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- I know so much about this game I'm starting over. WANT A TIP? Leave
- a trail of objects (not valuable) so you know how to get back to the
- surface.
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- Has anyone found a way to get past those open pits with no way to
- close them up?
-
- Think about what causes the pits to open. They are not always
- open - something CAUSES them to open. You can simulate what causes them to
- open, and what causes them to close.......
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- Another hint for everyone - what appears dangerous to you and your
- characters (and is bad and dangerous for them) can also be bad and
- dangerous for monsters! What causes damage and strange, hurtful things to
- happen to you can do the same to monsters. This hint will help out!
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- I found an easy way to kill those purple worms, move around in a circle
- hitting and then moving, hitting and moving, they won't be able to touch
- you and you can kill them with little damage to yourself.
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- For the door where none shall pass, get mad at it. Some trips must be
- held down in order to work. To work magic, read the scrolls and mathch
- words with the table on page 26 of the manual.
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- The first iron gate - Examine the walls next to the pressure plates.
- You will have to move very fast.
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- The best way to get the worms is to move in circles. Hit them and then
- move to the left and turn right. They will move in front of you, and then
- you can hit them again. If you do it long enough, you will kill them.
- I found the Firestaff not too long ago, but I'm short one RA key.
- According to a scroll I will have to go down a level to find it. The
- Staff is around the 6th or 7th level. If you think the worms are hard,
- wait til you reach the flying snakes!!
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- I'm stuck at the gate with the sword behind it. I haven't solved the
- glimmering gate with the treasure chest but have completely explored the
- entire area. I used the copper coin to open the other gate (to give you an
- idea of where I am). Can someone tell me how to get through the gate?
- both sides are flanked with water fountains but otherwise there isn't
- anything special -- no buttons, keys, etc, to open the gate.
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- HT, I'll try to go back and see how I made it through level three. I
- sometimes go back there for food. Those worms aren't very filling,
- but they do the job. Basically, as far as I remember, you have to
- fight your way through. Watch for secret passages and hidden buttons.
- Dead ends aren't always dead ends.....
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- You don't use the scrolls - the writing on them tells you what you need.
- then you can discard the scrolls, try using them as return trail marks.
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- If you use a character with too much kill ability like Ganhu with his
- darts, then when you get to a door with 8 things behind it none of you
- other champions has any experience (if you use the darts to kill all the
- prior monsters).
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- If you can get to that "prisoner" mummy, you will be just about
- near the staircase that goes down a level. I also suggest you do what the
- writing says. You will have to do a little more fighting if you don't.
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- In the "gem" door you have to insert the gem to open the door.
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- It says,"show us your INFLUENCE and your MIGHT." Think on that, it is a
- two step puzzle, using two different aspects of your champions power.
- Also, it must be done in the correct order.
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- To keep that on and off wall open you should remember that you aren't
- the only 'people' who can step on pressure plates.....It isn't
- necessary to figure it out, but you still get a few prizes.
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- "Don't let a closed door stop you."
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- Keep an eye open in the wide open arena for the Leprechaun that steals
- you items and hauls a%&.
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- Use each chest to carry only one type of item, food is a good choice.
- Save your torches as a last alternative for lighting, and save often!
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- Conserve food! In the beginning there is an overabundance, but very
- quickly you find that where you go is dictated by whether you have the eats
- to get there.
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- Also! On your save game disk, there is a backup automatically made of the
- previous save file. Look at the save game disk from DeskTop and you'll see
- what I mean. An undocumented feature.
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- The healing potions are of course probably the most important, and so is
- the cure poison potion. I assume everyone can make those?
- I also have a SURE FIRE strategy against purple worms.
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- Magic boxes -> hold them in your ready hand to use them.
-
- Anyone besides me figure out the poison gas spell? It starts as a dart
- kind of thing, then when it hits a wall it explodes into a cloud of
- poison gas.
-
- Also, here is something that I just figured out, maybe it'll help someone
- else. Too cast a spell that requires more mana then you have, select the
- first parts, but don't cast it, these parts will be held at the ready, then
- when your mana regenerates, you can add the rest, then cast away.
- also you can use the same principle to go into battle with spells
- "at the ready".
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- OK, here are my suggestions. I don't like the way the quiver thing works.
- firing a bow, I can pull arrows out. This is how it should be, of
- course. But I can also set it up so I can fire one arrow, then pull a
- sword out of the quiver (because the upper left-hand spot will accept
- and it is the first to be pulled from.) Now, why can't I shoot
- all my arrows first, then pull the sword? But no, I gotta pull up
- the character, grab the sword and replace while being bashed by critters.
- detests mapping.
-
- Anyone figured out the spell of magical protection? It's like the
- potion you find in the chest behind the force field, but it covers
- the whole party.
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- I've figured out a bunch of weird spells, I've made that green ball
- one...(thanks for the tip on Mana)...I've also made a spell that makes a
- green 'barrier' (it doesn't move) that justs explodes from where it
- was cast and does MUCH damage!
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- I think I can help some with character strategies. First of all, your
- front 2 characters should be fighters first and foremost, to absorb
- and fight well, use their wiz and priest power for things like light
- spells and the weaker healing potions. Why waste your real magic users
- on these things?
-
- Your third character should be NINJA/WIZARD. A Ninja shoots the arrows.
- If one of the front fighters is in trouble, you can switch with the
- Ninja. Develop the Nina's wizard spells so he can cast fireballs.
-
- Your last character should be Wizard/Priest for taking care of everyone
- else. However, he's weak so I always give him a shield.
-
- Finally, Wuuf has the highest mana (I think he starts with 30 or 35) so I
- use him as my wizard/priest. He's been very effective. (that's the dog by
- the way).
-
- And I like the character who has skills in all the areas - NINJA, FIGHTER
- WIZARD and PRIEST. He's the Duke of Zed.
-
- Finally, I've also had GREAT success with Azzizzi. She's the black
- barbarian woman. She's mean as *&&* with an axe, I tell you. I've gotten
- 122 hits from her with an axe and one of the more powerful commands
- that she gets later with the axe.
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- Time is of the Essence and The Matrix both serve the same purpose as
- the other rooms in that series - they have key in them somewhere.
- For the Matrix, you need a compass. Ditto for Time, It's a quikc trick
- to get over that pit _once_ To use sthe shortcut, manipulate the
- thing on the wall nearby in the obvious way, then look around.
-
- As for characters, I found Gandu to make a great wizard/ninja, with his
- darts backed up by throwing stars. Also, Linfolas (?) the elf comes
- equipped with a bow. I usually reincarnate one person (I think - which one
- brings you back with no abilities? I do that to one) and they usually
- end up with a pretty balanced list of skills. Except the she devil who has
- a mana rating of 2! Great fighter tho.
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- The ZO spell only works on some doors! In fact, I'm pretty far down and
- it's only worked on 1 door so far.
-
- Fireballs - this is pretty obvious! What is a fireball? It's FLYING
- explosive light, right? (read the manual for more). One more hint -
- EVERYTHING is equally dangerous to both sides, which is realistic.
- fireballs can kill you. And other things that hurt you (like slamming
- will hurt them. There's something else that hurts you and that you
- and instinctively run away from that will hurt THEM too.
-
- Some parts of this game are so *(&$# obvious that it makes them hard.
- That's just a general hint.
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- By the way! I found a weapon today that's best used by a magic user.
- Really odd - try all your weapons with all your characters!
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- ... I actually started over tonight and reinc. Leyla with the rope. The
- rope allows you to climb down into the pits without injury. Except you
- can't go up without the blue transport mist. Maybe this is useful
- elsewhere.
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- As for the trap door in the time is of the essence area, it works
- pretty much like the other trap doors, the only difference is where
- the trigger is!
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- Rabbit's foot - notice that it goes somewhere on your charcter. I think
- that it increases your character's luck in combat, I don't know for sure.
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- Henry for TEST YOUR STRENGTH do you remember "cast your might"?
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- GREEN - you don't open any of those doors to get to the chest. HINT!
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- I have the compass...I thought it was some more corn the first time I saw
- it, (until I saw it was blue)...
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- I made a big error at the start -> I chose a character with low mana, the
- she-devil). Don't do this! As you get further down, every member of your
- party must contribute to the potion pool. You can be crippling your high-
- power magical types with always having to cast full spells and healing
- potions.
-
- jeff -> I don't think anyone has gotten through that force field, but a lot
- of us have gotten the chest [HINT!]
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- HELP WITH THE ROOM AFTER THE ROOM OF RIDDLES.
-
- First of all, go around that room and place objects on the floor and
- NOTICE WITH YOUR EAR which pressure plates are affected by objects.
- Some are only
- Some are only affected by people. When you figure this out, you've
- got it about 1/2 way.
-
- You have to figure this out (what I just described) and combine what your
- learned from TIME IS OF THE ESSENCE.
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- Hmm, about the "When is a rock not a rock", have you thought about those
- rock monsters?
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- What about the little stone you get way back on the level before the worms?
- (or wherever)
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- Whoever asked about the wall that says "When is a rock not a rock?"
- Well, when is a walll not a wall? [HINT!]
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- Henry, the two buttons in that section are interconnected. The first one
- reveals the second one which reveals the key and other goodies. In the
- grave of Filius, I only found a key and other items. I ended up with one
- key and two locked doors. I skipped both of the doors and kept the key.
- Got past WHEN IS A ROCK NOT A ROCK finally. I always knew how
- to solve it but didn't believe myself since I was looking in the wrong
- place (but the solution was VERY close by...).
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