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- DUNGEON MASTER EDITOR
-
- Typed in by PARASITE of LSD.
-
-
- INTRODUCTION
- This program allows you to do the following things to a DUNGEON MASTER game
- file;
-
- 1) Alter the map at will to create short cuts, new passages etc.
- 2) Alter it so you can open doors during the game without using keys.
- 3) Remove secret doors.
- 4) Print out plans of all the forteen levels in the dungeon.
-
- It will run in any screen mode (the higher the better) nad works by
- altering a saved game file, not the original DM disk.
-
- THE PROGRAM
- The program works by changing thee data contained in the save game file.
- you can thus use it to alter any saved position you have made. However, I
- recommend that you only alter a copy of your saved position, for when you
- wish to return to an unchanged game.
-
- LOAD/SAVE
- When either of these options are selected from the menu, you will be given
- three options; OK, AUTO, CANCEL
-
- OK will enable the selection of a save game with any filename by using a
- standard program selector.
- AUTO assumes that the file you wish to load/save is called the default
- filename.
- CANCEL is obvious.
-
- CLEAR
- Selecting clear will delete the save game currently in memory. For
- technical reasons, clear must be used before workbench utilities may be
- called. WARNING - The game in memory will be lost, so save first.
-
- MAP
- You can view any of the forteen levels on screen by selecting the
- appropriate menu. Although the actual amp is extremely accurate, as are
- positions of the doors and stairs, other items may not be so, and should be
- treated as such. objects on.in walls (white dot in black square) include
- torches, alcoves, writing, buttons, levers etc. Objects on floors (black
- dot on white square) include normal objects and pressure pads.
- Altering the map involves clicking on the appropriate map square to turn it
- either into a (white) corridoor or a (black) wall. The left mouse button
- will only change a normal wall or corridoor, but the right mouse button
- will allow you to blank out anything.
- WARNING - Blanking out anything other than a normal wall or corridoor will
- certainly interfere with the game structure and may crash the game, as will
- blanking out certain areas, such as around stairs which only meant to be
- looked at from one direction.
- Be careful at first and only use the left button, but take a risk later on,
- as you can get some strange effects (such as looking at a door end on). But
- the more you alter the greater the chance of something nasty happening.
- UNDO will remove your most recent alteration.
-
- CHANGE DOORS
- This menu function will automatically change all the doors in the dungeon
- to gates which can be opened by pressing a button next to them, so you
- don't need keys. This is a naughty cheat and should only be used by
- desperate adventurers. REMEMBER, you can't change the doors back to normal.
- This function won't alter the doors on level one, as there's no need, and
- some doors deeper in the dungeon won't be turned into gates. However, they
- will have buttons you can press.
-
- SECRET DOORS
- This function automatically removes all secret doors, rather than have you
- do it all by hand.
-
- PRINT MAP
- This function allows you to print out the current map.
-