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- SKID ROW ..GIVE YOU THE DOX TOO - FOOTBALL MASTERS EDITOR DISK -
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- INTRODUCTION;-
-
- THIS EDITOR HAS 2 FUNCTIONS,FIRSTLY,IT PROVIDES YOU WITH MORE CONTROL OVER HOW
- THE COMPUTER SETS UP NEW DATA IN THE GAME AND SECONDLY IT WILL ALLOW YOU TO
- ALTER MANY FEATURES OF MOST STATISTICS IN THE GAMES YOU SAVE AND THE WAY THE
- COMPUTER CREATES NEW GAMES. IT IS VITAL YOU FULLY READ THESE INSTRUCTIONS AS
- SOME ITEMS HAVE VERY IMPORTANT NOTES ABOUT THE EFFECTS OF CERTAIN CHANGES.
- IGNOREING SUCH CHANGES WILL CAUSE LONG TERM PROBLEMS.
-
- YOU CAN EXPERIMENT MUCH MORE QUICKLY WITH THIS EDITOR OR CHEAT LIKE HELL IF YOU
- MUST. THE POTENETIAL FOR EXPERIMENTING IS FANTASTIC YOU CAN TRY PLAYING WITH A
- TEAM FULL OF PLAYERS WITH THE SAME SPECIAL ABILITY. BY DOING THIS YOU SHOULD
- HOPEFULLY DISCOVER MORE QUICKLY THE VARIED EFFECTS THEY AND OTHER PLAYER
- STATISTICS HAVE IN THE GAME.
-
- FILE.
- -----
- LOAD ; WILL LOAD A SAVED DATA FILE FROM A DISK.
-
- SAVE ; WILL INITIATE THE SAVE PROCEDURE. UNFORTUNATELY, THIS IS NOT AS STRAIGHT
- FORWARD AS IN THE MAIN GAME. BEFORE SAVING INITIAL OR LOADED DATA THE COMPUTER
- WILL CHECK THAT THE TEAM STRUCTURES ARE ACCEPTABLE TO THE FORMAT DEMANDED BY
- THE MAIN PROGRAM. IF SOMETHING UNEXPECTED IS ALLOWED TO SLIP THROUGH THE THE
- MAIN PROGRAM WILL CRASH OR LOCK UP. THEREFORE, BEFORE A SAVE IS ATTEMPTED 3
- CHECKS ARE MADE ON ALL TEAMS. NOTE; THAT THESE 3 CHECKS WILL IGNORE MANAGED
- TEAMS WHEN YOU HAVE LOADED YOUR OWN DATA FILES.
-
- THE 1ST CHECK IS TO MAKE SURE THAT EVERY TEAM HAS 20 PLAYERS. 2ND THAT ALL
- TEAMS HAVE 11 PLAYERS SELECTED AND 3RD THAT A GOALKEEPER IS INCLUDED IN THE
- TEAM. IF ANY OF THE 3 CRITERIA ARE NOT MET BY ALL RELEVANT TEAMS A WARNING WILL
- APPEAR. THE COMPUTER WILL ASK YOU IF YOU WANT TO CORRECT THESE ERRORS,IF YOU
- ANSWER NO THEN THE SAVE WILL BE ABORTED AND YOU MUST MAKE THE ALTERATIONS
- YOURSELF. TO SEE WHERE ANY PROBLEMS EXIST USE THE `SHOW GAPS`,YOU WILL FIND IT
- IN THE PLAYER MENU.
-
- IF YOU ALLOW THE COMPUTER TO MAKE THE ALTERATIONS THEN A TOTALLY RANDOM PLAYER
- WILL FILL ANY GAPS. IF A GOALKEEPER IS MISSING THE COMPUTER WILL FIND THE FIRST
- PLAYER WHO IS SET TO `TEAM` ON STATUS AND SET THEIR POSITION TO A `GOALKEEPER`.
- IF THERE ARE LESS THAN 11 PLAYERS THEN THE COMPUTER WILL RANDOMLY SELECT ANY
- PLAYER SET AS A RESERVE TO `TEAM`. THEREFORE, SOME DISTORTION TO THINGS YOU
- HAVE CHANGED MAY OCCUR IN TEAMS.
-
- PLEASE NOTE; THAT THE PROGRAM IS LIKELY TO SLOW DOWN IF YOU REMOVE FORWARDS
- FROM `TEAM` STATUS IN ANY SQUAD.THIS IS BECAUSE THE GOALSCORER ROUTINE GIVES
- PREFERENCE TO THESE TYPES OF PLAYERS AND IF NONE ARE AVAILABLE THE ROUTINE TO
- DECIDE WHO SCORED A GOAL WILL TAKE A LITTLE LONGER.FURTHERMORE NOTE THAT THE 11
- PLAYERS YOU INITIALLY SELECT TO HAVE A STATUS OF `TEAM` WILL ALWAYS APPEAR IN A
- MANAGERS SQUAD CREATED WITH `NEWGAME`.
-
- IF YOU MAKE ANY PLAYERS IN THE INITIAL DATA AS SUBSTITUES THEY WILL ALSO APPEAR
- IN ANY NEWGAME SELECTED BY A MANAGER. THE SIDE EFFECT OF MAKING PLAYERS
- SUBSTITUES IS THAT YOU ARE MORE LIKELY TO GET MORE THAN 16 PLAYERS IN YOUR NEW
- TEAM.
-
- AFTER CHECKING THE TEAM STRUCTURES THE COMPUTER WILL THEN SEE IF ANY SURNAMES
- HAVE BEEN ADDED TO THE LIST CURRENTLY IN ITS MEMORY. IF THERE HAS BEEN ANY
- ADDITIONS THEN SERIOUS CHANGES ARE NECESSARY TO ALL SAVED FILES. THE COMPUTER
- WILL FIRST RE-SORT THE SURNAMES AND CREATE NEW PLAYER PREFERENCES,IT WILL THEN
- SAVE THE CURRENT LOADED FILE. THEN YOU WILL HAVE TO LOAD ALL OTHER RELEVANT
- DATA FILES TO BE AMENDED. A DIFFERENT PROCEDURE EXISTS FOR DIFFERENT MACHINES
- AND DIFFERENT SET UPS,SO PLEASE REFER TO THE RELEVANT SECTION BELOW.
-
- AMIGA WITH 2 DISK DRIVES OR HARD DISK.
- --------------------------------------
- BEFORE YOU SAVE MAKE SURE THAT THE CORRECT OPTION IS SET UP TO YOUR SYSTEM AND
- THAT IF YOU HAVE 2 DRIVES,THE DATA DISK IS INSERTED IN DF1; IF THIS IS ALL SET
- UP CORRECTLY THEN ALL YOUR FILES WILL BE AUTOMATICALLY LOADED AND AMENDED.
-
- AMIGA SINGLE DRIVE.
- -------------------
- AS YOU ARE ONLY ALLOWED TO SAVE 1 FILE TO YOUR PROGRAM DISK ALL FILES ARE
- UPDATED AUTOMATICALLY.
-
- ALL FORMATS.
- ------------
- THE INITIAL DATA FILE WILL AUTOMATICALLY BE LOADED, CONVERTED AND SAVED AFTER
- YOU HAVE COMPLETED ALL THE OTHER FILES. THEN THE FILENAME YOU ORIGINALLLY
- WORKED ON WILL BE RE-LOADED FOR ANY FURTHER CHANGES.
-
- IF ANYTHING GOES WRONG AND THE PROGRAM CRASHES WHILE THIS PROCESS IS IN
- OPERATION IT IS VITAL THAT YOU HAVE A BACK UP DISK TO GO BACK TO. ALL
- PRECAUTIONS HAVE BEEN WRITTEN INTO THE PROGAM TO AVOID SUCH PROBLEMS BUT WE
- ASUME YOU FOLLOW ANY ON SCREEN PROMPTS GIVEN BY THE COMPUTER.
-
- FINALLY,NOTE THAT THERE IS A LIMIT OF 1500 SURNAMES FOR THE PROGRAM, INITIALLY
- IN 1991/2 THE DATA SUPPLIED WITH THE GAME HAD 1255 SURNAMES SO YOU HAVE 245
- SPARE. IF YOU EVER REACH THAT LIMIT YOU WILL NOT BE ALLOWED TO ENTER ANY MORE
- NEW SURNAMES. IF THIS DOES HAPPEN AND YOU WANT A FILE WITH A BIGGER SPACE DROP
- THE COMPANY A LINE.
-
- AFTER ALL THE PLAYER CHECKS THE COMPUTER THEN LOOKS AT THE EUROPEAN TEAM NAME
- FILE. IF ANY CHANGES HAVE OCCURED THAN ALL NECESSARY ALTERATIONS WILL BE SAVED
- TO THE PROGRAM DISK. ONCE ALL THAT HAS BEEN DONE THE DATA FILE YOU HAVE
- CURRENTLY LOADED WILL BE SAVED WITH ANY NEW FORMATS REQUIRED.
-
- GET INIT
- --------
- AS YOU CAN IMAGINE THE MAIN PROGRAM IS VERY COMPLEX PROGRAM AND THIS EDITOR
- EVEN MORE SO. WHEN YOU SELECT `GET INIT` THE PROGRAM WILL KNOW YOU INTEND TO
- EDIT THE DATA THAT IS USED BY `NEW GAME` TO SET UP ALL THE NEW GAMES.
-
- ie. YOU SWAP HALIFAX FROM DIVISION 4 WITH `ARESNAL` FROM DIVISION 1 FROM THAT
- MOMENT ON(AFTER YOU`VE SAVED OF COURSE)WHENEVER A NEW GAME IS SELECTED
- `ARSENAL` WILL BE A 4TH DIVISION CLUB AND `HALIFAX` A FIRT DIVISION CLUB.
- YOU CAN ALSO MAKE THE COMPUTER THINK THAT `HALIFAX` WON THE F.A CUP AND THEY
- QUALIFY FOR THE `CUP WINNERES CUP` EACH TIME A NEW GAME IS CREATED. THE SAME
- APPLIES TO THE POLAYERS DETAILS THAT ARE SET UP IN EACH OF THE `94`
- PROFESSIONAL LEAGUE TEAMS. IF YOU WANT TO TRANSFER/OR EDIT THE COMPLETE ENGLAND
- SQUAD INTO `WEST-HAM` YOU CAN DO THAT.
-
- YOU WILL NOTICE THAT WHEN YOU EDIT `INITIAL DATA` YOU WILL BE RESTRICTED FROM
- ENTERING VARIOUS EDITING FEATURES. THIS IS BECAUSE THEY HAVE NO USE WITH
- INITIAL DATA. eg NO MANAGERS ARE SET UP WHEN THE INITIAL DATA IS LOADED SO
- THERE IS NO POINT ALLOWING YOU TO TRY AND FIDDLE WITH SOMETHING WHICH DOES NOT
- EXIST.
- WHEN EDITING A SAVED GAME YOU WILL NOT BE ABLE TO DO CERTAIN THINGS LIKE
- CHANGING THE WINNERS OF CUP COMPETITIONS. ONCE A NEW GAME HAS BEGUN THIS IS
- DICTATED BY THE STANDING AT THE END OF THE PREVIOUS SEASON.
-
- LATER WE WILL REFER TO `LOADED` AND `INITIAL` DATA FILES. I AM SURE THAT IT IS
- NOW CLEAR WHAT THE DIFFERENCE IS. IF YOU DID NOT READ THE `GET INIT` SECTION
- THEN PLEASE DO SO BEFORE PROGRESSING WITH THIS MANUAL.
-
- TABLES.
- -------
- IDENTICAL TO THE GAME - FOOTBALL MASTERS -
- (WHICH BY THE WAY I`M TYPING IN NEXT--SCOOTER)
-
- TEAMS.
- ------
- THIS ALLOWS YOU TO SELECT 2 TEAMS TO SWAP POSITIONS. IT IS MAINLY THERE FOR
- WHEN THE NEXT SEASON ENDS AND VARIOUS TEAMS ARE RELEGATED AND PROMOTED. BUT IF
- YOU WISH TO PLAY WITH A TEAM OUT OF IT`S NORMAL DIVISION THEN THIS IS WHERE YOU
- CAN SET IT UP.
-
- WHEN YOU ENTER THE SCREEN YOU ARE PRESENTED WITH THE STANDARD TEAM SELECTION
- MENU MENU USED TO SELECT A TEAM WHEN STARTING A NEW GAME. A MESSAGE AT THE TOP
- OF THE SCREEN WILL ALWAYS REMIND YOU WHAT STAGE YOU ARE AT ie `PLEASE PICK THE
- 1ST TEAM TO SWAP` ect...
-
- IF YOU SWAP A NON-LEAGUE TEAM WITH A LEAGUE TEAM THEN THE PLAYERS NAMES AND
- DETAILS OF THE LEAGUE TEAM WILL REMAIN BECAUSE NO RECORDS ARE KEPT OF
- NON-LEAGUE TEAMS. AFTER EACH SWAP YOU WILL BE ASKED IF YOU WISH TO DO ANOTHER,
- ANSWERING `NO` WILL EXIT. YOU WILL NOTICE THAT DIVISIONS 1 AND 2 ARE SORTED
- ACCORDING TO THERE FINAL PLACES FROM THE PREVIOUS SEASON. THIS IS IMPORTANT
- BECAUSE, `EUROPEAN``UEFA` AND `ZDS` CUP USE THE FINISHING ORDER TO DECIDE
- QUALIFICATION TO THOSE COMPETITIONS. DIV 3 AND 4 ARE SORTED ALPHABETICALLY
- PURELY FOR EASY REFERENCE,THE ORDER IS UNIMPORTANT.
-
- EUROEDIT.
- ---------
- IN THIS GAME EACH COUNTRY HAS 8 TEAMS REPRESENTING THE BEST OF THAT LEAGUE.WITH
- EVERY NEW SEASON THE COMPUTER WILL RANDOMLY SELECT ONE CLUB TO REPRESENT EACH
- COUNTRY IN THE EUROPEAN AND CUP WINNERS CUP. 2 ARE THE SELECTED FOR THE `UEFA`
- CUP. IF IN A COUPLE OF YEARS NAPOLI ARE A NOTHING TEAM THEN THEY COULD BE
- REPLACED BY GAZZA`S LAZIO OR `PLATTS` BARI. THE ORDER THEY ARE SHOWN IS NOT
- IMPORTANT.
-
- YOU WILL NOTICE THAT THE COUNTRIES SELECT,A BIT LIKE TEAM SELECT,IS IN A FUNNY
- ORDER. THE COUNTRIES ON THE LEFT SIDE OF THE SCREEN ARE THOSE I CONSIDER TO BE
- THE BEST HALF AND ON THE RIGHT THE POOR COUNTRIES. MATCHES AGAINST THE TEAMS
- FROM THE COUNTRIES ON THE RIGHT SHOULD BE EASIER.
-
- ONCE YOU PICK A COUNTRY YOU WILL SEE THE TEAMS THAT WE HAVE INCLUDED IN THE
- GAME,TO ALTER ANY OF THEM JUST CLICK WITH THE LEFT MOUSE BUTTON OVER THE
- RELEVANT BOX AND YOU CAN TYPE THE NEW TEAMS NAME. IF YOU ATTEMPT TO LEAVE IUT
- BLANK THE OLD TEAM NAME WILL BE RE-INSTATED. DO MAKE SURE YOU TYPE ALL NEW TEAM
- NAMES IN `UPPER AND LOWER CASE`.
-
- CUPWINS.
- --------
- HERE WE CAN ENTER LAST SEASONS CUP WINNERS, AS THE WINNERS OF THE `EUROPEAN
- CUP` AUTOMATICALLY QUALIFY FOR THAT CUP COMPETITION AGAIN YOU MUST CHANGE IT
- HERE,ALSO THE ENGLISH `FA` CUP WINNERS ARE REQUIRED SO THE COMPUTER KNOWS WHICH
- ENGLISH CLUB TO ENTER IN THE CUP WINNERS CUP. THE RUNNERS UP DETAILS TOGETHER
- WITH THE `LEAGUE` CUP DETAILS ARE THERE JUST IN CASE AN UNUSUAL SEQUENCE OCCURS
- AND ABOUT 12 UK CLUBS QUALIFY FOR EUROPE BY WINNING ALL LAST SEASONS CUPS
- COMBINED WITH VARIOUS UNLIKELY LEAGUE POSITIONS, FOR A LAUGH, YOU CAN CHANGE IT
- SO THAT THIS HAPPENS OR A 4TH DIVISION CLUB QUALIFIES FOR EUROPEAN CUP ect BY
- MAKING THEM LAST SEASONS WINNERS OF THAT CUP.
-
- ALL THE CLUBS APPEAR IN ALPHABETIC ORDER FOR YOUR CONVENIENCE. YOU CAN ENTER
- NON-ENGLISH TEAMS AS WINNING THE `FA` CUP ECT. IF YOU SO DESIRE. NO CHECKS ARE
- MADE BY THE PROGRAM FOR THIS TYPE OF ERROR.
-
- TO CHANGE THE TEAM ENTERED FOR EACH CUP JUST CLICK ON THE FIRST BOX NEXT TO THE
- CUP NAME TO JUMP BACK 10 RECORDS, THE 2ND BOX GOES BACK ONE RECORD AND THE
- THIRS FORWARD ONE RECORD AND FINALLY THE FOURTH GOES FORWARD TEN RECORDS.
- CLICKING RIGHT,AS EVER, EXITS THE SCREEN.
-
- PLAYERS.
- --------
- WHEN YOU EDIT A TEAM YOU SHOULD ALWAYS TRY TO EXIT WITH A COMPLETE SQUAD OF 11
- PLAYERS AND ITS PREFERENTIAL TO LEAVE A FORMATION OF `TEAM` STATUS PLAYERS
- WHICH WOULD NORMALLY BE PLAYED. SUBSTITUTES SHOULD NOT BE SELECTED BUT IT IS
- NOT IMPORTANT. WHEN EDITING THE `INTITIAL` DATA WHATEVER PLAYERS YOU SELECT TO
- PLAY WILL ALWAYS APPEAR IN A BRAND NEW TEAM IN A NEW GAME. WHEN THE COMPUTER
- SETS UP A NEW GAME IT RANDOMLY REMOVES UP TO 4 PLAYERS WHO ARE SET AS `RESERVE`
- IN STATUS FROM EACH TEAM SELECTED BY A MANAGER.
-
- YOU SHOULD NEVER LEAVE A TEAM WITHOUT A GOALKEEPER AND ALWAYS REPLACE ANYONE
- YOU DELETE. IF YOU FAIL TO DO ANY OF THESE THINGS WHEN YOU TRY TO SAVE THE DATA
- IT WILL WARN YOU THAT `GAPS` HAVE BEEN FOUND AND ASK IF YOU WANT THE COMPUTER
- TO AUTOMATICALLY CORRECT IT. ANSWERING YES WILL MEAN THAT SOME PLAYERS THAT YOU
- ENTER MAY CHANGE POSITION AND ANY GAPS WILL BE FILLED BY RANDOM PLAYERS. MORE
- DETAILS ON THIS CAN BE FOUND IN THE `SAVE` EXPLANATION UNDER THE `FILE MENU`.
- WHEN EDITING URNAMES YOU SHOULD NTER THEM IN UPPER AND LOWER CASE OTHER WISE
- THE SORT WILL NOT BE AS ACCURATE AS IT SHOULD BE.
- (ie - Scooter..capital S..lowercase cooter)
-
- EDIT.
- -----
- IF YOU SIMPLY WISH TO EDIT ANY OF THE PLAYER DETAILS YOU CAN DO IT HERE.IT USES
- A SIMILAR SYSTEM TO THE `SELECT` MENU AS YOU SEE FROM THE DIAGRAM BELOW.
-
- EDIT TEAM
- ---------
-
- HIGHLIGHTING A PLAYERS NAME WILL BRING INTO DISPLAY THE PLAYERS ATTRIBUTES..
-
- ie.. E.THORSTVEDT..
- POSITION GOALKEEPER
- HEIGHT 6.3
- AGE 36
- GAMES 50/464 (CHANGE CAREER RECORD BY 10,-1,+10 RESPECTIVELY,THE SAME SYSTEM
- APPLIES TO CAREER GOALS AND WAGES)ect...
- YOU CAN THEN ALTER ANY AOR ALL OF THE PLAYERS ATTRIBUTES IN THIS WAY...
-
- CHANING ANY OF THE REMAINING PLAYERS STATISTICS IS VERY SIMPLE. AS YOU WILL SEE
- THE RIGHT MOST PART OF THE SCREEN WHERE ALL THE VALUES ARE SHOWN HAVE 3 EXTRA
- VERTICAL BARS RUNNING DOWN FROM TOP TO BOTTOM. THIS SPLITS THE SCREEN INTO 4
- SECTIONS. IN MOST CASES CLICKING THE LEFT MOST HALF OF THESE BARS NEXT TO THE
- ATTRIBUTE WILL CHANGE IT IN THE DOWNWARD DIRECTION. THE RIGHT WILL INCREASE
- SUCH VALUES. WHERE TEXT IS SHOWN AND NO FIGURES ARE SHOWN THE RANGE OF TITLES
- WILL BE DISPLAYED THROUGH THERE ENTIREITY AND WRAP AROUND TO THE BEGINNING WHEN
- A COMPLETE CIRCUIT HAS BEEN MADE.
-
- CLICKING NEXT TO `OTHER` WHEN A TRAINEE IS POSSIBLE WILL MAKE THAT PLAYER A
- TRAINEE OR REMOVE THAT ATTRIBUTE.
-
- IN MOST CASES YOU CAN NOT DIRECTLY CHANGE THE VALUE,THIS IS DETERMINED,THIS IS
- DETERMINED MAINLY BY VARIOUS SKILL VALUES AND AGE,HOWEVER, IF YOU BOUGHT A
- PLAYER FROM A LOWER DIVISION OR GOT THEM ON A FREE TRANSFER CLICKING HERE WILL
- INCREASE THEIR VALUE IF A PARTICULAR FLAG IS SET.
-
- WITH `INITIAL` DATA IT IS ONLY NECESSARY THAT THE `CONTROL` OR `COURAGE` SKILL
- IS SET TO ANY NUMBER ABOCE `0`. SO ALL THE PLAYER SKILLS WILL BE SHOWN AS
- 1,0,0,0,0,,0 RESPECTIVELY. CHANGING THE OTHER SKILLS WILL NOT MAKE ANY
- DIFFERENCE WHATSOEVER BECAUSE WHEN A NEW GAME IS CREATED ALL SKILL VALUES ARE
- RANDOMLY DECIDED AND OVER WRITTEN. SAME GOES FOR THE SPECIAL ABILITY,WAGES,IN
- FACT ANYTHING DISPLAYED BELOW THE SKILL FACTORS `EXCEPT` THE STATUS.
-
- DO NOT TRY TO ENTER HUGE FIGURES ON CAREER GOALS OR GAMES RECORDS OR THE NUMBER
- OF GAMES/GOALS SCORED. WE HAVE ALLOWED FOR THESE VALUES TO GOTO 2047,1023
- RESPECTIVELY. IN A NORMAL GAME THESE VALUES SHOULD NEVER GET ANYWHERE NEAR
- THESE LIMITS. IF YOU MAKE THEM TO HIGH FOR A YOUNG PLAYER IT WILL INCREASE THE
- LIKELIHOOD THAT CORRUPTION WILL APPEAR LATER IN THE GAME.
-
- IF YOU EVER CLICK ON THE SURNAME OR INITIAL EDIT FEATURE BY MISTAKE(LIKE I DID
- MANY TIMES) MAKE SURE THE UNDERLINES ARE CLEAR(BEST WAY TO DO WITH IS PRESS
- `ESCAPE`) AND THEN HIT RETRUN. THE SURNAME THAT WAS INITIALLY THERE WILL
- -RE-APPEAR AS LONG AS NOTHING NEW WAS ENTERED.
-
- TRANSFER.
- ---------
- IF YOU WISH TO MOVE A PLAYER FROM ONE CLUB TO ANOTHER THEN YOU CAN DO IT HERE,
- YOU MUST FIRST MAKE SURE THAT THE CLUB YOU ARE MOVING A PLAYER TO HAS A SPARE
- SLOT. ie ONLY HAS 19 PLAYERS BECAUSE IF IT DOESNT THE TRANSFER WILL NOT
- PROCEED,YOU WILL BE WARNED THAT THE TRANSFER WAS ABORTED.
-
- DELETE.
- -------
- TO DELETE A PLAYER USE THIS ITEM. ONCE DELETED. A PLAYER CAN NOT BE RECOVERED.
-
- REPLACE.
- --------
- THIS IS A BIT LIKE `DELETE` AS YOU CAN COMPLETELY OVER-WRITE ANOTHER PLAYER OR
- A BLANK SLOT WITH NEW PLAYERS DETAILS. WHEN USING `INITIAL` DATA THE PROGRAM
- WILL ONLY REQUEST ITEMS UP TO CAREER GOALS. WITH `LOADED` DATA YOU WILL BW
- ASKED TO IMPUT WILL FINISH AT THE END OF ALL SKILL LEVELS.
-
- AGE ALL.
- --------
- FOR USE AT THE END OF THE SEASON TO INCREASE ALL PLAYERS BY 1. IF A PLAYER GOES
- TO 44 IT WILL WRAP AROUND TO THE AGE OF 17 AND THE CAREER RECORDS ARE SET TO
- ZERO.
-
- SHOW GAPS.
- ----------
- THIS ITEM WILL DO A COMPLTETE SEARCH FOR ERRORS IN THE PLAYERS STATISTICS AND
- REPORT WHAT TEAMS HAVE AN ERROR AND WHAT SORT OF PROBLEM EXISTS.eg `GILLINGHAM`
- HAS A `GOALKEEPER ERROR` OR HALIFAX HAS MORE THAN 11 PLAYERS SELECTED. ect IF
- ANYTHING APPEARS HERE WHEN YOU HAVE LOADED DATA THEN YOU WILL NOT BE ALLOWED TO
- SAVE THE CURRENT GAME WITHOUT MAKING THOSE CHANGES.WITH INITIAL DATA ADDITIONAL
- CHECKS ARE MADE AND IT WILL REPORT ANY ADVISEABLE CHANGES YOU SHOULD MAKE IN
- THE SET UP OF THAT TEA FOR A SMOOTH RUNNING GAME.
-
- LEVEL.
- ------
- IT IS POSSIBLE TO CHANGE A DIFFICULTY LEVEL OF ANY GAME YOU SAVE.HOWEVER,THE
- EFFECT OF DECREASING THE `LEVEL` WILL NOT TAKE FULL EFFECT FOR ABOUT 20
- SEASONS.
-
- THE REASON FOR THIS IS THAT THELEVELS OF DIFFICULTY EFFECT OTHER NON-MANAGED
- TEAMS. WHEN YOU SELECT `EASY` THE COMPUTER DOES NOT CHECK ANY OF THESE TEAMS
- FOR IMPROVEMENTS. THE TEAM PLAYERS ARE SELECTED ARE FAIRLY STATIC AND NO EFFORT
- IS MADE TO MAKE THE COMPUTER CONTROLLED TEAMS BETTER THAN WHAT THE RANDOM
- FIGURES CREATED.
-
- ON THE HARD LEVEL ALL COMPUTERS ARE CONSTANTLY OPTIMISED WHEN ANY CHANGE OCCURS
- TO THE SQUAD THE BEST POSSIBLE COMBINATION IS SELECTED BY THE COMPUTER ON
- `MEDIUM` 1 IN 3 TEAMS ARE OPTIMISED THIS WAY. ON THESE HIGHER 2 LEVELS THERE
- ARE OTHER SIDE EFFECTS THAT EFFECT THE QUALITY OF PLAYERS OFFERED ON FREE
- TRANSFERS AND LOANS. THE SPEED AT WHICH MANAGER LEVELS ARE CORRECTED IS ALSO
- INCREASED.
-
- OPTIONS.
- --------
- THE SAME AS FOOTBALL MASTERS.WITH `INITIAL` DATA WHATEVER YOU SET THE OPTIONS
- TO ARE THOSE THAT WILL DEFAULT IN ANY NEW GAME CREATED AND WHEN THE COMPUTER
- INITIAL PRESENTS ITSELF WHEN EVERYTHING IS LOADED. HANDY IF YOU FIND IT
- FRUSTATING TO SET 2ND DRIVE OR HARD DISK ON AN AMIGA WHEN A NEW GAME IS CREATED
- OR WHEN YOU FIRST LOAD THE PROGRAM. THE SAME APPLIES TO ANY OF THE DEFAULTS
- THAT WE HAVE SET ON THE ORIGINAL PROGRAM DISK WHICH DO NOT SUIT YOU.
-
- YOU CAN ALSO ACCESS A COUPLE OF PRINTER OPTIONS BUT ON AMIGA DOING SO MAY
- REQUEST THE INSERTION OF THE MAIN DISK EDITOR.
-
- MANAGERS.
- ---------
- ADD - HERE YOU CAN ADD A NEW MANAGER TO A SAVED GAME. IT FOLLOWS THE NORMAL
- PROCEDURE FOR ADDING A NEW MANAGER AS IN A NEW GAME ROUTINE.
-
- INFO - THIS SHOWS YOU ALL THE MANAGER DETAILS AND YOU CAN CHANGE THE MONEY AND
- LEVEL AND NUMBER OF CONSECUTIVE WINS OR LOSSES BY A MANGER BY CLICKING ON THE
- RELEVANT BOXES NEXT TO THE HEADINGS.
- LEVEL AND CONSECUTIVE WINS,LOSES WILL GO UP AND DOWN BY 1 AND THE MONEY WILL GO
- UP OR DOWN BY 100,000. CLICK THE LEFT SIDE TO REDUCE THE FIGURES AND CONVERSLY
- WITH THE RIGHT.
-
- NEW TEAM - IF A MANAGER IN THE GAME WISHES TO MANAGE A DIFFERENT TEAM THEN YOU
- CAN SELECT ONE FROM HERE.
-
- REMOVE - IF YOU WISH TO REMOVE A MANAGER FROM A GAME THEN THIS WILL DO IT FOR
- YOU. ALL DATA IS LOST AS SOON AS YOU DO THIS TO A MANAGER SO DO MAKE SURE YOU
- DELETE THE CORRECT MANAGER. WHEN YOU REMOVE A MANAGER THE COLOURS REPRESENTING
- THE REMAINING MANAGERS MAY CHANGE.
-
- AND THATS YER LOT...TYPED BY SCOOTER...ONCE MORE FOR SKID---ROW---No 1
-
-
- ---------------------------------------------------------------------------
- THIS FILE WAS D/L FROM THE SKID ROW EHQ - THE JAM - NODE 1:49(0)201-626-047
-
- SYSOP'S : SELIM AND RUDI - NODE 2:49(0)201-622-897
- ---------------------------------------------------------------------------
- (( < /\ | )) The 7th Church of the Apocalyptic Lawnmower (( < /\ | ))
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