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-
-
- DONK! from SUPERVISION software.
- QUICKDOCS BY OH, DONT WORRY ABOUT IT of DCS
- ===========================================
-
- REQUIREMENTS
- ============
- Minimum 1Mb of memory
-
- LOADING
- =======
- Insert disk 1 at the kickstart screen.
- After the logos and intro sequence, the main game will begin to load. After a
- short while a menu will appear.
-
- 0 = Normal mode
- 1 = AGA mode
-
- Press 0 for Normal mode. This can be used on ANY machine.
- Press 1 for an enhanced version which can only be used on AGA
- machines such as an a1200 or a 4000.
-
- After selecting the required mode insert Disk 2 and press fire. The main game
- will then continue to load. Once loaded the title page will appear.
-
- Press fire and a menu will appear
-
- Start
- Options
-
- Push the joystick up or down to move over the menu. Press fire to select your
- choice.
-
- If you select Options the following menu will appear;
-
- Players ONE
- Jump 1 UP
- Jump 2 UP
- Music ON
- EXIT
-
- Players. -Press fire to select one or two players.
- Jump 1. -Player one control options. Press Fire to select;
- UP=jump and FIRE=power up activator, OR
- UP=power up and FIRE=jump
- Jump 2. -Player Two control options as above.
- EXIT -Return to previous menu
-
-
- SAVE AND LOAD GAME FACILITY
- ===========================
-
- Save Facility.
-
- Press `S' or `8' to activate the save facility on the adventure map. Insert a
- save disk and press fire. If this is a new disk it will ask you if you wish
- to create a new game save disk. No will return you to the adventure map. Yes
- will format the disk for you. Then a menu will appear;
-
- SAVE 1 01
- SAVE 2 01
- SAVE 3 01
- EXIT
-
- Save 1-3 are the save slots with the number of levels foun in each. Select the
- slot you wish to save the game to and press fire. "Are you sure..." will then
- appear, if No is selected you will return to the Adventure Map, if Yes then
- your current position in the adventure map will be saved. You can then return
- to this save whenever you wish.
-
- WARNING - DO NOT USE THE GAME DISKS FOR GAME SAVES AS THIS WILL DESTROY
- THE GAME.
-
- Load Facility.
- Press `L' or `2' to active the load facility on the adventure map. Insert a
- save disk and press fire. You will be asked which save game you wish to load
- from this menu:
-
- SAVE 1 01
- SAVE 2 01
- SAVE 3 01
- EXIT
-
-
- PLAYING THE GAME
- ================
-
- You must guide Donk around the level to collect the gems. On each level
- aliens will try to stop him. Donk must use his samurai skills to defeat them
- but as not all aliens can be killed, he must be careful!
-
- Donk has three chances before he loses a life. The top and bottom of the
- screen status bars by changing colour how many more wounds he can endure
- before losing a life - blue = 3, magenta = 2, red = 1.
-
- In two player mode the bar at the top relates to Player One and the bar at the
- bottom to Player Two.
-
-
- EGGSTRA SPECIALS
- ================
-
- Along the way Donk will find some Eggciting secrets, some friendly, some mean,
- some duck-defying...
-
- GEMS - All the gems must be collected to open the normal exit
- on every level.
- RESTART POINT - found within the level. Donk will return to this point
- when he loses a life.
- INVISIBLE PLATFORMS - when found, these will magically appear
- SWITCH - switsches are used to turn switchable blocks on and off
- SWITCHABLE BLOCK - Donk can pass these when these are turned off but not
- when they are turned on.
- PITS - these are never friendly places, not the place for a
- refreshing swim!
- MAP - Allows Donk to view the whole level (1 player mode only)
- TELEPORT - teleport stations can be used once to swap the two
- players positions. In two player mode only.
- HIDDEN EXIT - These open special paths on the adventure map. Not
- every level has a hidden exit.
- EXIT - Normal exit that can only be opened by collecting all
- the gems. Every level has a normal exit. Opens normal
- paths on the Adventure Map.
- DRILLABLE PLATFORMS - Donk can jump throught the weak points in platforms
-
- When all the gems have been collected the gems total is replaced by a time
- limit that stats at 90 seconds and counts down. The exit will be opened and
- Donk must escape before the time runs out.
-
-
- KEYS
- ====
- P or 1 - Pause
- M or 7 - return to adventure map, can only be used whilst paused.
- Esc - Quits the player to the continue screen.
-
-
- BONUS POINTS
- ============
-
- At the end of the level, each player is given the following points:
- LIVES= 100 points for each life left
- GEMS= 100 points
- ALIENS= 500 points
- TIME= 1000 points per second remaining when Donk escaped from the
- level
- These are added onto the players score at the bottom of the screen.
-
-
- CONTINUE
- ========
-
- Donk starts with 7 lives but extra lives can be collected. Once all of his
- lives have been used up you will have the chance to continue. Push the
- joystick left to return to the adventure map. Donk will then be able to
- continue on the same level. Push the joystick right to return to the title
- page.
-
-
- THE POWER UPS
- =============
-
- EGGSTRA LIFE - Donk can hardly beleive that this egg gives him an eggstra
- life!!!
- SHIELD - Donk can be invincible for a short time when wearing this
- flashing shield.
- EGGY BOMB - this gives Donk an extra bomb. When activated this destroys
- all aliens except Eider Down.
- EGGSHELL SHIELD - This gives Donk an Eggstra shield that can withstand 5
- attacks.
- JUMP - Donk can jump higher than a normal duck.
- FLOAT - Its easier than flying but watch out for the aliens.
- REVERSE - This automatically causes Donk's controls to reverse.
- OLD TIMER - If Donk is feeling tired he can use this Egg to slow down
- the opposition.
-
-
-
-