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- global cDemoQT, demoQTstate, gPlaySprite, gSoundlevel
-
- on exitFrame
- go(the frame)
- end
-
- on idle
- puppetSprite(gPlaySprite, 1)
- set the castNum of sprite gPlaySprite to the number of cast "DemoPlay lit"
- updateStage()
- waitFor(0.5)
- set the castNum of sprite gPlaySprite to the number of cast "DemoPlay"
- updateStage()
- waitFor(0.5)
- end
-