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-
- ----------------------
- Cracker by Gary Mayhew
- ----------------------
- © Garsoft, March 1991.
- ----------------------
-
- Written entirely in assembler using Devpac V2, on a 1MB Amiga with all
- graphics drawn in DeluxePaint III, during March 1991.
-
- The game will load either from the WorkBench by double-clicking it's
- Icon or from the CLI. After loading there will be a few seconds delay
- before the title page appears (This is to allow the disk drive light
- to go off because multi-tasking is going to be disabled and the
- machine taken control of).
-
- After reading the title page press the Left mouse button to start.
-
-
- Instructions for playing
- ------------------------
-
- This is a variation on the 'Guess the secret code' type of game. In
- the normal game there are two players. One player is the CODEMAKER
- and the other the CODEBREAKER. In this version the codebreaker is
- replaced by the good old Amiga.
-
- The codemaker will randomly create a code consisting of FOUR colours
- from a choice of FIVE. Each colour may appear any amount of times
- (i.e. the code could effectively be all one colour!)
-
- Once the code has been created it will be displayed on the screen
- under a cover with CODE written on it (cor!).
-
- On the screen you will see the following ;
-
- A Board will holes in and the CODE cover on the right.
- A row of FIVE coloured icons RED, GREEN, BLUE, YELLOW, MAGENTA.
- At the bottom a reminder of the Marking peg colours.
-
- Now the fun begins! To enter your guess at the code use the mouse to
- point at the coloured icons and click the left mouse button once. A
- coloured marble will appear on the main board. Now select another
- coloured icon and click. Another marble will appear lower than the
- first. Repeat the procedure until four colours are stacked on top of
- each other (this is now your first guess at the code).
-
- Those of you who are awake will notice that above and below your guess
- appear some coloured pegs or plain crosses (depending on how good your
- guess was!).
-
- For each of the RED pegs one of the colours in your guess is in the
- code AND correctly positioned in relation to the hidden code (which is
- displayed under the CODE shield in the same way as your guess i.e.
- vertically).
-
- For each of the WHITE pegs one of the colours in your guess is in the
- code BUT you have not placed it in the correct position (yet).
-
- Finally, for each CROSS one colour is not in the code at all.
-
- To make things more interesting the marker pegs DO NOT correspond to
- the two colours in the code next to them. So if you have two colours
- right and in the right place (Two RED Pegs) and one colour right and
- in the wrong place (One WHITE Peg) and one colour totally wrong
- (One Cross), this does not mean that the first two colours are
- the ones which are correct or that third one is right but in the wrong
- place and the fourth is wrong.
-
- Phew! If you are still sane after that, I will continue...
-
- After you have had TEN guesses (the board will be full) if you have
- still not found the code it will be uncovered so you may see your
- mistakes!
-
- If you are clever enough to get the code it will be revealed for you
- so you can boast about the way in which you worked it out!
-
- A requester will then pop up asking if you wish to play again with a
- suitable message depending on whether you guessed the code or not.
-
- If you reply YES, the board will be cleared and the game starts again.
- If you reply NO, you will be returned to the WorkBench screen or CLI
- from whence you came.
-
- Enjoy!
-