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Text File | 1994-09-29 | 93.8 KB | 2,833 lines |
- ; Translatable strings:
- ; All strings in double quotes such as "I am translatable"
- ; All section names ( [I am a section name] ) not starting with a dot ( . )
- ; Except for the [Header] section.
- ; such as [I am a translatable section name]
- ; such as [.I am not a translatable section name]
- ; Translation Notes:
- ; Translation must preserve the dots
- ; All names must contain a maximum of 31 characters. A name is also
- ; any text between dots such as [I am name1.I am name2]
-
- [Header]
- CorelVersion=500
- StylesLibraryName="Stile"
- LastUsedName="Stile"
- L0="Beispiele"
- L1="Beispiele 5"
- L2="Stile"
-
- [Stile]
- LastUsedName="Regentropfen weich 3C"
-
- ; Version 4 Styles
-
- T0="Luftaufnahme"
- S0='Aerial Photography'
-
- T1="Ecken ⁿberblendet"
- S1='Blend Corners'
-
- T2="Kanten ⁿberblendet"
- S2='Blend Edges'
-
- T3="Kosmische Wolken"
- S3='Cosmic Clouds'
-
- T4="Kosmische Energie"
- S4='Cosmic Energy'
-
- T5="Kosmische Mineralien"
- S5='Cosmic Minerals'
-
- T6="Gewebe"
- S6='Drapes'
-
- T7="Faser"
- S7='Fiber'
-
- T8="Flammen"
- S8='Flames'
-
- T9="Mineral.Bew÷lkt 2 Farben"
- S9='Mineral.Cloudy 2 Colors'
-
- T10="Mineral.Bew÷lkt 3 Farben"
- S10='Mineral.Cloudy 3 Colors'
-
- T11="Mineral.Bew÷lkt 5 Farben"
- S11='Mineral.Cloudy 5 Colors'
-
- T12="Mineral.Fraktal 2 Farben"
- S12='Mineral.Fractal 2 Colors'
-
- T13="Mineral.Fraktal 3 Farben"
- S13='Mineral.Fractal 3 Colors'
-
- T14="Mineral.Fraktal 5 Farben"
- S14='Mineral.Fractal 5 Colors'
-
- T15="Mineral.Gefleckt 2 Farben"
- S15='Mineral.Speckled 2 Colors'
-
- T16="Mineral.Gefleckt 3 Farben"
- S16='Mineral.Speckled 3 Colors'
-
- T17="Mineral.Gefleckt 5 Farben"
- S17='Mineral.Speckled 5 Colors'
-
- T18="Mineral.Gewirbelt 2 Farben"
- S18='Mineral.Swirled 2 Colors'
-
- T19="Mineral.Gewirbelt 3 Farben"
- S19='Mineral.Swirled 3 Colors'
-
- T20="Mineral.Gewirbelt 5 Farben"
- S20='Mineral.Swirled 5 Colors'
-
- T21="Rauschen"
- S21='Noise'
-
- T22="Rauschen.▄berblendet"
- S22='Noise.Blended'
-
- T23="Rauschen.Regenbogen"
- S23='Noise.Rainbow Blended'
-
- T24="Recycling-Papier"
- S24='Recycled Paper'
-
- T25="Recycling-Papier Regenbogen"
- S25='Recycled Paper Rainbow'
-
- T26="Satellitenaufnahme"
- S26='Satellite Photography'
-
- T27="Hieroglyphen"
- S27='Scribbles'
-
- T28="Himmel 2 Farben"
- S28='Sky 2 Colors'
-
- T29="Himmel 3 Farben"
- S29='Sky 3 Colors'
-
- T30="Himmel 5 Farben"
- S30='Sky 5 Colors'
-
- T31="Geflecht"
- S31='Smooth Weave'
-
- T32="OberflΣchen"
- S32='Surfaces'
-
- T33="Wirbel"
- S33='Swirls'
-
- T34="Wirbel2"
- S34='Swirls2'
-
- T35="Strukturⁿberblendung Horizontal"
- S35='Texture Blend Horizontal'
-
- T36="Strukturⁿberblendung Vertikal"
- S36='Texture Blend Vertical'
-
- T37="FΣden"
- S37='Threads'
-
- T38="FΣden Regenbogen"
- S38='Threads Rainbow'
-
- T39="Wasser 2 Farben"
- S39='Water 2 Colors'
-
- T40="Wasser 3 Farben"
- S40='Water 3 Colors'
-
- T41="Wasser 5 Farben"
- S41='Water 5 Colors'
-
- T42="Aquarell"
- S42='Water Color'
-
- ; Version 5 Styles
-
- T43="Biologie1 2C"
- S43='Cdr5:Biology1 2C'
-
- T44="Biologie1 3C"
- S44='Cdr5:Biology1 3C'
-
- T45="Biologie15C"
- S45='Cdr5:Biology1 5C'
-
- T46="Biologie2 2C"
- S46='Cdr5:Biology2 2C'
-
- T47="Biologie2 3C"
- S47='Cdr5:Biology2 3C'
-
- T48="Biologie2 5C"
- S48='Cdr5:Biology2 5C'
-
- T49="Blasen hart 2C"
- S49='Cdr5:BubbleMania Hard 2C'
-
- T50="Blasen hart 3C"
- S50='Cdr5:BubbleMania Hard 3C'
-
- T51="Blasen weich 2C"
- S51='Cdr5:BubbleMania Soft 2C'
-
- T52="Blasen weich 3C"
- S52='Cdr5:BubbleMania Soft 3C'
-
- T53="Baumwolle 2C"
- S53='Cdr5:Cotton 2C'
-
- T54="Baumwolle 3C"
- S54='Cdr5:Cotton 3C'
-
- T55="Baumwolle 5C"
- S55='Cdr5:Cotton 5C'
-
- T56="Sonnenfinsternis 2C"
- S56='Cdr5:Eclipse 2 Colors'
-
- T57="Faser-Relief"
- S57='Cdr5:Fiber Embossed'
-
- T58="Hypnose1 2 Farben"
- S58='Cdr5:Hypnotic1 2 Colors'
-
- T59="Hypnose2 2 Farben"
- S59='Cdr5:Hypnotic2 2 Colors'
-
- T60="Leder 2C"
- S60='Cdr5:Leather 2C'
-
- T61="Leder 3C"
- S61='Cdr5:Leather 3C'
-
- T62="Leder 5C"
- S62='Cdr5:Leather 5C'
-
- T63="Mandel0"
- S63='Cdr5:Mandel0'
-
- T64="Flecken 2C"
- S64='Cdr5:Patches 2C'
-
- T65="Flecken 3C"
- S65='Cdr5:Patches 3C'
-
- T66="Flecken 5C"
- S66='Cdr5:Patches 5C'
-
- T67="T÷pferscheibe 2 Farben"
- S67='Cdr5:Pottery Wheel 2 Colors'
-
- T68="Elastisch 2C"
- S68='Cdr5:Putty 2C'
-
- T69="Elastisch 3C"
- S69='Cdr5:Putty 3C'
-
- T70="Elastisch 5C"
- S70='Cdr5:Putty 5C'
-
- T71="Regentropfen hart 2C"
- S71='Cdr5:Rain Drops Hard 2C'
-
- T72="Regentropfen hart 3C"
- S72='Cdr5:Rain Drops Hard 3C'
-
- T73="Regentropfen weich 2C"
- S73='Cdr5:Rain Drops Soft 2C'
-
- T74="Regentropfen weich 3C"
- S74='Cdr5:Rain Drops Soft 3C'
-
- T75="Ringe hart 2C"
- S75='Cdr5:Rings Hard 2C'
-
- T76="Ringe hart 3C"
- S76='Cdr5:Rings Hard 3C'
-
- T77="Ringe weich 2C"
- S77='Cdr5:Rings Soft 2C'
-
- T78="Ringe weich 3C"
- S78='Cdr5:Rings Soft 3C'
-
- T79="KrΣuselungsrelief hart 2C"
- S79='Cdr5:Ripples Hard Embossed 2C'
-
- T80="KrΣuselungsrelief weich 2C"
- S80='Cdr5:Ripples Soft Embossed 2C'
-
- T81="Felsenrisse trⁿb 2C"
- S81='Cdr5:Rock-Cloudy-Cracked 2C'
-
- T82="Felsenerosion trⁿb 2C"
- S82='Cdr5:Rock-Cloudy-Eroded 2C'
-
- T83="Felsenrisse fraktal 2C"
- S83='Cdr5:Rock-Fractal-Cracked 2C'
-
- T84="Felseneresion fraktal 2C"
- S84='Cdr5:Rock-Fractal-Eroded 2C'
-
- T85="Felsenrisse verstreut 2C"
- S85='Cdr5:Rock-Speckled-Cracked 2C'
-
- T86="Felsenerosion verstreut 2C"
- S86='Cdr5:Rock-Speckled-Eroded 2C'
-
- T87="Felsenrisse-Wirbel 2C"
- S87='Cdr5:Rock-Swirled-Cracked 2C'
-
- T88="Felsenerosion-Wirbel 2C"
- S88='Cdr5:Rock-Swirled-Eroded 2C'
-
- T89="Hieroglyphen-Relief"
- S89='Cdr5:Scribbles Embossed'
-
- T90="Punkte hart 2C"
- S90='Cdr5:Spots Hard 2C'
-
- T91="Punkte hart 3C"
- S91='Cdr5:Spots Hard 3C'
-
- T92="Punkte weich 2C"
- S92='Cdr5:Spots Soft 2C'
-
- T93="Punkte weich 3C"
- S93='Cdr5:Spots Soft 3C'
-
- T94="OberflΣchen 3C"
- S94='Cdr5:Surfaces 3C'
-
- T95="OberflΣchen 5C"
- S95='Cdr5:Surfaces 5C'
-
- T96="OberflΣchen-Regenbogen"
- S96='Cdr5:Surfaces-Rainbow'
-
- T97="OberflΣchen1 2C"
- S97='Cdr5:Surfaces1 2C'
-
- T98="OberflΣchen1 3C"
- S98='Cdr5:Surfaces1 3C'
-
- T99="OberflΣchen1 5C"
- S99='Cdr5:Surfaces1 5C'
-
- T100="Wirbel2 horizontal"
- S100='Cdr5:Swirls2 Horizontal'
-
- T101="FΣden-Relief"
- S101='Cdr5:Threads Embossed'
-
- T102="Dampf 2C"
- S102='Cdr5:Vapor 2C'
-
- T103="Dampf 3C"
- S103='Cdr5:Vapor 3C'
-
- T104="Dampf 5C"
- S104='Cdr5:Vapor 5C'
-
- T105="Wasserfarbe2 2C"
- S105='Cdr5:Water Color2 2C'
-
- T106="Wasserfarbe2 3C"
- S106='Cdr5:Water Color2 3C'
-
- T107="Wasserfarbe2 5C"
- S107='Cdr5:Water Color2 5C'
-
-
- ; Verion 4 Styles
-
-
- [.Aerial Photography]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 26228, 1
- P1=NUM, "Weichheit %", 1, 0, 0, 100, 50, 0
- P2=RGB, "Hintergrund", 0, 1, 0, 100, 0, 0, 40, 0
- P3=RGB, "Vordergrund", 1, 1, 0, 100, 100, 100, 100, 0
- P4=NUM, "Helligkeit ▒%", 2, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 25, P0, P1, P2, P3, P4
-
-
- [.Blend Corners]
- P0=RGB, "Oben Links", 0, 1, 0, 100, 0, 100, 0, 1
- P1=RGB, "Oben Rechts", 1, 1, 0, 100, 0, 0, 0, 1
- P2=RGB, "Unten Links", 2, 1, 0, 100, 100, 0, 0, 1
- P3=RGB, "Unten Rechts", 3, 1, 0, 100, 0, 0, 100, 1
- P4=NUM, "Helligkeit ▒%", 0, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 5, P2, P3, P1, P0, P4
-
-
- [.Blend Edges]
- P0=RGB, "Obere Kante", 0, 1, 0, 100, 0, 0, 100, 1
- P1=RGB, "Untere Kante", 1, 1, 0, 100, 100, 0, 0, 1
- P2=RGB, "Linke Kante", 2, 1, 0, 100, 0, 0, 0, 1
- P3=RGB, "Rechte Kante", 3, 1, 0, 100, 100, 100, 100, 1
- P4=NUM, "Helligkeit ▒%", 0, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 6, P1, P3, P0, P2, P4
-
-
- [.Cosmic Clouds]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 24169, 1
- P1=NUM, "Dichte %", 4, 0, 0, 100, 0, 0
- P2=NUM, "Rot-Weichheit %", 1, 0, 0, 100, 50, 0
- P3=NUM, "Grⁿn-Weichheit %", 2, 0, 0, 100, 50, 0
- P4=NUM, "Blau-Weichheit %", 3, 0, 0, 100, 50, 0
- P5=NUM, "Helligkeit ▒%", 5, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 8, P0, P1, P2, P3, P4, P5
-
-
- [.Cosmic Energy]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 32439, 1
- P1=RGB, "Oben Links", 0, 1, 0, 100, 26, 8, 11, 1
- P2=RGB, "Oben Rechts", 1, 1, 0, 100, 74, 16, 61, 1
- P3=RGB, "Unten Links", 2, 1, 0, 100, 80, 64, 75, 1
- P4=RGB, "Unten Rechts", 3, 1, 0, 100, 24, 44, 44, 1
- P5=RGB, "Niedrige Energie", 4, 1, 0, 100, 100, 100, 100, 0
- P6=RGB, "Hohe Energie", 5, 1, 0, 100, 100, 100, 100, 0
- P7=NUM, "Helligkeit ▒%", 1, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 14, P0, P3, P4, P2, P1, P5, P6, P7
-
-
- [.Cosmic Minerals]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 31395, 1
- P1=NUM, "Rot-Dichte %", 1, 1, 0, 100, 100, 0
- P2=NUM, "Rot-Weichheit %", 1, 0, 0, 100, 100, 0
- P3=NUM, "Grⁿn-Dichte %", 2, 1, 0, 100, 0, 0
- P4=NUM, "Grⁿn-Weichheit %", 2, 0, 0, 100, 100, 0
- P5=NUM, "Blau-Dichte %", 3, 1, 0, 100, 0, 0
- P6=NUM, "Blau-Weichheit %", 3, 0, 0, 100, 100, 0
- P7=NUM, "Helligkeit ▒%", 4, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 49, P0, P1, P2, P3, P4, P5, P6, P7
-
-
- [.Drapes]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 10894, 1
- P1=NUM, "Dichte %", 1, 0, 0, 100, 50, 0
- P2=RGB, "1. Farbe", 0, 1, 0, 100, 43, 1, 0, 0
- P3=RGB, "2. Farbe", 1, 1, 0, 100, 100, 100, 80, 0
- P4=NUM, "Helligkeit ▒%", 2, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 37, P0, P1, P2, P3, P4
-
-
- [.Fiber]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 0, 1
- P1=NUM, "Dichte %", 1, 0, 1, 100, 25, 0
- P2=NUM, "Min. LΣnge", 2, 0, 1, 500, 10, 0
- P3=NUM, "Max. LΣnge", 3, 0, 1, 500, 20, 0
- P4=RGB, "Hintergrund", 0, 1, 0, 100, 0, 0, 0, 1
- P5=RGB, "1. Farbe", 1, 1, 0, 100, 100, 0, 0, 1
- P6=RGB, "2. Farbe", 2, 1, 0, 100, 100, 100, 100,1
- P7=NUM, "Helligkeit ▒%", 4, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 10, P0, P1, P2, P3, P4, P5, P6, P7
-
-
- [.Flames]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 15813, 1
- P1=NUM, "Dichte %", 1, 0, 0, 100, 50, 0
- P2=RGB, "1. Farbe", 0, 1, 0, 100, 100, 0, 0, 0
- P3=RGB, "2. Farbe", 1, 1, 0, 100, 100, 100, 40, 0
- P4=NUM, "Helligkeit ▒%", 2, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 19, P0, P1, P2, P3, P4
-
-
- [.Mineral.Cloudy 2 Colors]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 15657, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 0, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 65, 0
- P3=NUM, "K÷rnung %", 3, 0, 0, 100, 0, 0
- P4=NUM, "Regenbogen-K÷rnung %", 4, 0, 0, 100, 0, 0
- P5=RGB, "1. Mineral", 0, 1, 0, 100, 40, 20, 20, 0
- P6=RGB, "2. Mineral", 1, 1, 0, 100, 100, 100, 80, 0
- P7=NUM, "Helligkeit ▒%", 5, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 46, P0, P1, P2, P3, P4, P5, P6, P7
-
-
- [.Mineral.Cloudy 3 Colors]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 1659, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 50, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 65, 0
- P3=NUM, "K÷rnung %", 3, 0, 0, 100, 0, 0
- P4=NUM, "Regenbogen-K÷rnung %", 4, 0, 0, 100, 0, 0
- P5=RGB, "1. Mineral", 0, 1, 0, 100, 27, 78, 54, 0
- P6=RGB, "2. Mineral", 1, 1, 0, 100, 18, 1, 8, 0
- P7=RGB, "3. Mineral", 2, 1, 0, 100, 100, 99, 19, 0
- P8=NUM, "Helligkeit ▒%", 5, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 47, P0, P1, P2, P3, P4, P5, P6, P7, P8
-
-
- [.Mineral.Cloudy 5 Colors]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 8003, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 25, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 25, 0
- P3=NUM, "K÷rnung %", 3, 0, 0, 100, 0, 0
- P4=NUM, "Regenbogen-K÷rnung %", 4, 0, 0, 100, 0, 0
- P5=RGB, "1. Mineral", 0, 1, 0, 100, 0, 0, 0, 0
- P6=RGB, "2. Mineral", 1, 1, 0, 100, 89, 34, 6, 0
- P7=RGB, "3. Mineral", 2, 1, 0, 100, 40, 20, 20, 0
- P8=RGB, "4. Mineral", 3, 1, 0, 100, 0, 20, 20, 0
- P9=RGB, "5. Mineral", 4, 1, 0, 100, 40, 20, 20, 0
- P10=NUM, "Helligkeit ▒%", 5, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 48, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
-
-
- [.Mineral.Fractal 2 Colors]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 19702, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 12, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 50, 0
- P3=NUM, "Farbdichte %", 4, 0, 0, 100, 50, 0
- P4=NUM, "Farbweichheit %", 3, 0, 0, 100, 100, 0
- P5=RGB, "1. Mineral", 0, 1, 0, 100, 20, 20, 0, 0
- P6=RGB, "2. Mineral", 1, 1, 0, 100, 100, 100, 100, 0
- P7=NUM, "Helligkeit ▒%", 5, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 53, P0, P1, P2, P3, P4, P5, P6, P7
-
-
- [.Mineral.Fractal 3 Colors]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 4530, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 12, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 50, 0
- P3=NUM, "Farbdichte %", 4, 0, 0, 100, 50, 0
- P4=NUM, "Farbweichheit %", 3, 0, 0, 100, 100, 0
- P5=RGB, "1. Mineral", 0, 1, 0, 100, 57, 90, 92, 0
- P6=RGB, "2. Mineral", 1, 1, 0, 100, 10, 12, 82, 0
- P7=RGB, "3. Mineral", 2, 1, 0, 100, 100, 60, 100, 0
- P8=NUM, "Helligkeit ▒%", 5, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 54, P0, P1, P2, P3, P4, P5, P6, P7, P8
-
-
- [.Mineral.Fractal 5 Colors]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 3616, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 12, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 50, 0
- P3=NUM, "Farbdichte %", 4, 0, 0, 100, 50, 0
- P4=NUM, "Farbweichheit %", 3, 0, 0, 100, 100, 0
- P5=RGB, "1. Mineral", 0, 1, 0, 100, 80, 40, 20, 0
- P6=RGB, "2. Mineral", 1, 1, 0, 100, 51, 48, 84, 0
- P7=RGB, "3. Mineral", 2, 1, 0, 100, 47, 22, 35, 0
- P8=RGB, "4. Mineral", 3, 1, 0, 100, 95, 81, 74, 0
- P9=RGB, "5. Mineral", 4, 1, 0, 100, 36, 13, 84, 0
- P10=NUM, "Helligkeit ▒%", 5, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 55, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
-
-
- [.Mineral.Speckled 2 Colors]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 5499, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 25, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 25, 0
- P3=NUM, "K÷rnung %", 3, 0, 0, 100, 0, 0
- P4=NUM, "Regenbogen-K÷rnung %", 4, 0, 0, 100, 0, 0
- P5=RGB, "1. Mineral", 0, 1, 0, 100, 40, 20, 20, 0
- P6=RGB, "2. Mineral", 1, 1, 0, 100, 80, 60, 20, 0
- P7=NUM, "Helligkeit ▒%", 5, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 43, P0, P1, P2, P3, P4, P5, P6, P7
-
-
- [.Mineral.Speckled 3 Colors]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 29794, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 50, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 25, 0
- P3=NUM, "K÷rnung %", 3, 0, 0, 100, 0, 0
- P4=NUM, "Regenbogen-K÷rnung %", 4, 0, 0, 100, 0, 0
- P5=RGB, "1. Mineral", 0, 1, 0, 100, 40, 40, 80, 0
- P6=RGB, "2. Mineral", 1, 1, 0, 100, 0, 0, 60, 0
- P7=RGB, "3. Mineral", 2, 1, 0, 100, 60, 80, 80, 0
- P8=NUM, "Helligkeit ▒%", 5, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 44, P0, P1, P2, P3, P4, P5, P6, P7, P8
-
-
- [.Mineral.Speckled 5 Colors]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 7511, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 50, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 40, 0
- P3=NUM, "K÷rnung %", 3, 0, 0, 100, 0, 0
- P4=NUM, "Regenbogen-K÷rnung %", 4, 0, 0, 100, 0, 0
- P5=RGB, "1. Mineral", 0, 1, 0, 100, 0, 0, 0, 0
- P6=RGB, "2. Mineral", 1, 1, 0, 100, 60, 40, 20, 0
- P7=RGB, "3. Mineral", 2, 1, 0, 100, 0, 0, 0, 0
- P8=RGB, "4. Mineral", 3, 1, 0, 100, 30, 30, 30, 0
- P9=RGB, "5. Mineral", 4, 1, 0, 100, 0, 0, 0, 0
- P10=NUM, "Helligkeit ▒%", 5, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 45, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
-
-
- [.Mineral.Swirled 2 Colors]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 24710, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 50, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 54, 0
- P3=NUM, "K÷rnung %", 3, 0, 0, 100, 3, 0
- P4=NUM, "Regenbogen-K÷rnung %", 4, 0, 0, 100, 3, 0
- P5=RGB, "1. Mineral", 0, 1, 0, 100, 40, 20, 20, 0
- P6=RGB, "2. Mineral", 1, 1, 0, 100, 80, 100, 80, 0
- P7=NUM, "Helligkeit ▒%", 5, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 29, P0, P1, P2, P3, P4, P5, P6, P7
-
-
- [.Mineral.Swirled 3 Colors]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 27709, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 25, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 50, 0
- P3=NUM, "K÷rnung %", 3, 0, 0, 100, 0, 0
- P4=NUM, "Regenbogen-K÷rnung %", 4, 0, 0, 100, 8, 0
- P5=RGB, "1. Mineral", 0, 1, 0, 100, 80, 50, 60, 0
- P6=RGB, "2. Mineral", 1, 1, 0, 100, 50, 50, 90, 0
- P7=RGB, "3. Mineral", 2, 1, 0, 100, 60, 50, 40, 0
- P8=NUM, "Helligkeit ▒%", 5, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 30, P0, P1, P2, P3, P4, P5, P6, P7, P8
-
-
- [.Mineral.Swirled 5 Colors]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 27299, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 25, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 60, 0
- P3=NUM, "K÷rnung %", 3, 0, 0, 100, 0, 0
- P4=NUM, "Regenbogen-K÷rnung %", 4, 0, 0, 100, 8, 0
- P5=RGB, "1. Mineral", 0, 1, 0, 100, 0, 0, 40, 0
- P6=RGB, "2. Mineral", 1, 1, 0, 100, 100, 100,100, 0
- P7=RGB, "3. Mineral", 2, 1, 0, 100, 18, 34, 42, 0
- P8=RGB, "4. Mineral", 3, 1, 0, 100, 100, 100,100, 0
- P9=RGB, "5. Mineral", 4, 1, 0, 100, 0, 0, 0, 0
- P10=NUM, "Helligkeit ▒%", 5, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 31, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
-
-
- [.Noise]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 0, 1
- P1=RGB, "Rauschen", 0, 1, 0, 100, 20, 60, 40, 1
- P2=NUM, "Helligkeit ▒%", 1, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 2, P0, P1, P2
-
-
- [.Noise.Blended]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 0, 1
- P1=RGB, "Hintergrund", 0, 1, 0, 100, 0, 0, 0, 1
- P2=RGB, "Vordergrund", 1, 1, 0, 100, 100, 100, 100, 1
- P3=NUM, "Helligkeit ▒%", 1, 0, -100,+10, 0, 0
- F0="cdrtxr50.dll", 3, P0, P1, P2, P3
-
-
- [.Noise.Rainbow Blended]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 44, 1
- P1=RGB, "Hintergrund", 0, 1, 0, 100, 0, 0, 0, 1
- P2=RGB, "Vordergrund", 1, 1, 0, 100, 100, 100,100, 1
- P3=NUM, "Helligkeit ▒%", 1, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 1, P0, P1, P2, P3
-
-
- [.Recycled Paper]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 1, 1
- P1=NUM, "", 1000
- P2=NUM, "", 1
- P3=NUM, "", 5
- P4=RGB, "Papier", 0, 1, 0, 100, 70, 70, 70, 0
- P5=RGB, "1. Faser", 1, 1, 0, 100, 50, 50, 50, 0
- P6=RGB, "2. Faser", 2, 1, 0, 100, 80, 80, 80, 0
- P7=NUM, "Helligkeit ▒%", 1, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 7, P0, P1, P2, P3, P4, P5, P6, P7
-
-
- [.Recycled Paper Rainbow]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 0, 1
- P1=NUM, "", 1000
- P2=NUM, "", 1
- P3=NUM, "", 5
- P4=RGB, "Papier", 0, 1, 0, 100, 70, 70, 70, 0
- P5=RGB, "1. Faser", 1, 1, 0, 100, 50, 50, 50, 0
- P6=RGB, "2. Faser", 2, 1, 0, 100, 80, 80, 80, 0
- P7=NUM, "Helligkeit ▒%", 1, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 23, P0, P1, P2, P3, P4, P5, P6, P7
-
-
- [.Satellite Photography]
- P0=NUM, "Landschaft #", 0, 0, 0, 32767, 25391, 1
- P1=NUM, "Weichheit %", 1, 0, 0, 100, 35, 0
- P2=NUM, "Wolke %", 2, 0, 0, 100, 75, 0
- P3=NUM, "Wolke #", 3, 0, 0, 32767, 16317, 1
- P4=NUM, "Helligkeit ▒%", 5, 0, -100,+100, 0, 0
- P5=NUM, "Wolken-Weichheit %", 4, 0, 0, 100, 50, 0
- P6=RGB, "Wasser unten", 0, 1, 0, 100, 0, 0, 40, 0
- P7=RGB, "Wasser oben", 1, 1, 0, 100, 0, 0, 100, 0
- P8=RGB, "Land unten", 2, 1, 0, 100, 60, 60, 40, 0
- P9=RGB, "Land oben", 3, 1, 0, 100, 60, 40, 20, 0
- P10=RGB, "Vegetation unten", 4, 1, 0, 100, 0, 20, 20, 0
- P11=RGB, "Vegetation oben", 5, 1, 0, 100, 0, 60, 20, 0
- F0="cdrtxr50.dll", 26, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
-
-
- [.Scribbles]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 14430, 0
- P1=NUM, "Striche pro Zeichen", 1, 0, 1, 10, 5, 0
- P2=NUM, "Zeilendichte %", 2, 0, 1, 100, 90, 1
- P3=NUM, "Seitendichte %", 3, 0, 1, 100, 75, 1
- P4=RGB, "Papier", 0, 1, 0, 100, 100, 100, 100, 0
- P5=RGB, "Farbe", 1, 1, 0, 100, 40, 20, 20, 0
- P6=NUM, "Helligkeit ▒%", 4, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 38, P0, P1, P2, P3, P4, P5, P6
-
-
- [.Sky 2 Colors]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 28644, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 0, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 50, 0
- P3=RGB, "Himmel", 0, 1, 0, 100, 0, 0, 100,0
- P4=RGB, "Wolken", 1, 1, 0, 100, 100, 100, 100,0
- P5=NUM, "Helligkeit ▒%", 3, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 13, P0, P1, P2, P3, P4, P5
-
-
- [.Sky 3 Colors]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 2, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 0, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 50, 0
- P3=RGB, "Himmel", 0, 1, 0, 100, 00, 0, 100, 0
- P4=RGB, "AtmosphΣre", 1, 1, 0, 100, 80, 60, 80, 0
- P5=RGB, "Wolken", 2, 1, 0, 100, 100, 100, 100, 0
- P6=NUM, "Helligkeit ▒%", 3, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 27, P0, P1, P2, P3, P4, P5, P6
-
-
- [.Sky 5 Colors]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 24873, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 0, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 50, 0
- P3=RGB, "Himmel unten", 0, 1, 0, 100, 0, 0, 100, 0
- P4=RGB, "Himmel oben", 1, 1, 0, 100, 80, 80, 100, 0
- P5=RGB, "AtmosphΣre", 2, 1, 0, 100, 60, 60, 100, 0
- P6=RGB, "Wolken unten", 3, 1, 0, 100, 40, 60, 100, 0
- P7=RGB, "Wolken oben", 4, 1, 0, 100, 100, 100, 100, 0
- P8=NUM, "Helligkeit ▒%", 3, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 28, P0, P1, P2, P3, P4, P5, P6, P7, P8
-
-
- [.Smooth Weave]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 6224, 1
- P1=NUM, "Dichte %", 1, 0, 0, 100, 25, 0
- P2=RGB, "1. Farbe", 0, 1, 0, 100, 100, 0, 50, 0
- P3=RGB, "2. Farbe", 1, 1, 0, 100, 100, 100, 100, 0
- P4=NUM, "Helligkeit ▒%", 2, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 39, P0, P1, P2, P3, P4
-
-
- [.Surfaces]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 7767, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 0, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 42, 0
- P3=NUM, "Ostlicht", 3, 0, -100,100, -27, 1
- P4=NUM, "Nordlicht", 4, 0, -100,100, 28, 1
- P5=NUM, "Volumen %", 5, 0, 0, 100, 12, 0
- P6=RGB, "Schatten", 0, 1, 0, 100, 0, 0, 40, 0
- P7=RGB, "Licht", 1, 1, 0, 100, 100, 80, 80, 0
- P8=NUM, "Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 59, P0, P1, P2, P3, P4, P5, P6, P7, P8
-
-
- [.Swirls]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 17323, 1
- P1=NUM, "Dichte %", 1, 0, 0, 100, 9, 0
- P2=RGB, "1. Farbe", 0, 1, 0, 100, 0, 0, 40, 0
- P3=RGB, "2. Farbe", 1, 1, 0, 100, 100, 100, 100, 0
- P4=NUM, "Helligkeit ▒%", 2, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 35, P0, P1, P2, P3, P4
-
-
- [.Swirls2]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 3761, 1
- P1=NUM, "Dichte %", 1, 0, 0, 100, 20, 0
- P2=RGB, "1. Farbe", 0, 1, 0, 100, 80, 100, 80, 0
- P3=RGB, "2. Farbe", 1, 1, 0, 100, 40, 0, 40, 0
- P4=NUM, "Helligkeit ▒%", 2, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 36, P0, P1, P2, P3, P4
-
-
- [.Texture Blend Horizontal]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 13211, 1
- P1=RGB, "Hintergrund", 0, 1, 0, 100, 80, 93, 81, 1
- P2=RGB, "Vordergrund", 1, 1, 0, 100, 11, 31, 64, 1
- P3=NUM, "Helligkeit ▒%", 1, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 60, P0, P1, P2, P3
-
-
- [.Texture Blend Vertical]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 7862, 1
- P1=RGB, "Hintergrund", 0, 1, 0, 100, 34, 0, 1, 1
- P2=RGB, "Vordergrund", 1, 1, 0, 100, 91, 70, 50, 1
- P3=NUM, "Helligkeit ▒%", 1, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 61, P0, P1, P2, P3
-
-
- [.Threads]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 0, 1
- P1=NUM, "Dichte %", 1, 0, 1, 100, 5, 0
- P2=NUM, "Min. LΣnge", 2, 0, 0, 32767, 1, 0
- P3=NUM, "Max. LΣnge", 3, 0, 0, 32767, 100, 0
- P4=RGB, "Hintergrund", 0, 1, 0, 100, 0, 0, 40, 0
- P5=RGB, "1. Farbe", 1, 1, 0, 100, 0, 20, 60, 0
- P6=RGB, "2. Farbe", 2, 1, 0, 100, 100, 100, 100, 0
- P7=NUM, "Helligkeit ▒%", 4, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 7, P0, P1, P2, P3, P4, P5, P6, P7
-
-
- [.Threads Rainbow]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 0, 1
- P1=NUM, "Dichte %", 1, 0, 1, 100, 5, 0
- P2=NUM, "Min. LΣnge", 2, 0, 0, 32767, 1, 0
- P3=NUM, "Max. LΣnge", 3, 0, 0, 32767, 100, 0
- P4=RGB, "Hintergrund", 0, 1, 0, 100, 0, 0, 40, 0
- P5=RGB, "1. Farbe", 1, 1, 0, 100, 0, 20, 60, 0
- P6=RGB, "2. Farbe", 2, 1, 0, 100, 100, 100, 100, 0
- P7=NUM, "Helligkeit ▒%", 4, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 23, P0, P1, P2, P3, P4, P5, P6, P7
-
-
- [.Water 2 Colors]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 25212, 1
- P1=NUM, "Wellendichte %", 2, 0, 0, 100, 25, 0
- P2=NUM, "Wellen-Weichheit %", 1, 0, 0, 100, 60, 0
- P3=NUM, "Perspektive %", 3, 0, 0, 100, 75, 0
- P4=RGB, "Unten", 0, 1, 0, 100, 0, 0, 40, 0
- P5=RGB, "OberflΣche", 1, 1, 0, 100, 100, 100, 100, 0
- P6=NUM, "Helligkeit ▒%", 4, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 40, P0, P1, P2, P3, P4, P5, P6
-
-
- [.Water 3 Colors]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 20527, 1
- P1=NUM, "Wellendichte %", 2, 0, 0, 100, 25, 0
- P2=NUM, "Wellen-Weichheit %", 1, 0, 0, 100, 50, 0
- P3=NUM, "Perspektive %", 3, 0, 0, 100, 75, 0
- P4=RGB, "Unten", 0, 1, 0, 100, 0, 20, 60, 0
- P5=RGB, "Mitte", 1, 1, 0, 100, 0, 80, 100, 0
- P6=RGB, "OberflΣche", 2, 1, 0, 100, 100, 100, 100, 0
- P7=NUM, "Helligkeit ▒%", 4, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 41, P0, P1, P2, P3, P4, P5, P6, P7
-
-
- [.Water 5 Colors]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 18173, 1
- P1=NUM, "Wellendichte %", 2, 0, 0, 100, 47, 0
- P2=NUM, "Wellen-Weichheit %", 1, 0, 0, 100, 60, 0
- P3=NUM, "Perspektive %", 3, 0, 0, 100, 60, 0
- P4=RGB, "Unten", 0, 1, 0, 100, 0, 0, 40, 0
- P5=RGB, "Unten Mitte", 1, 1, 0, 100, 0, 20, 60, 0
- P6=RGB, "Mitte", 2, 1, 0, 100, 0, 80, 100, 0
- P7=RGB, "OberflΣche Mitte", 3, 1, 0, 100, 60, 100, 100, 0
- P8=RGB, "OberflΣche", 4, 1, 0, 100, 100, 100, 100, 0
- P9=NUM, "Helligkeit ▒%", 4, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 42, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9
-
-
- [.Water Color]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 2509, 1
- P1=RGB, "Oben Links", 0, 1, 0, 100, 40, 40, 80, 1
- P2=RGB, "Oben Rechts", 1, 1, 0, 100, 60, 100, 100, 1
- P3=RGB, "Unten Links", 2, 1, 0, 100, 100, 0, 0, 1
- P4=RGB, "Unten Rechts", 3, 1, 0, 100, 100, 100, 0, 1
- P5=NUM, "Helligkeit ▒%", 1, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 11, P0, P3, P4, P2, P1, P5
-
-
- ; Verion 5 Styles
-
-
- [.Cdr5:Biology1 2C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 5823, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 0, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 75, 0
- P3=RGB, "Schatten", 0, 1, 0, 100, 0, 0, 40, 0
- P4=RGB, "Licht", 1, 1, 0, 100, 100, 100, 100,0
- P5=NUM, "Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 203, P0, P1, P2, P3, P4, P5
-
-
- [.Cdr5:Biology1 3C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 5823, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 0, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 75, 0
- P3=RGB, "Schatten", 0, 1, 0, 100, 0, 0, 0, 0
- P4=RGB, "Schatten Mitte", 1, 1, 0, 100, 40, 40, 80, 0
- P5=RGB, "Licht", 2, 1, 0, 100, 100, 100, 100, 0
- P6=NUM, "Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 204, P0, P1, P2, P3, P4, P5, P6
-
-
- [.Cdr5:Biology1 5C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 5823, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 0, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 75, 0
- P3=RGB, "Schatten", 0, 1, 0, 100, 0, 0, 0, 0
- P4=RGB, "Schatten unten", 1, 1, 0, 100, 60, 20, 40, 0
- P5=RGB, "Schatten Mitte", 2, 1, 0, 100, 40, 60, 60, 0
- P6=RGB, "Schatten oben", 3, 1, 0, 100, 80, 100, 80, 0
- P7=RGB, "Licht", 4, 1, 0, 100, 100, 100, 100, 0
- P8=NUM, "Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 205, P0, P1, P2, P3, P4, P5, P6, P7, P8
-
-
- [.Cdr5:Biology2 2C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 5823, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 12, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 75, 0
- P3=RGB, "Schatten", 0, 1, 0, 100, 100, 0, 0, 0
- P4=RGB, "Licht", 1, 1, 0, 100, 100, 100, 100,0
- P5=NUM, "Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 206, P0, P1, P2, P3, P4, P5
-
-
- [.Cdr5:Biology2 3C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 5823, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 12, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 75, 0
- P3=RGB, "Schatten", 0, 1, 0, 100, 0, 0, 0, 0
- P4=RGB, "Schatten Mitte", 1, 1, 0, 100, 100, 0, 0, 0
- P5=RGB, "Licht", 2, 1, 0, 100, 100, 100, 100,0
- P6=NUM, "Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 207, P0, P1, P2, P3, P4, P5, P6
-
-
- [.Cdr5:Biology2 5C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 5823, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 12, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 75, 0
- P3=RGB, "Schatten", 0, 1, 0, 100, 0, 0, 0, 0
- P4=RGB, "Schatten unten", 1, 1, 0, 100, 20, 0, 0, 0
- P5=RGB, "Schatten Mitte", 2, 1, 0, 100, 40, 0, 0, 0
- P6=RGB, "Schatten oben", 3, 1, 0, 100, 80, 0, 0, 0
- P7=RGB, "Licht", 4, 1, 0, 100, 100, 100, 100,0
- P8=NUM, "Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 208, P0, P1, P2, P3, P4, P5, P6, P7, P8
-
-
- [.Cdr5:BubbleMania Hard 2C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 21435, 1
- P1=NUM, "Anzahl Blasen", 1, 0, 1, 500, 10, 0
- P2=NUM, "Min. Breite %", 2, 0, 0, 100, 25, 0
- P3=NUM, "Max. Breite %", 3, 0, 0, 100, 50, 0
- P4=NUM, "Min. H÷he %", 4, 0, 0, 100, 0, 0
- P5=NUM, "Max. H÷he %", 5, 0, 0, 100, 100, 0
- P6=NUM, "Ostlicht ▒% ", 0, 1, -100, 100, 50, 0
- P7=NUM, "Nordlicht ▒%", 1, 1, -100, 100, 50, 0
- P8=RGB, "Schatten", 2, 1, 0, 100, 0, 0, 40, 0
- P9=RGB, "Licht", 3, 1, 0, 100, 100, 100, 100, 0
- P10=NUM, "Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 160, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
-
- [.Cdr5:BubbleMania Hard 3C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 21435, 1
- P1=NUM, "Anzahl Blasen", 1, 0, 1, 500, 10, 0
- P2=NUM, "Min. Breite %", 2, 0, 0, 100, 25, 0
- P3=NUM, "Max. Breite %", 3, 0, 0, 100, 50, 0
- P4=NUM, "Min. H÷he %", 4, 0, 0, 100, 0, 0
- P5=NUM, "Max. H÷he %", 5, 0, 0, 100, 100, 0
- P6=NUM, "Ostlicht ▒% ", 0, 1, -100, 100, 50, 0
- P7=NUM, "Nordlicht ▒%", 1, 1, -100, 100, 50, 0
- P8=RGB, "Schatten", 2, 1, 0, 100, 10, 50, 100, 0
- P9=RGB, "Schatten Mitte", 3, 1, 0, 100, 0, 0, 0, 0
- P10=RGB,"Licht", 4, 1, 0, 100, 100, 100, 100, 0
- P11=NUM,"Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 161, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
-
- [.Cdr5:BubbleMania Soft 2C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 21435, 1
- P1=NUM, "Anzahl Blasen", 1, 0, 1, 500, 10, 0
- P2=NUM, "Min. Breite %", 2, 0, 0, 100, 25, 0
- P3=NUM, "Max. Breite %", 3, 0, 0, 100, 50, 0
- P4=NUM, "Min. H÷he %", 4, 0, 0, 100, 0, 0
- P5=NUM, "Max. H÷he %", 5, 0, 0, 100, 100, 0
- P6=NUM, "Ostlicht ▒% ", 0, 1, -100, 100, 50, 0
- P7=NUM, "Nordlicht ▒%", 1, 1, -100, 100, 50, 0
- P8=RGB, "Schatten", 2, 1, 0, 100, 0, 0, 40, 0
- P9=RGB, "Licht", 3, 1, 0, 100, 100, 100, 100, 0
- P10=NUM, "Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 162, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
-
- [.Cdr5:BubbleMania Soft 3C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 21435, 1
- P1=NUM, "Anzahl Blasen", 1, 0, 1, 500, 10, 0
- P2=NUM, "Min. Breite %", 2, 0, 0, 100, 25, 0
- P3=NUM, "Max. Breite %", 3, 0, 0, 100, 50, 0
- P4=NUM, "Min. H÷he %", 4, 0, 0, 100, 0, 0
- P5=NUM, "Max. H÷he %", 5, 0, 0, 100, 100, 0
- P6=NUM, "Ostlicht ▒% ", 0, 1, -100, 100, 50, 0
- P7=NUM, "Nordlicht ▒%", 1, 1, -100, 100, 50, 0
- P8=RGB, "Schatten", 2, 1, 0, 100, 10, 50, 100, 0
- P9=RGB, "Schatten Mitte", 3, 1, 0, 100, 0, 0, 0, 0
- P10=RGB,"Licht", 4, 1, 0, 100, 100, 100, 100, 0
- P11=NUM,"Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 163, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
-
-
- [.Cdr5:Cotton 2C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 20448, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 0, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 75, 0
- P3=RGB, "Schatten", 0, 1, 0, 100, 60, 0, 60, 0
- P4=RGB, "Licht", 1, 1, 0, 100, 100, 100, 100,0
- P5=NUM, "Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 200, P0, P1, P2, P3, P4, P5, P6, P7, P8
-
-
- [.Cdr5:Cotton 3C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 20448, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 0, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 75, 0
- P3=RGB, "Schatten", 0, 1, 0, 100, 0, 0, 0, 0
- P4=RGB, "Schatten Mitte", 1, 1, 0, 100, 80, 40, 60, 0
- P5=RGB, "Licht", 2, 1, 0, 100, 100, 100, 100,0
- P6=NUM, "Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 201, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9
-
-
- [.Cdr5:Cotton 5C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 20448, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 0, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 75, 0
- P3=RGB, "Schatten", 0, 1, 0, 100, 0, 0, 0, 0
- P4=RGB, "Schatten unten", 1, 1, 0, 100, 60, 0, 60, 0
- P5=RGB, "Schatten Mitte", 2, 1, 0, 100, 80, 20, 40, 0
- P6=RGB, "Schatten oben", 3, 1, 0, 100, 100, 60, 40, 0
- P7=RGB, "Licht", 4, 1, 0, 100, 100, 100, 100,0
- P8=NUM, "Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 202, P0, P1, P2, P3, P4, P5, P6, P7, P8
-
-
- [.Cdr5:Eclipse 2 Colors]
- P0=NUM, "KrΣuselungs-Nr. ", 0, 0, 0, 32767, 24169, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 0, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 50, 0
- P3=NUM, "X-Ursprung ▒%", 3, 0, -100, 100, 0, 0
- P4=NUM, "Y-Ursprung ▒%", 4, 0, -100, 100, 0, 0
- P5=NUM, "Ursprungsphase ▒%", 5, 0, -100,+100, 0, 0
- P6=RGB, "Unten", 0, 1, 0, 100, 0, 0, 0, 0
- P7=RGB, "OberflΣche", 1, 1, 0, 100, 100, 100, 100, 0
- P8=NUM, "Helligkeit ▒%", 2, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 106, P0, P1, P2, P3, P4, P5, P6, P7, P8
-
-
- [.Cdr5:Fiber Embossed]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 0, 1
- P1=NUM, "Dichte %", 1, 0, 1, 100, 5, 0
- P2=NUM, "Min. LΣnge", 2, 0, 1, 500, 1, 0
- P3=NUM, "Max. LΣnge", 3, 0, 1, 500, 50, 0
- P4=NUM, "Ostlicht ▒% ", 2, 1, -100,100, 100, 1
- P5=NUM, "Nordlicht ▒%", 3, 1, -100,100, 100, 1
- P6=NUM, "Volumen %", 4, 1, 0, 100, 0, 0
- P7=NUM, "Relief ▒%", 4, 0, -100,100, 100, 1
- P8=RGB, "Schatten", 0, 1, 0, 100, 0, 0, 40, 0
- P9=RGB, "Licht", 1, 1, 0, 100, 100, 100, 100, 0
- P10=NUM, "Helligkeit ▒%", 5, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 118, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
-
-
- [.Cdr5:Hypnotic1 2 Colors]
- P0=NUM, "KrΣuselungs-Nr. ", 0, 0, 0, 32767, 24169, 1
- P1=NUM, "KrΣuselungsdichte %", 2, 0, 0, 100, 12, 0
- P2=NUM, "Freq. Weichheit %", 1, 0, 0, 100, 50, 0
- P3=NUM, "X-Ursprung ▒%", 3, 0, -100, 100, 0, 0
- P4=NUM, "Y-Ursprung ▒%", 4, 0, -100, 100, 0, 0
- P5=NUM, "Ursprungsphase ▒%", 5, 0, -100,+100, 0, 0
- P6=RGB, "Unten", 0, 1, 0, 100, 0, 0, 0, 0
- P7=RGB, "OberflΣche", 1, 1, 0, 100, 100, 100, 100, 0
- P8=NUM, "Helligkeit ▒%", 2, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 112, P0, P1, P2, P3, P4, P5, P6, P7, P8
-
-
- [.Cdr5:Hypnotic2 2 Colors]
- P0=NUM, "Dichte %", 0, 0, 0, 100, 12, 1
- P1=NUM, "X-Ursprung ▒%", 1, 0, -100, 100, 0, 0
- P2=NUM, "Y-Ursprung ▒%", 2, 0, -100, 100, 0, 0
- P3=NUM, "Ursprungsphase ▒%", 3, 0, -100,+100, 0, 0
- P4=RGB, "Unten", 0, 1, 0, 100, 0, 0, 0, 0
- P5=RGB, "OberflΣche", 1, 1, 0, 100, 100, 100, 100, 0
- P6=NUM, "Helligkeit ▒%", 4, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 100, P0, P1, P2, P3, P4, P5, P6
-
-
- [.Cdr5:Leather 2C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 13266, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 50, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 60, 0
- P3=NUM, "Ostlicht ▒% ", 3, 0, -100,100, 60, 0
- P4=NUM, "Nordlicht ▒%", 4, 0, -100,100, 60, 0
- P5=NUM, "Volumen %", 5, 0, 0, 100, 0, 0
- P6=RGB, "Schatten", 0, 1, 0, 100, 40, 20, 20, 0
- P7=RGB, "Licht", 1, 1, 0, 100, 100, 100, 100,0
- P8=NUM, "Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 191, P0, P1, P2, P3, P4, P5, P6, P7, P8
-
-
- [.Cdr5:Leather 3C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 13266, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 50, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 60, 0
- P3=NUM, "Ostlicht ▒% ", 3, 0, -100,100, 60, 0
- P4=NUM, "Nordlicht ▒%", 4, 0, -100,100, 60, 0
- P5=NUM, "Volumen %", 5, 0, 0, 100, 0, 0
- P6=RGB, "Schatten", 0, 1, 0, 100, 0, 0, 0, 0
- P7=RGB, "Schatten Mitte", 1, 1, 0, 100, 40, 20, 20, 0
- P8=RGB, "Licht", 2, 1, 0, 100, 100, 100, 100,0
- P9=NUM, "Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 192, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9
-
-
- [.Cdr5:Leather 5C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 13266, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 50, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 60, 0
- P3=NUM, "Ostlicht ▒% ", 3, 0, -100,100, 60, 0
- P4=NUM, "Nordlicht ▒%", 4, 0, -100,100, 60, 0
- P5=NUM, "Volumen %", 5, 0, 0, 100, 0, 0
- P6=RGB, "Schatten", 0, 1, 0, 100, 0, 0, 0, 0
- P7=RGB, "Schatten unten", 1, 1, 0, 100, 40, 20, 20, 0
- P8=RGB, "Schatten Mitte", 2, 1, 0, 100, 60, 40, 20, 0
- P9=RGB, "Schatten oben", 3, 1, 0, 100, 80, 80, 100,0
- P10=RGB, "Licht", 4, 1, 0, 100, 100, 100, 100,0
- P11=NUM, "Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 193, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
-
-
- [.Cdr5:Mandel0]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 2060, 1
- P1=NUM, "Wiederholungen", 0, 1, 0, 100, 20, 0
- P2=NUM, "Freq. Min. X ▒%", 1, 0, -100,+100, 6, 1
- P3=NUM, "Freq. Max. X ▒%", 1, 1, -100,+100, -30, 1
- P4=NUM, "Freq. Min. Y ▒%", 2, 0, -100,+100, 47, 1
- P5=NUM, "Freq. Max. Y ▒%", 2, 1, -100,+100, 44, 1
- P6=RGB, "Schatten", 3, 1, 0, 100, 0, 0, 0, 0
- P7=RGB, "Licht", 4, 1, 0, 100, 100, 100, 100, 0
- P8=NUM, "Helligkeit ▒%", 3, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 170, P0, P1, P2, P3, P4, P5, P6, P7, P8
-
-
- [.Cdr5:Patches 2C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 1612, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 40, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 100, 0
- P3=NUM, "Kontrast %", 3, 0, 0, 100, 75, 0
- P4=RGB, "Hintergrund", 0, 1, 0, 100, 0, 0, 0, 0
- P5=RGB, "Flecken ", 1, 1, 0, 100, 100, 100, 100,0
- P6=NUM, "Helligkeit ▒%", 4, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 180, P0, P1, P2, P3, P4, P5, P6
-
-
- [.Cdr5:Patches 3C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 1612, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 40, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 100, 0
- P3=NUM, "Kontrast %", 3, 0, 0, 100, 50, 0
- P4=RGB, "Hintergrund", 0, 1, 0, 100, 0, 0, 0, 0
- P5=RGB, "RΣnder", 1, 1, 0, 100, 80, 10, 10, 0
- P6=RGB, "Flecken ", 2, 1, 0, 100, 100, 100, 100,0
- P7=NUM, "Helligkeit ▒%", 4, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 181, P0, P1, P2, P3, P4, P5, P6, P7
-
-
- [.Cdr5:Patches 5C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 28644, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 40, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 100, 0
- P3=NUM, "Kontrast %", 3, 0, 0, 100, 25, 0
- P4=RGB, "Hintergrund", 0, 1, 0, 100, 0, 0, 0, 0
- P5=RGB, "Rand unten", 1, 1, 0, 100, 40, 20, 20, 0
- P6=RGB, "Rand Mitte", 2, 1, 0, 100, 60, 40, 20, 0
- P7=RGB, "Rand oben", 3, 1, 0, 100, 90, 90, 90, 0
- P8=RGB, "Flecken ", 4, 1, 0, 100, 100, 100, 100, 0
- P9=NUM, "Helligkeit ▒%", 4, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 182, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9
-
-
- [.Cdr5:Pottery Wheel 2 Colors]
- P0=NUM, "KrΣuselungs-Nr. ", 0, 0, 0, 32767, 24169, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 0, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 50, 0
- P3=NUM, "X-Ursprung ▒%", 3, 0, -100, 100, 0, 0
- P4=NUM, "Y-Ursprung ▒%", 4, 0, -100, 100, 0, 0
- P5=NUM, "Ursprungsphase ▒%", 5, 0, -100,+100, 0, 0
- P6=NUM, "Ostlicht ▒% ", 2, 1, -100,100, 100, 1
- P7=NUM, "Nordlicht ▒%", 3, 1, -100,100, 100, 1
- P8=NUM, "Volumen %", 4, 1, 0, 100, 12, 0
- P9=RGB, "Schatten", 0, 1, 0, 100, 0, 0, 40, 0
- P10=RGB, "Licht", 1, 1, 0, 100, 100, 100, 100, 0
- P11=NUM, "Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 109, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
-
-
- [.Cdr5:Putty 2C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 26236, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 25, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 75, 0
- P3=NUM, "KrΣuselungs %", 0, 1, 0,+100, 12, 0
- P4=NUM, "KrΣuselungsphase ▒%", 1, 1, -100,+100, 0, 0
- P5=NUM, "Ostlicht ▒% ", 3, 0, -100,100, -99, 1
- P6=NUM, "Nordlicht ▒%", 4, 0, -100,100, 13, 1
- P7=NUM, "Volumen %", 5, 0, 0, 100, 12, 0
- P8=RGB, "Schatten", 2, 1, 0, 100, 20, 0, 0, 0
- P9=RGB, "Licht", 3, 1, 0, 100, 100, 100, 100,0
- P10=NUM, "Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 188, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
-
-
- [.Cdr5:Putty 3C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 26236, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 25, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 75, 0
- P3=NUM, "KrΣuselungs %", 0, 1, 0,+100, 12, 0
- P4=NUM, "KrΣuselungsphase ▒%", 1, 1, -100,+100, 0, 0
- P5=NUM, "Ostlicht ▒% ", 3, 0, -100,100, -99, 1
- P6=NUM, "Nordlicht ▒%", 4, 0, -100,100, 13, 1
- P7=NUM, "Volumen %", 5, 0, 0, 100, 12, 0
- P8=RGB, "Schatten", 2, 1, 0, 100, 0, 0, 0, 0
- P9=RGB, "Schatten Mitte", 3, 1, 0, 100, 40, 40, 80, 0
- P10=RGB, "Licht", 4, 1, 0, 100, 100, 100, 100,0
- P11=NUM, "Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 189, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
-
-
- [.Cdr5:Putty 5C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 26236, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 25, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 75, 0
- P3=NUM, "Ostlicht ▒% ", 3, 0, -100,100, -99, 1
- P4=NUM, "Nordlicht ▒%", 4, 0, -100,100, 13, 1
- P5=NUM, "Volumen %", 5, 0, 0, 100, 12, 0
- P6=RGB, "Schatten", 0, 1, 0, 100, 0, 0, 0, 0
- P7=RGB, "Schatten unten", 1, 1, 0, 100, 40, 20, 20, 0
- P8=RGB, "Schatten Mitte", 2, 1, 0, 100, 50, 50, 60, 0
- P9=RGB, "Schatten oben", 3, 1, 0, 100, 90, 90, 90, 0
- P10=RGB, "Licht", 4, 1, 0, 100, 100, 100, 100,0
- P11=NUM, "Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 190, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
-
-
- [.Cdr5:Rain Drops Hard 2C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 1468, 1
- P1=NUM, "Anzahl Tropfen", 1, 0, 1, 100, 3, 0
- P2=NUM, "Min. Tropfenbreite %", 2, 0, 0, 500, 50, 0
- P3=NUM, "Max. Tropfenbreite %", 3, 0, 0, 500, 300, 0
- P4=NUM, "KrΣuselungsdichte %", 5, 0, 0, 100, 25, 0
- P5=NUM, "Phasenabstand ▒%", 4, 0, -100, +100, 0, 0
- P6=NUM, "Ostlicht ▒% ", 0, 1, -100, 100, 50, 0
- P7=NUM, "Nordlicht ▒%", 1, 1, -100, 100, 50, 0
- P8=RGB, "Schatten", 2, 1, 0, 100, 10, 10, 100, 0
- P9=RGB, "Licht", 3, 1, 0, 100, 100, 100, 100, 0
- P10=NUM, "Helligkeit ▒%", 5, 1, -100, +100, 0, 0
- F0="cdrtxr50.dll", 153, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
-
-
- [.Cdr5:Rain Drops Soft 2C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 1864, 1
- P1=NUM, "Anzahl Tropfen", 1, 0, 1, 100, 3, 0
- P2=NUM, "Min. Tropfenbreite %", 2, 0, 0, 500, 60, 0
- P3=NUM, "Max. Tropfenbreite %", 3, 0, 0, 500, 300, 0
- P4=NUM, "KrΣuselungsdichte %", 5, 0, 0, 100, 25, 0
- P5=NUM, "Phasenabstand ▒%", 4, 0, -100, +100, 0, 0
- P6=NUM, "Ostlicht ▒% ", 0, 1, -100, 100, 50, 0
- P7=NUM, "Nordlicht ▒%", 1, 1, -100, 100, 50, 0
- P8=RGB, "Schatten", 2, 1, 0, 100, 0, 20, 60, 0
- P9=RGB, "Licht", 3, 1, 0, 100, 100, 100, 100, 0
- P10=NUM, "Helligkeit ▒%", 5, 1, -100, +100, 0, 0
- F0="cdrtxr50.dll", 154, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
-
-
- [.Cdr5:Rain Drops Hard 3C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 1468, 1
- P1=NUM, "Anzahl Tropfen", 1, 0, 1, 100, 3, 0
- P2=NUM, "Min. Tropfenbreite %", 2, 0, 0, 500, 50, 0
- P3=NUM, "Max. Tropfenbreite %", 3, 0, 0, 500, 300, 0
- P4=NUM, "KrΣuselungsdichte %", 5, 0, 0, 100, 25, 0
- P5=NUM, "Phasenabstand ▒%", 4, 0, -100, +100, 0, 0
- P6=NUM, "Ostlicht ▒% ", 0, 1, -100, 100, 50, 0
- P7=NUM, "Nordlicht ▒%", 1, 1, -100, 100, 50, 0
- P8=RGB, "Schatten", 2, 1, 0, 100, 30, 44, 68, 0
- P9=RGB, "Schatten Mitte", 3, 1, 0, 100, 38, 26, 38, 0
- P10=RGB, "Licht", 4, 1, 0, 100, 100, 100, 100, 0
- P11=NUM, "Helligkeit ▒%", 5, 1, -100, +100, 0, 0
- F0="cdrtxr50.dll", 155, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
-
-
- [.Cdr5:Rain Drops Soft 3C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 12363, 1
- P1=NUM, "Anzahl Tropfen", 1, 0, 1, 100, 3, 0
- P2=NUM, "Min. Tropfenbreite %", 2, 0, 0, 500, 50, 0
- P3=NUM, "Max. Tropfenbreite %", 3, 0, 0, 500, 300, 0
- P4=NUM, "KrΣuselungsdichte %", 5, 0, 0, 100, 25, 0
- P5=NUM, "Phasenabstand ▒%", 4, 0, -100, +100, 0, 0
- P6=NUM, "Ostlicht ▒% ", 0, 1, -100, 100, 50, 0
- P7=NUM, "Nordlicht ▒%", 1, 1, -100, 100, 50, 0
- P8=RGB, "Schatten", 2, 1, 0, 100, 10, 10, 100, 0
- P9=RGB, "Schatten Mitte", 3, 1, 0, 100, 0, 0, 0, 0
- P10=RGB, "Licht", 4, 1, 0, 100, 100, 100, 100, 0
- P11=NUM, "Helligkeit ▒%", 5, 1, -100, +100, 0, 0
- F0="cdrtxr50.dll", 156, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
-
-
- [.Cdr5:Rings Hard 2C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 1468, 1
- P1=NUM, "Anzahl Ringe", 1, 0, 1, 100, 3, 0
- P2=NUM, "Min. Ringbreite %", 2, 0, 0, 500, 50, 0
- P3=NUM, "Max. Ringbreite %", 3, 0, 0, 500, 300, 0
- P4=NUM, "KrΣuselungsdichte %", 5, 0, 0, 100, 25, 0
- P5=NUM, "Phasenabstand ▒%", 4, 0, -100, +100, 0, 0
- P6=RGB, "Schatten", 0, 1, 0, 100, 10, 10, 100, 0
- P7=RGB, "Licht", 1, 1, 0, 100, 100, 100, 100, 0
- P8=NUM, "Helligkeit ▒%", 5, 1, -100, +100, 0, 0
- F0="cdrtxr50.dll", 212, P0, P1, P2, P3, P4, P5, P6, P7, P8
-
-
- [.Cdr5:Rings Soft 2C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 1864, 1
- P1=NUM, "Anzahl Ringe", 1, 0, 1, 100, 3, 0
- P2=NUM, "Min. Ringbreite %", 2, 0, 0, 500, 60, 0
- P3=NUM, "Max. Ringbreite %", 3, 0, 0, 500, 300, 0
- P4=NUM, "KrΣuselungsdichte %", 5, 0, 0, 100, 25, 0
- P5=NUM, "Phasenabstand ▒%", 4, 0, -100, +100, 0, 0
- P6=RGB, "Schatten", 0, 1, 0, 100, 0, 20, 60, 0
- P7=RGB, "Licht", 1, 1, 0, 100, 100, 100, 100, 0
- P8=NUM, "Helligkeit ▒%", 5, 1, -100, +100, 0, 0
- F0="cdrtxr50.dll", 213, P0, P1, P2, P3, P4, P5, P6, P7, P8
-
-
- [.Cdr5:Rings Hard 3C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 1468, 1
- P1=NUM, "Anzahl Ringe", 1, 0, 1, 100, 3, 0
- P2=NUM, "Min. Ringbreite %", 2, 0, 0, 500, 50, 0
- P3=NUM, "Max. Ringbreite %", 3, 0, 0, 500, 300, 0
- P4=NUM, "KrΣuselungsdichte %", 5, 0, 0, 100, 25, 0
- P5=NUM, "Phasenabstand ▒%", 4, 0, -100, +100, 0, 0
- P6=RGB, "Schatten", 0, 1, 0, 100, 30, 44, 68, 0
- P7=RGB, "Schatten Mitte", 1, 1, 0, 100, 38, 26, 38, 0
- P8=RGB, "Licht", 2, 1, 0, 100, 100, 100, 100, 0
- P9=NUM, "Helligkeit ▒%", 5, 1, -100, +100, 0, 0
- F0="cdrtxr50.dll", 214, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9
-
-
- [.Cdr5:Rings Soft 3C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 12363, 1
- P1=NUM, "Anzahl Ringe", 1, 0, 1, 100, 3, 0
- P2=NUM, "Min. Ringbreite %", 2, 0, 0, 500, 50, 0
- P3=NUM, "Max. Ringbreite %", 3, 0, 0, 500, 300, 0
- P4=NUM, "KrΣuselungsdichte %", 5, 0, 0, 100, 25, 0
- P5=NUM, "Phasenabstand ▒% ", 4, 0, -100, +100, 0, 0
- P6=RGB, "Schatten", 0, 1, 0, 100, 10, 10, 100, 0
- P7=RGB, "Schatten Mitte", 1, 1, 0, 100, 0, 0, 0, 0
- P8=RGB, "Licht", 2, 1, 0, 100, 100, 100, 100, 0
- P9=NUM, "Helligkeit ▒%", 5, 1, -100, +100, 0, 0
- F0="cdrtxr50.dll", 215, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9
-
-
- [.Cdr5:Ripples Hard Embossed 2C]
- P0=NUM, "KrΣuselungs-Nr. ", 0, 0, 0, 32767, 24169, 1
- P1=NUM, "KrΣuselungsdichte %", 2, 0, 0, 100, 12, 0
- P2=NUM, "Freq. Weichheit %", 1, 0, 0, 100, 50, 0
- P3=NUM, "X-Ursprung ▒%", 3, 0, -100, 100, 0, 0
- P4=NUM, "Y-Ursprung ▒%", 4, 0, -100, 100, 0, 0
- P5=NUM, "Ursprungsphase ▒%", 5, 0, -100,+100, 0, 0
- P6=NUM, "Ostlicht ▒% ", 2, 1, -100,100, 100, 1
- P7=NUM, "Nordlicht ▒%", 3, 1, -100,100, 100, 1
- P8=NUM, "Volumen %", 4, 1, 0, 100, 12, 0
- P9=RGB, "Schatten", 0, 1, 0, 100, 0, 0, 40, 0
- P10=RGB, "Licht", 1, 1, 0, 100, 100, 100, 100, 0
- P11=NUM, "Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 115, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
-
-
- [.Cdr5:Ripples Soft Embossed 2C]
- P0=NUM, "Dichte %", 0, 0, 0, 100, 12, 1
- P1=NUM, "X-Ursprung ▒%", 1, 0, -100, 100, 0, 0
- P2=NUM, "Y-Ursprung ▒%", 2, 0, -100, 100, 0, 0
- P3=NUM, "Ursprungsphase ▒%", 3, 0, -100,+100, 0, 0
- P4=NUM, "Ostlicht ▒% ", 4, 0, -100,100, 100, 1
- P5=NUM, "Nordlicht ▒%", 5, 0, -100,100, 100, 1
- P6=NUM, "Volumen %", 2, 1, 0, 100, 12, 0
- P7=RGB, "Schatten", 0, 1, 0, 100, 0, 0, 40, 0
- P8=RGB, "Licht", 1, 1, 0, 100, 100, 100, 100, 0
- P9=NUM, "Helligkeit ▒%", 3, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 103, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9
-
-
- [.Cdr5:Rock-Cloudy-Cracked 2C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 15657, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 0, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 65, 0
- P3=NUM, "K÷rnung %", 3, 0, 0, 100, 0, 0
- P4=NUM, "Regenbogen-K÷rnung %", 4, 0, 0, 100, 0, 0
- P5=RGB, "1. Mineral", 0, 1, 0, 100, 40, 20, 0, 0
- P6=RGB, "2. Mineral", 1, 1, 0, 100, 100, 100, 80, 0
- P7=NUM, "Licht-IntensitΣt %", 2, 1, 0, 100, 40, 0
- P8=NUM, "Ostlicht ▒% ", 3, 1, -100,100, -85, 1
- P9=NUM, "Nordlicht ▒%", 4, 1, -100,100, 38, 1
- P10=RGB, "Licht", 5, 1, 0, 100, 100, 100, 100, 0
- P11=NUM, "Helligkeit ▒%", 5, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 133, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
-
-
- [.Cdr5:Rock-Cloudy-Eroded 2C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 15657, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 0, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 65, 0
- P3=NUM, "K÷rnung %", 3, 0, 0, 100, 0, 0
- P4=NUM, "Regenbogen-K÷rnung %", 4, 0, 0, 100, 0, 0
- P5=RGB, "1. Mineral", 0, 1, 0, 100, 40, 20, 0, 0
- P6=RGB, "2. Mineral", 1, 1, 0, 100, 100, 100, 80, 0
- P7=NUM, "Licht-IntensitΣt %", 2, 1, 0, 100, 40, 0
- P8=NUM, "Ostlicht ▒% ", 3, 1, -100,100, 100, 1
- P9=NUM, "Nordlicht ▒%", 4, 1, -100,100, -100, 1
- P10=RGB, "Licht", 5, 1, 0, 100, 100, 100, 100, 0
- P11=NUM, "Helligkeit ▒%", 5, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 136, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
-
-
- [.Cdr5:Rock-Fractal-Cracked 2C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 19702, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 12, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 50, 0
- P3=NUM, "Farbdichte %", 4, 0, 0, 100, 25, 0
- P4=NUM, "Farbweichheit %", 3, 0, 0, 100, 50, 0
- P5=RGB, "1. Mineral", 0, 1, 0, 100, 20, 20, 0, 0
- P6=RGB, "2. Mineral", 1, 1, 0, 100, 100, 100, 100, 0
- P7=NUM, "Licht-IntensitΣt %", 2, 1, 0, 100, 40, 0
- P8=NUM, "Ostlicht ▒% ", 3, 1, -100,100, -88, 1
- P9=NUM, "Nordlicht ▒%", 4, 1, -100,100, -91, 1
- P10=RGB, "Licht", 5, 1, 0, 100, 100, 100, 100, 0
- P11=NUM, "Helligkeit ▒%", 5, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 139, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
-
-
- [.Cdr5:Rock-Fractal-Eroded 2C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 19702, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 12, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 50, 0
- P3=NUM, "Farbdichte %", 4, 0, 0, 100, 25, 0
- P4=NUM, "Farbweichheit %", 3, 0, 0, 100, 50, 0
- P5=RGB, "1. Mineral", 0, 1, 0, 100, 20, 20, 0, 0
- P6=RGB, "2. Mineral", 1, 1, 0, 100, 100, 100, 100, 0
- P7=NUM, "Licht-IntensitΣt %", 2, 1, 0, 100, 40, 0
- P8=NUM, "Ostlicht ▒% ", 3, 1, -100,100, -88, 1
- P9=NUM, "Nordlicht ▒%", 4, 1, -100,100, -91, 1
- P10=RGB, "Licht", 5, 1, 0, 100, 100, 100, 100, 0
- P11=NUM, "Helligkeit ▒%", 5, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 142, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
-
-
- [.Cdr5:Rock-Speckled-Cracked 2C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 5499, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 25, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 25, 0
- P3=NUM, "K÷rnung %", 3, 0, 0, 100, 0, 0
- P4=NUM, "Regenbogen-K÷rnung %", 4, 0, 0, 100, 0, 0
- P5=RGB, "1. Mineral", 0, 1, 0, 100, 0, 0, 0, 0
- P6=RGB, "2. Mineral", 1, 1, 0, 100, 80, 60, 20, 0
- P7=NUM, "Licht-IntensitΣt %", 2, 1, 0, 100, 40, 0
- P8=NUM, "Ostlicht ▒% ", 3, 1, -100,100, -88, 1
- P9=NUM, "Nordlicht ▒%", 4, 1, -100,100, -91, 1
- P10=RGB, "Licht", 5, 1, 0, 100, 0, 100, 100, 0
- P11=NUM, "Helligkeit ▒%", 5, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 127, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
-
-
- [.Cdr5:Rock-Speckled-Eroded 2C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 5499, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 25, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 25, 0
- P3=NUM, "K÷rnung %", 3, 0, 0, 100, 0, 0
- P4=NUM, "Regenbogen-K÷rnung %", 4, 0, 0, 100, 0, 0
- P5=RGB, "1. Mineral", 0, 1, 0, 100, 0, 0, 0, 0
- P6=RGB, "2. Mineral", 1, 1, 0, 100, 80, 60, 20, 0
- P7=NUM, "Licht-IntensitΣt %", 2, 1, 0, 100, 40, 0
- P8=NUM, "Ostlicht ▒% ", 3, 1, -100,100, -88, 1
- P9=NUM, "Nordlicht ▒%", 4, 1, -100,100, -91, 1
- P10=RGB, "Licht", 5, 1, 0, 100, 0, 100, 100, 0
- P11=NUM, "Helligkeit ▒%", 5, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 130, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
-
-
- [.Cdr5:Rock-Swirled-Cracked 2C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 24710, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 25, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 50, 0
- P3=NUM, "K÷rnung %", 3, 0, 0, 100, 3, 0
- P4=NUM, "Regenbogen-K÷rnung %", 4, 0, 0, 100, 3, 0
- P5=RGB, "1. Mineral", 0, 1, 0, 100, 80, 80, 100, 0
- P6=RGB, "2. Mineral", 1, 1, 0, 100, 60, 100, 60, 0
- P7=NUM, "Licht-IntensitΣt %", 2, 1, 0, 100, 40, 0
- P8=NUM, "Ostlicht ▒% ", 3, 1, -100,100, 66, 1
- P9=NUM, "Nordlicht ▒%", 4, 1, -100,100, -23, 1
- P10=RGB, "Licht", 5, 1, 0, 100, 100, 100, 100, 0
- P11=NUM, "Helligkeit ▒%", 5, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 121, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
-
- [.Cdr5:Rock-Swirled-Eroded 2C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 24710, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 25, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 50, 0
- P3=NUM, "K÷rnung %", 3, 0, 0, 100, 3, 0
- P4=NUM, "Regenbogen-K÷rnung %", 4, 0, 0, 100, 3, 0
- P5=RGB, "1. Mineral", 0, 1, 0, 100, 80, 80, 100, 0
- P6=RGB, "2. Mineral", 1, 1, 0, 100, 60, 100, 60, 0
- P7=NUM, "Licht-IntensitΣt %", 2, 1, 0, 100, 40, 0
- P8=NUM, "Ostlicht ▒% ", 3, 1, -100,100, 60, 1
- P9=NUM, "Nordlicht ▒%", 4, 1, -100,100, 23, 1
- P10=RGB, "Licht", 5, 1, 0, 100, 100, 100, 100, 0
- P11=NUM, "Helligkeit ▒%", 5, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 124, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
-
-
- [.Cdr5:Scribbles Embossed]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 14430, 1
- P1=NUM, "Striche pro Zeichen", 1, 0, 1, 10, 5, 0
- P2=NUM, "Zeilendichte %", 2, 0, 1, 100, 75, 1
- P3=NUM, "Seitendichte %", 3, 0, 1, 100, 75, 1
- P4=NUM, "Relief ▒%", 4, 0, -100,100, 100, 0
- P5=NUM, "Ostlicht ▒% ", 2, 1, -100,100, 75, 1
- P6=NUM, "Nordlicht ▒%", 3, 1, -100,100, 50, 1
- P7=NUM, "Volumen %", 4, 1, 0, 100, 0, 0
- P8=RGB, "Schatten", 0, 1, 0, 100, 0, 20, 60, 0
- P9=RGB, "Licht", 1, 1, 0, 100, 100, 100, 100, 0
- P10=NUM, "Helligkeit ▒%", 5, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 145, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
-
-
- [.Cdr5:Spots Hard 2C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 21435, 1
- P1=NUM, "Anzahl Punkte", 1, 0, 1, 500, 10, 0
- P2=NUM, "Min. Breite %", 2, 0, 0, 100, 25, 0
- P3=NUM, "Max. Breite %", 3, 0, 0, 100, 50, 0
- P4=NUM, "Min. H÷he %", 4, 0, 0, 100, 0, 0
- P5=NUM, "Max. H÷he %", 5, 0, 0, 100, 100, 0
- P6=RGB, "Schatten", 0, 1, 0, 100, 0, 0, 40, 0
- P7=RGB, "Licht", 1, 1, 0, 100, 100, 100, 100, 0
- P8=NUM, "Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 216, P0, P1, P2, P3, P4, P5, P6, P7, P8
-
-
- [.Cdr5:Spots Hard 3C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 21435, 1
- P1=NUM, "Anzahl Punkte", 1, 0, 1, 500, 10, 0
- P2=NUM, "Min. Breite %", 2, 0, 0, 100, 25, 0
- P3=NUM, "Max. Breite %", 3, 0, 0, 100, 50, 0
- P4=NUM, "Min. H÷he %", 4, 0, 0, 100, 0, 0
- P5=NUM, "Max. H÷he %", 5, 0, 0, 100, 100, 0
- P6=RGB, "Schatten", 0, 1, 0, 100, 10, 50, 100, 0
- P7=RGB, "Schatten Mitte", 1, 1, 0, 100, 0, 0, 0, 0
- P8=RGB, "Licht", 2, 1, 0, 100, 100, 100, 100, 0
- P9=NUM, "Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 217, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9
-
-
- [.Cdr5:Spots Soft 2C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 21435, 1
- P1=NUM, "Anzahl Punkte", 1, 0, 1, 500, 10, 0
- P2=NUM, "Min. Breite %", 2, 0, 0, 100, 25, 0
- P3=NUM, "Max. Breite %", 3, 0, 0, 100, 50, 0
- P4=NUM, "Min. H÷he %", 4, 0, 0, 100, 0, 0
- P5=NUM, "Max. H÷he %", 5, 0, 0, 100, 100, 0
- P6=RGB, "Schatten", 0, 1, 0, 100, 0, 0, 40, 0
- P7=RGB, "Licht", 1, 1, 0, 100, 100, 100, 100, 0
- P8=NUM, "Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 218, P0, P1, P2, P3, P4, P5, P6, P7, P8
-
-
- [.Cdr5:Spots Soft 3C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 21435, 1
- P1=NUM, "Anzahl Punkte", 1, 0, 1, 500, 10, 0
- P2=NUM, "Min. Breite %", 2, 0, 0, 100, 25, 0
- P3=NUM, "Max. Breite %", 3, 0, 0, 100, 50, 0
- P4=NUM, "Min. H÷he %", 4, 0, 0, 100, 0, 0
- P5=NUM, "Max. H÷he %", 5, 0, 0, 100, 100, 0
- P6=RGB, "Schatten", 0, 1, 0, 100, 10, 50, 100, 0
- P7=RGB, "Schatten Mitte", 1, 1, 0, 100, 0, 0, 0, 0
- P8=RGB, "Licht", 2, 1, 0, 100, 100, 100, 100, 0
- P9=NUM, "Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 219, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9
-
-
- [.Cdr5:Surfaces 3C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 29, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 0, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 42, 0
- P3=NUM, "Ostlicht ▒% ", 3, 0, -100,100, -27, 1
- P4=NUM, "Nordlicht ▒%", 4, 0, -100,100, 28, 1
- P5=NUM, "Volumen %", 5, 0, 0, 100, 12, 0
- P6=RGB, "Schatten", 0, 1, 0, 100, 0, 0, 0 , 0
- P7=RGB, "Schatten Mitte", 1, 1, 0, 100, 40, 20, 20, 0
- P8=RGB, "Licht", 2, 1, 0, 100, 100, 100, 100, 0
- P9=NUM, "Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 186, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9
-
-
- [.Cdr5:Surfaces 5C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 18419, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 0, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 50, 0
- P3=NUM, "Ostlicht ▒% ", 3, 0, -100,100, -60, 1
- P4=NUM, "Nordlicht ▒%", 4, 0, -100,100, 54, 1
- P5=NUM, "Volumen %", 5, 0, 0, 100, 0, 0
- P6=RGB, "Schatten", 0, 1, 0, 100, 100, 100, 100, 0
- P7=RGB, "Schatten unten", 1, 1, 0, 100, 79, 63, 40, 0
- P8=RGB, "Schatten Mitte", 2, 1, 0, 100, 0, 0, 40, 0
- P9=RGB, "Schatten oben", 3, 1, 0, 100, 60, 60, 100, 0
- P10=RGB, "Licht", 4, 1, 0, 100, 100, 100, 100, 0
- P11=NUM, "Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 187, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
-
-
- [.Cdr5:Surfaces-Rainbow]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 7767, 1
- P1=NUM, "Dichte %", 4, 0, 0, 100, 0, 0
- P2=NUM, "Rot-Weichheit %", 1, 0, 0, 100, 50, 0
- P3=NUM, "Grⁿn-Weichheit %", 2, 0, 0, 100, 50, 0
- P4=NUM, "Blau-Weichheit %", 3, 0, 0, 100, 50, 0
- P5=NUM, "Ostlicht ▒% ", 0, 1, -100,100, -27, 1
- P6=NUM, "Nordlicht ▒%", 1, 1, -100,100, 28, 1
- P7=NUM, "Volumen %", 2, 1, 0, 100, 12, 0
- P8=RGB, "Schatten", 3, 1, 0, 100, 0, 0, 0, 0
- P9=RGB, "Licht", 4, 1, 0, 100, 100, 100, 100, 0
- P10=NUM, "Helligkeit ▒%", 5, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 150, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
-
-
- [.Cdr5:Surfaces1 2C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 15049, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 0, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 50, 0
- P3=NUM, "Kontrast %", 3, 0, 0, 100, 75, 0
- P4=NUM, "Ostlicht ▒% ", 2, 1, -100,100, 100, 1
- P5=NUM, "Nordlicht ▒%", 3, 1, -100,100, 100, 1
- P6=NUM, "Volumen %", 4, 1, 0, 100, 0, 0
- P7=RGB, "Schatten", 0, 1, 0, 100, 0, 0, 0, 0
- P8=RGB, "Licht", 1, 1, 0, 100, 100, 100, 100,0
- P9=NUM, "Helligkeit ▒%", 4, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 183, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9
-
-
- [.Cdr5:Surfaces1 3C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 17138, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 0, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 50, 0
- P3=NUM, "Kontrast %", 3, 0, 0, 100, 50, 0
- P4=NUM, "Ostlicht ▒% ", 3, 1, -100,100, -50, 1
- P5=NUM, "Nordlicht ▒%", 4, 1, -100,100, 50, 1
- P6=NUM, "Volumen %", 5, 1, 0, 100, 0, 0
- P7=RGB, "Schatten", 0, 1, 0, 100, 0, 0, 0, 0
- P8=RGB, "Schatten Mitte", 1, 1, 0, 100, 100, 0, 0, 0
- P9=RGB, "Licht", 2, 1, 0, 100, 100, 100, 100,0
- P10=NUM, "Helligkeit ▒%", 4, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 184, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
-
-
- [.Cdr5:Surfaces1 5C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 28644, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 0, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 50, 0
- P3=NUM, "Kontrast %", 3, 0, 0, 100, 25, 0
- P4=NUM, "Ostlicht ▒% ", 4, 0, -100,100, 100, 1
- P5=NUM, "Nordlicht ▒%", 5, 0, -100,100, 100, 1
- P6=RGB, "Schatten", 0, 1, 0, 100, 0, 0, 0, 0
- P7=RGB, "Schatten unten", 1, 1, 0, 100, 80, 40, 40, 0
- P8=RGB, "Schatten Mitte", 2, 1, 0, 100, 40, 20, 20, 0
- P9=RGB, "Schatten oben", 3, 1, 0, 100, 100, 100, 100, 0
- P10=RGB, "Licht", 4, 1, 0, 100, 100, 50, 50, 0
- P11=NUM, "Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 185, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
-
-
- [.Cdr5:Swirls2 Horizontal]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 2641, 1
- P1=NUM, "Dichte %", 1, 0, 0, 100, 20, 0
- P2=RGB, "1. Farbe", 0, 1, 0, 100, 0, 20, 20, 0
- P3=RGB, "2. Farbe", 1, 1, 0, 100, 100, 100, 100, 0
- P4=NUM, "Helligkeit ▒%", 2, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 120, P0, P1, P2, P3, P4
-
-
- [.Cdr5:Threads Embossed]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 0, 1
- P1=NUM, "Dichte %", 1, 0, 1, 100, 6, 0
- P2=NUM, "Min. LΣnge", 2, 0, 0, 32767, 1, 0
- P3=NUM, "Max. LΣnge", 3, 0, 0, 32767, 50, 0
- P4=NUM, "Ostlicht ▒% ", 2, 1, -100,100, 82, 1
- P5=NUM, "Nordlicht ▒%", 3, 1, -100,100, 24, 1
- P6=NUM, "Volumen %", 4, 1, 0, 100, 0, 0
- P7=NUM, "Relief ▒%", 4, 0, -100,100, 100, 1
- P8=RGB, "Schatten", 0, 1, 0, 100, 0, 0, 40, 0
- P9=RGB, "Licht", 1, 1, 0, 100, 100, 100, 100, 0
- P10=NUM, "Helligkeit ▒%", 5, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 119, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
-
-
- [.Cdr5:Vapor 2C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 11257, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 0, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 50, 0
- P3=RGB, "Hintergrund", 0, 1, 0, 100, 0, 0, 40, 0
- P4=RGB, "Dampf ", 1, 1, 0, 100, 100, 100, 100, 0
- P5=NUM, "Helligkeit ▒%", 3, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 194, P0, P1, P2, P3, P4, P5
-
-
- [.Cdr5:Vapor 3C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 11257, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 0, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 50, 0
- P3=RGB, "Hintergrund", 0, 1, 0, 100, 0, 0, 40, 0
- P4=RGB, "Dampf, Mitte", 1, 1, 0, 100, 80, 80, 100, 0
- P5=RGB, "Dampf ", 2, 1, 0, 100, 100, 100, 100, 0
- P6=NUM, "Helligkeit ▒%", 3, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 195, P0, P1, P2, P3, P4, P5, P6
-
-
- [.Cdr5:Vapor 5C]
- P0=NUM, "Structur #", 0, 0, 0, 32767, 11257, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 0, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 50, 0
- P3=RGB, "Hintergrund", 0, 1, 0, 100, 0, 0, 40, 0
- P4=RGB, "Dampf unten", 1, 1, 0, 100, 20, 20, 60, 0
- P5=RGB, "Dampf mitte", 2, 1, 0, 100, 80, 80, 100, 0
- P6=RGB, "Dampf oben", 3, 1, 0, 100, 80, 40, 40, 0
- P7=RGB, "Dampf", 4, 1, 0, 100, 100, 100, 100, 0
- P8=NUM, "Helligkeit ▒%", 3, 0, -100,+100, 0, 0
- F0="cdrtxr50.dll", 196, P0, P1, P2, P3, P4, P5, P6, P7, P8
-
- [.Cdr5:Water Color2 2C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 14117, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 0, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 50, 0
- P3=RGB, "Hintergrund", 0, 1, 0, 100, 60, 19, 56, 0
- P4=RGB, "Vordergrund", 1, 1, 0, 100, 100, 100, 100, 0
- P5=NUM, "Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 197, P0, P1, P2, P3, P4, P5
-
-
- [.Cdr5:Water Color2 3C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 28260, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 0, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 50, 0
- P3=RGB, "Hintergrund", 0, 1, 0, 100, 2, 71, 86, 0
- P4=RGB, "Vordergrund Mitte", 1, 1, 0, 100, 95, 46, 59, 0
- P5=RGB, "Vordergrund", 2, 1, 0, 100, 100, 100, 100, 0
- P6=NUM, "Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 198, P0, P1, P2, P3, P4, P5, P6
-
-
- [.Cdr5:Water Color2 5C]
- P0=NUM, "Struktur #", 0, 0, 0, 32767, 21819, 1
- P1=NUM, "Dichte %", 2, 0, 0, 100, 0, 0
- P2=NUM, "Weichheit %", 1, 0, 0, 100, 60, 0
- P3=RGB, "Hintergrund", 0, 1, 0, 100, 100, 100, 100, 0
- P4=RGB, "Vordergrund unten", 1, 1, 0, 100, 100, 0, 0, 0
- P5=RGB, "Vordergrund Mitte", 2, 1, 0, 100, 0, 0, 100, 0
- P6=RGB, "Vordergrund oben", 3, 1, 0, 100, 68, 32, 65, 0
- P7=RGB, "Vordergrund", 4, 1, 0, 100, 100, 100, 100, 0
- P8=NUM, "Helligkeit ▒%", 5, 1, -100,+100, 0, 0
- F0="cdrtxr50.dll", 199, P0, P1, P2, P3, P4, P5, P6, P7, P8
-
- ;==================== User Libraries and Textures Section ===================
-
- [Beispiele]
- LastUsedName="Wolkenhimmel"
-
- ; Version 4 Samples
-
-
- ; Version 5 Samples
-
-
- ; Version 4 Samples
- T0="Wolkenhimmel"
- T1="Luftpinsel"
- T2="Alabaster"
- T3="Gestreifter Malachit"
- T4="Bl÷cke"
- T5="Wolken.Himmlisch"
- T6="Wolken.Mittag"
- T7="Wolken.Morgen"
- T8="Wolkennebel"
- T9="Vorhang"
- T10="Rauten"
- T11="Diorit"
- T12="Gouache"
- T13="Schichtmarmor"
- T14="Mineral.Bew÷lkt 5 Farben"
- T15="MondoberflΣche"
- T16="Neonscheibe"
- T17="Nachtspot"
- T18="Meereswasser"
- T19="Pop-Mineral"
- T20="Pop-Mineral2"
- T21="Purpurnebel"
- T22="Quarz.Poliert"
- T23="Rote Ziegel"
- T24="Bandkonfekt"
- T25="Seurat-Gro▀"
- T26="Weiches Wasser"
- T27="Sonneneruption"
- T28="Sonneneruption2"
- T29="Stukko"
- T30="Schwimmbad1"
- T31="Schwimmbad2"
- T32="Trⁿbes Wasser"
- T33="Vegetation"
- T34="Worte der Weisheit"
- T35="Gelbe Folie"
-
- [Beispiele.Meereswasser]
- S='Water 2 Colors'
- P0=22795, 1
- P1=60, 0
- P2=40, 0
- P3=75, 0
- P4=0, 0, 40, 0
- P5=100, 100, 100, 0
- P6=0, 0
-
- [Beispiele.Stukko]
- S='Surfaces'
- P0=26818, 1
- P1=100, 0
- P2=100, 0
- P3=-95, 1
- P4=79, 1
- P5=0, 0
- P6=20, 20, 0, 0
- P7=100, 100, 100, 0
- P8=0, 0
-
- [Beispiele.Gestreifter Malachit]
- S='Mineral.Fractal 3 Colors'
- P0=23318, 1
- P1=0, 0
- P2=50, 0
- P3=50, 0
- P4=100, 0
- P5=0, 28, 20, 0
- P6=60, 80, 60, 0
- P7=80, 100, 80, 0
- P8=-25, 0
-
- [Beispiele.Diorit]
- S='Mineral.Cloudy 3 Colors'
- P0=29970, 1
- P1=75, 0
- P2=25, 0
- P3=0, 0
- P4=8, 0
- P5=0, 0, 0, 0
- P6=40, 40, 40, 0
- P7=100, 100, 100, 0
- P8=0, 0
-
- [Beispiele.Seurat-Gro▀]
- S='Mineral.Cloudy 3 Colors'
- P0=18270, 1
- P1=0, 0
- P2=12, 0
- P3=0, 0
- P4=50, 0
- P5=100, 80, 60, 0
- P6=80, 100, 80, 0
- P7=100, 100, 100, 0
- P8=0, 0
-
- [Beispiele.Wolkennebel]
- S='Cosmic Energy'
- P0=14581, 1
- P1=0, 0, 40, 0
- P2=100, 0, 0, 0
- P3=100, 0, 100, 0
- P4=0, 20, 20, 0
- P5=100, 100, 0, 0
- P6=100, 100, 0, 0
- P7=0, 0
-
- [Beispiele.Bl÷cke]
- S='Surfaces'
- P0=723, 1
- P1=25, 0
- P2=100, 0
- P3=-16, 1
- P4=-11, 1
- P5=0, 0
- P6=0, 0, 0, 0
- P7=100, 100, 80, 0
- P8=0, 0
-
- [Beispiele.Purpurnebel]
- S='Cosmic Clouds'
- P0=2996, 1
- P1=0, 0
- P2=50, 0
- P3=50, 0
- P4=50, 0
- P5=0, 0
-
- [Beispiele.Schichtmarmor]
- S='Mineral.Cloudy 2 Colors'
- P0=3225, 1
- P1=0, 0
- P2=65, 0
- P3=0, 0
- P4=6, 0
- P5=13, 10, 33, 0
- P6=100, 100, 100, 0
- P7=0, 0
-
- [Beispiele.Alabaster]
- S='Mineral.Cloudy 2 Colors'
- P0=22773, 1
- P1=0, 0
- P2=65, 0
- P3=0, 0
- P4=0, 0
- P5=100, 40, 40, 0
- P6=100, 100, 89, 0
- P7=0, 0
-
- [Beispiele.Wolkenhimmel]
- S='Surfaces'
- P0=2010, 1
- P1=0, 0
- P2=25, 0
- P3=-55, 1
- P4=-14, 1
- P5=83, 0
- P6=96, 96, 100, 0
- P7=0, 0, 100, 0
- P8=0, 0
-
- [Beispiele.MondoberflΣche]
- S='Surfaces'
- P0=19782, 1
- P1=0, 0
- P2=25, 0
- P3=79, 1
- P4=-79, 1
- P5=83, 0
- P6=96, 96, 100, 0
- P7=0, 0, 17, 0
- P8=0, 0
-
- [Beispiele.Schwimmbad2]
- S='Water 2 Colors'
- P0=9751, 1
- P1=40, 0
- P2=75, 0
- P3=70, 0
- P4=0, 37, 40, 0
- P5=100, 100, 100, 0
- P6=0, 0
-
- [Beispiele.Schwimmbad1]
- S='Water 5 Colors'
- P0=25913, 1
- P1=25, 0
- P2=75, 0
- P3=60, 0
- P4=0, 20, 20, 0
- P5=20, 40, 40, 0
- P6=40, 60, 60, 0
- P7=60, 80, 80, 0
- P8=100, 100, 100, 0
- P9=0, 0
-
- [Beispiele.Trⁿbes Wasser]
- S='Water 5 Colors'
- P0=7751, 1
- P1=25, 0
- P2=50, 0
- P3=60, 0
- P4=0, 0, 40, 0
- P5=0, 20, 60, 0
- P6=0, 80, 100, 0
- P7=60, 100, 100, 0
- P8=100, 100, 100, 0
- P9=0, 0
-
- [Beispiele.Vegetation]
- S='Surfaces'
- P0=23827, 1
- P1=18, 0
- P2=15, 0
- P3=-14, 1
- P4=-41, 1
- P5=83, 0
- P6=0, 20, 20, 0
- P7=60, 100, 60, 0
- P8=0, 0
-
- [Beispiele.Wolken.Mittag]
- S='Sky 2 Colors'
- P0=5828, 1
- P1=0, 0
- P2=50, 0
- P3=0, 0, 100, 0
- P4=100, 100, 100, 0
- P5=0, 0
-
- [Beispiele.Wolken.Morgen]
- S='Sky 3 Colors'
- P0=19702, 1
- P1=0, 0
- P2=50, 0
- P3=0, 0, 100, 0
- P4=80, 60, 80, 0
- P5=100, 100, 100, 0
- P6=0, 0
-
- [Beispiele.Quarz.Poliert]
- S='Mineral.Cloudy 2 Colors'
- P0=28694, 1
- P1=0, 0
- P2=65, 0
- P3=0, 0
- P4=8, 0
- P5=0, 0, 0, 0
- P6=100, 100, 100, 0
- P7=0, 0
-
- [Beispiele.Gouache]
- S='Water Color'
- P0=8146, 1
- P1=68, 15, 0, 1
- P2=99, 86, 21, 1
- P3=57, 6, 40, 1
- P4=18, 100, 49, 1
- P5=0, 0
-
- [Beispiele.Worte der Weisheit]
- S='Scribbles'
- P0=10948, 1
- P1=5, 0
- P2=51, 1
- P3=82, 1
- P4=60, 80, 80, 0
- P5=0, 0, 0, 0
- P6=0, 0
-
- [Beispiele.Pop-Mineral]
- S='Cosmic Minerals'
- P0=29138, 1
- P1=56, 1
- P2=32, 1
- P3=90, 1
- P4=36, 1
- P5=67, 1
- P6=20, 1
- P7=0, 0
-
- [Beispiele.Pop-Mineral2]
- S='Cosmic Minerals'
- P0=19738, 1
- P1=56, 1
- P2=73, 1
- P3=29, 1
- P4=96, 1
- P5=27, 1
- P6=27, 1
- P7=0, 0
-
- [Beispiele.Weiches Wasser]
- S='Water 2 Colors'
- P0=4714, 1
- P1=60, 0
- P2=25, 0
- P3=95, 0
- P4=20, 40, 60, 0
- P5=86, 94, 94, 0
- P6=0, 0
-
- [Beispiele.Bandkonfekt]
- S='Swirls2'
- P0=5900, 1
- P1=20, 0
- P2=9, 41, 30, 0
- P3=100, 100, 100, 0
- P4=0, 0
-
- [Beispiele.Nachtspot]
- S='Swirls2'
- P0=6181, 1
- P1=20, 0
- P2=0, 0, 0, 0
- P3=75, 88, 99, 0
- P4=0, 0
-
- [Beispiele.Rote Ziegel]
- S='Surfaces'
- P0=2588, 1
- P1=75, 1
- P2=50, 1
- P3=0, 0
- P4=100, 0
- P5=0, 0
- P6=44, 0, 0, 0
- P7=95, 88, 80, 0
- P8=0, 0
-
- [Beispiele.Wolken.Himmlisch]
- S='Sky 5 Colors'
- P0=9746, 1
- P1=0, 0
- P2=50, 0
- P3=0, 0, 100, 0
- P4=80, 80, 100, 0
- P5=60, 60, 100, 0
- P6=40, 60, 100, 0
- P7=100, 100, 100, 0
- P8=0, 0
-
- [Beispiele.Vorhang]
- S='Drapes'
- P0=16330, 1
- P1=50, 0
- P2=2, 9, 8, 0
- P3=100, 100, 100, 0
- P4=0, 0
-
- [Beispiele.Rauten]
- S='Swirls'
- P0=15412, 1
- P1=65, 0
- P2=20, 0, 40, 0
- P3=100, 100, 100, 0
- P4=0, 0
-
- [Beispiele.Gelbe Folie]
- S='Surfaces'
- P0=21435, 1
- P1=0, 0
- P2=42, 0
- P3=-79, 1
- P4=15, 1
- P5=12, 0
- P6=0, 0, 0, 0
- P7=100, 100, 0, 0
- P8=0, 0
-
- [Beispiele.Neonscheibe]
- S='Sky 5 Colors'
- P0=23794, 1
- P1=0, 0
- P2=100, 0
- P3=84, 61, 73, 1
- P4=78, 47, 24, 1
- P5=92, 0, 81, 1
- P6=12, 32, 33, 1
- P7=79, 60, 37, 1
- P8=0, 0
-
- [Beispiele.Luftpinsel]
- S='Sky 5 Colors'
- P0=25441, 1
- P1=0, 0
- P2=100, 0
- P3=39, 67, 23, 1
- P4=24, 75, 70, 1
- P5=74, 16, 87, 1
- P6=83, 90, 50, 1
- P7=85, 33, 33, 1
- P8=0, 0
-
- [Beispiele.Sonneneruption]
- S='Cosmic Energy'
- P0=11628, 1
- P1=0, 0, 40, 0
- P2=100, 0, 0, 0
- P3=60, 60, 20, 0
- P4=20, 20, 0, 0
- P5=100, 100, 100, 0
- P6=100, 100, 100, 0
- P7=0, 0
-
- [Beispiele.Sonneneruption2]
- S='Cosmic Energy'
- P0=1693, 1
- P1=0, 0, 40, 0
- P2=100, 0, 0, 0
- P3=60, 60, 20, 0
- P4=20, 20, 0, 0
- P5=100, 100, 100, 0
- P6=100, 100, 100, 0
- P7=0, 0
-
- [Beispiele.Mineral.Bew÷lkt 5 Farben]
- S='Mineral.Cloudy 5 Colors'
- P0=8003, 1
- P1=25, 0
- P2=25, 0
- P3=0, 0
- P4=0, 0
- P5=0, 0, 0, 0
- P6=89, 34, 6, 0
- P7=40, 20, 20, 0
- P8=0, 20, 20, 0
- P9=40, 20, 20, 0
- P10=0, 0
-
- ; Version 5 Samples
-
- [Beispiele 5]
- LastUsedName="Bakterien"
- T0="Bakterien"
- T1="Kⁿgelchen"
- T2="Bl÷cke-Regenbogen"
- T3="Blaues Tal"
- T4="Trⁿber Regenbogen"
- T5="Kochen"
- T6="Nordlicht"
- T7="Blasenland"
- T8="Felsschlucht"
- T9="Korallenwald"
- T10="Versteckte Kuh"
- T11="Krater"
- T12="KrΣuselte Donuts"
- T13="Gekurvter Raum"
- T14="Flackerndes Licht 1"
- T15="Flackerndes Licht 2"
- T16="Fossile"
- T17="Schwamm"
- T18="Gla▀-Bl÷cke"
- T19="Graus Tal"
- T20="Hyeroglyphe"
- T21="Rad Kappe"
- T22="Impressionist"
- T23="Tintenflecke"
- T24="Lava"
- T25="Leber"
- T26="Merkur"
- T27="Molekⁿle"
- T28="Lichte der Nacht"
- T29="Nachthimmel"
- T30="O's"
- T31="Farbtropfen"
- T32="Perlen"
- T33="Planeten"
- T34="Pflanzenskizze 1"
- T35="Pflanzenskizze 2"
- T36="Gestuckte Wand"
- T37="Rotton T÷pferei"
- T38="Spaghetti"
- T39="Schildkr÷tenrⁿckenschild"
- T40="Wetterbericht"
-
- [Beispiele 5.Bakterien]
- S='Cdr5:Fiber Embossed'
- P0=10666, 1
- P1=5, 0
- P2=1, 0
- P3=50, 0
- P4=0, 1
- P5=0, 1
- P6=0, 0
- P7=48, 1
- P8=0, 0, 40, 0
- P9=100, 100, 100, 0
- P10=0, 0
-
- [Beispiele 5.Bl÷cke-Regenbogen]
- S='Cdr5:Surfaces-Rainbow'
- P0=723, 1
- P1=25, 0
- P2=100, 0
- P3=100, 0
- P4=100, 0
- P5=-16, 1
- P6=11, 1
- P7=0, 0
- P8=0, 0, 0, 0
- P9=100, 100, 100, 0
- P10=0, 0
-
- [Beispiele 5.Blaues Tal]
- S='Cdr5:Putty 5C'
- P0=228, 1
- P1=0, 0
- P2=50, 0
- P3=26, 1
- P4=3, 1
- P5=0, 0
- P6=0, 0, 40, 0
- P7=40, 40, 80, 0
- P8=0, 0, 0, 0
- P9=40, 40, 80, 0
- P10=100, 100, 100, 0
- P11=0, 0
-
- [Beispiele 5.Blasenland]
- S='Cdr5:BubbleMania Hard 3C'
- P0=13842, 1
- P1=20, 0
- P2=5, 0
- P3=50, 0
- P4=0, 0
- P5=100, 0
- P6=50, 0
- P7=50, 0
- P8=45, 36, 63, 0
- P9=0, 0, 0, 0
- P10=100, 100, 100, 0
- P11=0, 0
-
- [Beispiele 5.Versteckte Kuh]
- S='Cdr5:Patches 2C'
- P0=14354, 1
- P1=40, 0
- P2=100, 0
- P3=75, 0
- P4=0, 0, 0, 0
- P5=100, 100, 100, 0
- P6=0, 0
-
- [Beispiele 5.Lichte der Nacht]
- S='Cdr5:Spots Hard 3C'
- P0=6859, 1
- P1=50, 0
- P2=5, 0
- P3=25, 0
- P4=0, 0
- P5=100, 0
- P6=0, 0, 0, 0
- P7=100, 100, 100, 0
- P8=100, 100, 100, 0
- P9=0, 0
-
- [Beispiele 5.Tintenflecke]
- S='Cdr5:Spots Soft 3C'
- P0=26148, 1
- P1=200, 0
- P2=5, 0
- P3=15, 0
- P4=0, 0
- P5=100, 0
- P6=100, 82, 12, 0
- P7=0, 0, 0, 0
- P8=5, 37, 98, 0
- P9=0, 0
-
- [Beispiele 5.Merkur]
- S='Cdr5:BubbleMania Soft 3C'
- P0=13821, 1
- P1=75, 0
- P2=5, 0
- P3=25, 0
- P4=50, 0
- P5=100, 0
- P6=-14, 0
- P7=-45, 0
- P8=0, 80, 100, 0
- P9=0, 0, 0, 0
- P10=100, 100, 100, 0
- P11=0, 0
-
- [Beispiele 5.O's]
- S='Cdr5:Rings Hard 3C'
- P0=27696, 1
- P1=5, 0
- P2=100, 0
- P3=100, 0
- P4=25, 0
- P5=0, 0
- P6=26, 12, 23, 0
- P7=18, 81, 63, 1
- P8=100, 100, 100, 0
- P9=0, 0
-
- [Beispiele 5.Perlen]
- S='Cdr5:BubbleMania Hard 3C'
- P0=10391, 1
- P1=100, 0
- P2=5, 0
- P3=25, 0
- P4=0, 0
- P5=100, 0
- P6=10, 0
- P7=10, 0
- P8=100, 75, 87, 0
- P9=81, 64, 71, 0
- P10=100, 100, 100, 0
- P11=0, 0
-
- [Beispiele 5.Planeten]
- S='Cdr5:Spots Hard 3C'
- P0=5243, 1
- P1=50, 0
- P2=5, 0
- P3=25, 0
- P4=0, 0
- P5=100, 0
- P6=0, 0, 0, 0
- P7=0, 0, 40, 0
- P8=100, 100, 100, 0
- P9=0, 0
-
- [Beispiele 5.Spaghetti]
- S='Cdr5:Cotton 5C'
- P0=20448, 1
- P1=25, 0
- P2=75, 0
- P3=0, 0, 0, 0
- P4=60, 0, 60, 0
- P5=80, 20, 40, 0
- P6=100, 60, 40, 0
- P7=100, 100, 100, 0
- P8=0, 0
-
- [Beispiele 5.Schildkr÷tenrⁿckenschild]
- S='Cdr5:BubbleMania Hard 3C'
- P0=14810, 1
- P1=10, 0
- P2=100, 0
- P3=100, 0
- P4=100, 0
- P5=100, 0
- P6=0, 0
- P7=0, 0
- P8=10, 50, 100, 0
- P9=0, 0, 0, 0
- P10=100, 100, 100, 0
- P11=0, 0
-
- [Beispiele 5.Nachthimmel]
- S='Cdr5:Spots Hard 3C'
- P0=31262, 1
- P1=50, 0
- P2=1, 0
- P3=5, 0
- P4=0, 0
- P5=100, 0
- P6=0, 0, 0, 0
- P7=0, 20, 60, 0
- P8=100, 100, 100, 0
- P9=0, 0
-
- [Beispiele 5.Wetterbericht]
- S='Cdr5:Vapor 5C'
- P0=6753, 1
- P1=0, 0
- P2=60, 0
- P3=10, 88, 2, 0
- P4=3, 3, 51, 0
- P5=41, 14, 94, 0
- P6=11, 71, 48, 0
- P7=39, 56, 32, 0
- P8=0, 0
-
- [Beispiele 5.Farbtropfen]
- S='Cdr5:Rain Drops Soft 2C'
- P0=18252, 1
- P1=3, 0
- P2=50, 0
- P3=200, 0
- P4=15, 0
- P5=0, 0
- P6=-47, 0
- P7=-25, 0
- P8=0, 20, 20, 0
- P9=100, 100, 100, 0
- P10=0, 0
-
- [Beispiele 5.Fossile]
- S='Cdr5:Fiber Embossed'
- P0=20636, 1
- P1=5, 0
- P2=1, 0
- P3=50, 0
- P4=89, 1
- P5=-20, 1
- P6=0, 0
- P7=66, 1
- P8=0, 20, 20, 0
- P9=100, 100, 100, 0
- P10=0, 0
-
- [Beispiele 5.Rad Kappe]
- S='Cdr5:Ripples Hard Embossed 2C'
- P0=19541, 1
- P1=12, 0
- P2=50, 0
- P3=0, 0
- P4=0, 0
- P5=0, 0
- P6=1, 1
- P7=58, 1
- P8=0, 0
- P9=0, 0, 40, 0
- P10=100, 100, 100, 0
- P11=0, 0
-
- [Beispiele 5.Gla▀-Bl÷cke]
- S='Cdr5:Surfaces 5C'
- P0=14358, 1
- P1=25, 0
- P2=98, 0
- P3=-32, 1
- P4=-8, 1
- P5=0, 0
- P6=100, 100, 100, 0
- P7=0, 0, 100, 0
- P8=40, 93, 66, 0
- P9=0, 0, 0, 0
- P10=100, 100, 100, 0
- P11=0, 0
-
- [Beispiele 5.Korallenwald]
- S='Cdr5:Surfaces-Rainbow'
- P0=24482, 1
- P1=5, 0
- P2=26, 0
- P3=20, 0
- P4=79, 0
- P5=32, 1
- P6=10, 1
- P7=41, 0
- P8=0, 0, 0, 0
- P9=100, 100, 100, 0
- P10=0, 0
-
- [Beispiele 5.Lava]
- S='Cdr5:Putty 3C'
- P0=12367, 1
- P1=25, 0
- P2=75, 0
- P3=12, 0
- P4=0, 0
- P5=23, 1
- P6=95, 1
- P7=0, 0
- P8=100, 0, 0, 0
- P9=0, 0, 0, 0
- P10=100, 100, 100, 0
- P11=0, 0
-
- [Beispiele 5.Kochen]
- S='Cdr5:BubbleMania Soft 3C'
- P0=17404, 1
- P1=200, 0
- P2=5, 0
- P3=15, 0
- P4=0, 0
- P5=50, 0
- P6=-49, 0
- P7=29, 0
- P8=10, 50, 100, 0
- P9=0, 0, 0, 0
- P10=100, 100, 100, 0
- P11=0, 0
-
- [Beispiele 5.Leber]
- S='Cdr5:Biology2 5C'
- P0=2551, 1
- P1=0, 0
- P2=75, 0
- P3=0, 0, 0, 0
- P4=20, 0, 0, 0
- P5=40, 0, 0, 0
- P6=80, 0, 0, 0
- P7=100, 100, 100, 0
- P8=0, 0
-
- [Beispiele 5.Flackerndes Licht 1]
- S='Cdr5:Cotton 5C'
- P0=9538, 1
- P1=31, 0
- P2=100, 0
- P3=100, 0, 0, 0
- P4=69, 81, 5, 0
- P5=77, 28, 15, 0
- P6=100, 100, 100, 0
- P7=0, 0, 100, 0
- P8=0, 0
-
- [Beispiele 5.Flackerndes Licht 2]
- S='Cdr5:Cotton 5C'
- P0=23148, 1
- P1=35, 0
- P2=100, 0
- P3=22, 21, 36, 0
- P4=48, 33, 15, 0
- P5=10, 32, 69, 0
- P6=91, 100, 85, 0
- P7=13, 62, 30, 0
- P8=0, 0
-
- [Beispiele 5.Impressionist]
- S='Cdr5:Cotton 5C'
- P0=29757, 1
- P1=45, 0
- P2=100, 0
- P3=8, 73, 21, 0
- P4=0, 5, 23, 0
- P5=22, 14, 69, 0
- P6=17, 88, 78, 0
- P7=22, 47, 86, 0
- P8=0, 0
-
- [Beispiele 5.Graus Tal]
- S='Cdr5:Putty 5C'
- P0=365, 1
- P1=0, 0
- P2=50, 0
- P3=-90, 1
- P4=89, 1
- P5=12, 0
- P6=0, 0, 100, 0
- P7=0, 0, 0, 0
- P8=100, 100, 100, 0
- P9=0, 0, 0, 0
- P10=0, 80, 100, 0
- P11=0, 0
-
- [Beispiele 5.Krater]
- S='Cdr5:Leather 3C'
- P0=3000, 1
- P1=6, 0
- P2=60, 0
- P3=60, 0
- P4=60, 0
- P5=0, 0
- P6=0, 0, 0, 0
- P7=49, 4, 2, 0
- P8=100, 100, 100, 0
- P9=0, 0
-
- [Beispiele 5.Felsschlucht]
- S='Cdr5:Leather 3C'
- P0=2978, 1
- P1=7, 0
- P2=60, 0
- P3=60, 0
- P4=60, 0
- P5=0, 0
- P6=0, 0, 0, 0
- P7=49, 4, 2, 0
- P8=100, 100, 100, 0
- P9=0, 0
-
- [Beispiele 5.Gestuckte Wand]
- S='Cdr5:Leather 3C'
- P0=4261, 1
- P1=6, 0
- P2=60, 0
- P3=60, 0
- P4=60, 0
- P5=0, 0
- P6=0, 0, 0, 0
- P7=49, 33, 32, 0
- P8=100, 100, 100, 0
- P9=0, 0
-
- [Beispiele 5.KrΣuselte Donuts]
- S='Cdr5:Rain Drops Hard 3C'
- P0=4413, 1
- P1=5, 0
- P2=5, 0
- P3=300, 0
- P4=5, 0
- P5=0, 0
- P6=13, 1
- P7=8, 1
- P8=100, 85, 99, 0
- P9=20, 23, 31, 0
- P10=100, 100, 100, 0
- P11=0, 0
-
- [Beispiele 5.Gekurvter Raum]
- S='Cdr5:Rain Drops Hard 3C'
- P0=30405, 1
- P1=5, 0
- P2=5, 0
- P3=300, 0
- P4=5, 0
- P5=0, 0
- P6=-23, 1
- P7=77, 1
- P8=0, 0, 0, 0
- P9=100, 60, 60, 0
- P10=100, 100, 100, 0
- P11=0, 0
-
- [Beispiele 5.Molekⁿle]
- S='Cdr5:BubbleMania Hard 3C'
- P0=11360, 1
- P1=30, 0
- P2=25, 0
- P3=25, 0
- P4=100, 0
- P5=100, 0
- P6=58, 1
- P7=31, 1
- P8=0, 0, 0, 0
- P9=0, 20, 60, 0
- P10=100, 100, 100, 0
- P11=0, 0
-
- [Beispiele 5.Pflanzenskizze 1]
- S='Cdr5:Leather 5C'
- P0=14354, 1
- P1=12, 0
- P2=100, 0
- P3=57, 0
- P4=-59, 0
- P5=0, 0
- P6=0, 0, 0, 0
- P7=40, 20, 20, 1
- P8=60, 100, 100, 0
- P9=40, 40, 80, 0
- P10=100, 100, 100, 0
- P11=0, 0
-
- [Beispiele 5.Pflanzenskizze 2]
- S='Cdr5:Leather 5C'
- P0=21213, 1
- P1=12, 0
- P2=100, 0
- P3=57, 0
- P4=-59, 0
- P5=0, 0
- P6=0, 0, 0, 0
- P7=79, 36, 34, 1
- P8=60, 100, 100, 0
- P9=40, 40, 80, 0
- P10=100, 100, 100, 0
- P11=0, 0
-
- [Beispiele 5.Rotton T÷pferei]
- S='Cdr5:Pottery Wheel 2 Colors'
- P0=15412, 1
- P1=25, 0
- P2=50, 0
- P3=0, 0
- P4=0, 0
- P5=0, 0
- P6=100, 0
- P7=100, 0
- P8=0, 0
- P9=40, 20, 23, 0
- P10=100, 100, 100, 0
- P11=0, 0
-
- [Beispiele 5.Nordlicht]
- S='Cdr5:Surfaces-Rainbow'
- P0=9609, 1
- P1=0, 0
- P2=6, 1
- P3=96, 1
- P4=64, 1
- P5=49, 1
- P6=-10, 1
- P7=100, 0
- P8=0, 0, 0, 0
- P9=100, 100, 100, 0
- P10=0, 0
-
- [Beispiele 5.Schwamm]
- S='Cdr5:Surfaces-Rainbow'
- P0=5150, 1
- P1=47, 0
- P2=45, 0
- P3=21, 0
- P4=36, 0
- P5=-24, 1
- P6=-34, 1
- P7=100, 0
- P8=0, 0, 0, 0
- P9=100, 100, 100, 0
- P10=0, 0
-
- [Beispiele 5.Trⁿber Regenbogen]
- S='Cdr5:Surfaces-Rainbow'
- P0=3225, 1
- P1=25, 0
- P2=100, 0
- P3=100, 0
- P4=100, 0
- P5=0, 0
- P6=0, 0
- P7=100, 0
- P8=0, 0, 0, 0
- P9=100, 100, 100, 0
- P10=0, 0
-
- [Beispiele 5.Hyeroglyphe]
- S='Cdr5:Scribbles Embossed'
- P0=12140, 1
- P1=5, 0
- P2=65, 0
- P3=30, 0
- P4=100, 0
- P5=-66, 0
- P6=-84, 0
- P7=0, 0
- P8=40, 20, 20, 0
- P9=100, 100, 100, 0
- P10=0, 0
-
- [Beispiele 5.Kⁿgelchen]
- S='Cdr5:BubbleMania Hard 3C'
- P0=18601, 1
- P1=100, 0
- P2=5, 0
- P3=25, 0
- P4=0, 0
- P5=100, 0
- P6=0, 0
- P7=0, 0
- P8=100, 100, 100, 0
- P9=0, 0, 0, 0
- P10=100, 100, 100, 0
- P11=0, 0
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