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- / _/ \__/ _/ ___/ ___/ | \/
- / | /\ \_| \ \_ | | | \_ | | | \
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-
- CANNON FODDER
- ~~~~~~~~~~~~~
- FULL DOCUMENTATION
- ~~~~~~~~~~~~~~~~~~
- Epilepsy Warning - Read this before playing Cannon Fodder
- A very small percentage of individuals experience epileptic seizures when
- exposed to certain light patterns or flashing lights. Exposure to certain
- light patterns of backgrounds on a television screen or while playing
- computer games may induce undetected epileptic symptoms in persons who have
- no history of prior seizures of epilepsy. If you, or anyone in your family,
- has an epileptic condition, consult your doctor prior to playing. If you
- experience any of the following symptoms while playing a computer game:
- dizziness, altered vision, eye or muscle twitches, loss of awareness,
- disorientation, any involuntary movement, or convulsions, IMMEDIATELY
- discontinue use and consult your doctor before resuming play.
-
- WELCOME!
- ~~~~~~~~
- Welcome to Cannon Fodder. This manual has been produced to ensure that you
- get the very best out of this premium product. If you should find either
- the program or the documentation unsatisfactory in any way, drop us a line
- detailing in full the reasons for your dissatisfaction. This will help us
- to avoid repeating any similar hiccups in the future. Queries, opinions and
- complaints should be sent to CUSTOMER SERVICES, Virgin Interactive
- Entertainment, 338A Ladbroke Grove, London W10 5AH.
-
- CAUTION!
- ~~~~~~~~
- Diskettes are magnetic media, just like cassette tapes. Do not expose to
- x-rays or intense magnetic fields as the data they hold will be erased. Do
- not attempt to `back-up' this data as it may be destroyed in the process.
-
- BOX CONTENTS
- ~~~~~~~~~~~~
- Accompanying this manual inside the box you should find three Cannon Fodder
- program diskettes. We advise that these disks are `write-protected' at all
- times by ensurinf the black plastic tab in the corner of each disk is moved
- `up' so a `hole' is created!
-
- CONTENTS
- ~~~~~~~~
-
- 1) Box Contents 13) Share and share alike
- 2) Loading Cannon Fodder 14) Regrouping Troops
- 3) Trouble Shooting 15) A Mission Reminder
- 4) What you can expect to see during play 16) Phase Complete
- 5) From Conscripts to Troopers 17) Saving Games
- 6) Controlling Troopers 18) Loading Saved Games
- 7) The Status Panel 19) The Train Spotters guide
- 8) The Pointer to the enemy
- 9) Moving Troops 20) To the Terrain
- 10) Using Weapons 21) To Vehicles
- 11) Boarding and Leaving Vehicles 22) To Ranks
- 12) Form a new Troop (or 2)
-
-
-
- 2) LOADING CANNON FODDER
-
- Note that Cannon Fodder is for One player only (but friends are allowed to
- cheer you on).
-
- - Set up your computer as described in its instruction manual. Ensure that
- a mouse is plugged into the port `1 JOYSTICK'.
-
- - If your computer is turned on, turn it off. Wait for at least thirty
- seconds before turning on your computer again. This will remove any virus
- which may be present and so minimise the risk of infecting and possibly
- destroying your Cannon Fodder disks.
-
- - Insert the Cannon Fodder disk 1 into the computers internal disk drive.
- The program will load and run automatically. When you are prompted to
- insert Cannon Fodder disk 2, do so.
-
- - You will know that Cannon Fodder has loaded when you see the title
- screen. Further loading from disk 2 may be required, so do not remove it
- from the drive unless you are prompted to insert disk 3 or until you no
- longer wish to play.
-
-
- 3) TROUBLE SHOOTING
-
- In the unlikely event that Cannon Fodder fails to load, turn off your
- computer and remove any extraneous external peripherals such as printers
- (leave the monitor or television connected) before repeating the loading
- procedure.
-
- If Cannon Fodder still refuses to load then pop the faulty disk(s) - not
- the packaging - into a suitably-sized jiffy bag or padded envelope along
- with your name and address. To aid our trouble shooting department, please
- provide in as much detail as possible your equipment configuration (not
- forgetting any RAM expansion devices).
-
- Send the package to: THE RETURNS DEPARTMENT, Virgin Interactive
- Entertainment, 338A Ladbroke Grove, London W10 5AH. Virign Interactive will
- endeavour to replace the faulty disk within 28 days of its receipt.
-
-
- 4) WHAT YOU CAN EXPECT TO SEE DURING PLAY
-
- All the action takes place in the playfield which takes up the best part of
- the screen. Here are some of the things you will see.....
-
- TOP LEFT - STATUS PANEL
- MID LEFT - AN ENEMY INSTALLATION
- LOW LEFT - THE MAP ICON
- ON SCREEN- BIRDS, GRASS, TROOPERS, POINTER + VEHICLES!
-
-
- 5) FROM CONSCRIPTS TO TROOPERS
-
- Before you get to see the above screen, you need to call up some fit young
- men to become troopers. As luck would have it, over at Boot Hill there is a
- queue of some 360 eager conscripts waiting to go to war - but only 15 of
- them are allowed to volunteer for each mission. Fortunately for all
- concerned, the innocent are aided to the experienced troop of survivors
- from previous missions.
-
- There are 24 missions to complete, each one with a different terrain and
- objective and split into a maximum of six phases. For more intimate details
- see know your mission profiles and know your terrain!
-
-
- 6) CONTROLLING TROOPERS
-
- You do not exactly control troopers but instead determine their behaviour
- thanks to a remarkable interfacing technique involving a mouse, a pointer,
- and a troop leader. Troopers will only follow their leader but can be
- encouraged to run around in circles, shoot anything that moves, throw
- grenades, shoot bazookas, drive Tanx, fly choppas, split up and do their
- own thing, and die.
-
- At the start of the game all troopers are conscripted as lowly Privates.
- Their ranks increase for every phase they somehow survive, but their
- promotion only happens when the mission is complete. After every three
- missions the raw recruits recieve extra training and so have already risen
- in rank when called upon to do their duty. The rank of the troop leader is
- shown above his head, just so you know who`s in charge.
-
- Note that the bullets fired by your troopers are clever. They will not kill
- a fellow trooper - unless he is wounded and squirming around on the ground
- in agony. However, it must also be noted that all other weaponary kills
- everyone, regardless of what side they are on.
-
-
-
- 7) THE STATUS PANEL
-
- It does more than inform....
-
- THE TROOPS LOGO - Shows the logo of the troop.
-
- GRENADES - Shows whether or not the troop has any grenades
- and, if so, how many. At first the troop has no
- grenades. Extra grenades are found in boxes of
- four. Pick them up - and be careful not to blow
- them up. Note that, in the interests of public
- safety, from the phase entitled `Pier Pressure'
- onwards, each trooper is given two grenades -
- free of charge.
-
- BAZOOKAS - Not to be confused with the crude trombone-like
- musical instruments of the same name - or indeed,
- bazoomas, which are something else entirely -
- these bazookas are weapons of war. This symbol
- shows whether or not the troop has any bazookas
- and, if so, how many. At first the troop has no
- bazookas but a keen eye will soon spot the
- barrels in which four bazookas are stored. Pick
- them up - and be careful not to blow them up.
- Note that, in the interests of Public Safety,
- from the phase entitled `My Beautiful Skidoo'
- onwards, each trooper is given a free bazooka.
-
- TROOP STATUS - Shows whether the troop is on foot or in a
- vehicle. This box is highlighted when the troop
- is active.
-
- TROOP TROOPERS - The names of the troopers in the troop are shown
- along with their ranks, in order of importance,
- with the leader at the top.
-
-
-
- 8) THE POINTER
-
- This is the aforementioned mouse-controlled pointer used to determine the
- behaviour of your troopers (and troops). As you will see, the pointer
- changes to reflect one of three types of trooper conduct:
-
- A) TROOPER (OR TROOP) DESTINATION POINTER
- B) WEAPON DESTINATION CROSSHAIR
- C) VEHICLE IN, OUT POINTERS
-
-
-
- 9) MOVING TROOPS
-
- Use the mouse to move the pointer around the screen until it`s tip touches
- the desired destination. Not that the way you can view the immediate area
- surrounding the active troop.
-
- Press the left hand mouse button to make the troop leader move towards the
- pointer`s tip. The rest of the troop will follow in rank and file.
-
-
-
- 10) USING WEAPONS
-
- It couldn`t be simpler ...
-
- Press the right-hand mouse button to turn the pointer into a crosshair and
- make the trooper or troop shoot at the centre of the crosshair.
-
- Press and hold the right-hand mouse button then press the left-hand mouse
- button to make the troop leader throw a grenade or fire his bazooka at the
- centre of the crosshair.
-
-
-
- 11) USING VEHICLES
-
- Five types of vehicle become available in Cannon Fodder. Each vehicle holds
- up to eight troopers. For details of the vehicles and their special
- functions, see know your vehicles!
-
- Boarding Vehicles
- ~~~~~~~~~~~~~~~~~
- Use the mouse to move the pointer around the screen until the tip touches
- the desired vehicle. The pointer will change to show that the empty vehicle
- may be boarded.
-
- Press the left-hand mouse button to make the trooper (or troop) board the
- vehicle.
-
- Press and hold the left-hand mouse button to make the trooper (or troop)
- shoot the vehicle`s weapon (if it has one). Note that grenades and bazookas
- cannot be used while inside a vehicle.
-
- Leaving Vehicles
- ~~~~~~~~~~~~~~~~
- Use the mouse to move the pointer around the screen until it`s tip touches
- the occupied vehicle. The pointer will change to show that that occupied
- vehicle may be abandoned.
-
- Press the left-hand mouse button to make the trooper (or troop) leave the
- vehicle.
-
- A Little White LIE!
- Actually, the pointer has a fourth state. When a trooper (or troop) is in a
- Choppa flying above the terrain, touching the choppa with the pointer will
- change it into a `the choppa can land symbol' - This obivously means that
- the choppa can land!
-
- Press the left-hand mouse button when the `The choppa can land symbol' is
- shown to make the choppa land. Once the choppa has landed, select it to
- make the troop disembark.
-
-
-
- 12) FORM A NEW TROOP (OR TWO)
-
- There are times when the strategy dictates that the troopers split up -
- perhaps to execute a pincer movement. So long as you have enough troopers
- you can make a maximum of two new troops from the original Snake Troop, and
- those are: Eagle Troop and Panther Troop.
-
- Select the names of the troopers you`d like to form a new troop (the names
- will be highlighted). Notice that the troops logo has been split in two.
-
- Select the troop`s logo to form a new troop with the troopers whose names
- were highlighted.
-
- Note that new troops may be formed inside a vehicle, but only the
- highlighted troop will exit the vehicle.
-
-
-
- 13) SHARE AND SHARE ALIKE
-
- Hold on - who takes all the grenades and bazookas when a troop splits? It`s
- up to you to decide. Notice that when you split a troop, any grenades and
- bazookas are outlined. By selecting the grenades or bazookas, the outline
- changes to reflect the quantity of weapons - all, half or none - that the
- new troop will take.
-
- The solid outline represents all the weapons.
-
- The dotted outline represents half of the weapons.
-
- No outline represents none of the weaopons.
-
-
-
- 14) REGROUPING TROOPS
-
- To bring seperate troops together simply walk into each other whereupon the
- troopers will automatically regroup as a single troop.
-
-
-
- 15) A MISSION REMINDER
-
- Select the map icon for an overview of the surrounding area.
-
-
-
- 16) PHASE COMPLETE
-
- You did it - you saved the day. And you can save your state of play, too -
- but only if you manage to complete the whole mission.
-
- Saving Games - See that little picture in the top right hand corner of Boot
- Hill? That`s a save icon, that is, Use the mouse to select it and call up a
- special Save Screen with three new options: save, format and continue game.
-
- SAVE -You can only save `situations' to a specially formatted disk (see the
- format option for more details). Having selected the save option you will
- be prompted to insert your save disk, do so and select ok (you will be
- prompted if you have inserted the wrong type of disk). Use the keyboard to
- type a name for your save (a maximum of eight letters and numbers are
- allowed, but spaces are not). Press the enter key to save the state of play
- to the disk. Select exit and return to Boot Hill.
-
- FORMAT - Having selected this option, insert a blank disk into the disk
- drive then select ok. The Cannon Fodder program will check the disk and
- you will be prompted to decide whether or not you wish to destroy its
- contents. Select either yes (in which case, wait until the disk is
- formatted) or no.
-
- LOADING SAVED GAMES - See that litte picture in the top left hand corner of
- Boot Hill? That`s a load icon, that is. Use the mouse to select it and call
- up a special load screen. You will be prompted to insert a save game disk.
- If the Cannon Fodder program detects a suitable disk, its contents will be
- shown on screen (if more than five filenames are stored on the disk, select
- up or down to view them). Select the filename you wish to load. You will
- then be returned to Boot Hill.
-
- HOLD IT!
- ~~~~~~~~
- If you need to halt your assault ....
-
- Press the P key to freeze the action.
-
- Press the P key when the action is frozen to resume play.
-
-
- TRY AGAIN!
- ~~~~~~~~~~
- So you screwed up? Never mind, surrender and try again. but wait! What if
- you have some remaining troopers but, say, not enough grenades or
- inclination to continue and you want to try anything?
-
- Press the ESC key to surrender. Your surviving troopers will be available
- to replay the phase.
-
-
- HIGH SCORING HEROES
- ~~~~~~~~~~~~~~~~~~~
- When a trooper dispatches an enemy, one point is added to his personal
- score. Note that all grenades, bazookas and vehicle weapons are activated
- by the troop leader, so he gets all the credit (and points, of course).
- When a trooper dies, his performance is not forgotten - unless he didn`t
- score enough points to register with the High Scoring Heroes Burea (who
- manage the High Scoring Heroes Table).
-
-
- KNOW YOUR MISSION PROFILES
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- Those seven primary objectives are revealed in full ...
-
- KILL ALL ENEMY - Including troopers, enemy BigGunz, vehicles and the rest.
-
- DESTROY ENEMY - All those buildings with doors from which the enemy
- BUILDINGS emerge.
-
- DESTROY ENEMY - Or Computer even.
- FACTORY
-
- RESCUE ALL - Return up to four hostages to safety. Free a hostage by
- HOSTAGES shooting his (or her) captor, then take the trooper (or
- troop) up to the hostage to `tag' him (or her). The
- hostage will follow the trooper (or troop) to the nearest
- friendly MASH outpost - so take him (or her) there as
- quickly as possible.
-
- KIDNAP ENEMY - This cunning fellow is dressed to look like a hostage,
- LEADER but he`s not. Don`t be angry and kill him - take him to
- the nearest allied outpost.
-
- PROTECT ALL - Whatever happens, don`t let any civilians die.
- CIVILIANS
-
- GET CIVILIANS - Innocent civilians are caged like wild animals. Destroy
- HOME their barricade to free them then ensure that they make
- it home alive.
-
-
-
-
- KNOW YOUR TERRAIN
- ~~~~~~~~~~~~~~~~~
- There are five different climes to conquer in Cannon Fodder - and here`s a
- low-down on all of them ...
-
-
- THE JUNGLE
- ~~~~~~~~~~
- Look out for the following
-
- Trees - And plants for that matter. They aren`t just here for decoration
- they also provide much needed cover for exposed troopers. Note
- that you can blow up some trees (and plants).
-
- Quicksand- Or `sucky sucky' as it`s known. every time we put up warning
- signs they disappeared, so beware.
-
- Water - It`s either shallow or deep. Troopers cannot use their weapons
- when they are in deep water - because they need to swim across
- it.
-
- Birds - You can`t shoot them down - or can you? If not, why not?
- Otherwise, why are they here? Or are they simply red herrings?
-
-
- ARTIC WASTES
- ~~~~~~~~~~~~
- Igloos - Packed with eskimos - or are they the enemy?
-
- Snowmen - They often hold a surprise.
-
- Ice - Perfect training ground for the Torvilles and Deans of this
- world, but not for the troopers in Cannon Fodder.
-
-
- THE DESERT
- ~~~~~~~~~~
-
- Chasms - They make the Cheddar Gorge look like a small crack - so there`s
- no good reason for your troopers to fall into one.
-
- Hangars - Not for the troopers` clothes you understand, but for cover
- from enemy fire.
-
- Cacti - Very scarce thanks to the even scarcer giant cactus-eating
- rodents.
-
-
- MOOR LANDS
- ~~~~~~~~~~
-
- Country - Are they inhabited? Are they indestrucible?
- Cottages
-
- Stone - Are they merely here for the crossing?
- Bridges
-
- B Roads - There`s a network of them.
-
-
- THE UNDERGROUND BASE
- ~~~~~~~~~~~~~~~~~~~~
-
- Doors - Destroy them to make progress.
-
- Barriers - Destroy them to make progress.
-
- Enemy
- Lockers, - They lead to ....
- Changing
- Rooms
-
- Sewers - Fancy a dip?
-
-
-
- KNOW YOUR VEHICLES
- ~~~~~~~~~~~~~~~~~~
- Note that the enemy versions bear red flashing lights.
-
- Choppas - Join the birds in the sky and flit above the treetops.
- There are two types of choppa: one is unarmed
- Transporta, the other is a Killa brimming to the teeth
- with bombs, rockets or heat-seeking missles. Choppas are
- more vulnerable on the ground
-
- Tanx - They shoot shells (and not of the seaside variety - ha he
- ho). Tanx are slow but hardy, being impervious to all
- weapons except rockets, heat-seeking missles and shells.
-
- Jeeps - There are two types: one is an unarmed transport vehicle,
- the other has a front-mounted machine gun.
-
- Skidooz - Just like Jeeps really, except Skidooz are suitable for
- travelling across snow and ice.
-
- Biggunz - Fixed turrets that fire either rockets or shells and vary
- in defensive strength depending on the terrain. And, yes,
- it`s not a vehicle. So what?
-
-
-
- KNOW YOUR ENEMY
- ~~~~~~~~~~~~~~~
- Pay careful attention to the following information - it may help save the
- lives of innocent troopers.
-
- Grunts - Your basic enemy trooper. Most of them are armed with
- machine guns, but some of them carry grenades.
-
- Snipers - Tricky blighter, Johnny Sniper - he hides in the
- undergrowth and takes pot shots with his bazooka
- at the player`s troopers.
-
- Artillery - They handle Biggunz and Tanx which are best destroyed.
-
- Engineers - They command Jeeps and Skidooz. Watch out! Some of them
- are armed!
-
- Air Force - They handle Choppas which you should blow up as soon as
- possible. Beware! When an enemy Choppa parks itself in
- your area, it will let out Grunts.
-
-
- KNOW YOUR SUPA DUPA BOOSTAS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- When you see any of the following gold-coloured Supa Dupa Boostas (which
- won`t be often because they are in such demand), pick it up for a Speacial
- Feature!
-
- Supa Dupa - A complement of 50 heat-seeking missles are yours, with
- Missle Boosta our compliments.
-
- Supa Dupa - Makes a trooper invincible from bullets and bombs for the
- Bullet-Proofa duration of the phase.
- Vest
-
- Supa Dupa - The trooper becomes an instant General - and will probably
- Rank Boosta take control of the troop, too.
-
- Supa Dupa - Gives the trooper a Missle Boosta, Bullet-Proofa Vest AND
- Trooper Boosta Rank Boosta.
-
- Supa Dupa - Gives the whole troop the complete Supa Dupa Boosta Range!
- Troop Boosta
-
-
-
- KNOW YOUR RANKS
- ~~~~~~~~~~~~~~~
- Just the thing to help you avoid embarrassing faux pas at apres battle
- parties. Note that the higher a trooper`s rank, the better the gravestone
- he receives on Boot Hill.
-
- PRIVATE - CORPORAL - SERGEANT - STAFF SERGEANT - SERGEANT FIRST CLASS
-
- MASTER SERGEANT - SERGEANT MAJOR - SPECIALIST 4 - SPECIALIST 6
-
- WARRANT OFFICER - CHIEF WARRANT OFFICEER - CAPTAIN - MAJOR - COLONEL
-
- BRIGADIER GENERAL - GENERAL . (In order of authority)
-
-
-
- BE THE FITTEST
- ~~~~~~~~~~~~~~
- And survive with the following Handy Hints:
-
- Don`t wait until you see the whites of their eyes - shoot them before they
- shoot you.
-
- Look out for secret hidden zones where special equipment may be found.
-
- Please don`t leave the screaming wounded to die. Bite the bullet, so to
- speak, and do the decent thing: finish them off.
-
- Wise men say that fools rush in where angels fear to tread, so look before
- you leap, so to speak, because the grass is not always greener on the other
- side of the hill.
-
- Watch out for mines and mantraps - they make a terrible mess.
-
- This one`ll kill ya ... When you have shot a man and he`s lying there,
- dead, shoot him some more to make him jump around like a bunny.
-
- And on a more serious note: don`t try playing this at home, kids, because
- war is not a game - war, as Cannon Fodder demonstrates in it`s own quirky
- little way, is a sensless waste of human resources and lives. We hope that
- you never have to find out the hard way.
-
- FULL DOCUMENTS TYPED BY HoGSTER/FLT
-
- GAME CRACKED BY FAIRLIGHT
-
- WHEN DREAMS COME TRUE!
-
- _______/\__/\______ / /\ _________/____
- \_ __/ \/ \\___ \/ | / \\/ / | | /
- / _/ \__/ _/ ___/ ___/ | \/
- / | /\ \_| \ \_ | | | \_ | | | \
- \______/\ /__\ ____ ___________/
- <---------\_----\/------\--------------->
-
-
-
-
-