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- %% FULL ENGLISH DOCS TO FIRE AND ICE,THE DARING ADVENTURES OF CARL COYOTE %%
- %% %%
- %% RELEASE DATE : 03.06.1992 TYPED IN BY : CRITICAL MASS %%
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-
-
-
- Loading :
- ---------
-
- Swith off your Amiga and remove any cartridges.Insert the Fire and Ice
- programm disk into drive DF0: and swith on.(A1000 owners should insert
- their Kickstart disk as normal first)
- When prompted ,insert the Fire and Ice data disk into drive df0: and
- press the space-bar or fire.No more disk swapping will be required.
- Ensure that the write protect hole on the data disk is open if you do not
- wish to save your high scores to disk ,and closed if you do.
-
- Controls:
- ---------
-
- Control of Cool Coyote is by joystick,keyboard or joypad ,selectable
- from the options screen see below.
-
- Joystick
- ---------
-
- Plug your joystick into port 2.
-
- JUMP JUMP HIGHER
-
- | |
- | |
- \ | / \ | /
- \|/ \|/
- WALK ---------X-------- WALK VEER ----------X---------- VEER
- /|\ /|\
- / | \ / | \
- | |
- | |
-
- DUCK FALL QUICKER
-
- ON THE GROUND IN THE AIR
-
- Jab fire to launch a small ice pellet.Duck and hold fire down to launch a
- snow bomb,up to seven can be carried at once .Whilst not duckin ,hold
- fire down to launch the current special weapon,if you have one.
-
-
- Keyboard
- ---------
-
- May keys may be used offering a wide choice of setups for left and
- right handed players.
-
- up up up up
- Q W e r t y u i O P
-
- down down down down
- A S d f g h j k L ;
-
- left left right right left left right right
- Z X C V b n M , . /
-
- The cursor arrow keys are also available.
-
- The crtl (control) , alt (alternate) , and both shift keys are used as fire
- buttons.
-
- Joypad
- -------
-
- Joypad controls are as joystick ecept that the up function is moved to a
- second button .This will vary , depending on the joypad actually used. A
- joypad may be used be used in the joystick mode if required.
-
- Player Options
- ---------------
-
- Press any function key during the the titles sequence or demo game to bring
- up the options screen .The following options available:
-
- F1 - select joystick ,keyboard or joypad control ,
- F2 - small maps display on or off,
- F3 - Select full competiton mode i.e. play all worlds in sequence ,or
- 1st to 4th world trainer mode ,where you can practise on one world
- only with 9 lives.
- F4 - In-game music on or off.
-
- Note that your high scroe entries may be saved to the data disk if the
- write protext hole is closed ,along with your selections on F1 , F2 and F4
- So if you intend to alway play with a joypad ,you need only to selct this
- mode once,then get a high score ,and save this to disk.Next time you
- load the game it will remember your selections.
- Other information presented on this screen pertains to you individual
- machine. On the Amiga , additional chip RAM will be used for a third
- screen to allow somoother game flow.On the Amiga additional RAM of any
- type will allow the game to set up a RAM disk so that worlds
- need only be loaded from floppy disk once.At least 1M of EXTRA
- contignous RAM is needed to cache all seven world plus the titels.
-
- Passkeys
- ---------
-
- At some point in the game you wil lbe asked to match a key on the screen
- with one of the keys on your special security sheet.Find the key on
- the grid at the location speciffied on the screen .Move the arrow from piece
- tp piece , pressing the fire to hide or show each part in turn.When you
- have matched the key exactly ,point to OK and press fire.If you get it wrong
- you will be asked again,to a total of three attempts.
-
- The Story So Far
- -----------------
-
- Suten quietly congratulated himself . This was the perfect place to hide.
- Already worshipped by the indigenous Human population,he could
- remain here undisturbed.He needed to rest from some time ,it had been a
- long journey,over 12 light year across the coldness of space.Here he
- could absorb energy from the heat of the midday sun,and it was verry hot
- here.He began to make plans for his takeover of this small planet ,all he
- needed now was time to replenish his energy.He laughed out loud as he
- recalled the moent of his escape from his prison of two thousand years
- It had actually been verry easy ,he thought.The guards had become slow
- and lethargic,they had made mistakes.He knew they would ,after all,he
- had time to wait ,nothing but time.
- Glemm had picked up the trail at last.It had take a while,but he knew
- that somewhere there would be evidence of the vast expense of magical
- energy required to transport his old enemy away from this place .How
- could they have let him escape ,he wondered `He called upon the
- elemental forces to begin the chase .He would have to be careful ,Suten
- was dangerous.He would have no qualms about starting a full-scale
- elemental battle wherever he was,and at any cost to his surroundings
- Glemm remembered how ab entire solar system had been destroyd prior
- to Suten`s capture.That was why he had been incarcerated for the
- remainder of his existence.
- The trail led to a small blue-green planet ,the third of nine orbiting a
- yellow star.Suten was bound to be somewhere in the hotter regions.Fire
- had always been his favourite elemental force.It was more desturctive
- than the others.This was not goin to be easy .Direct confrontation would
- be disastrous for all the life-forms on the planet .No ,there had to another
- way.Glemm needed an agent ,someone he could help to defeat Suten
- without arounsinf too much suspicion.Who would be the best choice
- certainly not a Human ,they were far to stupid and clumsy .They couldnt
- here their way out of a paper bag.The sort if hero required needed to be
- smart ,cunning ,fast ,and willing to travel!
- Glemm began his search near the northern polar ice cap.There werent
- many suitable canidates here at all.He could feel Sutens evil magic
- even here ,he didnt have long.Many if the less inteligent creatures were
- already behaving agressively towards each other,on a path of certain
- sel-destruction.Where was the hero he needed?Walruses? Too slow!
- Peskimons ? Too stupid! He focussed on a small igloo ,and heard the distant
- sound of music.He had chanced upon tge gine if ibe Ciik Coyote.He could`t
- risk direct contact .His materialisation would almost certainly be
- detected by the rejuvenated Suten.He would have to help the hero in
- more subtle ways....
-
- Weaponry
- ---------
-
- Cool Coyote`s main weapon is ice pellets,small round lumps of ice
- wich can freeze enemies.More than one hit may be required to do this.
- Jab fire to launch an ice pellet.Secondary special weapons may also be
- obtained.Metal discs may be found lying arround ,which bear symbols
- relating to their function.Touch the disc to pick it up,It turns blue and
- moves to the top right of the screen to confirm that it has been collected
- The special weapon display also shows smaller versions of the symbol.Up
- to three of these are displayed ,showing the last three shots of the weapon
- Some many only start with one or two shots.Picking up another disc of the
- same type as already held will accumulate shots,whereas picking up
- a different type will replace the old weapon.
- Multiple special weapons discs are contained in bonus ice blocks,and
- crystal orbs.
- More special weapons are revealed as the game progresses.You will find
- such weapons as airbombs ,rain clouds,shields and the sonic bark.
-
- Clouds and Snow Bombs.
-
- Cool Coyote can carry up to secen snow bombs at a time,launched by
- duckin down and holding fire pressed for a short time.These bombs rise
- into the air and hit all enemies on screen.Snow bombs can be optained
- from three places:
- 1) clouds.This is the main source,not to be confused with thunderheads,
- wich are an altogether unpleasent experience.Fire at the fluffy white
- clouds to cool them down.They will start to rain,then hail,the snow if
- you continue fire at them.Once snowing the deposite large flakes,
- wich may be collected for later use . After a short time the clouds can
- snow no more and become storm clouds.Move away at this point to avoid
- being struck by lightning.
- 2) bonus ice block.Instead of special weapons discs,occasionaly a snow
- bomb may be released
- 3)crystal orbs,behaving much as bonus ice blocks.
-
- Freezing Enemies
- -----------------
- One more of the hits from ice pellets or snow bombs is required to freeze
- each enemy.They will stay frozen for a few seconds before flashing.This
- indicates that htey are thawing out.They will then resume their normal
- ativities,but beware ,they will be more immune to a second freezing,In order
- to elminate a meanie you must shatter is while it is frozen by
- walkin or jumping into it.
- The puppies can also shatter enemies.Note
- also that freezing a flying enemy will cause it to crash on the ground and
- shatter.
- At the moment that you shatter a meanie it will receal a key part if it was
- carrying it,accompanied by a sound effect.The key will remain where it
- was produced until Cool Coyote approaches it,whereupon it will chases him
- until picked up.
-
- Displayed Information
- ----------------------
-
- *SCORE LLLL ####
- 0 ******
-
- * is a snowflake showing the number of days remaining to complete the
- land each `arm` of the flake represents one day and night.When the flake
- is gone on the seventh night ,the fire wizzard will have had time to locate
- our hero and hot things up for him.
-
- LLLLL is the lives remaining display.Up to nine may be held ub reserce
-
- ##### is the special weapon display ,showing the last three shots and the type.
-
- *** is the snow bomb stock,up to seven may be carried.
-
- Getting from Place to Place
- ----------------------------
-
- Each of the countries visited by Cool Coyote is split into as many as five
- lands.Some lands are secret locations and others may be skipped if you
- find secret exits.It is not neccesary to visit all lands to complete the game.
- You are given a percantage of lands covered with your high score
- entry.It is possible to visit all the lanfs in one game ,there are either/or
- situations.
- Exit from most lands will be via the ice door,wich Cool Coyote must locate
- on each land.This will be shaped a key-hole. The key to open this has been
- split into six pieces and each piece has been given to one of Suten`s minion
- types, e.g. one of the penguins will have one part (alwaysthe same part,
- not always the same penguin!). As our hero collects eachpart, all currently
- collected parts are shown at the bottom of the screen. Touching the exit door
- with an incomplete key also does it. Touching the exit door having collected
- all the parts will open the door. Jump through the door to get to the next
- land.
- Some lands have secret and not-so-secret exits, jumping into these will also
- get to another land. The full key is not required to do this.
-
- Ice Steps and Bridges
- ----------------------
-
- Situated around the landscape are magical ice switches. Step into them to
- activate a column of ice steps or an ice bridge. These temporarily provide
- access to other places. They slowly melt and finally are unable to support any
- weight. The hotter the land,the quicker they melt. Puppies will use the steps
- and bridges,but lead them away before the ice melts.
-
- Puppies
- --------
-
- On many lands, Coyote puppies can be found. If on screen or just beyond they
- will attempt to jump towards Cool Coyote for protection. they are to small to
- concern other creatures and will not be hurt by them. Like Cool Coyote,they
- are able to fire small ice pellets,and do so when he does. They can be led to
- the exit doorway and through it to yield an extra life. One way to do this is
- to stand opposite exit.
- Puppies are afraid to use moving platforms and cannot jump large gaps or into
- deep holes. They will also wander off it left behind. They can be made to jump
- ahead of Cool Coyote by firing rapidly for a short time. This makes the puppies
- feel brave and they will move off in the direction the Coyote is facing.
- Stop firing for a short while and they will return. The puppies can also
- shatter frozen enemies,and,sice they can fire ice pellets,are capable of
- eliminating meanies on their own,even if Cool Coyote has been hit.
-
- Days and Nights
- ----------------
-
- The sky colour changes from day to night every so often,and the snowflake at
- the top left of the display information loses one `arm` at every nightfall
- (Except the first). After seven days and nights,the fire wizard will track
- down Cool Coyote and hot things up for him. Keep going at this point,and hurry
- to the exit,it only gets hotter from here on.
-
- Bonus Objects
- --------------
-
- Many small bonus objects are dotted about each land. These may be collected
- for bonus points and are also accumulated towards extra bonuses.
-
- Extra Lives
- ------------
- Extra lives,indicated by the 1UP symbol are awarded at 20.000, 70.000,
- 150.000, 260.000 and 400.000 points. They are also obtained by piching up
- the bonus-us ice bones and by guiding puppies through the exit doors.
-
- Credits
- --------
- Game design by Andrew Braybrook and Phillip Williams.
- Programmed by Andrew Braybrook.
- Graphics by Phillip Williams.
- Additional graphics by John Lilley and Andrew Braybrook.
- Sound and Music by Jason Page.
- Extra tools programmed by Gary J. Foreman and Steve Turner.
- Produced by Graftgold Ltd.
- Published by Renegade.
- Technical advice from Holger Schmidt.
- Save high scores to disk for Julian Eggebrecht.
- Monster Amiga B2000 loaned by SJR Computer Services Ltd.
-
- ____________________________________________________________________
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