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- on mouseUp
- global gBlurbCounter, gBlurbSprite
- set gBlurbCounter to gBlurbCounter + 1
- puppetSprite(gBlurbSprite, 1)
- if gBlurbCounter > 6 then
- set gBlurbCounter to 1
- end if
- set the castNum of sprite gBlurbSprite to the number of cast ("OrderBlurb" & string(gBlurbCounter))
- end
-