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- From: Tom.Holmes%8n1@hyit.oau.org
-
- A few days (weeks?) ago, the subject of a Doom editor's FAQ arose on
- ALT.GAMES.DOOM. As you know, the Doom FAQ is very popular and has a
- wealth of interesting and useful information in it. It does not,
- however, go too deeply into the technical side of Doom, the side where
- all of you level-editors out there spend your time. You can learn alot
- by reading the documentation for the individual editors (DEU and the
- attendant tutor doc comes to mind), but there is no single source
- available for all of the information that a wad hacker needs to know.
- Those unfortunates who don't have access to USENET newsgroups have no
- resource for getting their questions answered except for massive
- research, which may never yield the correct answer.
-
- I am therefore proposing a new FAQ called 'DOOMHACK.FAQ' or
- 'DMHACKXX.FAQ' to fill this void. I will volunteer my time and effort
- to do the grunt-work involved in compiling, editing, formatting and
- corresponding, but I will need the help of many competent people to get
- this project off the ground. What follows is a list of the things I
- will need from all of you to get the ball rolling. I am not going to
- attempt to make the list comprehensive, and it should not be considered
- exclusive. If you have an idea for an addition or change, please feel
- free to e-mail me.
-
- 1. In-depth reviews of every currently supported Doom editor out there.
- Should include features, pros and cons, and a goodly amount
- qualitative assessment. BUT....Don't review it if you know you
- don't like it. If an editor's author(s) wants to plug his product,
- he/she should feel free to send me their thoughts, but the review
- itself should be done by a disinterested third party.
-
- 2. Comparative reviews of two Doom editors. These should be shorter
- than the one-product reviews, and the editorializing should be kept
- to an absolute minimum. These should be pure, point-by-point
- comparisons of where the two editors differ and not a 'my editor is
- better than your editor' tirade. Objectivity is of prime
- importance.
-
- 3. A generic, but in-depth tutorial on PWAD building, explaining terms
- and methods that all wad-hackers need to know. The writer MUST know
- his Doom very, very well. This will be a cross between Doomspec and
- the DEU tutor. The form should be narrative and ASCII illustrated,
- but the level of detail should not be on the order of Doomspec,
- that's what Doomspec is for!
-
- 4. One tutorial each on placing custom graphics, sprites, sounds and
- music in PWAD and IWAD files. These tutorials should use DMGRAPH,
- DMAUD, and DEU (where necessary) as the example tools, although
- notes on other utilities should be included, where appropriate.
-
- 5. In-depth articles on very specific tricks-of-the-trade, such as
- aligning textures, implementing difficulty levels, effective
- deathmatch techniques, etc. The list of possible subjects is
- endless and unrestricted. Any subject that is beyond the scope of
- the generic tutorial is fair game.
-
- 6. An 76-column by 23-row PWAD information template for inclusion with
- custom-made PWADs. Yes, I know there is a good template already
- available, but it would be nice to see all of the important
- information on a PWAD in one screen. This would also be a good
- candidate for the text file included with uploads to FTP sites,
- since many FTPers can't stop the screen from scrolling when they
- 'show' a file.
-
- 6a. A good FILE_ID.DIZ template. BBS operators would simply love to see
- FILE_ID.DIZ's included in all files. They are easy to make and
- simplify the creation of file descriptions enormously.
-
- 7. A list of reference documents of interest to editors.
-
- 8. A list of FTP sites and BBS's which carry third party doom software.
-
- 9. A checklist of qualities possessed by a 'professional' PWAD. This
- checklist would includes such items as 'textures aligned', 'no
- hall-of-mirrors or other significant bugs', 'demo file included',
- and any of a myriad of other possible criteria. This checklist
- would later be used to compile a list of PWADs that met or exceeded
- these criteria.
-
- 10. An eighteen column nutshell review format for PWADs. An example
- might look like this.
-
- 123456789012345678
- ******************
- SUPERWAD 1 4 3 8 5
-
- These nutshell reviews would emphasize the PWAD's value to another
- PWAD writer, for examples of technique. For instance, A PWAD with
- some very cleverly executed, though impossible to survive traps
- might rate fairly high on the editor's review scale, even though it
- would fair poorly in a player's review.
-
- 11. A list of doom-hacking experts who are willing to promptly answer
- e-mail questions about building a level. This list would include
- their internet mailing address and/or other information on how to
- contact them. For instance, some kind soul might be willing to list
- his or her phone or fax number for people in their local area to
- obtain help in real-time.
-
- 12. A list of volunteer victims, er, ah, I mean beta-testers who would
- be willing to help others in finding the bugs in their levels.
-
- As I said previously, there are (no doubt) a dozen or so things I've
- left out, but we'll get there.
-
- Here are some things I DON'T want in the DOOMHACK.FAQ:
-
- - A rewrite of the DOOMSPEC
- - A list of modem players (this is for editors, not players)
- - Fictional stories for our amusement (that's for a future
- compilation :)
- - A blatant rip-off of ANY existing text files. Subtle rip-offs
- are OK :)
- - An article about how badly the WadMeister editor sucks.
- - In general, information which is well documented in some other
- forum and not in the spirit of a true editor's FAQ, such as in
- depth reviews of PWADs (already done), etc.
-
-
- Well, that's it for now. I know there isn't one of you out there
- reading this who doesn't have something to contribute to this project,
- even if it's just for beta testing PWADS. You can contact me through
- any of the places listed below. Please contact me BEFORE putting in
- endless hour of toil, just to find out that someone else has beat you to
- the punch. If I receive multiple volunteers for the same thing, I'll
- use the second and subsequent volunteers as informed editors on the
- first person's work.
-
-
- Internet E-mail address: Tom.holmes%8n1@hyit.oau.org
- Fidonet address: Tom Holmes 1:363/224
- Snail Address: 4444 South Rio Grande #402D
- Orlando, FL 32839
- BBS Number: (407)438-1568 - up to 28.8kbps
- Home Number: (407)438-8687
-
-
-