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- LEVEL 1
-
- Select one or more champions from the hall. If you resurrect a champion,
- he or she will retain their skills and physical attributes exactly as they
- are. If you reincarnate a champion, the skills are lost but physical
- attributes increase.
-
- Champions without MANA can not perform magic (but this can be remedied as
- explained later).
-
- This level is magically lit so get practicing those FUL spells for the
- lower levels!
-
- LEVEL 2
-
- Nothing special about this level except one of the locked doors (the one near
- number 5) can actually be chopped down saving you a gold key for the next
- level.
-
- LEVEL 3
-
- This level is where you will find the Wand. Give it to a champion who does
- not possess any MANA and it will give them 1 MANA point. Now keep practising
- a low level spell until they obtain a Wizard or Priest level. You will also
- find the compass on this level. You can save some time by using the gold key
- from the previous level.
-
- LEVEL 4
-
- The dreaded Pink Worm level! The Teowand can be found here. It increases MANA
- like the Wand on level 3. This level also contains the Screamer Generating
- Room. Later on in your quest, you can come back here for more food.
-
- LEVEL 5
-
- The only hard thing about this level is The Room of Pits. There must be a
- formula for opening and closing the pits but I can't find it. The best way is
- to go up the right hand side and then try the left.
-
- LEVEL 6
-
- The only level which uses a chain ring to open a wall. Sneaky!
- Do not kill all the skeletons in the large room as you will need some to
- stand on the floor button to open the secret wall.
-
- LEVEL 8
-
- The first thing to do on this level is to turn off the transporter near the
- fireball generator. This will let you explore the rest of the level in
- (relative) safety.
-
- The skeleton keys start appearing on this level.
-
- LEVEL 9
-
- This is a better level for resting or increasing your skills. The Giant Rat
- Generating Room (you have to leave level 9 to make them generate) will
- provide food and the room where the RA key is will provide a safe haven and
- water.
-
- LEVEL 10
-
- Don't forget to take the magnifier for use on the next level.
-
- LEVEL 11
-
- You can only go through two of the X-key doors and I strongly recommend
- missing out the Giant Wasps!
-
- LEVEL 12
-
- There are a couple of squares on this level that creatures will not go beyond
- when they are following you. Very handy if you are being chased by a couple
- of Chaos Knights and a few Giant Spiders!
-
- LEVEL 14
-
- The Dragon... AAAAAGGHH!!
-
- Level 7
-
- Don't bother trying to kill the Golems which are released from their alcoves
- when the Firestaff is lifted. Use a Magical Box to freeze them before getting
- the Firestaff then run away.
-
- LEVEL 13
-
- If things really do get too rough, just drop down a pit (make sure you've
- killed the dragon) and take a rest before going back for more.
-
-