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- Adding skins to your machines is quite easy. Just add these resources to your machine dll:
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- Resource type name description
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- Bitmap "skin" bitmap for the machine, size must be 100x50
- Bitmap "skinled" "led on" patch bitmap (if not given, default led is used)
- "position" "skinledpos" x and y coordinates inside skin bitmap for the led on bitmap (two bytes)
- "color" "textcolor" machine name text color (3 bytes, RGB) (optional, defaults to black)
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- notes:
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- -quotes ("") are important in the above names!
- -The panning bar goes from 2,38 to 97,47 inclusive. Make sure your skin design accounts for this
- -font is between y=20 and y=30
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- Some advices:
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- - use 256 color bitmaps to save memory
- - led can be redrawn quite often so keep it small
- - if you want all your machines to use same bitmap, do not include same bitmap in each dll.
- instead create another dll and add following resource to your machine dlls:
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- Resource type name description
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- "asciiz" "skinref" name of skin dll (for example "Geonik's Skin.dll")
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- this dll should be installed to Buzz\Gear\Skins dir.
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