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-
- DOCS TO : CRUISE FOR A CORPSE
-
- DONE BY : MR.THOMPSON / DEFJAM
-
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-
- CHARACTER BACKGROUND INFORMATION:
-
- 30th July 1926: LAUNCHING CEREMONY OF THE KARABOUDJAN III
- -----------------------------------------------------------
- Yesterday morning, a host of local dignitaries waved Mr and Mrs
- Karaboudjan offas they launched Karaboudjan III from dock "26".
- The Karaboudjan III is a superb 19th century sailing ship which has
- been renovated and modernised in the shipyards of the old port. Mr
- Garcia, works supervisor, explained the improvements which have been
- made to the boat: "It is an old sailing ship that we have completely
- restored. We have also changed the structure of the ship as some
- materials had deteriorated from bad weather. "The Karaboudjan III
- belongs to business tycoon, Niklos Karaboudjan.
- Mr Garcia continued his historic tale about the ship: "This boat
- belonged to a pirate called one-eyed Jack. One-eyed Jack and his band
- terrorised the seas of Europe. They attacked trading ships and such
- like.
- Jack, with his pirates plundered anything which could be later sold on
- the black market: cargos of spices, silks, whisky...
- All the stolen goods were stored on the little island of Ligorni,
- situated along the coast Sicily, to be sold or exchanged later.
- One-eyed Jack was a pirate feared and sought by the entire world's
- maritime police. Jack had one big vice: alcohol.
- So it was that one October evening in 1820, Niklos Karaboudjan's great
- grandfather, Anastopoulos Karaboudjan, found himself involved in a bet
- with Jack.
- Anastopoulos was on a business trip to the isle of Ligorni. In fact he
- had a meeting with Jack to sell him weapons. That evening, Jack had
- already had a lot to drink and owed Anastopoulos a fairly large sum of
- money for a previous delivery of weapons. He made Anastopoulos a bet:
- "I am going to get out a case of my best hooch and we'll see if you
- are capable of drinking as many glasses as me. If I win my bet, I
- won't owe you a penny, If you win, I'll give you a superb sailing ship
- that I stole this week from an English spice merchant".
- Jack was convinced that Anastopoulos would not be able to hold his
- drink as well as him. He underestimated Anastopoulos, who had frequented
- the murkiest bars of Europe and was used to very strong liquor.
- Anastopoulos was not too pleased with his bet, as he was afraid of
- losing, and had no need for such a sailing ship. He had come to his
- island with his henchmen to recover the money that Jack owed him, but
- also to sell him more weapons. Jack had been one of his best customers
- for many years, and although he always paid very late, he had never
- really caused any problems.
- Anastopoulos felt obliged to accept the bet.
- The challenge began in the island's only tavern which was filled to
- bursting. Every gulp made by the two protagonists was punctuated by loud
- cheers from the noisy crowd.
- To everyone's surprice, it was Jack who was the first to collapse. Jack,
- a fair player, kept his promise and several months later delivered the
- sailing ship to Anastopoulos. The sailing ship was in a pitiful state.
- Anastopoulos passed the boat onto his son Savidis, who in turn passed it
- on to his son Niklos.
- Later, the sailing ship was stored in an old warehouse in the port of
- Marseilles. A year ago, Mr Karaboudjan came to find me to get me to
- renovate this old carcass. He told me he wanted to use it for organising
- cruises with his friends.
- We can congratulate Mr Garcia and his men who have accomplished a superb
- piece of work and who have made this boat into a veritable masterpiece.
-
- 3rd March 1926: POLICE BLUNDER!!! Raid on the Cafe De Paris!
- --------------------------------------------------------------
- Last night at about 10.00pm, Inspector Raoul Dusentier and his men
- carried out a raid on one of Paris's most fashionable restaurants: the
- Cafe de Paris.
- The police were looking for a dangerous criminal who was supposed to be
- in the Cafe de Paris that evening. Everyone who was dining in the
- restaurant was taken away. Mr Dusentier explained that he had to take
- everyone into custody to be sure that the man they were looking for did
- not escape. Now, the man in question did not happen to be there. Mr
- Dusentier made his humblest apologies to the persons detained, and he
- hastily released them. He had evidently been misled by one of his
- informers. Mr Karaboudjan, a businessman currently very much in the
- public eye, was dining, amongst others, that night at the Cafe de Paris.
- We asked him about the indelicate practice of the police. This is what
- he had to say: "Don't be too hard on these police officers.
- They were only trying to do their job and they made an unfortunate
- mistake. It can happen to anybody. We shouldn't criticise them, as we
- are only too glad to have them around when we need them.
- It is just a shame that I was unable to finish the duck I was eating, it
- was excellent."
- A declaration which will certainly put Mr. Dusentier's mind at rest.
-
- 26th June 1926: SOCA LAMBADA ABANDONS THE RACING GRAND PRIX AT ANTIBES
- ------------------------------------------------------------------------
- Julio Esperanza y Soca Lambada, son of the famous industrialist Pedro
- Soca Lambada retired from the grand prix of Antibes on the sixth lap.
- Soca Lambada was in fourth position at the time and had had a very good
- race. Unfortunately he was let down by his car's engine. This is the
- second time this season that Soca Lambada's engine has caused him
- problems. It is even more of a shame since Soca Lambada has undeniable
- qualities as a driver. He should have another look at the mechanics for
- future races! Julio doesn't have anything to worry about with regards to
- the future of his team however, as it is generously financed by his
- father's business.
-
- 26th June 1926: SALE OF PARIS'S HOTEL ROYAL
- ---------------------------------------------
- One of Paris's most beautiful private hotels, the Royal, was sold
- yesterday afternoon in the officeof the notary Maitre Logan. The
- purchaser wished to remain anonymous. The former owner, Mr Fabre seemed,
- on the other hand, greatly saddened by the sale: "I had no choice. My
- business was in considerable debt and my only solution was to sell .
- This private hotel has been in our family for six generations."
- We asked Mr Fabre to reveal the name of the purchaser. But it seems that
- the purchaser has given Mr Fabre instructions to keep this a secret. Mr
- Fabre did however tell us, "The only thing I can say is that the
- purchaser has paid a ridiculously low sum in relation to the value of
- the hotel. However, I had no choice as I was being cornered by my
- creditors.
-
- 5th December 1926: AUCTION SALES IN FRONT OF NOTRE DAME CATHEDRAL IN PARIS
- --------------------------------------------------------------------------
- Father Fabiani is today organising an auction sale to finance the
- renovation work of the cathedral's windows. Amongst the objects to be
- sold are religious frescoes and books dating from the middle ages.
- Father Fabiani calls on your generosity and hopes that many of you will
- come...
-
- 12th January 1927: FIRST PERFORMANCE OF THE TENOR PAZAGLI AT THE OPERA
- DE PARIS
- ----------------------------------------------------------------------
- Last night the Paris smart set were jostling one another at the opera to
- applaud the first performance of Marce Pazagli, the tenor.
- Pazagli is one of Italy's most celebrated tenors. His last performance
- at La Scala, Milan, once again had the audience in raptures.
- His forst performance in France was a triumph and received a standing
- ovation. In the boxes, the presence of numerous celebrites was noted,
- amongst them the enticing Mrs Karaboudjan. To everyone's surprise, she
- was not accompanied by her charismatic husband, but by two charming
- bodyguards.
-
- **************************************************************************
-
- REFERENCE MANUAL FOR THE CINEMATIQUE SYSTEM
- -------------------------------------------
- CONTROLLING THE HERO
- ----------------------
- A. MOVING
- To move Raoul within a room, point the mouse cursor at the required
- destination and press the LEFT mouse button. Raoul will then move to
- that location, avoiding any obstacle in his way.
- To go to a different room, place the cursor over the door or the exit
- displayed on the screen and press the LEFT mouse button.
-
- B. MANIPULATING YOUR ENVIRONMENT
- Each room contains a large number of objects, any of which could be
- clues, vital to the progress of your investigation.
- To find out about the actions you can use on an object, place the
- mouse cursor over it and press the LEFT mouse button.
- A list of verbs relating to the selected object will be displayed.
- Place the mouse cursor over the relevant action verb (the highlighted
- verb will then change colour) and press the LEFT button.
- Raoul will then carry out the order you have given him.
- If you choose not to use any of the proposed actions, move the cursor
- within the menu (all the verbs will then be the same colour meaning
- that none has been selected), then press the LEFT button to exit the
- list.
- It is important to know that only actions which can be executed on the
- objects immediately are displayed on the list.
- EXAMPLE: Raoul is in a room containing a chest of drawers. Let's
- suppose you wish to examine the contents of one of the drawers and that
- the drawer is closed. Move the mouse cursor over the drawer and press
- the LEFT mouse button. A single verb will appear on the list: OPEN...
- Nothing yet will allow you to search the inside of the drawer.
- Select the verb OPEN ordering Raoul to open the drawer.
- Then press again on the drawer and the following verbs will be
- displayed: SEARCH , CLOSE
- Now, all you have to do is select the verb SEARCH on the list and reap
- the fruit of your efforts.
-
- C. USING FOUND OBJECTS
- Some actions are likely to be possible only when the object is in your
- possession... For example, you will need to take a letter before you
- can read it, a jacket before you can wear it..etc...
- To display the inventory of objects carried by Raoul, simply press the
- RIGHT mouse button.
- If you want to affect one of the objects displayed in the inventory,
- move the mouse cursor over the name of the object (it will then change
- colour) and press the LEFT mouse button.
- The list of actions associated with that object will be displayed
- instead of the inventory. Point the mouse cursor to a verb (which will
- then change colour) and press the LEFT mouse button.
- Remember, only actions possible immediately will be displayed on the
- list.
- EXAMPLE: Raoul has just picked up a small ball of paper and you want to
- READ what it says...
- Press the RIGHT mouse button and display the list of objects carried by
- Raoul. Then, point the mouse cursor to "piece of paper" and press the
- LEFT mouse button to call the following list: EXAMINE, THROW, SHOW,
- SMOOTH OUT.
- Select the verb SMOOTH OUT on the list. Raoul will then smooth out the
- piece of paper. Now recall the inventory and select the "piece of
- paper"... The list of verbs associated with it is now as follows:
- EXAMINE, THROW, SHOW, READ.
- All you need to do is move the mouse cursor over the verb READ and
- press the LEFT mouse button.
-
- D. ESTABLISHING LINKS BETWEEN OBJECTS
- It is very likely that the objects you will find at various locations
- have not been placed there by chance and the odds are that at some
- stage in your quest, you will have to make the most of your
- opportunities. Use your powers of deduction, flair and intuition to
- try and guess the link between particular objects.
- Although these relationships are, on the whole, easy to establish (a
- key goes into a lock to unlock a door, a pickaxe digs an opening into
- a rock), sometimes it will take more time. Don't lose heart immediately
- because there is ALWAYS a solution.
- When you think you have guessed the link between two objects, try it
- out to check your deduction.
- Here are some examples which illustrate the way to establish a
- relationship between one object and another...
- A: You have a key... In front of you, a locked door just asking to be
- opened.
- -Press the RIGHT button to call the inventory.
- -Choose the "key" from the inventory.
- -In the new list of verbs, select the verb "put in"...A control
- phrase will be displayed "key:put in..." to remind you that you
- must now select the object in which you wish to put the key...
- -Move the cursor over the lock and press the LEFT mouse button...
- Raoul will execute the action.
- B: You still have the key and you have just found a small box. The key
- and the box are both in the inventory and you will try to open the
- box with the key...
- -Press the RIGHT button to call the inventory.
- -Select the "key" from the inventory.
- -Select "Open.." on the list of verbs relating to the key.
- -Press the RIGHT button again to recall the inventory.
- -Now, move the mouse cursor over the word "box" and validate with
- the LEFT button to execute the opening of the box with the key...
- C: A pile of records on a table and, nearby, a record player.
- You want to listen to a record...
- -Move the cursor over the pile of records and press the LEFT
- mouse button
- -The list of verbs associated with the pile of records is now
- displayed. Choose "Put on...". The following control phrase is
- displayed "record: put on..." reminding you that you need to
- decide where Raoul must put the record
- -Move the cursor over the record player and press the LEFT button
- to validate the action of "putting the record on the record
- player" and listen away.
-
- E. DIALOGUE
- An investigation conducted according to the rules must begin by a close
- interrogation of the suspects.
- When a character is in the room, move the mouse cursor over him/her and
- press the LEFT button to display the list of actions. Select the
- verb "speak" to start the conversation...
- A list of topics of conversation classified by heading will be
- displayed. Each heading includes all the topics of conversation
- relating to a character (except the heading "objects found" which
- allows you to question the suspects on the objects you discovered
- during your investigation).
-
- EXAMPLE
- You want to question Father Fabiani about Julio's taste for computer games.
- When you go into dialogue mode, the following menu will be displayed:
- TOM
- FABIANI
- SUZANNE
- JULIO
- HECTOR
- OBJECTS FOUND
- THANX FOR YOUR HELP
- Place the mouse cursor on "Julio" and press the LEFT button. A sub-menu
- with all the topics of conversation having a link with Julio will be
- displayed: JULIO
- HIS PASSION FOR GAMES
- HIS LOVE OF PLANTS
- HIS RELATIONSHIP WITH SUZANNE
- OTHER TOPICS...
- Move the cursor over "his passion for games" and press the LEFT button
- to receive Father Fabiani's answer.
- According to the answer, one or more topics will be added to the list.
- Some minor topics will merely pad out the conversation and allow you to
- obtain more detail on a particular theme.
- These temporary topics are easily recognizable as they are displayed
- dark in the menu.
-
- EXAMPLE
- Let's suppose that the priest's answer to the previous question is :
- "Julio has a passion for adventure games, especially DELPHINE's...
- "There would be two new temporary themes in the menu "Adventure Games"
- and "Delphine"... These themes may bring up others.
- In some instances, the new topic is vital to the progress of your
- investigation. It will then be displayed permanently on the list
- (in white) and you will be able to question someone else on the same
- topic.
- To exit the conversation, choose the heading "thank you for your help"
- on the list.
- When you are in a heading sub-menu, select "other topics" to go back
- to the main headings menu.
-
- THE USER MENU
- This menu offers functions which are not part of the actual game but
- which will allow you, for example, to save or reload a game...
- You access this menu by pressing both mouse buttons simultancously.
- RESTART: to restart a game from the beginning.
- SAVE DRIVE: to tell the program on which disk you wish to save.
- SAVE GAME: to save the current game onto a disk. At the prompt, insert
- the save disk.
- A directory of games already on the disk will be displayed.
- Choose a slot and validate.
- If there is not slot available in the directory, use a new
- save disk or save over an existing game.
- LOAD GAME: to continue a previously saved game. At the prompt, insert
- the save disk.
- The list of saved games on the save disk will be displayed.
- Move the mouse over the name of the game to be loaded and
- validate.
- NOTE: You can save a game as long as your hero is alive. We recommend
- that you use this option regulary and everytime the situation is
- dangerous. During some animation sequences, where you not have to
- guide your character, you will not be able to save the game. Don't
- worry, nothing very dangerous can happen to you during these
- sequences or it's too late to take action!
-
- HINTS AND TIPS FOR BEGINNERS
- If this is the first time you have played an adventure game, here are
- some tips :
-
- -Examine all the objects in your location
- -Read carefully all the comments displayed as they may hold important
- clues for the rest of your adventure.
- -Pick up as many objects as possible.
- -Consider the various possible uses of the objects you have.
- -Activate everything you can.
- -Talk to as many people as possible, they may put you onto a lead.
- -Save as soon as you feel some danger.
- -However, if you are stuck at somestage of the game, try and check
- whether you have forgotten an object or whether you have failed to
- do something earlier.
- -Every problem has a solution - ALWAYS.
-
-
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- FILE DOWNLOADED FROM >> THE CENTRUM BBS << (312) 776-0417
- SYSOP: REEET-MON CO'S: LOVERBOY & TOM/FLT!
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