home *** CD-ROM | disk | FTP | other *** search
- Elastic Reality Demo -- Version 1.01
- Getting Started Guide
-
-
- Contents:
-
- o What is Elastic Reality?
- o Installation
- o TransJammer
- o Tutorials
-
- ===========================================================================
- What is Elastic Reality?
-
- Special effects!
- ----------------
-
- You've got a deep passion for special effects. Perhaps it goes back to
- childhood when you sat in a theater, popcorn forgotten, horrified by a
- monster climbing out of a flying saucer.
-
- Although you cheer and scream with the rest of the crowd, simple awe and
- terror aren't enough for you. From the start, you've demanded to know, "How
- do they do that?"
-
- For a select few, that curiosity leads to a career in the business. Many
- Elastic Reality users create special effects (or "FX") for TV, film,
- advertising, or commercial design.
-
- You don't need to be a professional, however. With a PC running Microsoft
- Windows(tm), even casual hobbyists can create eye-bulging special effects.
- Whether you're a weekend dabbler or the industry's senior image wizard,
- welcome home to Elastic Reality. Your world will never look the same.
-
- Morphs, warps, and other ways to stretch the truth
- --------------------------------------------------
-
- As you probably know, computers have drastically altered the work of the FX
- artist. Effects that used to require lots of physical hardware and labor
- now occur in silicon chips at the speed of imagination.
-
- The advantage of using a computer for visual effects is that you have total
- control over an image. After all, to the computer, a picture is just a
- collection of pixels, individual dots or "picture elements" that correspond
- to data values in the computer's memory. The computer will happily move
- those pixels around, change their colors, or obliterate them. In the hands
- of an imaginative FX artist, computer power can make you doubt your hold on
- reality.
-
- If you watch TV or go to the movies, you've undoubtedly seen lots of
- computerized special effects. The star of the bunch is the morph, a
- phantasmagoric effect in which one image gradually transforms into another.
- You've probably seen morphs of human faces changing into animal faces,
- people turning into machines, and many other mind-bending effects.
-
- Elastic Reality specializes in morphing. With a little practice and
- coaching from this manual, you'll be able to create morphs that rival the
- ones you see on TV and film. In fact, you'll be working with the same
- software that created a lot of those effects.
-
- There's lots more to Elastic Reality than morphing, though. Along with
- morphs, it can create these effects:
-
- -- Warps. This effect stretches and distorts an image. For example, you
- might warp a picture of yourself so you look twenty feet tall.
-
- -- Composites. These images are made from parts of other images.
- Typically, a foreground image appears in front of an unusual
- background. You might make a composite image of your Aunt Florence
- standing on the tip of the Eiffel Tower.
-
- -- Animation. Elastic Reality can help you create several kinds of
- animated images. For instance, you can provide two pictures that define
- the start and end of a motion sequence. Elastic Reality fills in the
- intermediate frames for smooth movement.
-
- -- Mattes. A matte is an image that controls how other images blend
- together. For example, when a superhero flies across the sky in the
- movies, a matte places his image against the image of the sky.
-
- In fact, when you work with Elastic Reality, it's like having an entire
- special effects department on your desk.
-
- Elastic Reality: Software to transform the world
- ------------------------------------------------
-
- As the name implies, Elastic Reality warps things. Images and minds,
- primarily.
-
- When you work with an image in Elastic Reality, the image becomes flexible.
- It's as if the picture was printed on a sheet of rubber. You can stretch
- it, squeeze it, subtly reshape it, fold it over itself, or transform it
- into something totally different. The only limits are the boundaries of
- your creativity.
-
- To keep up with your imagination, Elastic Reality offers these features:
-
- -- A complete set of drawing tools for defining the parts of an image that
- change during special effects.
-
- -- Powerful matting and compositing tools.
-
- -- Advanced automatic "tweening" and key frame tools.
-
- -- A Motion/Transparency Editor that lets you define the direction of an
- object's movement as well as its visibility during an effect.
-
- -- Resolution independent input and output.
-
- -- Many popular image formats.
-
- The Elastic Reality package also includes TransJammer! This powerful tool
- automates much of the work that normally goes into digital video effects.
- With TransJammer, anybody, even beginning image wizards, can instantly
- create professional quality special effects. Just specify the pictures you
- want to transform and choose an effect. It's never been so easy to produce
- dazzling images.
-
- ===========================================================================
- Installation
-
- System configuration
- ====================
-
- If you're using Windows 3.1 on your PC, chances are that you can also use
- Elastic Reality. However, to take full advantage of the features in Elastic
- Reality, we recommend the following system:
-
- Component Recommended Minimum required
- ---------------------------------------------------------------------------
- Computer 100% IBM PC/AT compatible 100% IBM PC/AT or compatible
- with 80486DX or with 80386 processor
- Pentium(tm) processor
- -------------------------------------------------------
- Mouse or pen and tablet Mouse
- -------------------------------------------------------
- math co-processor
- ---------------------------------------------------------------------------
- Display 24-bit accelerated 16 colors
- ---------------------------------------------------------------------------
- Application memory 8 or more megabytes 4 megabytes
- ---------------------------------------------------------------------------
- System software Windows 3.1 or later Windows 3.1
- ---------------------------------------------------------------------------
- Hard disk space 12 megabytes 12 megabytes
- ---------------------------------------------------------------------------
-
- Although Elastic Reality runs on computers that do not have a math
- (floating point) co-processor, it runs much more efficiently on those that
- do. We highly recommend you use Elastic Reality on a computer equipped with
- a math co-processor.
-
- Note: Some computers have built-in floating point units, including 80386
- DX/DX2, 80486 DX/DX2/DX4, and the Pentium line of processors. Others may
- have separate math co-processors (80387 or 80487).
-
-
- Installation
- ============
-
- Before you install Elastic Reality, make a backup copy of the disks. Then
- use the copies to install the software.
-
- 1. Insert Elastic Reality Disk 1 in the disk drive.
-
- Start Windows, if you haven't done so already.
-
- 2. In the Program Manager, choose Run from the File menu.
-
- If you put Disk 1 in drive A, type a:\setup and press Enter or click
- the OK button. If you put the disk in a different drive, use that drive
- letter instead of a:.
-
- 3. Select a directory to install the Elastic Reality files and choose the
- options to install.
-
- Enter the name of the path where you want to install Elastic Reality.
- In most cases, you can use the default path, C:\EREALITY. Change the
- name of the path if you want to install Elastic Reality somewhere else.
- While the software installs, complete the registration card. Send in
- the registration card so you can receive technical support, updates to
- future versions of Elastic Reality, and news of other related products.
-
- 4. Follow the instructions on the screen to install the Elastic Reality
- package.
-
- When installation is finished, you have a new program group called
- Elastic Reality. The program group includes the Elastic Reality
- program, TransJammer, and a readme file describing last minute changes
- to the package.
-
-
- Starting Elastic Reality for the first time
- ===========================================
-
- To start the program, double-click the Elastic Reality icon shown at left.
- You see the startup screen, then the main window.
-
-
- Navigating the main window
- ==========================
-
- Start at the main window, the Elastic Reality workspace, when you want to
- create special effects. Use the menu bar to select options that let you
- open and work with images. Select items from the toolbox to edit images.
- Use the buttons on the tool bar to control the image you see.
-
- To select a menu option, use your mouse to click the menu name. Then click
- the option you want. You can also press Alt and the underlined letter in
- the menu name. For example, press Alt+F to choose the File menu.
-
- To select a button, use your mouse to click the button. Use the toolbox
- buttons when you're working with an image. You can also use the following
- keyboard shortcuts:
-
- Button Keys
- -------------------------------------
- Select tool s
- Reshape tool r
- Correspondence tool c
- User edge tool e
- Zoom tool: zoom in i
- zoom out o
- Move tool m
- Freehand tool f
- Pen tool p
- Square tool Shift+S
- Circle tool Shift+C
-
-
- Getting help
- ============
-
- For guidance on using this demo version of Elastic Reality, use the on-line
- help for quick reference to commands, tools, and topics, such as mattes.
- Use the options in the Help menu or press F1 to get help while you're
- working with Elastic Reality.
-
-
- About the tutorials
- ===================
-
- This Getting Started guide includes sample tutorials to guide you through
- using TransJammer and warping and morphing images.
-
- ===========================================================================
- TransJammer
-
- Elastic Reality includes a separate application called TransJammer, which
- provides you with more than thirty digital video transitions. If you want
- your images to shatter, for example, choose the appropriate TransJammer
- effect, select your images, and let TransJammer take care of the rest. You
- can then play the resulting image file, or edit the transition in Elastic
- Reality to add a new background, for example, or enhance the effect.
-
- Experienced users can modify the bundled TransJammer effects or create new
- ones.
-
- This section introduces you to TransJammer, and includes instructions for
- using it with your images.
-
- Selecting an effect
- -------------------
-
- Start at the Elastic Reality program group. Then you're ready to use
- TransJammer.
-
- 1. Double-click the TransJammer icon.
-
- You see the TransJammer window.
-
- 2. Select a transition effect.
-
- For example, select the transition called SideSlam.er. Check the
- description for information on how the SideSlam transition is set up,
- and for tips on doing it yourself. Watch the image in the sample box to
- see the sample effect.
-
- SideSlam uses two images--one remains stationary and the other slides
- across it from the right, slams and compresses on the left, then
- springs back to the right.
-
- If you don't see a list of effects in the Available Effects list, click
- the Select Effects Directory button and select the TJ_Projs directory.
-
- 3. If you like, select a variation on the effect.
-
- Check the Reverse Effect box, for example, to create a side slam
- transition that switches the image that gets "slammed", but preserves
- the original starting and ending images.
-
- Selecting images
- ----------------
-
- 1. Click the Select Images button.
-
- Depending on the transition you selected, you may need to open one or
- more images. The transition description advises you what to do. For
- example, the SideSlam transition requires two images, one on the A-roll
- and one on the B-roll.
-
- 2. In the Sequence Editor, click a roll and choose Insert from the File
- menu.
-
- For example, if your transition needs an image on the A-roll and the
- B-roll, click the A-roll, and then choose Insert from the File menu. Do
- the same later for the image on the B-roll.
-
- 3. Select an image.
-
- Move to the directory containing your images, then choose the one you
- want. For SideSlam, the image on the A-roll is the stationary image,
- and the image on the B-roll is the one that slides and slams. The
- transition description explains how to set up your images for a
- particular transition.
-
- 4. For other images, repeat steps 2 and 3.
-
- If your transition uses more than one image, click the appropriate
- roll, then insert another image. For example, click the B-roll and
- insert another image.
-
- 5. From the File menu, choose Accept.
-
- Viewing the results
- -------------------
-
- Once you select a transition effect and the images you want to use, set the
- output options and create the transition.
-
- 1. Click the Output Options button.
-
- You see the Output Options dialog box.
-
- 2. Set the output options.
-
- You can accept most of these options as they are for now, though you
- need to select the file type and directory.
-
- When you apply a transition to your images, TransJammer creates a file
- or sequence of files. Select the type of files you want to create. For
- example, if you create an AVI file, you can play the file as a video in
- the Windows Media Player or in an application such as Premiere. You can
- also create a sequence of image files, such as Targa files, and edit
- them later in Elastic Reality.
-
- Select the directory where you want to store the files. Then click OK.
-
- 3. Click the Go! button.
-
- When you click Go!, TransJammer applies the transition you selected to
- your images, then creates files and stores them in the directory you
- specified. All this may take a few minutes.
-
- 4. If you saved the transition in Video for Windows format, play the
- transition with an AVI movie player.
-
- ===========================================================================
- Tutorials
-
- If you looked at TransJammer in the previous section, you're probably eager
- to try some special effects yourself. This section includes tutorials that
- show you how to warp images--you'll distort them to create particular
- effects. Then you can play with an image to create your own effects.
-
-
- About warping
- =============
-
- Warping an image means reshaping it. Create a warp when you want to make a
- girl's face look surprised by widening the eyes, for example. Warp a
- picture of a building so it looks futuristic, or a vase so it looks squat.
-
- When you warp in Elastic Reality, you start with a single image. Then you
- create the shapes that describe the distortion--draw a wider outline of a
- girl's eyes, for example. Set up the rendering and output options and save
- all this in a project file. Then render the project--rendering transforms
- the image according to your drawing. Finally, view the warped image to see
- the results.
-
- Let's say you're warping an image of a man so that his smile turns into a
- grin. The warp--the transformation of the man's smile to a grin--takes
- place across a series of frames. Think of the warp as a strip of film.
- Frame 1 is of the man smiling. In frame 2 his mouth and cheeks widen
- slightly. In frames 3-5, his mouth and cheeks continue to widen. In the
- final frame, he's grinning from ear to ear.
-
- For the tutorials in this section, start Elastic Reality by double-clicking
- its icon in the Elastic Reality program group.
-
-
- Birthday: A sample warp
- =======================
-
- In this tutorial, you start with an image of a girl blowing out candles on
- her birthday cake. You can warp the image so that the girl's cheeks puff
- out and her eyes narrow as she blows out the candles.
-
- 1. Open the project file called Bday1.er.
-
- From the File menu, choose Open. Select Bday1.er from the ER_Projs
- directory.
-
- In the Edit window, you see an image of a girl with her birthday cake.
-
- We've already outlined the shapes to transform--notice the red curved
- lines around her face and cheeks.
-
- 2. From the Window menu, choose Wireframe Preview.
-
- When you choose Wireframe Preview, you see the window illustrated below
- where you can choose wireframe settings and work with the wireframe
- image. You may need to move the window so it doesn't obscure the image.
-
- The Wireframe view shows you only shapes so you can review the changes
- you're making. You can check how the image changes before you render.
-
- 3. Drag the Frame scroll box from frame 1 to 40.
-
- Watch the shape of the girl's cheeks puff out and eyes widen, then
- return to their original state.
-
- 4. Click the Play button, then the Stop button.
-
- This plays the entire effect for you. Use the VCR-style buttons in the
- Wireframe Preview window to preview a series of frames.
-
- 5. Close the Wireframe Preview window.
-
- Double-click the Control-menu box in the upper left corner of the
- window.
-
- 6. Using the Frame Selector, select frame 24.
-
- Drag the scroll box in the Frame Selector until you reach frame 24.
-
- This warp is set up to take place over forty frames. The girl's face is
- the most distorted at about frame 24. If you render frame 24, you see
- the full effect.
-
- 7. From the Render menu, choose Render Preview.
-
- This transforms the girl's face. Because you selected frame 24, you see
- the girl's cheeks bulging and her eyes squinting as she blows out the
- candles on the cake.
-
- 8. Click the "A" roll mode button once to hide the A-roll shapes.
-
- This button acts as a toggle, allowing you to show and hide the visible
- shapes in that particular image roll. To see the results of the
- rendered preview, temporarily hide the shapes.
-
- 9. Click the View Preview button a few times to compare the warped image
- to the original image.
-
- After rendering, you see a preview of the image (notice the View
- Preview button is pressed). We call it a preview because you can still
- adjust the image before you save it in a file.
-
- 10. Close the project.
-
- From the File menu, choose Close.
-
-
- Smile: Another sample warp
- ==========================
-
- The Birthday tutorial showed how to warp parts of a face--this tutorial
- shows how to warp a whole face so that it's comically distorted.
-
- 1. Open the project file called Smile.er.
-
- From the File menu, choose Open. Select Smile.er from the ER_Projs
- directory.
-
- In the Edit window, you see an image of a smiling man wearing a suit
- jacket and tie. Click the "A" button to temporarily hide the shapes on
- the man's face.
-
- 2. From the Window menu, choose Wireframe Preview.
-
- In the Edit window, you see the outlines we already drew for different
- parts of the image--the man's head, ear, eyes, nose, mouth, neck, and
- one shoulder. These are the shapes you'll distort in the warp. You'll
- work more with shapes later in this section.
-
- 3. Experiment with the Wireframe Preview settings.
-
- Click the VCR-style buttons and watch the image. Change the Frame Rate
- setting, then click the Play button. Select a play style button, then
- play the effect again. For example, select the play style button with a
- straight arrow to play the effect once from start to finish.
-
- 4. Decide which frame you want to render.
-
- As you play the wireframe preview, choose a frame that shows a lot of
- distortion, such as frame 30.
-
- 5. Close the Wireframe Preview window.
-
- 6. Use the Frame Selector to choose a frame.
-
- Drag the scroll box in the Frame Selector, or click the frame number,
- type a new number, and then press Enter.
-
- Choose the frame you decided on in step 4, one with a lot of
- distortion, such as frame 30.
-
- 7. From the Render menu, choose Render Preview.
-
- This distorts the man's smile. You see the man's smile widen to a grin
- and his eyes bulge out comically.
-
- 8. To remove the shape outlines, click the A image roll button.
-
- 9. Click the View Preview button to compare the warped image to the
- original.
-
- 10. Close the project.
-
- From the File menu, choose Close.
-
-
- Man's face: Your own warp
- =========================
-
- The Birthday and Smile tutorials showed how to warp images already set up
- for you. This tutorial shows how to set up your own warp to reduce the size
- of a man's face. You'll select the image, draw the shapes, join them, and
- render a frame to create a warp.
-
- Creating the shapes to set up the warp
- --------------------------------------
-
- Once you open the image, draw shapes that define what you want to warp. For
- this sample, you're making a man's face smaller, so you start by outlining
- the whole image. Then draw the shape to define the distortion--the smaller
- area where the man's face appears after warping. This time, you create your
- own project.
-
- 1. Load the image into the Sequence Editor.
-
- From the File menu, choose New. Make sure the A-roll is highlighted.
- From the Sequence Editor menu, choose Insert from the Image menu. Then
- select Busnsman.jpg from the Images directory.
-
- In the Sequence Editor window, you see the man from the last exercise.
-
- 2. Accept the image.
-
- From the Sequence Editor's File menu, choose Accept. You now see the
- image in the Edit window. Look for the toolbox on the left side of the
- window.
-
- 3. From the toolbox, click the Square tool.
-
- You can also press Shift+S to select the Square tool.
-
- 4. Outline most of the image.
-
- Start with your pointer in the upper left corner of the image, just
- outside the lavender background, then drag to outline the whole image.
- The goal is to make a border around the image.
-
- If you make your outline too small or too large, you can resize it.
- Using the Select tool, click on the square to select it, then grab a
- handle (a box at each corner of the outline), and drag to resize.
-
- 5. Use the Square tool to draw a second shape inside the first one.
-
- Make the second shape about one quarter smaller than the first,
- bordering the man's head, as in the following illustration.
-
- This second shape defines the size and position of the man's head after
- you warp--it should be smaller and centered against the lavender
- background.
-
- Defining shape correspondences
- ------------------------------
-
- Once you create the shapes in your image, define which shape transforms
- into another.
-
- 1. Click the Select tool and select the larger square.
-
- You can also press the s key to use the Select tool.
-
- Start with the shape you're transforming from--the whole image at
- original size, defined by the larger square.
-
- 2. Hold down the Shift key and select the smaller square.
-
- Select the target shape--how the image appears after the warp.
-
- 3. From the Shape menu, choose Join.
-
- You can also press j to choose Join.
-
- Both squares should now look like dashed lines--that means you've
- joined the shapes. The source shape has long dashes, whereas the target
- shape has small dashes.
-
- Joining links the two shapes. When you're working with an image on a
- single roll, the order in which you select shapes defines the beginning
- shape and the transformed shape.
-
- 4. From the toolbox, click the Correspondence tool.
-
- You can also press the c key to select the Correspondence tool.
-
- You see the two shapes linked by yellow correspondence lines showing
- the relationship of one shape to the other. The number of
- correspondence lines indicates how accurately Elastic Reality resolves
- your shapes. With squares, the correspondence is perfect. With other
- shapes, such as irregular outlines, the more lines, the smoother the
- result, but the greater the render time.
-
- 5. Press the = (equal) key and the - (hyphen) key to adjust the edge
- density.
-
- The edge density controls the number of correspondence lines between
- your joined shapes. To increase the edge density, press the = key. To
- decrease it, press the - key.
-
- You can also choose Shape Options from the Window menu to adjust the
- edge density.
-
- Use the scroll bar to set an edge density of 8. The lowest setting is 1
- and the highest is 50. Then close the Shape Options window.
-
- 6. Click the Select tool to turn off the correspondence lines. Then click
- outside the image.
-
- You can render while displaying the correspondence and joining lines,
- but you can see the image more clearly if you turn them off by clicking
- outside the shapes.
-
- Previewing the warp
- -------------------
-
- Now you're ready to render a single frame to see if you've set up the warp
- to get the effects you want--to reduce the size of the man's face.
-
- 1. Use the Frame Selector to move to the final frame.
-
- In a warp, the final frame often shows the final result. The
- intermediate frames show the transformation from the first image to the
- last. In frame 5, for example, the face is slightly smaller than the
- original; frame 10 is smaller still.
-
- 2. Set the Warp Style to Cookie-Cut.
-
- From the Render menu, choose Render Options to display the Render
- Options dialog box. Set the Warp Style to Cookie-Cut. This mode will
- cause our square (closed) shape to define the area to cut out of the
- image. That cut out image will then be warped.
-
- Click OK in the Render Options dialog box when done.
-
- 3. From the Render menu, choose Render Preview.
-
- Elastic Reality renders the frame to warp the image as you defined it.
- You then see the man's head about one quarter of its original size.
-
- 4. View the results.
-
- To turn off the outlines, click the A image roll button. Click the View
- Preview button a few times. When it's pressed, you see the warped
- image. When it's not, you see the original image.
-
- 5. Save the project.
-
- From the File menu, choose Save As. Then enter a name for this project
- file. Use Man.er for this sample project.
-
-
- Quick steps
- ===========
-
- Here's a summary of a complete still image warp--transforming a single
- image over one or more frames.
-
- To create a warp:
- -----------------
-
- 1. Open the image to warp.
-
- 2. Create the shapes that define what you want to transform.
-
- 3. Set up the rendering and output options.
-
- 4. Select the frame you want to warp.
-
- Use the Frame Selector to select a frame--the last frame typically
- shows the final effect.
-
- 5. Render the frame.
-
- From the Render menu, choose Render Preview.
-
- 6. View the frame and compare it to the original image.
-
- Click the View Preview button to switch between the original and the
- warped image.
-
-
- Working with shapes
- ===================
-
- Use the toolbox in the main window to create and change the shapes that
- define your warp. Draw squares, for example, to define an area to reduce or
- enlarge. Trace the outline of a facial feature to transform its shape.
- After you render a preview, you can adjust the shapes to fine-tune the
- effect.
-
- You can use the sample image of a man's face to practice working with
- shapes. Make sure the Man.er image with your outlines appears in the Edit
- window. Then you can adjust the shapes, preview the images, and test out
- the new effects.
-
- Repositioning shapes
- --------------------
-
- Now you can try something a bit more warped. This sample shows you how to
- distort a face so that it looks like an image in a convex mirror.
-
- 1. Return to the original image of the man's face.
-
- Return to frame 1. You may have to click the View Preview button so
- that it's not selected. Click the A image roll button to see the
- original image of the man's face with the two squares you drew in the
- last sample.
-
- 2. Select one of the joined shapes.
-
- Click away from both shapes, then click on one of them. This ensures
- that only one shape is currently selected.
-
- 3. From the Shape menu, choose Unjoin to unjoin the shapes.
-
- Make sure the shapes are no longer joined before you adjust them. You
- can also press Shift+J to unjoin the shapes.
-
- 4. Use the Select tool to resize the larger square so that it's slightly
- smaller than the other square.
-
- Drag one of the larger square's handles to resize it.
-
- 5. Position the resized square inside the other square.
-
- Use the Select tool to move the square you resized. Grab any part of
- the square that doesn't have handles. Position and size the square so
- that the top two sizing handles are outside the man's eyebrows. The
- bottom border should be just under his mouth. This is the part of the
- face you want to distort.
-
- 6. Join the small square to the larger square.
-
- Select the small square, then hold the Shift key and select the large
- square. From the Shape menu, choose Join.
-
- Because you want to enlarge the middle part of the face, start with the
- small square outlining that part of the face. When you join it to the
- larger square, you indicate that you want to stretch the outlined
- features to the proportion of the larger square.
-
- 7. Select a frame to warp.
-
- Use the Frame Selector to select a frame--probably the final frame.
-
- 8. Set the Warp Style back to Linear.
-
- Choose Render Options from the Render menu, then set Warp Style to
- Linear. Click OK when done.
-
- 9. From the Render menu, choose Render Preview.
-
- This warps the image so you see the strange face illustrated below. You
- should also click the "A" roll mode button to hide the shapes.
-
- 10. Click the View Preview button to switch between the warped image and
- original image.
-
- Reversing the direction of a warp
- ---------------------------------
-
- Now you can try a warp that has the opposite effect of the last warp--this
- time you'll shrink the face instead of expanding it. You could switch the
- positions of the squares, but there's an easier way.
-
- 1. Unjoin the joined squares.
-
- In the original image, select the squares; click the "A" roll mode
- button if the shapes are currently hidden. Then choose Unjoin from the
- Shape menu, or press Shift+J. Click outside the image so the squares
- are not selected.
-
- 2. Select the larger square.
-
- 3. Hold down the Shift key, then select the smaller square.
-
- 4. From the Shape menu, choose Join to join the two squares.
-
- 5. Select the frame you want to render.
-
- Let's stay at the same frame--30.
-
- 6. From the Render menu, choose Render Preview.
-
- This distorted image shows a man with a tiny face on top of a distorted
- body. Hide the shapes from view to get a better look at the results.
-
- Both shapes are the same size and in the same position as in the first
- distortion. This time, however, joining the larger square to the
- smaller one means that you want to shrink the outlined features of the
- larger square to the proportion of the smaller one.
-
- Using barriers
- --------------
-
- That last image was really warped, maybe more so than you want. Click the
- View Preview button a few times and watch what happens to the man's
- body--it adjusts to match the new dimensions of the face, but doesn't keep
- its own proportions.
-
- You can control this effect by using barriers. Use a barrier with the man's
- face to keep his hair tacked down while his face changes. Before you work
- through the tutorial below, close the current project.
-
- 1. Open the Hair.er project.
-
- From the File menu, choose Open. Select Hair.er from the ER_Projs
- directory. You see the man's face again, outlined this time with three
- ovals.
-
- 2. Join the two inner ovals.
-
- The middle and inner ovals are currently joined. We need to join them
- in the opposite direction--from inner to middle. Using the Select tool,
- select either oval and choose Unjoin from the Shape menu.
-
- Next, click the inner oval, then hold down the Shift key and select the
- middle oval. From the Shape menu, choose Join.
-
- This means you're warping the face from the proportions of the small
- oval to the proportions of the middle oval.
-
- The outer oval serves as a barrier, preventing distortion to the rest
- of the head: his hair, ears, neck, and shoulders.
-
- 3. Select frame 12 to render.
-
- 4. From the Render menu, choose Render Preview.
-
- You see the warped image below, with the area beyond the barrier shape
- remaining undistorted.
-
- Suggestions for experimentation
- -------------------------------
-
- Now that you've created a few warps, you might want to experiment. Try the
- following exercises:
-
- -- In the image of the man's head, resize the ovals then move them around.
- Render the final frame.
-
- -- Use both square and oval shapes with and without a barrier, then
- render.
-
- -- Overlap one or more shapes, then render. Move one shape outside of
- another, and then render.
-
- ===========================================================================
-