRUCTIONS
- --------------------
- Plug the Joystick into port 2 of your computer.
- Insert disk into DF0: and turn on the computer.
-
- HARD DRIVE INSTALLATION
- -----------------------
- To install this program create a directory called
- "GWorks" on your hard drive, then copy the contents
- of this disk to that directory, you do not have to copy
- the S: directory or disk icon, as they will not be
- needed.
-
- To run the program open a CLI or SHELL window, CD to
- the "GWorks" directory and then type GearWorks and
- press RETURN. The program will now load and run.
-
- COPY PROTECTION
- ---------------
- Removed by Skid Row!!!
-
- GAME MENU
- ---------
- The available options on this screen (from left to right) are:
- 1.) PEN, displays the game credits.
- 2.) TROPHY, displays the best scores.
- 3.) GEARS, starts the game.
- 4.) KEY, allows you to insert a code that will give direct access to the next
- uncompleted level. Type in the code and press RETURN, then use the
- gears option to start the game.
- 5.) GRAMOPHONE, toggles the music on or off.
-
- Move the joystick left or right to highlight an option, then press the fire
- button to select it.
-
- CONTROLLING THE GAME
- --------------------
- Move the joystick up/down to move vertically.
- Move the joystick left/right to move horizontally.
- Press the fire button to place the current object.
- Press the "P" key to pause/unpause the game.
- Pressing the "ESC" key will take you back to the beginning
- of that level, forfeiting one life.
- Pressing the F10 key will end the game.
-
- THE SCREEN DISPLAY
- ------------------
- Your screen is divided into two sections.
- The Play Area and the Control Panel.
-
- THE PLAY AREA
- -------------
- The play area consists of:
-
- PEGS fill most of the Play Area. The gears can only be placed on these pegs.
- In some Play areas certain pegs are crucial to completing the area.
-
- RED GEARS are the gears that you must link together in order to finish the
- level. There can be up to 20 red gears in any play area.
-
- THE ENGINE is the source of power that turns the gears and is usually located
- in the first Play Area of each level.
-
- WHITE TRANSPARENT CURSOR controls the placement of any item that is currently
- in use (ie: gears, bombs, etc.) and is controlled by the movement of the
- joystick. When the game starts this cursor defaults to a gear.
-
- POFFIN'S are creatures that hamper your task of linking the gears together.
- You can knock them off the screen by placing a gear on the peg they are
- currently on or near, or you can shoot at them using the gun-sight.
-
- GREY POFFIN jumps from peg to peg and will try to break off the
- pegs unless you stop him.
-
- BROWN POFFIN jumps from gear to gear and tries to rust the gears
- that you have already placed.
-
- THE CONTROL PANEL
- -----------------
- The control panel is displayed at the bottom of the game screen.
-
- ENGINE TEMPERATURE is indicated by a row of colored lights (Green, Yellow and
- Red), located along the top of the control panel. You must complete all of
- the play areas of a level before the temperature reaches its maximum.
- Additionally, rust gears will increase the rate at which the temperature
- rises.
- WARNING: The temperature will increase rapidly if the gears seize-up
- (stop suddenly) due to an improperly placed gear. (See Bomb.)
-
- NEXT GEAR BOX is located on the left side of the control panel and it
- displays the color and size of the next available gear.
-
- LIVES located to the right of the Next Gear Box, displays the number of lives
- you have left. If you cannot finish the level before the temperature reaches
- its maximum, you lose a life and must start from the beginning of that level.
-
- POINTS located at the right side of the control panel, and displays the total
- number of points you have scored. You gain an extra life for every 50,000
- points scored.
-
- COINS located below the Points, this keeps track of the number of bonus coins
- you have earned so far in that level. (See Bonus Section.)
-
- POINTS and COINS are awarded when you complete each Play Area in the level
- you're playing. If you fail to complete the level you will lose all of
- your coins.
-
- OBJECT ICONS are located in the center of the Control Panel. These represent
- the objects that you can use during the game. The numbers below certain
- icons indicate the number of items available. To access the icons press the
- space bar or move the white transparent cursor to the bottom of the screen
- until it disappears (out of play). To select an icon move the joystick left
- or right; to activate the icon, press the space bar or move the joystick up.
-
- Once selected a transparent cursor representing the icon will appear.
- To use, move the cursor to the desired position and press the fire button.
- The icons represent:
-
- GEAR (Gear Cursor) represents the size of the gear that you are currently
- trying to place. Press the fire button to place the gear. This gear will
- remain white if it cannot be linked with any other gear. The gear changes
- to a new color if it can be linked. The program defaults to this icon each
- time a new level is started.
-
- GUN-SIGHT (Cross-Hairs Cursor) allows you to shoot at the Poffins and knock
- them off the Play Area. Position the "cross-hairs" on the offending Poffin
- and press the fire button.
-
- BOMB (Bomb Cursor) allows you to eliminate gears that have been placed in
- the wrong position or to free up seized gears. Place the bomb over the
- unwanted gear and press the fire button.
-
- OIL CAN (Drop Cursor) allows you to oil those gears rusted by the Brown
- Poffin. Position the oil drop on the rusted gear and press the fire button.
-
- THE GEARS
- ---------
- The gears come in three sizes (small, medium, and large) and they come in
- four different colors (Blue, Green, etc.). There are also gears that only
- turn in on direction, (clockwise or counter clockwise).
-
- GEAR COLORS / POINT VALUES:
- ---------------------------
- Light Blue: (normal) 50 Points
- Green: (bonus) 200 Points
- Yellow: (bonus) 300 Points
- Violet: (bonus) 500 Points
- One Way: ??? Points
-
- PLACING THE GEARS
- -----------------
- When placing the gears you must remember that there is a limited number of
- ways that the gears can be linked together. Each gear must interlink with
- the adjoining gear.
-
- To finish a Play Area, all red gears must be turning. After completing the
- Play Area points will be awarded for each turning gear. You will lose twice
- the point value for every gear that is not turning. If the level has not been
- completed the next Play Area is displayed. Once you have completed the level
- you may advance to the Bonus Round.
-
- BONUS ROUND
- -----------
- During the game, if any two of the bonus gears are linked together you will
- receive a coin which allows you to take part in the Bonus Round. The Bonus
- Round contains a slot-machine. The bonus coins allow you to play the slot-
- machine to gain useful objects (bombs and etc.) to extra points to use
- during regular game play. Press the FIRE button to spin the wheels. Once
- spinning press the FIRE button three times to try to "lock-in" a winning
- combination. The winning combinations and awards are shown to the right
- of the slot-machine.
-
-
- SKID ROW - SKID ROW - SKID ROW - SKID ROW - SKID ROW - SKID ROW - SKID ROW
- -------[ WHeRe THe WaReZ CoMe FRoM: ]-------
-
-
-
-
- Level codes for gear works!
- 1.Level = 0000
- 2.Level = 3518
- 3.Level = 6382
- 4.Level = 8427
- 5.Level = 2385
- 6.Level = 5924
- 7.Level = 1267
- 8.Level = 7208
- 9.Level = 6532
- 10.Level = 5012
- 11.Level = 6511
- 12.Level = 8562
-
- Codes hacked by Ltd./Backlash
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