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- ╔══════════════════╗
- SHAREWARE ║XCOM2 GAME EDITOR ║ SHAREWARE
- VERSION 1.1 ╚══════════════════╝ VERSION 1.1
-
- The file XCOM2ED.EXE included in the zip file XCOM2S11.ZIP is a shareware
- version of the full editor. XCOM2S11.ZIP should contain all of the following
- files:
- inst-ed.bat - Installs editor
- xcom2ed.bat - Batch file to run the editor.
- NOTE: DO NOT RUN UNTIL AFTER
- RUNNING INST-ED.BAT
-
- file_id.diz - BBS file description.
- descript.ion- NDOS/4DOS Description file.
- readme.doc - READ THIS! IMPORTANT INFORMATION!
- register.doc- Registration Information.
- vendor.doc - Vendor Information.
- xcom2sfx.exe- Needed by install routine.
-
- Once this editor package is installed, the following files will be in your
- XCOM II directory:
- readme.doc - READ THIS! IMPORTANT INFORMATION!
- register.doc- Registration Information.
- vendor.doc - Vendor Information
- xcom2ed.bat - Batch file to run the Editor.
-
- Also there will be a directory created under your XCOM II directory called
- EDITOR. In this directory you should find:
- xcom2ed.exe - the main editor program.
- egavga.bgi - Video driver for the editor.
- *.chr - Font files for the editor. DO NOT replace these
- with other fonts, as they were created for this
- editor, and are different from the normal .CHR
- files that C++ uses.
-
- The original file XCOM2S11.zip will be deleted from your XCOM2 dir during
- the Editor install. Be sure to keep a copy on disk if you want to save it.
-
- Disclaimer
-
- Users of XCOM2 EDIT must accept this disclaimer of warranty:
-
- "XCOM2 EDIT IS SUPPLIED AS IS. THE AUTHOR DISCLAIMS ALL
- WARRANTIES, EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION,
- THE WARRANTIES OF MERCHANTABILITY AND OF FITNESS FOR ANY
- PURPOSE. THE AUTHOR ASSUMES NO LIABILITY FOR DAMAGES, DIRECT OR
- CONSEQUENTIAL, WHICH MAY RESULT FROM THE USE OF XCOM2 EDIT."
-
- Shareware Notice
-
- This program is SHAREWARE. You are allowed to use it for 30 days, and if you
- like it, then please register it. Registration information is in REGISTER.DOC.
- SHAREWARE is distributed on a "Try before you buy" basis. This means that while
- you do have a copy of the SHAREWARE version, it is just a taste of what the full
- version can do. Please feel free to distrubute this COMPLETE program to anyone
- you like.
-
- DO NOT:
- *Reverse engineer, de-compile, or otherwise steal the code used in this
- editor.
- *Distribute any modified versions of this editor.
- *Distribute this program without ALL the files included in the archive.
-
- Thank you for supporting the shareware concept.
-
- INSTRUCTIONS:
-
- If playing from CD-ROM, you will have to do a full install of XCOM2 to your
- hard drive, in order to fully utilize the editor. An installation routine
- may be found on the CD in the Harddisk directory.
- Go to the CD-ROM Drive and type CD\HARDDISK hit ENTER
- Then type INSTALL hit ENTER
- Follow on screen installation instructions.
-
- If you use the default directory \MPS\TFTD, place the XCOM2S11.zip file in
- \MPS\TFTD. NOT \MPS.
-
-
- Place the file XCOM2S11.zip in your XCOM2 directory. PKunzip it. Then
- type INST-ED. The Editor directory will be created and all necessary files
- for the editor will be transfered there. Two new files will be in your XCOM2
- directory, README.doc (this file), and XCOM2ED.bat (accesses the editor).
- Following this, all of the XCOM2 files will be scanned for read only attributes
- and all files will be set to a normal attribute.
-
- After the install is complete, just type XCOM2ED in your XCOM2 directory to
- run the editor.
-
-
- USING THE EDITOR:
-
- This editor is a bit different than the first editor we did for this series of
- games, as we are now running in 640x480x16 graphics mode, with full mouse
- control. Typing in anything is no longer necessary. We hope that you will find
- that this editor easier to use, and more organized to look at.
-
-
- WARNING ABOUT MAIN BASE INVENTORY:
-
- 1) If you put too much stuff in your base, you will NOT be able to order
- anything else for that base until you get rid of some of your stuff.
-
- 2) If you put anything in your base that is of alien origin, or stuff you would
- normally have to research, you still do. You will not be able to use them until
- you research them, BUT you will have several of them to research, so it won't
- take long to get to use them.
-
- That's about it. Enjoy the editor.
-